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Patch V1.9: The achievement NOBODY talks about - Assetto Corsa Competizione 

Nils Naujoks Simracing Popometer
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Chapters:
00:00:00 Intro
00:03:20 Physics Changes Overview
00:14:00 Typical V1.8 Non Tegative Toe Car Behavior
00:18:00 Old Setup on 1.9
00:21:40 Setup changes for 1.9
00:24:37 New Setup behavior
00:28:00 Changes From Negative to Positive Toe
00:33:15 Comparing Negative to Positive Toe behavior
00:35:18 Differences in Telemetry
00:43:23 Conclusion
Patch 1.9 brings huge changes that fly a bit under the radar. On the old patch it was entirely impossible to go fast with kinda glitched setups. 1.9 has fundamentally changed that. While you will not be quite as fast as the esports or meta or whatever you want to call it setup, you can now have decently quick setups, without the need to make them hard to drive. This is is not getting enough attention imo!
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Simracing is difficult. Learning how to drive fast takes time, dedication and persistence. Assetto Corsa Competizione is one of the best simulations with highly sensitive aerodynamics that want to be respected. Telemetry, such as motec helps with analyzing car behavior and finding major issues in the car setup or driving style. Special sim racing hardware also helps with becoming better, but certainly is not the solution to your problems. Load cell pedals offer better feel. Stronger but most importantly more detailed force feedback of e.g. direct drive wheels offer more immersive sensations. Though I know and I've seen throughout the years, people with entry level hardware perform on top level.

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5 авг 2024

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Комментарии : 132   
@SimracingPopometer
@SimracingPopometer Год назад
Let's discuss!
@Nayr_uk
@Nayr_uk Год назад
An interesting note that I personally feel is that the default aggressive setups have not been updated for 1.9. I think this is good as people need to figure a setup, but it's not as-great for those who just want to jump in and race. They (to me at least) feel very tail happy.
@SimracingPopometer
@SimracingPopometer Год назад
@@Nayr_uk Its a lot of setups to adjust, they'd all requite some update indeed, but that needs testing etc. I guess its a time limitation there.
@WigSplitters
@WigSplitters Год назад
@@SimracingPopometer the default aggressive feel really good as a base on most cars now imo
@SimracingPopometer
@SimracingPopometer Год назад
there are about 500 track/car combos. It might just depend which one you actually tried
@gizmo104drives7
@gizmo104drives7 Год назад
Do you know if they finished dialling in the graining and tyre physics now.. just bop to adjust??
@jonsparks1776
@jonsparks1776 Год назад
Brilliant stuff, Nils, as always. What you do for this community is unparalleled...and very much appreciated.
@Riotlight
@Riotlight Год назад
Im a rookie when it comes to sim racing and i picked up ACC a while back and i enjoyed it, but for several reasons i couldnt play at all. I started playing again the other day and didnt really know about the changes in 1.9, but it feels so much better and i am glad that real world setups are more viable and i love the increased rotation on power, as i have always liked power on oversteer. I cant believe that the game has got such a big improvement to handeling so long after release. Its nice to know they are still working on it. I thought their focus would be on ACC2, but i am all for more of ACC1.
@billcranston3882
@billcranston3882 Год назад
Very insightful feedback on 1.9. Thanks Nils for your contributions to ACC.
@cypcyphurra8755
@cypcyphurra8755 Год назад
Finally a detailed view of the new Update! Thank you Nils for all the insights you are sharing with us.
@Car3stash
@Car3stash Год назад
the best in-depth videos in the biz! glad I took the time to listen and watch.
@lebophetla1239
@lebophetla1239 Год назад
Nils, thanks for this video. I like your videos because they are very technical. I took some of your points and tried them out and I gained about half a second with an easier to drive R8 Evo II. There's still more time to gain.
@RinceWindWizzard42
@RinceWindWizzard42 Год назад
Danke Nils. Du bist immer ein Leuchtturm der Objektivität und des Know Hows. Tut sehr gut das zu sehen.
@microbatik
@microbatik Год назад
Das war bisher die beste Analyse von 1.9. Bravo, verständlicher gehts nicht. Danke dir 🤗
@mateuszgrzonka621
@mateuszgrzonka621 Год назад
that's a very good in-depth analysis. Thank You, great job
@gizmo104drives7
@gizmo104drives7 Год назад
Great to see someone being thorough and not knee jerking Thanks nils
@Mark_R_
@Mark_R_ Год назад
Ah mate, just what I was looking for. Bloody good vid. Danke :)
@fullsendsimracing
@fullsendsimracing Год назад
Thank you for these insights as always
@Smyven
@Smyven Год назад
Good and educational watch, Nice one!
@luizarthurbrito
@luizarthurbrito Год назад
I love the preload dif changes!
@Channel11Original
@Channel11Original Год назад
A great analysis Nils,Danke!
@konradsiata3225
@konradsiata3225 Год назад
Great Job Nils as usual 😊even when it would be last big update I would be happy with that. Kunos did great work. Now I think the most important is to keep the BOP right, add or update some tracks in the future and game will be full complex 😊 Thank you for these kind of videos it’s very helpful.
@iRiskitall
@iRiskitall 3 месяца назад
Wireless floating mic!! Big W 😂 great video
@RobDriver
@RobDriver Год назад
Well, well, thank you for your analysis! I hope it will help me a lot to understand the needs of the game physics now. On top of that, 1.9 makes some sense now compared to real physics. 1.8 setups were absolutely unlogical.
@rickthomas9894
@rickthomas9894 Год назад
Nils, Really appreciate these videos and have begun using the popometer for my analysis. Your videos, and especially your concise descriptions and demonstrations, have helped me improve my driving and increased my appreciation for the subtleties of good simulation. Thanks!
@DanielJoseph97
@DanielJoseph97 Год назад
I am so used to driving front axle limited games like Gran Turismo and to a little extent ACC, that I feel I have to readjust my driving a lot given how the rear of the car rotates now on 1.9.
@mikeeriquez7082
@mikeeriquez7082 Год назад
Hi Nils. Thanks for the reply. I'll try it out and let you know
@wandrinsheep
@wandrinsheep Год назад
Thank you so much for this
@michelbenchaya8420
@michelbenchaya8420 Год назад
Hello Bravo you are simply the best....now if I understand the difference between a direct drive and a belt drive steering is lesser with 1.9 thank you again from and old 70 years old kart man
@snippidippi
@snippidippi Год назад
Very nice to see a esporter actually admitting that everyone tries to brake the game and make glitch setups! If someone mention that in other streams like jardier we just get a smile or talk it away. We all know it was full caster/all negative and extreme supersoft suspension setups in 1.8 and that some esporters tries to make it work again in 1.9. I'm happy kunos tries to remove this aspect of the game forcing everyone to actually making real setups that's making logic.
@SimracingPopometer
@SimracingPopometer Год назад
developers and pro players dont share the same goals. developers want to achieve accurate simulation and correlation with irl data, in a wide range of aspects. that doesnt necessarily mean that there is correlation with all possible settings. and esports players tend to try and find those where correlation isnt given anymore and where the car performs better than intended. some things just cant be modeled accurately enough with "just" 400hz of physics. and then you are limited by consumer PCs with how high of a frequency you can run the physics. especially high speeds and fast movements become an issue then where things happen faster than the physics are calculating new values. just a couple more years surely and 1000hz or 2000hz physics will solve it :D
@realalexsmith
@realalexsmith Год назад
Great video Nils. I think those with the time to explore the settings have the advantage here, its still tough to get that balance you talk about in the rotation in different states. For casual players its a mountain to get over to figure this out per track. ACC should work with some sim racers to drop a package of quality setups into the game that helps people get to a good racing starting point rather than the poor aggressive setups and letting people try and work this all out for themselves
@SimracingPopometer
@SimracingPopometer Год назад
The issue with baseline setups is that they dont quite fit anywhere. There is just too much variety in the game, the tracks, their grip levels etc. I thought about it and I would at least end up with 4 setups to cover all tracks roughly. High downforce, medium, low and then a setup for bumpy tracks with very high kerbs like oulton for example. Yet one wouldnt be able to test it on all tracks and dial in the pressures for each of them, cause its just too much work. And in the end the door that acc leaves open is for people like myself to sell my setup work for example
@lowfastracing
@lowfastracing Год назад
Kunos will never give us good setups for free, they would have no money from that... it's no coincidence that coach dave setups are advertised in many places in the game...
@SimracingPopometer
@SimracingPopometer Год назад
@@lowfastracing kunos is definitely not earning from paid setups
@lowfastracing
@lowfastracing Год назад
@@SimracingPopometer I see it differently, and it's not just my opinion, that there is a business connection between Aris and Perel. Anyway, it doesn't matter from my point of view, I've never paid for a setup and I never will. But if I were to pay, I'd rather give my money to you or Mr. Addison, for example.
@WigSplitters
@WigSplitters Год назад
@@lowfastracing i mean that's very speculative, I highly doubt they would jeopardise the game over a few thousand pounds a month of perpetuity from sold setups
@sklew
@sklew Год назад
Thanks Nils
@andrewsilvester2709
@andrewsilvester2709 10 месяцев назад
Awesome video 1.9.3 on ps5 is amazing
@Thumbtwiddeler
@Thumbtwiddeler Год назад
Nice video, I am currently enjoying 1.9 very much. only thing is they turned the graining off as I understand and it will be back from what Aris has said on stream. Speaking of Aris, his community is hosting a 3h social enduro and I think I will take the 991.2 Porsche just to see what it's like post patch.
@SimracingPopometer
@SimracingPopometer Год назад
if you're lucky he has forgotten to BOP it and it will beat everything :D
@Thumbtwiddeler
@Thumbtwiddeler Год назад
@@SimracingPopometer well I'm probably not quick enough to take advantage of that. Only want to run the #20 GPX livery that won the race last time I was there in person! That or the #4 Black Falcon AMG
@peter.joseph
@peter.joseph Год назад
Fantastic analytical video as always. Ona different note, what are your current PC spec Nils? I.e. your CPU, GPU, RAM... etc. Are you still using a RTX3080 like I recall seeing on one of your previous videos last year?
@SimracingPopometer
@SimracingPopometer Год назад
12900k 3080ti I guess the rest is rather irrelevant
@SDRaygon
@SDRaygon Год назад
14:02 this chapter was a very fancy way of showing understeer
@mikeeriquez7082
@mikeeriquez7082 Год назад
Hi Nile. Since the new patch the rear end on the Mclearn seems really sketchy. Any thing I can do to stop it from happening. Seems more when I come out of the turn. Don't recall it doing that before. Thanks and thanks for the video
@J03130
@J03130 Год назад
could try lowering the preload, lowering toe or softening the rear suspension.
@SimracingPopometer
@SimracingPopometer Год назад
so I made a set for it on spa and noticed that it still needs to be very stiff, especially the rear and also both roll bars. lowering front camber but keeping a lot on the rear helped to some degree. lower caster had a calming impact mid turn. let me know if anything of that yields results
@michelbenchaya8420
@michelbenchaya8420 Год назад
Brake balance is too low
@willy08bm
@willy08bm Год назад
Great informative video. I like the fact that in 1.9 having the exact 27.7 pressure is not a thing now. So is it safe to say 26.4-26.8 are optimum pressures now? Also I have noticed that in 1.9 the three tyre vertical bars are not really running parallel like it used to? Or am I wrong? I used to like this feature. Oh and one last thing. I’m a casual player with sometimes limited playing time. Are your setups good for your average players or are they really mainly for aliens? Thanks again and sorry for all the questions
@SimracingPopometer
@SimracingPopometer Год назад
1) the windows definitely is from 26.0-27.5 or even more. its very hard to see differences in lap time, especially since it always takes like 3 laps for the tire to start working. 2) the bars have not been updated. they will indicate "underpressured" with lower pressures still as the likeliness for pressure loss is higher. once the bars are the same high, pressure loss is less likely. but don't quote me on it 3) my setups on popometer.io are usually made specifically to be very drivable. I do not focus on raw lap time. And there's always a longer description you can read before buying, and of course you can ask me on discord
@gregzito9395
@gregzito9395 Год назад
First of all I totally agree with the thesis that this update is making dedicated drivers with average to above average skill faster. I was curious to know if anyone else has found that there are issues with the view settings that were not present in 1.8? From one day to the next the image will be really 'bouncy'. I think this has to do with the movement and look to horizon settings. After I settled on settings I liked when I first played the game, I had never thought of them again until 1.9 hit.
@SimracingPopometer
@SimracingPopometer Год назад
i would blame the new suspension that now needs to be stiffer overall and that will necessarily provide more bouncing - just another theory :D
@usermac
@usermac Год назад
Please can you share that document which was exsplaining the tyres temps and toe/camber etc it looks like it could be a helpful. I have looked for it but cannot find it all I can see is change logs nothing as detailind as the one you have. Thank you for the video version 1.9 is quite tricky when it comes to your cars setup but I feel it will be rewarding once you get your head around how everythings works.
@SimracingPopometer
@SimracingPopometer Год назад
drive.google.com/file/d/1peepisEM0LsjoPnRyc3a-cyYEFPfHZ6G/view?usp=share_link
@usermac
@usermac Год назад
@@SimracingPopometer Thanks for sharing that 🙂
@The.JZA.
@The.JZA. Год назад
Why do I quite often see so much camber on people's setups? I mean there's a range for a reason, correct? So why go to the absolute maximum? I use (from memory) about 3 degrees of camber on my 992 setup and it works really well with pretty even tyre wear and temp across the carcass and a bit of extra caster for tighter corners where the car is leaning a bit harder. I enjoyed the detailed discussion of the changes.
@SimracingPopometer
@SimracingPopometer Год назад
most of the time at least either front or rear axle is max camber. if you do a very long corner with max camber you will still see the outside heating up more indicating that its in theory still not enough camber. while it might not be optimal for wear, it still provides the fastest lap times. only for balance reasons you might have one axle with less than maximum. typicall on mid engine and rear engine cars you can reduce front camber, but keep rear high to support the extra weight in the back. whereas for front engine cars you likely reduce rear camber in an attempt to make them rotate more steadily
@ValdiValdies
@ValdiValdies Год назад
Would love to see some long video that explains how to do a setup where to start and how to improve it. . Totally new to racing and making setups is like trying to read Chinese.
@SimracingPopometer
@SimracingPopometer Год назад
i get it. problem is that everything really is connected and you have to think a setup as a system. It will not be possible to give a complete overview (yet, of course one can always try to reduce complexity to a digestible degree) and you'll be sorted. It just takes time and diving deeper over time is inevitable. But before I can make a video, take this order starting with biggest magnitude: Aero > alignment > Suspension (interacts heavily with aero) > roll bars > dampers. If you want big changes in fast corners -> aero if you want big changes in slower corners -> alignments and suspension if you want tiny adjustments in balance -> roll bars but its never going to be conclusive, each setting affects every situation of the car, just to a different degree and in different ways
@J03130
@J03130 Год назад
watch a lot of Aris.drives. hes the head of vehicle dynamics ( think thats the title) at kunos and has hours of videos up explaining what does what and what changing it does.
@quatri21
@quatri21 Год назад
is it worth it to try achieve a bell shaped graph with dampers now?
@SimracingPopometer
@SimracingPopometer Год назад
doubt and hard. Dampers of all things have the least impact. there are a few tracks where you can really make a difference, but on the majority its neglectible
@SoVan1
@SoVan1 Год назад
Hi Nils, I think I'm losing something because since the 1.9, I am no more able to make a coorect time on Nurburgring with my GTR, from low 1m54 I am 4 sec slower now, whatever the setup I use (agressive, personal) how to explain that plz (I feel the car so much understeery) ??
@SimracingPopometer
@SimracingPopometer Год назад
while the GTR certainly cant do the same times as before anymore, I think it won't be 4 seconds. it's hard to judge the mistake without seeing anything, but if you complain about understeer, then you sure steer too much
@marchitielo
@marchitielo Год назад
Racers that want to exploit a car setup or exploit the files of the game… because is very weird how some racers made 2, 2.3 seconds faster with drifter cars and f1 brakes… i don’t know but after 2.700 game hours, made all the type of the setups, paids or not, it’s very strange this 2 sec gap never go down… even when the new update make the cars more slow.
@SimracingPopometer
@SimracingPopometer Год назад
🤷‍♀️ laptimes came down quite a bit with the hotfixes and BOP changes over time. i get where you are coming from, lap times always seem elusive. some people just invest the majority of their lives into being fast, and it will show eventually
@99chrisbling
@99chrisbling Год назад
Absolutely brilliant vid. Really appreciate your efforts. Many thanks.
@RanOkar
@RanOkar Год назад
Didn’t play for 4months, is the update out yet?
@Nayr_uk
@Nayr_uk Год назад
Yes
@Gino_567
@Gino_567 Год назад
no
@pri1ime880
@pri1ime880 Год назад
Yaaaay, more setup videos coming for dummies like me?
@SimracingPopometer
@SimracingPopometer Год назад
time permitting, yeah :)
@synapticbit
@synapticbit Год назад
“End of ACC lifecycle…” hmm when could that be? They left AC2 to wait until like 12 years later. Think they’ll have an ACC2 sooner? Or do you think they’ll come out with another racing category specific sim that’s not GT3/GT4?
@SimracingPopometer
@SimracingPopometer Год назад
2024 is ac2 target according to their annual investor meeting (or whatever it was). what I think is pretty irrelevant otherwise. I don't know what they plot
@rankisdumb214
@rankisdumb214 Год назад
Unfortunately eSports set ups have become even more extreme with 1.9 and people are still putting up lighting fast times with exploits. For example. Mid engine cars are significantly faster using high/max rebound settings and mid to low bump settings! Cars like the Audi, New Lambo, New Ferrari are still using Max negative toe, extream roll bar settings like 0 for the lambo and aggressive damping. Ultimately exploits are imo Even worse in 1.9 then 1.8. Now understand I absolutely hate the idea of using a exploit set up. It's something that for me takes away from the enjoyment of the game. In 1.8 I was able to achieve making the Audi Evo 2 a very very stable and quick car with out using Exploits! For example my race pace at Imola was 1:41s and I was finally getting close to breaking 1:41 which isn't bad for a 46yo who has limited time to play. 1:41's at Kyalami, was getting into the high 1:43's at Hungaroring and Barcelona. In 1.9 those same set ups did 1:43 at Imola, 1:46 at Hungaroring, 1:45 at Barcelona as a few examples. I was so frustrated with the loss of time and controllability of the Audi with 1.9 I broke down and started using Exploit set ups! I mainly stuck with using the aggressive damping just to see what the difference was. Instantly my times dropped and the Audi became more drivable. Just using -.2 front and normal rear toe along with aggressive rebound/bump settings I got into the 1:22's at Laguna, got down into the low 1:42's high 1:41's at Imola, 2:02's at Bathurst (which for me is pretty quick) which I always struggled at and where my time is really slow is sector 2. I'm a good .6 seconds slower in sector 2 then the average once Im able to get my apex speeds up s few MPH at the tail end of sector 2 that time will drop into the 2:01's. Ultimately people instantly jumped to the exploits in 1.8 cause it was a quick way to achieve fast lap times vs going back and forth into motec over and over and over making a click here and there to achieve a balanced suspension. How ever in many cars it was possible to get down with in 1 second of the teir 1 race pace times with out using exploits with 1.8. In 1.9 I feel you're left no choice! If you want to achieve those times you must use min/max settings. There's several RU-vid hot lap videos with the set ups attached. I've gone thru and downloaded as many as I could find for 1.9 and EVERY SINGLE ONE is an aggressive eSports type set up that created abnormal amounts of controlled rotation and abnormal amounts of rear grip at corner exit. There's only two places to make up time in GT3 classes. That's 1. Averaging a higher average speed from corner entry to exit then your opponent or two getting better grip in slow speed corner exits! Every single eSports driver I watch is on the throttle right before or exactly on the Apex. Many of them are on the throttle with the steering wheel still turned a good bit even though that should technically cause them to step the rear end out or spin. You would never be at full throttle exiting a slow speed corner with large amounts of front tire rotation in real life! Over all some cars have improved greatly and others have been destroyed with this update. Regardless eSports Exploits are still a major part of the game and in all reality are necessary to be in the top split. I always wondered what a eSports driver would do with my 1.8 Audi Evo 2 set ups. Now I'm wondering what exploits they are using to make the Audi fast again! I'll agree the hot patches have helped but there are still some major flaws. Right now the Lamborghini while it may seem crazy can carry the highest speed into corners while trail braking! How do I know this. Well let's say AI is always good for something! Set up a race weekend with practice sessions and qualifying then a 30 min or 2 30 min races. Let it play out then come back and watch the replay. Now of course you'll need to start each session and then go back to the pits or actually drive the sessions. What you'll find is the Lambo winning races by massive margins and carrying higher speeds deeper into corners! As you dive deeper into 1.9 I have a feeling your view will change drastically. Sure you won't need to use max negative toe or other exploits in races but for qualifying their requirements if you want to be at the top of the pack! Do you truly believe Williams eSports and some of the other teams are just that much better than everyone else? Or that the best eSports drivers simply found a way to exploit the physics in order to be the fastest? A true test would be putting everyone in identical cars with identical set ups. Giving everyone the same amount of practice time then running a race!
@bmwM3M5M6
@bmwM3M5M6 Год назад
@Rank is dumb I’ve read whole your post and couldn’t agree more ! 💯 And the very last thing you said: same car, same setup ===> Go to iRacing with FIXED SETUP and same car like Ferrari GT3 and Porsche Cup so equal grid driven by skill rather then exploits and also GT3 non fixed series seems also very nice balanced bop like all GT3 models has equal chance for pole position and wins… I moved to iRacing after 1800h ACC because was tired of ACC drivers mindset. started in Rookies in iRacing and they have better racecraft then SPLIT 1 ACC Drivers… says enough… But still no hate towards ACC… just waiting for AC2
@Rekles
@Rekles Год назад
1.9 console has so many glitches flat tire the car takes off like it’s possessed, screen goes completely blank in practice mode, car handling goes on and off not saving set ups correctly not saving lap times. There are others. Pisses me off because they knew there were problems but wanted our money
@SimracingPopometer
@SimracingPopometer Год назад
yeah I've seen the issues. the console port is outsourced to another company. seems like it isn't easy at all unfortunately. Come to PC if you can :)
@slaphead90
@slaphead90 Год назад
I must be missing something with 1.9. I'm no alien but with 1.8 I could lap within 3 seconds of the top guys and be consistent to within 3 tenths per lap. With 1.9 I'm lucky to get within 5 seconds of the top guys and and lucky if I actually make a lap without losing it.
@SimracingPopometer
@SimracingPopometer Год назад
The gap, before and after the patch, is a little large. there will certainly be at least one or more patterns in your driving that maybe have a bigger negative impact on 1.9. I can only keep pointing towards comparing data, or getting a coaching no matter how brief, to get on top of the core issue. not trying to sell, but thats really the only way to see where the issue originates from.
@WigSplitters
@WigSplitters Год назад
Slap head what are you having issues with, send me your setup if you want i can see if you're going wrong anywhere
@slaphead90
@slaphead90 Год назад
@@WigSplitters I'm just using the aggressive preset on the older porsche (not the one in the new DLC). Problems i'm having is really no FFB feeling anymore - I could catch slides and feel the limit with 1.8. with 1.9 there is no limit, just a cliff.
@SimracingPopometer
@SimracingPopometer Год назад
text me on discord and im sure we can sort you out with something of a one sice fits all setup.
@joachimhillside
@joachimhillside Год назад
1.9 felt really weird to me at first. I had to relearn to understand the force feedback and how to drive with the new tire behavior. It was frustrating at first but now I am beating my previous lap records again on a bunch of tracks. To me it just took enough laps to get adjusted. For reference my best times are usually about 2.5 seconds off LFM lap records.
@WigSplitters
@WigSplitters Год назад
they still really need to fix the damage model, and the suspension and how the cars bounce
@SimracingPopometer
@SimracingPopometer Год назад
im less concerned about that. whats wrong with the damage model? too little? in terms of suspension in 99% of situations its fine, no? its when you get really high suspension and dampers speeds where 400hz of physics calculations might simply not be enough for a more accurate result
@WigSplitters
@WigSplitters Год назад
@@SimracingPopometer ehh watched the full vid and realised my suspension was still way too soft so thats probably where most of my issues arise, and the damage model is just unreasonably forgiving
@SimracingPopometer
@SimracingPopometer Год назад
gotcha. yeah, it could be more penalizing - but then again, is it not enough to matter but little enough to not end races? iracing 24h nurburgring recently finished with 15 out of 50 cars starting. Also not a good thing to keep driving on an empty track :D
@WigSplitters
@WigSplitters Год назад
@@SimracingPopometer probably more of a skill issue really, but yeah I get that lol
@schmid1.079
@schmid1.079 Год назад
@@WigSplitters It's a lot easier to do close racing in real life than in any sim. This will inevitably lead to more crashes, even at the highest Safety Ratings. In the end, it's still only a game and when someone crashes you completely out of a race it's certainly no fun.
@kallunga9396
@kallunga9396 Год назад
it's not perfectly fine to look for exploits in the game!
@ArchOfficial
@ArchOfficial Год назад
Maybe now people will finally stop telling me that the large surface temperature deltas between straights and cornering in my AC models is unrealistic. PS: I wonder when KS/Aris will realize that their trend for "flex" vs tire pressure is completely reversed from any observable trends.
@bmwM3M5M6
@bmwM3M5M6 Год назад
After just trying iRacing, I totally moved to it. So it’s a goodbye ACC after 1800h of it. Rookies in iRacing has more racecraft then split 1 guys of ACC because iRacing Damage is just like real meaning that it’s unforgiving like real life. Car damage does take a long time to repair and with that damage model most drivers are very caution with driving. Totally not ACC mindset where you can crash with 150 km/h to a wall or car and can still race and go fast with not true damage. No hate for ACC but iRacing does most things much better no doubt. Wish ACC was also detailed like iRacing in all aspects.
@SimracingPopometer
@SimracingPopometer Год назад
see you soon :) it's indeed that there's no further impact to a crash than losing a few positions or getting a penalty. having more damage or always losing license points and access to a race in the end definitely helps
@Mtw1manreacts
@Mtw1manreacts Год назад
Fixed setups > open setups change my mind
@SimracingPopometer
@SimracingPopometer Год назад
would agree on occasions but not in general. having that much variety in cars it will be hard to have fixed setups that level the cars in terms of laptime, it suddenly becomes another BOP factor. It wouldnt necessarily make it all easier. Having the option to fix setups though would be great, as it makes everything easier for a quick race without preparing for hours
@WigSplitters
@WigSplitters Год назад
U really said that?
@SimracingPopometer
@SimracingPopometer Год назад
why not? if you want better access to simracing, a fixed series makes perfect sense. iracing has it too
@WigSplitters
@WigSplitters Год назад
@@SimracingPopometer he made a genral statement, for an esports series maybe, but for the ACC itself and for everyone playong it casually it makes no sense to do so
@SimracingPopometer
@SimracingPopometer Год назад
I'd say it makes sense especially for casual players to have a fixed setup series. Being force to build or buy a setup to be remotely competitive isn't good to keep players with little time at their hands engaged. So it would be good if there was at least the option to fix setups for particular series and events targeting this cohort.
@jpalm2317
@jpalm2317 Год назад
be good at playing ACC is achievement in life? hilarious
@SimracingPopometer
@SimracingPopometer Год назад
I think you didn't watch
@TheTheaterdreamer
@TheTheaterdreamer Год назад
Meanwhile in console land... V1.7.2 😂😂😂
@natemorga
@natemorga Год назад
iracing real dynamic track data / temps and more.
@SimracingPopometer
@SimracingPopometer Год назад
your sentence is missing a verb - what are you trying to say?
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