Nice, this patch could use the Aurora but I guess it wasn’t ready at the time. btw props on using all 4 screws on the modules, it rubs me the wrong way when people don’t do that hahaha.
Can't wait for my (second) Nebulae v2 to get back from repair! Lifetime warranty, free of charge 🫶🏼 I now have the Neb constantly in use as development of instruments, instead of using it to make music! 😅
One thing (well one of several) that's not explained clearly in the manual is the use of the Density, Overlap and Window when the Blend knob is turned CCW (in the Phase Vocoder side). In your video, these buttons seem to 'do' something, yet in the manual there's no mention, only in the Grain section with the knob turned CW. There might be a difference between 'live mode' and 'file mode' which is the grey area. However, maybe you could explain a little please? BTW, if these knobs don't do anything in the Live Mode, I'm a little surprised. Thanks in advance - I asked the same question on the QuBit forum, but nobody seems to respond.
Hello! The key here is that Blend behaves differently in Source Mode (what's being used in the video), and Live Mode. In Source Mode, you are able to mix between the phase vocoder and granular engines, where in Live Mode you have separate mixes for each engine, with the dry audio in between the two on the Blend knob. Hope this helps!
Inspiring in an unexpected way. Since I have a data bender I realized that I can do all of this with Borderlands Granular on my iPad! I realize there are other things Nebulae v2 can do that Borderlands can’t, like all the modulation capabilities and v/oct but that can wait awhile😀