So is there a speed damage multiplier? Other than some of these being babies, I don't really see why it would do that much damage if there wasn't a speed dmg multiplier but I can't find any info on it
It’s probably because when sitting and sleeping dinosaurs take 2x(sitting) and 4x damage(sleeping) , Iirc Hatz’s Barrel roll does 60 damage, so if you manage to land it on a sleeping target like in the video it does 240 damage, not taking combat weight into account
@@proper472 ty and you're right, I didn't mention that but it was definitely in the back of my mind. It seems like it's only worth it if you can stack a couple multipliers together like sitting/sleeping and the weight, I tried it on an Iguanodon and it wasn't even from that high up but I s2g I took like 30-40% damage.
@@snicklefritzed yeah collision is weird with flyers, sky diver seems to be a necessity if using this build for the 40% less fall damage, cuz you *have* to be sprinting to use Barrel Roll which means you cant use precise movement to slow down and take less fall damage at the last second
The real question, does Skydiver reduce crash damage Additional question: does the damage you take from bashing into things depend on the weight of the dino, cuz I started doing this to rexes and would lose around 1/3 of my health each time