From my point of view, the good tutorials we need to see are the ones that help the new Pf2 players and GMs to not feel overwhelmed by the huge amount of options this game presents. Ideas to break that barrier, that's what we would like to see :) Thanks for these videos, Jason!
He already got me and I spent so much on D&D. Wish I had done that to PF but hey. You gotta experience the lows to really appreciate the highs hahahaha
While taking about the room 7 I thought: It was a secret restaurant for cannibals. This explains the cell. But their last "meal" poisioned himself before getting "prepared" and turned all the guests into mad undead.
Man I love lvl 1 adventures. They are so simple before the spiralling madness of later levels. Pf2 absolutely nails encounter building. It's such a huge thing that's so understated.
22:37 Dan not only IS that serious, it's GENIUS!!! 40:48 MORE GENIUS!!! I love Dan so much! I want to play in Dan's game now, when is he running a game?! ;)
This was a great refresher on how to build and reward encounters. I'm getting ready to run the Beginner Box for my crew and then converting our One D&D campaign to PF2e. I'm really looking forward to the new setting!
What a great video! Really enjoyed. Very useful tips about context while building a dungeon! And, seeing those blue tiles, I missed the Band of Bravos!!!
You really missed an opportunity with the animated armor. Firstly, low level adventurers always appreciate armor drops. Second, it could have been 'plate' mail armor. Getting a dwarven PC to start wearing metal dinner wear as armor would be hilarious and goblin approved.
I was absolutely not expecting how this turned out, and I'm here for it. Great video! Please keeping making more like this. Either stuff for new players/GMs in PF2, or more create-a-dungeon scenarios like this!
I'm really enjoying these tutorial videos, very new to Pathfinder and having someone explain the little things and visibly having fun with it too, is so refreshing😀
Great job Jason! Sometimes I get sucked into spending a ton of time overthinking my adventure designs. This video was a great reminder that you can create something fun without too much effort in PF2. Thanks!
Great series, guys. I have been playing d&d in all variants since the mid 80s. I loved PF1 but have been only in 5e land recently. I am very interested in learning PF2. Keep 'em coming!
Insert excited Kermit meme here! YAY!!!!!! It is Kermit right?! I'm now thinking it might be a different muppet! Whatever, people will get it I think lol
This video really helped me understand how to use the charts, and I love campy ideas so that's a bonus. Could you do a tutorial on running exploration at some point? I've found a lot of resources for combat but the exploration is where I'm pretty much in the dark.
Fantastic guide - is there any chance the final "dungeon-restaurant" will be released somewhere as a downloadable adventure? It would be a cool addition to any campaign!
The maps are made using my Blue Tiles, sets of small map tiles that you can arrange and form into almost any configuration you can imagine. I will add a link to the store in the description.
JasonL was fun to watch. So tutorials, hmmm....I almost want to ask how you use source books for inspiration, or what do you use for inspiration ? What do you do when you feel like your in a rut ?
One of my favourite "This monster doesn't fit in here!" moments in a published adventure has to be the Tarrasque in the closet. Because the designer mixed up inch and feet.😂
My group is moving to pathfinder from dnd. Im trying to find a fun way to introduce them to character creation and rules. I was thinking either a pvp battle royal or a gladiatorial series of pve. Thoughts?
The beginner box offers a tidy intro to the game, its mechanics, and character creation. The adventure is also set up to help the GM learn the ropes through play!
Coming from the OSR. I can't stand "balanced" encounters. I feel it's up to the players to make the choice based on the information available to make that choice. That being said, I LOVE that it seems PF 2E has a reliable encounter generator system. I like to have an honest idea what SHOULD happen in an encounter before it begins. It's still up to the players, but it helps paint a better picture for me, which allows for my players to receive better information to make better choices. PF really doesn't do random encounters, right?
Having watched the Menu all I can think about is filling it with class warrior Dwarven chefs who murdered their rich clientele The locked up guy being the guy obsessed with the meal and just reached to finish the experience
This timing is too convenient. I just looked this up 14 hours ago and only found 6 months-2 years old videos. Now here one is just a few hours old. Lol.
Jason... Mr. Bulmahn? Uh... Thank you. I am contemplating trying the GM position to get friends into PF2e and I am confident what I have learned here will be vital. A question if I may, do you suggest running an AP after the Beginner Box or should one attempt their own story as soon as possible to "get into it"? I believe Trouble under Otari leads directly into Abomination Vaults, no?
Beginner Box into Abomination Vaults. You could even take the fish house quest in Troubles so that the players have a homebase after clearing the house. It’ll make the first 2 floors of AV a lot easier, but that’s fine and will even out as they go deeper into the vaults.
Its relative level, so a Viper, which is a level -1 monster, would be two levels below the party (level 0 monsters would give 30 xp). The Viper is a party level-2 threat, so 20 xp.
Viper is level -1 which is 2 levels below the players. Players are level 1, Level 0 is one level lower, level -1 is two levels below. there is a bit of confusion about level -1 vs. one level below the party.
Ok, that makes sense. Had to wrap my head around it, maybe using a level 1 party wasn't the best for illustrating how NPC levels work for the easily confused :P
How many combat encounters can a party handle though in one go? We have now around 300XP worth of encounters. But I expect the PCs running our of resources eventually right?
It really depends on the level and party composition. But at level 1, 300 xp of low to moderate encounters should be fine for an adventuring day. The PCs might even want to rest up in 7 before exploring the rest of the dungeon.