Folks, I hope you enjoyed this video. It is a bit more advanced than my usual fare and I do miss having Dan take part, but I still think it was fun. If you want to see more content on this level, drop a like and a comment!
I love what you’re doing! Quick question, how do we make a new gaming license so we can stop using D&D’s OGL 1.0a or am I just a complete moron and don’t understand that nothings new and we will never make anything new ever again? :)
I loved it, your recent videos have been amazing and super helpful. Look for the invoice for the new edition of Spirit Wranglers coming soon, only $1,999.99.
Ok, I mentioned in your previous video that creating a class or feats may be too advanced, but considering how you tackled this more complicated subject matter expertly, you can certainly discuss other subjects. For some reason I forgot how good your older GM tutorial videos are. You are very good at taking complicated design concepts and breaking it down with real examples and concise explanations. Much appreciated, please keep it up, we appreciate you taking your time to make these videos!
I think your coverage of the pillars of Pathfinder 2e & proficiencies is something a lot of new incoming Pathfinder players need to understand. A lot of 5e players are coming over (me included) and some begin homebrewing/changing base rules, and NOT realizing how lopsided that can make things, and how intentional the design principles are. Fantastic game and channel, btw!
Thank you for checking out our game. We put a lot of work into making a system that pretty much functions right out of the box, but for those of us who like to tinker, its good to understand what things are dangerous to play around with as they can really unbalance the system.
@@JasonBulmahn It's a domino effect potentially when one thing is changed, for sure. Also I understated just how much I love PF2E. It's my main system going forward.
This is incredibly insightful. There's so many more things we could do by keeping the pilars and changing modules, this understanding really helped me unlock a lot of creativity to make my own hack. Thank you Jason!
This was very useful and well put together. I'm looking to pick up Hopefinder now, not only because it sounds like fun, but because it would be a great practical example of hacking P2.
This was amazingly helpful, so often I see people talking about PF2 as some kind of holy relic that cannot be home-brewed or touched in any way without destroying the balance of the game and doing your players a disservice. It's so refreshing to see someone crack open the hood and mess around, and generally say "it's ok!" I'd love to see more on this level!
I like when systems release a LITE version of their rules. Not because I prefer lighter systems (I don't), but because it exposes the game's engine. It highlights which decisions follow general rules and which were exceptions. PF2e has a lot of its design locked behind classes and it's not obvious how they're balanced. A main example is that it's not obvious how core proficiencies are decided. It would be nice to see how this is decided in a qualitative way if not a detailed quantitative way.
Yeah, this is full of great content. Since I really like world building and rules that are adaptable to the specific setting, this a great topic which I much appreciate you sharing how you did this for Hopefinder. Hopefinder sounds interesting and I will be checking into the kickstarter. (Thanks for the convenient link in the description.) Cheers!
This was such a great video! Thank you so much for going into that great length of detail. As someone who is also currently doing their own PF2e hack (also available on kickstarter at the moment, lol) your videos are such an amazing resource on insights into the design of the game. PF2e has such an amazing engine that I really hope we‘ll get to see more people trying out what can be done with it.
I found the explanation of the Pathfinder 2E Pillars to be quite enlightening. Before I start down a rabbit hole to see if they exist, are there other videos and presentations going into that aspect of designing PF2E? Perhaps something published during the PF2E playtest era?
Not as much, tbh. Some of it is pretty "deep in the reeds" fine tuning of a very granular math system that I am not sure folks would find.. fun. But I will give it some thought for the future.
I understand that reasoning, I know it probably would not be a well performing (or super relevant) video to devote time to. I do however feel you might be surprised how many folks might actually find that mathematical conversation fun!
This is amazing! From the first moment I started running PF2, the system "tickled my imagination" in so many ways, and I always wonder why isn't it used to create other games/hacks more often. It is solid and super detailed... and fun. This video will surely help me with the couple of ideas I'm working on. Hopefinder sounds fun too 🧟😃 Thank you for all the great info!
This was AMAZING! Please do more content like this, it's absolutely fascinating to learn about the inner workings of the system like this! And of course, invaluable for people who want to make modifications to the system!
Excellent discussion. Good talk on the foundational parts of the system. Timely as well. Our group is looking to move our homebrew game to PF2 as it's foundation. Playing PF2 straight for a while first though.
Really helpful video, honestly, I'd love to see more of this as someone who runs far too many games of my own... -way- too many, really... But it was helpful and informative, nice to really see the modularity broken down into a point by point, changeable, system that we could work with!
Love Pathfinder and Starfinder for what it is. Took some concepts from PF to houserule my GURPS, like the 3 action economy for example, but for doing Epic fantasy with alot of tactical combat and miniatures PF2 is just unmatched imo.
On skill checks that do not result in harm or significant loss. A method can be implemented in a horror setting where time is essential. You do not fail on these checks. The necessary time to complete the task scales. If a skill would take 15 minutes for someone whom is trained in a skill. It may take someone untrained 15 hours. This timeline can be determined alongside relative to the necessary proficiency. It may take an expert 15 minutes, trained 15 hours, untrained 15 days. Again, if a trained, untrained, or expert succeeds on the roll it still only takes 15 minutes. These skill rolls should be made by the GM. Afterall, the GM is not removing player agency. A success is desired by a player, but this failure does not cause a direct loss to that player. A GM just withholds how long it takes to accomplish this particular tasks. It builds tension and a player can use their agency to abandon the task at any time. If a player quits on a task for a period of time. The remaining time neccessary stays the same for the same task.
Jason, I so appreciate this super informative video! As someone keen to design a PF2E derivative, I'm curious about what I can legally borrow from PF2E and avoid copyright issues. For example, I cannot use names and phrases associated with Paizo's IP, like some monster names, place names (i.e. Golarion), names of iconic characters, some of the ancestry names, etc. Suppose I wanted to implement the skill and feat system from PF2E along with their names and associated proficiencies (Untrained, Trained, Expert, Master, Legendary) in an early 20th-century steampunk setting. How much "congruence" can I get away with while not infringing on Paizo's copyright? I realize my question may require a detailed and lengthy answer, so could you recommend a guide to follow?
Where would I go if I wanted more information on publishing a hack? It would help to know if a system hack like Hopefinder would be subject to Paizo's third-party license like the OGL for D&D5e. Considering the recent issues with WotC, and knowing that both systems can be twisted for my hack, I would like to know up front if there are rules similar to the OGL for Paizo, if they would apply to my product, and if they can be changed out from under me like WotC tried to do with OGL 5.1. Considering that the 5e SRD is now under a Creative Commons license, which openly allows people to publish and make money off things that use the SRD with nothing owed to WotC besides a single paragraph attribution, knowing where Paizo stands on things which are openly incompatible with existing published PF2E material and have lore built entirely from scratch would be appreciated. I could potentially email this to Paizo but I'm afraid of getting brushed off or simply sent the Paizo third-party license documents with no explanation of whether or not they'd apply just so the customer service rep can check my email off their list faster.
Awesome! Thank you so much! I'm a brazilian, do the project or even Kickstarter have a way to ship it internationally? I've already backed it, but for PDF only, but now I'm thinking about getting some printed material.
I am not currently shipping to Brazil, but I may have some good news for you here soon. Make sure to follow me on Social Media if you want to stay up to date on my releases.