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Paths of Glory Ep1 (August 1914) 

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Watch my playthrough of the August 1914 turn of Paths of Glory!
Please comment any rules or strategy errors.
Also, check out my Empire of the Sun playthrough by visiting my channel.
#boardgames #wargames #gmt

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16 сен 2024

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Комментарии : 32   
@necrourr
@necrourr 4 года назад
Rule 9.2.3 Belgian units can be treated as British units in Antwerp, Calais, Ostend, and Amiens, unfortunately not Cambrai. Therefore, activating the BEF and Belgians costs 2 OPS. I had to check that in my own game the other day ;) Rule 12.3.2; "frontal assault" and "pinning" space are synonymous terms for Paths of Glory. The other attacking spaces have no legal name in the rules, but I tend to call them "flanking" spaces.
@WargameCentral
@WargameCentral 4 года назад
necrourr didn’t even think about the Belgian activations, thanks for checking that! I appreciate you clearing that up. I could never figure out what to call them even though I understood the rule
@Sadar21Osasuna
@Sadar21Osasuna 3 года назад
Watching this and Harsh rules to learn :) thanks for doing this!!
@cd2949
@cd2949 4 года назад
Around 15:30, you asked about losses from combat - the LF impact determines who "wins". If the attacker hits for more damage than the defender, the defender MUST retreat the difference between the attacker's damage versus the defender's damage (in this case, I believe it was 1 - 4 from the attacker versus 3 from the defender). Also, the defender can ignore the retreat (depending on their current terrain) by taking an extra step loss under some circumstances.
@kentscherm2213
@kentscherm2213 4 года назад
I like your style of discussing decisions during playthrough. Have this set up to learn myself, so thank you for posting. Subscribed.
@WargameCentral
@WargameCentral 4 года назад
Kent Scherm I appreciate that. Hopefully it will help someone with their process or at least give an idea of what not to do 😂 Best of luck in your playthrough!
@andreford3197
@andreford3197 2 года назад
Will be playing this soon using the CDG Solo system created by Stuka Joe. Your explanations are clear and will come in handy. Subscribed. Thanks.
@WargameCentral
@WargameCentral 2 года назад
I appreciate you! I hear that solo system is really good. Enjoy!
@andreford3197
@andreford3197 2 года назад
@@WargameCentralI downloaded the print & play version and used to to play both Wilderness War and Washington's War. Played really well and added some randomness. Give it a try, I think you'll like it. Thanks!
@steppebandit1381
@steppebandit1381 4 года назад
Nice video. Greetings from Turkey!
@brachson
@brachson 4 года назад
Nice playthrough, thanks for posting! Please do more GMT titles when you have a chance :)
@user-er1zc7xn1b
@user-er1zc7xn1b 4 года назад
Very nice play i want see more episode
@purplenorseman426
@purplenorseman426 4 года назад
You were correct on French 9th Army
@jesttaktycznie2211
@jesttaktycznie2211 4 года назад
Sub and like from Poland. Good Job!
@WargameCentral
@WargameCentral 4 года назад
Jest Taktycznie Thank you! Hoping to do a playthrough of Next War: Poland next
@jesttaktycznie2211
@jesttaktycznie2211 4 года назад
@@WargameCentral I've this game too. But, I will see Your films with pleasure.
@purplenorseman426
@purplenorseman426 4 года назад
By loss factor
@TheLordofWar1969
@TheLordofWar1969 2 месяца назад
The BEF could not have advanced into Brussels when the Germans retreat, only the full strength Belgians, right? I thought only full strength units could take the space in PoG.
@ken0272
@ken0272 Год назад
Not sure you can retreat back toward the front with your secong movement point
@johnsy4306
@johnsy4306 4 года назад
When you attacked Belgrade, didn't the Serbs inflict a 1 loss factor on the AH? why wasn't the AH corps flipped?
@WargameCentral
@WargameCentral 4 года назад
John Sy Hi John, just went back and watch. It was a 2 die roll, modified to a 3. On the corps fire table under the 1 column, a 3 doesn’t deal any damage. Thanks for keeping me straight!
@johnrazler8394
@johnrazler8394 4 года назад
@@WargameCentral It should have been on the corps fire table 2 not 1 (1 for the serb corps and 1 for the fort = 2). On the 2 chart, AH will have to flip the corps and it could not advance.
@WargameCentral
@WargameCentral 4 года назад
John Razler Thank you for catching this. I struggled remembering forts at the start, but I’ve got a better grasp on it now
@johnrazler8394
@johnrazler8394 2 года назад
You could not advance the BEF. Only full strength units can advance after combat.
@WargameCentral
@WargameCentral 2 года назад
You’re right! Thanks for the catch John
@patavinity1262
@patavinity1262 4 года назад
So what was the answer regarding historical versus original map? Do you have to play them differently or not? Because I just ordered PoG and I prefer the way the new map looks but I want to play the base game.
@WargameCentral
@WargameCentral 4 года назад
Patavinity The rules are the same as far as I can tell. There are differences with the historical board. Some victory point spaces are changed. That won’t effect anything if you’ve never played before, just be mindful of it if you play on different sides in different playthroughs
@patavinity1262
@patavinity1262 4 года назад
@@WargameCentral Cool, thanks
@0000thommes
@0000thommes 3 года назад
Help! Do units have to retreat out of forts or can they take a step lose instead or is it determined by the terrain of the space of which the fort is located in?
@starhalv2427
@starhalv2427 3 года назад
It's determined by terrain or Trench. They cannot take additional lose on forts (If I remember correctly).
@jeffp2x443
@jeffp2x443 3 года назад
I don't think you can advance into a fort space unless you eliminate all the units AND the fort's strength. Is that correct?
@kenmartin5009
@kenmartin5009 2 года назад
No, you need an an eligible army or the forts loss factor in eligible corps to advance into fort spaces after winning a battle. You are thinking of the automatic destruction of the fort rule, where if all units loss factors plus fort loss factor is covered the fort is destroyed.
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