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Eternal Darkness is such an awesome game. If it came out today, it would go viral with people streaming it just to see all the crazy sanity mechanics. I never hear people talk about this, but some copies of the game had the disc hidden in the manual, so when people opened their case for the first time, it looked like the game was missing. I remember hurting my hand slapping the TV, as I was trying to swat a bug that kept crawling across the screen. Turned out it was just the game messing with me 😅
Fire Emblem games changed the hit system so an displayed 70% chance to hit is higher, and 30% hit is lower in reality. Since using real 70% makes you miss a lot more than most people realize, so it is just more satisfying for many. 50% is actually 50% chance with their system
@@tolotos95 FE6 had even an very small change to miss an 100% hit due to an small mistake in the calculation. I did miss an 99 a few times, with true hit that chance is like 1 in 1000 or even lower i think
When I got covid a couple years back, I laid in bed and watched the entire movie cut of Game Grumps’ playthrough of DokiDoki having never even heard of it before. That game is so wild.
I quite literally don't use focus energy in Pokemon because of Pokemon Blue. It's like an imprint in my mind that makes me think the move is still useless.
Dark Souls 3's infamous teleporting dogs are a product of that last point. Anything you're not looking at has its framerate dropped into the single digits to save processing power. But the dogs' lunge attack is faster than the game can switch from low-to-normal framerates. The dog isn't cheating, it's moving faster than the frames given while off screen.
In Tsukihime A Piece of Glass Moon, there's a crucial point in the story where you're given two choices but can't choose one of them. This is actually a clever two-fold example. At first it just looks like it's symbolic of how the main character is escaping reality, but if you clear the first route and follow a series of choices you can pick the option to make him come back to reality.
Hold on, I gotta jump in here. As far as I can see, this game missed one of the greatest lies in video game history. Spoilers for the Danganronpa series: Danganronpa V3 was heavily advertised as having Kaede as the only protagonist. Not just the promotional material, but also the Steam page, using the female protag tag and everything. The trailers even featured her in a mini game called "Psyche Taxi", one she never goes through in the game. Why? Because she dies in Chapter 1, and Shuichi takes over as the protagonist. V3 was themed heavily around truth and lies, and lying about the protag was maybe the greatest lie the game told. Again, they made assets for the trailers that were never used in the game just to sell the lie! It was amazing.
Hot take: I hate the gen 5 low health theme… during boss battles. Against wild battles and regular trainers is fine. But the gym themes are so damn good that having low health can make them feel anti-climactic, and unique boss themes often only give you 1-5 times to hear them throughout the entire game.
Tears of the kingdom actually lies to you about the strength of spears and heavy weapons (spears are actually a bit weaker than the number shown while heavy weapons are a bit stronger) when they didn’t in breath of the wild (a subtle attempt to prevent players to over rely on the heavy weapons as well as use spears more)
Ok so the thing about Braid is that the princess is also a metaphor for the discovery of the atomic bomb? It’s a bit of an esoteric story that is told as indirectly as possible
2:06 Sonic Labyrinth: 😶 8:05 Another example of a game that does this kind of thing is Undertale. During at least 5 bosses (including the final boss of the neutral route), they'll either do this trick of having the sliver of health be worth more, or the boss itself will deal less damage the closer you get to losing. For one of these, the boss will actually purposefully miss once you get low enough (although this one is purposefully obvious, as it's part of their characterization), while another will stop the battle once you reach 1 HP and send you away, forcing you to restart (until about 5 failures, where they get tired of it and allow you to skip through). 10:22 Again going to Undertale, there's actually a moment where the game does the _opposite_ of this, and actually gradually _slows down_ a timer during a stressful part! 18:54 I was half-expecting him to say something like "If you're looking for a game that'll give you the warm fuzzies, this one will leave you hanging." 23:33 The average human reaction times are about 0.25 seconds for visual stimuli, 0.17 seconds for audio, and 0.15 seconds for touch.
Frustrum Culling (FOV dynamic culling) is actually a core part of Pikmin 1+2 speedruns. If you're not looking at an enemy, it doesn't exist, unless it's VERY closeby, which means you can have your troops perform very elaborate and "risky" strategies with 100% success rate, as long as you don't ever look at your own pikmin troops. The moment you look at them, they all die, but until then, they can grab items, knock down walls, beat the whole map, unhindered.
8:24 fun fact for anyone who hasn't played doom eternal you can get a rune (a kind of upgrade) that lets you survive a fatal blow only taking you down to one health it then slows down time and gives a few seconds of invincibility so you can escape
Sbmm is the worst thing that’s happened to cod. I’m decent but not great and all I get paired with are the sweatiest players who move at the speed of light and never miss a shot
The stormtroopers in episode 4 were ordered to miss and not to kill the hero´s so they could find their base, that´s why it looks like it that they can´t aim, srly look at the very first scene with them on the tantive 4 and then at the prison on the death star, you will see the difference
I think someone analyzed the scenes and showed how stormtroopers are incredibly precise when compared to real life military. They also completely demolished the rebels in that scene where Leia is fleeing at the start of the movie
Bioshock is my favourite game series too, definitely everyone should try it out. 👌 I knew some of these, but others were fun to find out. They're instances of when lying isn't bad. 😄
On the part about the sliver of health actually being worth about 40% of your total health, what happens if you’re on that sliver but then you’re hit for less than 40% in damage? Does it just look like you had one hit of invincibility and your health bar doesn’t move?
i always thought nitro boost or whatever in racing games was for more acceleration. like going 0 to 60 in 2 seconds rather than 5 seconds or something.
Games that don't even focus on this aspect even do that. Like Final Fantasy 7 to determine Cloud's Date, Final Fantasy X did it to determine who throws the blitzball to Tidus, and Mass Effect does it to determine if Kaiden otlr Ashley will join you in 3
Yes, but it's not meant to be a point system. If you do something very bad to a NPC, it shouldn't matter if their like system is 9/10. Ultimately, it is meant to be about CHOICE. The story is meant to branch and CHANGE based on the choice. ESPECIALLY in Tell Tale Games!
@@Jirodyne Too much effort, i am afraid. I remember that there where so many different options to die in a chase scene in Heavy Rain, and some are so funny. But most players see only 1 or a few, most devs rather want to work on stuff everyone sees, or only hide smaller things
@@CatsLilaSalem I Agree. Too much effort for the dumb, lazy, mindless idiots of today who can't tell a good story. Take Fallout 4, the biggest failure in the Franchize since Fallout Tactics: Brotherhood of Steel in terms of story, freedom, and quality. In Fallout 4, you are on a set, hand held, guard railed, monopath trail through the game. The start, and the end, will always be the exact same. And what is the ending? A shoot out with a boss. The same as in Fallout 3, the same as with Fallout NV. You kill the final boss, then it's the ending that you got based on which Faction you joined. Bland. Boring. 1 note. Compare that to Fallout 1's "Final Boss", which was actual a philosophic debate, and mental battle through words about morals, ethics, and differing Philosophy. Where you had the option, not through random chance dice rolls, or skill checks, but through actual, logical, philosical debate, to convince the final boss that he was wrong, and that the morally just thing is the opposite of all the horrors he had unleashed. And in doing so, the final boss 'Redeems' himself, by choosing to kill and ending the threat that he caused himself, to take the punishment for his crimes onto himself, refusing to sully your or anyone else's hands, with his tainted and corrupt blood. How the FUCK does Fallout 1, a game from 1997, have BETTER writing and EFFORT put into it, than the trash story we got in Fallout 4, released in 2015, 18 years later. Cause Devs are lazy scumbags who don't know how to write to save their life. The quality of writing in gaming has taken a MASSIVE nose dive in the last 20 years. People go back and replay the OLDER games for their much better and higher quality games. You want to talk about effort? Ever heard of a MUD game? Or a "Multi-user dungeon" Game? It's a completely Text based set of games, where you type in actions such as "Look Around" As a command and the game does the action, in this example describing the room/area you are in. You want to talk about Effort, the LIBRARY of Information, The LIBRARY full of TEXT to put into detail MULTIPLE PARAGRAPHS of text for EVERY single Action, for EVERY single area/room, and the games having such HIGH FREEDOM that the story can be VASTLY DIFFERENT based on what you did, where you go, who you did or did not interact with. And better, most of them where MULTIPLAYER with people interacting and effecting the story based on MULTIPLE people. We're not talking 10 lines of "Dialog", we're not talking 10 THOUSANDS lines. No it was MILLIONS of Dialog, Description, and paragraphs of well written, polished, and highly advanced storytelling with multiple branching paths in a choose your own adventure style text based game, that was usually FREE, and most are probably STILL being updated and worked on TO THIS DAY. THAT is Effort, you will NEVER find in the gaming industry of today. And no one cares. No cares if the story is bad. As long as the gameplay is good, right? Who cares if no interesting or new story hasn't been invented in over 20+ years. Who cares if every story we get is the same old kind from the same bad writers, just with different names for people and areas. Who cares that people have become so stupid, and dumb, we can't make up new stories longer than 1 10 hour plotline. Well I care. I wish we had the Story telling of old. I wish people actually CARED about being able to effect, change, and redo an entire game for an entirely different story than the one we got the first time.
rubber banding is almost always only in racing games note i said "almost" there is times when it was put in fighting games and oh boy you can tell how bad that can be. the player has to work be good enough to win but only just barely otherwise the CPU will just crush them no matter how good they really are.
The alien thing is hardly a lie, I don't think. The Alien AI is famously complex and the tree of it has been explored so much. Anyway, loved the reaction I still got some to go. The Alien Isolation is one of my favorite games, everyone should play ist!
19:32 I think playing the game straight on the face would be a good choice, all the way through. Have all the messed up stuff happen in game code and files.
Bro talking about baldurs gate and spoil in the same sentence... Bro doesnt know that every playtrough is different to everyone, the devs made it infinite.
I like how in Hellblade they say this rot will spread or whatever to cause tension. Know what would actually cause tension? A real threat not a fake one. Implementing it would actually cause tension. Is this rot some sort of plot device at all? How does no one notice it says the same the entire game? Seems like bad game design tbh