I wish Zbrush had functionality when you can edit curve after you apply it. They add so many not so useful functions to software in last years and doesn't seem to care about important stuff, which has been bugging zbrush users for years.
Is there a way I can do this curve fuction like you did with the bullets, but use a Tri Parts brush so there are no breaks and its one seamless thing? Are there any other ways to reach out to you other than through RU-vid comments? Thanks for taking the time to read this 🙂
is there a way to limit the amount of objects that appear on the curve? so if you were to just have 10 bullets appear around the head with spacing inbetween?
@@MichaelPavlovich Thank you for replying, with changing the curve step it only seems to work if I create a whole new curve and it also changes the depth since the curve now goes through the subtool with less curve points.
I was feeling stupid for struggling to make the curves work the way I want them to, but I feel a lot better knowing that... literally everyone is suffering from zbrush's curves xD
hi Michael, sorry for my question.how to use dam standard or other brush using curve mode..my dam standard using curve mode really awkward and not work really well like other RU-vid tutorial and also the function of any brush such as clay build up when using edit curve (brush) .I hope you read my comment
I don't follow; when you say edit curve with dam standard do you mean lazymouse? or are you turning on curve mode for dam standard and it's not working?
Thank you for your reply , 1: I'm turning on curve mode for dam standard and its not working. I'm follow step by step in RU-vid video "zbrush 4r4 interactive curve mode sculpting " but after I'm follow it,my dam standard have no effect..just dot line.I'm using zbrush 4r7
I just tried it on ZB4R7P3 and it worked fine; my steps were: 1)select the dam standard brush, 2) go to stroke > Curve > curve mode (on), 3) drag out a curve, then select the curve and drag it; it should carve in a nice dam standard line as you drag the curve across the surface?
Thank you for your reply Michael, I follow your step many time but it didn't work and my mesh not affected. I'm also google my problem, it seem that my brush curve mode had broken cause it does not have patch.my mistake.but it's ok. Thanks for your time answering my question.
Is there a way to make it so that the inserted meshes scale down the further along the curve they are so that you could have a row of spines going down a dinosaurs tail while getting progressively smaller?
Hi! Thanks for the link, learned some new things and such but that is not what I actually wanted. Unfortunately I was not clear enough, what I was wondering is how (if at all possible) to duplicate objects along a curve and have them get progressively smaller the further down the curve they are. Having already tried the size modifier before asking, it just "squashes" them from their centers. I mostly use Maya and not have yet to try such a thing in it but I remember it being quite easy in 3DS Max using either the spacing or array tool, I cannot remember which.
along a curve I'm not sure, but like you mention you can use array mesh in ZBrush to scale uniformly along a path (of sorts): ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DeVEPwxSjNM.htmlm53s ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zo1jpV93pTE.html