Not only is this a great explanation, it's ASMR-like in how relaxing it is to listen to. Thanks so much for designing Wakhan, she gives the game a whole other mode that feels different to play.
I bought the game just for the solo variant. You and the Wehrles did such a great job there. Thank you for this incredible gem of a game and an unbelievably clever AI.
Thank you so much for clarifying the rule about Wakhan's ruler tokens - it's much more intuitive the way you propose, and hearing that it's the way you originally intended removes any hesitation I had about playing it that way during my own games. And thanks for this upload - I've been looking forward to seeing it since the game came out!
Really been enjoying this. I like what they've done with the increased visibility of the game state over the 1st edition -- with the way the blocks line up in the tray and the cylinders on the player board, you can always tell at a glance exactly where you are in terms of the next dominance check. I also really like your solo variant. While I definitely agree that it can make the occasional strange decision or do something that isn't in its own best interest, the power of the radicalize action largely makes up for that. But it does a really good job of setting up interesting situations for the solo player to deal with. In particular, I find that I'm faced with the core choices I would be faced with in a multiplayer game: when to change loyalty, when I have to try and force dominance or stop dominance and try to go for a cylinder check instead, etc. On the ruling region rule, I do play it by the book. What I do to make it a little less fiddly is, if Wakan is in a situation where she only has rulership part of the time, I just leave the ruler token in the region and put one of the armies or roads of the color that she needs to have pragmatic loyalty for on top of it. So, for example, if there were three British armies and one Russian army in the region, and she has tribes down and the capability to be either because I'm Afghan, I'd put a British army on top of the ruler token to remind myself that she only rules that region on turns when she is pragmatically British. Keeps me from having to move the token back and forth and lets me remember what is going on at a glance. Your way seems more powerful for Wakan, and I may try it as a "harder mode" variant!
I took the the opportunity in therecent John Company 2nd Edition KS to also back Par Pamier.Now I started to watch videos about Pax Pamir. I#m not a regular solo player but your video is mouth-watering. Now I will continueto wathc the next part.
Years later after I first played against Wakhan, and I never knew you were inspired by the solo AI in Conflict of Heroes! ❤ I love that series (had the lovely opportunity to help with rulebook feedback on Kursk 3rd. Ed.) and really dig playing against that AI. No wonder I really liked Wakhan, too! 😄I came back to these videos as I wait for John Company to arrive--want to pull out Pamir again during the interval.
Love this game, great solo with your Wakhan AI, AND two and three handed with Wakhan as well, probably played some 30 games now each one different and interesting in their own way. This is my go to game, great work by Cole and yourself with Wakhan Ricky, top job
This solo is incredible. A genius s design for an amazing game. She always gives me a good game but I mostly win. I’m fact I dropped my first game in at last. 30 to her tonight after playing 2 in a row. Always a blast
thank you! glad you’re loving it. add extra setup cards and/or remove more promise cubes to increase the difficulty . Also, try multiplying the penalties for company failure too👍At some point I will publish a list of challenges for the soloist…. So much gaming to come !
What a great production... and how wonderful components! Such a pleasure for the eyes! Can I have, something like that, for "Pax Porfiriana", too? Please? Pretty please? I'm so jealous...
Hey, new to Pax Pamir and enjoying it solo on TTS while waiting for my local store to restock! I know this video is 3 years old but in the rulebook pdf available on the wherlegig website it says: "Do not use the Wakhan's pragmatic loyalty to determine who rules in a region; instead, when assessing wheather Wakhan is competing for control of a region, count her tribes and only the most numerous Armies of a single coalition in that region towards the number of her ruling pieces." Maybe this have been changed since release, this is how you intended and plays it in this video right?
About Wakhan ruling token and pragmatic loyalty. I prefer the book rules : In your video British are loyal to you. British are not supposed to "betray" you and help your enemies. I think it makes more sense in a story perspective. Then ruling a region gives players advantage over the others. (Wakhan has to pay to play in your region). Loosing ruling for a turn add some chaos and surprise. Fantastic game and solo rules, thanks for your work.
thank you ! Hope you continue to enjoy playing the game... a great thing about solo rules is it is much easier to make your own house-rules, so go for it! There are a few other house-rules and clarifications to try you can find them here >>> boardgamegeek.com/thread/2644378/wakhan-enhancements
@@BoxofDelights Yes I'm still playing Pax Pamir very often. One thing I like is the fact the game is just enough complex to have a real challenge, but game time us short. I backed John Company I have high expectations about your solo mode 😂, I really hope it will as good as Pax Pamir
This is great! Thanks a lot for these videos (and the solo mode too)! I have one question: when Wakhan is taking a free action (if she can), does she always go through the cards on her tableau from left to right?
14:02 you state that wakhan has to discard a card if she can't give the 2 roupies back when you betray one of her Leveraged card, but my rulebook says : "If Wakhan must discard a Leveraged card and has no coins, Wakhan *does not need* to discard cards (just as if she had 2 cards in her hand instead)." I know you're the wakhan designer so is it another change of your rules made by the editor ? If so, what's your thoughts about this? BTW, I've just re-watch part 1 to 4 to refresh my memories, excellent work!
I don’t know who was the main inventor of that system: both Butterfield and Eikert are credited; it’s Eikert’s name on the main box, but yes, Butterfield uses this method in his games so it could well be he who brought it to the table.
I fiddled with it a lot to make it streamlined; I picked out the the Spy movement rule as something I think the game could still accommodate, and the ruling rule is now part of the errata and in the latest/updated rules.
I may do actually; I figured I didn't know the rules well enough to video it, but I would love to spend more time with the game, enough to feel confident putting a film together. It's on the list now ! thanks for watching, R.R.
This has to be the Most complicated game i have Ever seen 🤣 which Makes it even more impressive that you were able to create a solo ai.... can you create one for Time of legends Joan of are please 😉
From game description: “In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.”
it was released earlier this year. You can order in North America from the Wehrlegig games website, and also order in Europe from sierra madre games website for Essen pick-up.