Тёмный

PBR Textures in KeyShot the RIGHT Way 

Will Gibbons | 3D Rendering
Подписаться 44 тыс.
Просмотров 9 тыс.
50% 1

I'll show you what you need to do to get PBR texturs to look correct inside of KeyShot.
Download the free KeyShot PBR Material Cheat Sheet:
* Scroll down until you see the download link
willgibbons.com/learn
Check Out Poliigon (my affiliate link):
fas.st/t/cwJaTiQf
Read the article mentioned in this video here:
www.willgibbons.com/linear-wo...
Level up your KeyShot skills with the Rendering Masterclass:
courses.willgibbons.com/keysh...
Time Stamps
0:00 - Introduction
0:22 - Poliigon
0:37 - Choosing The Right Assets
0:53 - Metalness Vs Specular
1:48 - Import Textures
2:02 - Mapping 2D Node
2:29 - Cheat Sheet
3:04 - Color Texture
3:30 - Reflectance Texture
3:47 - Gloss Texture
4:03 - Normal Texture
4:17 - Displacement Texture
4:32 - 16-bit Textures
5:09 - KeyShot Texture Gamma 2
5:58 - Linear Textures
6:30 - Gloss Map Adjustments
6:54 - Normal Map Adjustments
7:14 - Displacement Map Adjustments
8:01 - Reflectance Map Color to Number
8:59 - Roughness Map Color to Number
9:38 - Enable All Maps

Опубликовано:

 

7 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 46   
@LukeLV-uf3br
@LukeLV-uf3br Год назад
I've been puzzled for a long time about how to properly link Poliigon materials to KeyShot. After watching your explanatory video, I've had an epiphany - thank you so much! This video has been a huge help to me.
@WillGibbons
@WillGibbons Год назад
Cool. I'm happy to hear that!
@ishakudale3162
@ishakudale3162 3 месяца назад
This was super helpful. Looking forward to the Metalness workflow video :)
@giorgiobianchini
@giorgiobianchini Год назад
Useful tips, especially the part of linearizing textures is something I never would have thought about. A metalness workflow video would be very appreciated. Thanks a lot!
@WillGibbons
@WillGibbons Год назад
It's easy to forget. While you can technically get away without doing it, it's just nice to know why colors might shift or gloss/specular values look different.
@georgefernandez1643
@georgefernandez1643 Год назад
Awesome video Will. Thanks for always providing clear and concise training info.The cheat sheet will live on on my desktop
@WillGibbons
@WillGibbons Год назад
Awesome! Happy to help :)
@user-ue7mf9jv4m
@user-ue7mf9jv4m 10 месяцев назад
Great information about the materials! It will make my work much more efficient as I won't have to test each file to find the one that works.
@WillGibbons
@WillGibbons 10 месяцев назад
I'm happy to hear that!
@designbynadeem
@designbynadeem 3 месяца назад
Super helpful! Thanks for making this video Will.
@WillGibbons
@WillGibbons 3 месяца назад
Hi Nadeem! Happy to hear from you. And that you found this one helpful! :)
@koki123
@koki123 Год назад
finally a great guide, thank you sooo much!!
@WillGibbons
@WillGibbons Год назад
Cheers!
@RafPrado
@RafPrado Год назад
Very useful. Yes, Yes if you can cover the Metalness workflow too would be amazing. Thank you, Will.
@WillGibbons
@WillGibbons Год назад
Noted!
@patriciobarrios4602
@patriciobarrios4602 Год назад
wow !! tiempo atras te habita consultado de como usar PBR en Keyshot !! y boom ! increíble y muchas gracias !!!
@WillGibbons
@WillGibbons Год назад
Cheers!
@hamedtabatabaee9976
@hamedtabatabaee9976 Год назад
miss you bro . gr8 vid as always .tnx alot .
@WillGibbons
@WillGibbons Год назад
You are welcome. :)
@MrEe1010
@MrEe1010 Год назад
Yes, please do a metalness workflow video. :)
@WillGibbons
@WillGibbons Год назад
Thanks. Until then, the cheat sheet you downloaded should help out!
@RaymondGuo-007
@RaymondGuo-007 11 месяцев назад
Awesome video, and really look farward to the metalness workflow tutorial
@irem3198
@irem3198 7 месяцев назад
thank you for this video, I am trying to create, "poured concrete" texture from poliigon, according to your cheat sheet (big thanks btw). the package has metalness, I have keyshot 10, so what kind of material I should use to link metalness, because "metal" didn't have a Metallic Socket. Also it does not have REFL, so my specular socket stays epty in a way. Thank you for your videos, I hope you know how much we appreciate as beginners :)
@WillGibbons
@WillGibbons 7 месяцев назад
Hi, the cheat sheet should say to use the 'generic' material type. Not metal. Generic material should have metalness socket.
@krislamba783
@krislamba783 8 месяцев назад
Hi Will, this tutorial was a total life saver, so thank you! One quick question: some of Poliigon's metal textures have the color info in the reflection/specular map. When I add a color 2 number (to bring out the details) it turns it black & white... Is there a way to avoid this?
@WillGibbons
@WillGibbons 8 месяцев назад
I'm not certain with the limited information I have. I would suspect you would not want to use a color to number to change that value. Only the 'contrast' setting if you need to linearize that texture.
@Jirst01
@Jirst01 7 месяцев назад
Hello~ I have a problem that im trying to move multiple procedural texture like spots and noise at the same time, is there any way to do that in keyshot or there isnt?
@WillGibbons
@WillGibbons 7 месяцев назад
You have to use a color composite node to do that. You use the blend modes in there like Photoshop layers. I hope that makes sense. Otherwise look at KeyShot's online manual for color composite node.
@daveschaeken8507
@daveschaeken8507 Год назад
I downloaded a Stainless steel Material from Poliigon. When going trough the step-by-step Cheat Sheet, in the Metalness workflow, it says you need to plug the Metallness.png in the Metallic node. However, I cannot see that node in the material list (texture connection). Or should I start with a Metal material iso Plastic?
@WillGibbons
@WillGibbons Год назад
Just to make sure... are you using the generic matrial type?
@daveschaeken8507
@daveschaeken8507 Год назад
@@WillGibbons No, I wasn't using the Generic material. Now I did, and I can see there is indeed a Metallic option in the list. Thanks a bunch! (Awesome tutorial btw.)
@vitthalgawali7631
@vitthalgawali7631 Год назад
Hi Sir, can you please help me below my point. how to hide and show part animation in keyshot.
@WillGibbons
@WillGibbons Год назад
Did you try a fade animation?
@MrEe1010
@MrEe1010 Год назад
The link for the KeyShot PBR Material Cheat Sheet provided in the description, doesn't get me to the download.
@MrEe1010
@MrEe1010 Год назад
found it!. Had to click into the File Vault link and then scroll to the bottom of that page.
@WillGibbons
@WillGibbons Год назад
Yeah, sorry about that. I wanted to follow the format of all the previous videos. Glad to hear that.
@Imagination999
@Imagination999 9 месяцев назад
is road map is cheat sheet ? i cant find it in file vault..
@WillGibbons
@WillGibbons 9 месяцев назад
Sorry for the confusion. It's in the file vault and called 'PBR Materials Sheet'. You'll find it near the bottom of the images just like all the other project files.
@Imagination999
@Imagination999 9 месяцев назад
Thanks man @@WillGibbons ☺
@lersaboi
@lersaboi Месяц назад
I don't see the cheat sheet anywhere? :(
@WillGibbons
@WillGibbons Месяц назад
It's in the file vault, along with all the other project files. You just need to scroll down a bit.
@lersaboi
@lersaboi Месяц назад
@@WillGibbons ah! I browsed the file vault a couple of times and just couldn't see it before I used search :) cheers!
@BarryLester
@BarryLester Год назад
setting the value in the specular map too high might break the law of conservation. for nonmetal materials, it represents the F0, which should be around 0.02~0.05 in linear space. that's why it's so dark in the original specular texture.
@WillGibbons
@WillGibbons Год назад
Good question. I'll start by saying I'm not certain, but F0 only pertains to specular reflections where angle of incident is zero. And regarding law of conservation, that's just stating that a surface can't reflect more light than it receives. All KeyShot mateirals obey this law unless you're using emissive/light materials. Given my limited use of other render engines, I'm not sure if KeyShot treats specularity differently, but if don't adjust the specular or reflectance map to cover a wider range of values, the materials simply don't appear correct. So, in my experience, this is what's required to get these mateirals to render correctly in KeyShot. But if you have suggestions on how better to get the spec value to read correctly, I'm interested. Thanks for your comment!
@garsonlliang3652
@garsonlliang3652 Год назад
There are too many repetitive actions in 2D mapping, I hope they can be selected and adjusted at one time
@WillGibbons
@WillGibbons Год назад
Right, that's why the mapping 2D node exists. But it would be great to controll more properties than just mapping.
Далее
How to turn any photo into a KeyShot material
10:12
Просмотров 16 тыс.
Nylon Webbing Material KeyShot Tutorial
19:57
Просмотров 9 тыс.
Вы чего бл….🤣🤣🙏🏽🙏🏽🙏🏽
00:18
8 Easy Tricks Every KeyShot User Should Know
6:18
Просмотров 32 тыс.
how to add displacement map in keyshot
8:53
Просмотров 12 тыс.
I Spent 100 Days Learning Blender
12:39
Просмотров 159 тыс.
PBR Materials Explained
8:04
Просмотров 229 тыс.
Lighting KeyShot Interiors with HDRIs
8:23
Просмотров 20 тыс.
Labels in KeyShot - everything you need to know!
15:28
Вы чего бл….🤣🤣🙏🏽🙏🏽🙏🏽
00:18