Thanks Derek! I imagine the process would be fairly similar in Blender. But maybe there's more/better options in the shaders for setting the anisotropy?
Thanks. I'm glad you picked up on that. It actually is. KeyShot tends to avoid creating things that come across as 'too complicated'... but the more parameters you have access to, the more you can create.
Hey Will, this is a fantastic tutorial. For those of us that cannot afford to update to Keyshot 2023 is there any way to access the project files/materials to learn from?
I suppose it's possible. But you would need to have the seats UV unwrapped first. And then, you'd need to have a stitching image texture that's exactly what you need for that car seat design. I think it'd be tough.