www.longplays.org Played By: ScHlAuChi The PC-Engine version has an extra level that no other version has: Desert! - Disclaimer: Most videos by World of Longplays use SaveStates!
it's funny to see that Strider was voiced by Gray Fox and the Grand Master by Revolver Ocelot in this version(both voice-actors unfortunately passed away long time ago.)
@@godzpeedx7ii75 Outside of being released too late in the west, nope. But hey, you do you sugar. I'm sure you're the special kind of snowflake that companies love to cuddle and give you all kinds of discounts on their products :) .
The Mega Drive port was released in 1990 and solely on a 8 meg cartridge and still puts to shame the PC Engine port which was released in 1994 and requires a PC Engine + a CD add-on + the Arcade Card! Amazing what the Mega Drive can do on stock hardware. Hellfire, Golden Axe or Puyo Puyo 2 are others examples of superior Mega Drive versions compared to PC Engine CD versions despite the differences in format and release dates!
Let's not get ahead of ourselves. The Mega Drive also has horrible PC Engine conversions. Devil's Crush is way superior in sound and visuals than the Mega Drive version. Also the colors of Lords Of Thunder are much better on the TurboDuo than the more powerful Sega Cd version. Years has nothing to do with quality products. What makes the difference are the game developers or programmers. Experience is everything. Also let's not forget that the PC Engine has an 8-Bit processor, unlike the Sega Genesis 16-BIT. Also, graphic wise, Street Fighter Champion Edition is better on the PC Engine.
Devil Crash looks better on Mega Drive! PC Engine has stretched visuals due to the flawed resolution (256x224) vs proper ratio and sharp graphics on Mega Drive (320x224). And while the main table has better graphics on PCE the bonus tables look infinitely better on MD. Also the MD version has tons of extra... Lords of Thunder is quite a joke of a port, it has some improvements such as added parallax or better scoring system but on other hand some basic things such as enemies hit detection (the flickering when we hit them) have been removed for no reason. In short it should have been the best version but obviously it was partly toned down on purpose. Street Fighter II has better graphics on PCE for the most part but the lack of parallax ruins it, it looks flat like a pancake! Not to mention some funny fails such as the sliding elephants at Dhalsim stage... Also the Mega Drive version has better presentation since it's fullscreen vs reduced screen size on PCE. Also the MD version has graphics details which are lacking on PCE such as the moon at Ryu stage. But again, while Street Fighter II makes full use of the PCE capabilities (it was developed in-house by NEC Home Electronics + probably with some help from Hudson) same can't be said about the MD port which was developed by Capcom on lazy mode since resolution, sound and colors could have been better. Some hackers already improved the voices, sound effects and colors (though colors is subjective) but the resolution would need a complete rework. Still the MD port is the best version of its time but it's a shame that Capcom underused the Mega Drive capabilities.
Strider is actually a licensed game. it's based on a manga that is fairly obscure. capcom would have to buy the license to make a new game. something they did back in the late 90's with strider 2. seeing how capcom is refusing to take any chances i doubt they would bring back strider. hell, they refuse to bring out anything megaman and that series have a large following.
Désolé amis de la NEC mais la version Megadrive/ Genesis est nettement plus colorée avec un rendu sonore plus performant. En revanche, il lui manque le deuxième niveau ainsi que les nombreuses digits vocales. 31 ans après, je garde un merveilleux souvenir de ce jeu.
Hang on... I don't remember that second level. Nice little added bonus there. Had me worried that it was going to completely deviate from the original game for a moment though.
Cadash. Ok. Bad example. I haven't played my TG-16 in 15 or so years. Emulated the arcade a few back and they seemed close enough. Still a fairly impressive game for a Hu-Card. Splatterhouse is missing stuff due to censorship and hardware. Still an impressive port and the controls feel tighter. Even SFIICE, which is also my favorite, is missing layers and has some pretty sketchy sfx. Now I want to fire it up. Time to bring out the CRT. Hope it still runs?
Its a neat concept to add the talking stills with mouth flaps. But I think it slows the high paced adrenaline rush of this game. It looks good and I like playing it. But I prefer the Sega Genesis version. There are alot of games I do prefer on the PC Engine however. But this is not one of them.
I will give you the sound effects and even the graphics. But the music? This port has redbook audio. The music is basically arranged versions of the arcade. I love the Genesis/MegaDrive (all systems really), but the music sounds exactly like one would expect from SEGA's system. What I don't like about this version is that the music tracks change too much throughout a level.
the third moon...an artificial satellite liker the Death Star. The Grandmaster Meio, very inspired to the sith emperor (even with lightnings from his hands)... those elements are clearly inspired to Star Wars
I explained the spelling error in my comment below. The only thing more annoying than typing on a phone is typing on one with a cracked screen. The arcade vesrion is second best as there is no lag and the sound is more clear. As a kid I played strider alot as it was my favorite game. I preffered to play it at a local arcade as the genisis version of it lagged. The music in this version is the best in the series. My favorite song is Raid! You would think it would sound better being remixed years
@deadlygroove1 are you out of you mind? this is the best version, the genesis version lags too much. The extra stage was fun and the scenes are cool (although i'd like them better if there were at least subtitles)
An interesting translation of the arcade Strider, with the usual CD-ROM additions. Video game designers have always suffered from Hollywood Envy. It's an embarrassment, and the endless cut-scene interruptions disrupt the arcade's flow. The remixed music is very good, again, a product of its era, but this also demonstrates developers' desperate need to get away from "video games," with pixel art graphics, chip-tune music, and arcade gameplay. Japan suffered from the same Puritanical guilt as the Americans. If only we could create digital movies, and not children's toys! Then we'd be validated! Anyway, that's my take on the broader issues surrounding PCE Strider (which, as a video game, is pretty good).
Hollywood Envy is not the issue here. Back in the 90's, "Cinema Cut Scenes" was POPULAR and high in demand. It was the "Next Big Thing" in the world of video games. Then in the mid 90's, "Real Motion Video" was on top. But it didn't last long. Right after that Polygon graphics was the new contender. Today well pretty much nothing is impossible. 2D graphics and multi-scrolling are almost a thing of the past. And yes, I also agree that this is a bad conversion of Strider after so much speculation back in the days.
All in all, this is a pretty solid game. The voices and cut scenes really add to the gameplay. Though, I don't like the sound that is heard when Strider uses his sword. Everywhere else, it makes that "SHING" sound. But in this game, it sounds kind of generic and not quite as epic or satisfying.
Kinda late reply, but Cadash has redrawn graphics in a different artwork style, and Splatterhouse is pathetically missing ALMOST ALL of the gory background details. SFIICE on PCE is my favorite version of Street Fighter II though. :)
I have never seen this version of Strider before. Interesting. Remixed soundtrack is interesting (some tunes missing though), but I don't care about the added cutscenes. There are more frames of animation than on the Genny port. But most of the levels seem more devoid of color though. It seems the hardware struggles more pushing large sprites, but I find the game seem better programmed around those limitations. The Genny port always felt a bit rushed to me.
Do keep in mind Strider and Ghouls 'n Ghost were developed in-house by Sega, that had to crunch these releases as quickly as they could under memory constraints too so the Genesis could have hit titles
Very good job this version give us a lot of funny but so ugly characters but that's funny so i give them new names Grandmaster Meio = Old-Cloaked Pervert Soldier able to transform in a ugly insect = Guzman El Tico Solo = Plastic Hunter Captain Beard Jr = Captain whip One-eye robot with leg = tugudu Gorilla robot = cheap imitation King-Kong Dino Robot = Cheap Imitation Godzilla
SuperGrafx version had vastly superior audio to the Genesis, but the graphics and animation weren't up to snuff. I can see why the SuperGrafx died. No one is paying twice the cost of a Genesis/MegaDrive for cooler sounds.
Well the series has aged a lot since its debut in the arcades (1989 to be precise), but back then, it's fast gameplay and replay value made the game worthy of being a classic both in Japan and overseas; Strider 2 was also praised, because of its better music, better graphics, even faster gameplay and a more badass Hiryu. The Strider series may not have the best graphics, but it sure is fun to play. Check out Hardcore Gaming 101 for a detailed article about the series (if interested).
Wow, this version seems to sit somewhere between the brilliant arcade/Megadrive version and the home computer versions... fortunately much closer to the arcade/Megadrive version. :) I especially love the updated music and the extra cutscenes.
Countinued: later on UMVC right? Nope this version of raid is still the best with it's sheer awesomeness. Listen closely and you'll see what I mean: watch?v=CQLIFGDvl6Q
colours are a bit bland and dull comparing to Megadrive/Genesis port. Bad choices for some backgrounds (the third moon). The desert level is a good addition
Sometimes the design choices, and quality, that the PC-Engine took baffled me. With the CDROM2, you would think they could have done a better job. But no, this had to look like utter shit (thankfully not like Golden Axe). Cadash and Splatterhouse are both excellent arcade ports... and they were HU-Card. Hell, look what Capcom did with a (20mb) Hu-Card. They created a port of SFIICE that looks better than the Genesis version. Konami created the masterpiece Rondo of Blood. Etc, etc, sigh...
They could have done a way better job with this port. The colors are weird, the frame rate is low, and something just feels off when you play it. It feels rushed or unfinished.
Why on cd, why not in hucard form?? The point is i cannot play it portibly on my turbo express,unless some hacker might be able to hack those cd games to make it work on the everdrive,sure the cd quality sound has to be converted into 10bit,and the rom has to be split into sections of 20mb to load each section on after another,thumbs up whose agree me.
Great game but the Pc engine version is a bit shite, shame as it could have been the best version but the game feels unfinished like they rushed it out, the megadrive version is so much better.
The PC Engine version was simply an attempt to get a return on the investment for the assets developed for the canned Super Graphics version. If they had simply thrown all of that out and built a port from the ground up, it would have been far better. There is no excuse for a console that with Dracula X and Valis to have something that looks like this.