Pizza Tower Round 2 is bringing Pepperman to Pizza Tower as a playable character! This video showcases his differences from the other playable characters of Pizza Tower. Discord: / discord
That is both true and false, I view it as Pepperman being scrapped due to not enough sprites being made at the time, the same technically applies to Vigilante since he was playable in a few demos.
Have you heard of that Running gag about how bosses moveset get absolutely nerfed when becoming playable? Well, this is the complete opposite, pepperman moveset is almost iqual or better than the one boss had, Bro cooked.
Just a few crits on my part. Not that they have to change just some opinions. I like the old super jump sound better than the new one, the new one feels too quiet. As for Pepperman’s high jump. I dunno, A jet pack just doesn’t feel like Pepperman, A jet pack feels more like the Noise’s style. Maybe instead he could do a rapid horrizontal spin animation when he does an Upper cut. Like when you do a Spin Jump in New super Mario Bros by shaking the wii remote?
Oh, I didn’t know that, and you’re all good man, no worries. I dunno, I guess jet packs just feel more like Noise’s thing and not Pepperman’s. It feels weird seeing him use a jetpack.
@@jk1ill0n62 i'm pretty sure he uses a jetpack in that animation because he was apparently supposed to be playable during a part of Refrigerator-Refrigerador-Freezerator, and since that level had jetpacks (?) Pepperman was supposed to be using those, i assume atleast.
You should make some pizza massacre color pallet type of clothes for pepper man and call them, “old painter” and are achieved by doing bloodsauce dungeon and killing every enemy in it
I love his moveset so much in this mod, the animations are real good too, i really love the bouncing off-wall animation. But i’m curious, why does he need to have the kung fu grab instead when you grab while running. are the enemies not scared of you while you’re mach running? if that so, the kungfu grab thingy while mach running to kill enemies instead of just dashing into them sounds far more fun to me.
I would like to think in peppermans unexpectancy part 3, instead of punching, throwing stuff or just beating up the bosses, he drags them through the top of the tower, where occasionally rocks on the ground will hit them which deal the damage until 4 of their lives are depleted (4 rocks = 4 depleted lives or 1 rock depletes one life)
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Hey I got some ideas for some Pepperman transformations. (check the replies on your comment of the Pepperman update trailer to find them.) Last time I’ll mention this since I don’t wanna be annoying about it.
@@ivanmelenitas9523ok make sure to open your eyes and look behind the red pepper and the clones of a different color and you can tell that they had yellow gloves and blue arms