Тёмный

PERFECT BATTLE inflicts EXTREME losses on the EAST GERMANS! | WARNO Campaign - Fulda Gap #6 (NATO) 

VulcanHDGaming
Подписаться 90 тыс.
Просмотров 18 тыс.
50% 1

Twitch 📺 / vulcanhdgaming
Welcome to episode 6 of the Fulda Gap campaign in WARNO playing on Elite difficulty!
WARNO Campaign Playlists | bit.ly/WARNOCampaignNATO | bit.ly/WARNOCampaignPACT
Merch! 👕 vulcanhdgaming.com/
----------------------------------------------------------------------------
Enjoyed the video? Here's some more! ► goo.gl/vHwUWj
Find awesome Total War content here! ► goo.gl/QAAZHN
Contact Me!
Discord: / discord
Twitter: / vulcanhdgaming
Facebook: / vulcanhdgaming
Instagram: / vulcanhdgaming
Steam: steamcommunity.com/groups/vulc...
Patreon: / vulcanhdgaming
Player.me: player.me/vulcanhdgaming
Music used: End Game by Per Kiilstofte
machinimasound.com/music/end-...
Licensed under Creative Commons Attribution 4.0 International

Игры

Опубликовано:

 

10 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 33   
@jorikrouwenhorst7220
@jorikrouwenhorst7220 Месяц назад
Pact war journalist probably have a "Please ignore the wrecks" sign in the background.
@judykimnguyen8393
@judykimnguyen8393 Месяц назад
“NATO line broken! The enemy is in full retreat!” 😲
@comanderlucky656
@comanderlucky656 Месяц назад
That ArmCav tank was sweating bullets, and probably some napalm alongside it lmao, no idea how that survived
@shadow344bh
@shadow344bh Месяц назад
Meanwhile, the Lost Battalion is sweating bullets somewhere in the forest
@steave435
@steave435 Месяц назад
Time for the cleanup phase :) Tip for AG map movement: The ability to reinforce or not is determined by if you're within or touching the 3x3 square that every battle generates, centered on the attacked unit. You can see it for enemy units, but it works the same for yours. In other words, you can leave a one tile gap between your units without impacting their ability to reinforce each other. Doesn't make a huge difference, but it allows for making the front line slightly wider, and it means that if you have 2 combat units and a unit you want to not have attacked directly, you can put the two combat units 1 tile apart on the front and the weak unit between and 1-2 tiles behind them and it'll be safe unless the enemy moves all the way around your front. If it's just directly behind without the front units being spread a little, the enemy can simply drive up a tile on the side and then attack.
@thomasdubbeldeman3864
@thomasdubbeldeman3864 Месяц назад
18:33 The cavalry have quite literally arrive.
@bartorus007
@bartorus007 Месяц назад
Absolutely great control and micro in last battle.
@TheCptNutter
@TheCptNutter Месяц назад
Really enjoying this series. Hope it's as much fun for you as Vulcan as it is for us viewers.
@Cordialfellow13
@Cordialfellow13 Месяц назад
Hey Vulcan, have you ever considered not bringing in leaders to cap sectors every time? It would let you ensure you get the maximum number of kills in maps that are particularly favourable to you on the defense. Or is it to make sure the battles are a more reasonable length for each video?
@VulcanHDGaming
@VulcanHDGaming Месяц назад
It's definitely a timing thing. I don't want each campaign to drag on. I still have PTSD from the Iasi and Tiraspol campaigns in Steel Division 2.
@panzerkampfwagenvitigeraus2405
@panzerkampfwagenvitigeraus2405 Месяц назад
Man I really want there to be a harder ai level so that Vulcan can have a bit more of a challenge 😂
@VulcanHDGaming
@VulcanHDGaming Месяц назад
Got a spicy battle coming up next episode!
@A_Random_Commenter
@A_Random_Commenter Месяц назад
Nice perfect battle. I wish you had saved at the beginning just so you could go back and see what the auto resolve would have cost you.
@geroldglocker5276
@geroldglocker5276 Месяц назад
so when are you attacking in the north? everything up there is already beat up
@Omailawnmower
@Omailawnmower Месяц назад
Vulcan makes this look WAY too easy. I've tried this campaign multiple times and got ruined RAPIDLY, every single time, and i'm not bad. And I was playing on NORMAL....
@KillerSniper55
@KillerSniper55 Месяц назад
The AA needs a bit of an adjustment on the map. SEAD squadrons should not lose any aircraft when being intercepted and the enemy AA group should take losses to their AA vehicles. The F-117s also cannot attack through the AA net either which doesn’t make much sense. At the very least they should be able to attack through the AA net at night only.
@PropheticShadeZ
@PropheticShadeZ Месяц назад
Can you think of a way to put that in the game. Your only able to use sead once every 4 turns or something? I think a useful way of doing realism is to ask why is sead so effective and nessesary when blunting an offensive in real life, then trying to impliment that dynamic into the game
@failsafe123123
@failsafe123123 Месяц назад
Another great battle. Watching this is actually more interesting than anything on Netflix ;-P
@JavantaK
@JavantaK Месяц назад
To save units pause look around first zoom then unpause lol
@Gfjgd5
@Gfjgd5 Месяц назад
Autoresolving on a total victory completely wipes out the unit. At least that's what happens from my experience
@sharkieplays1873
@sharkieplays1873 Месяц назад
Show us the campaign losses after each episode? Please.
@VulcanHDGaming
@VulcanHDGaming Месяц назад
They are at the end of the next episode which will be out today 🙂
@sharkieplays1873
@sharkieplays1873 Месяц назад
@@VulcanHDGaming Thank you :)
@Andrew-np4nw
@Andrew-np4nw Месяц назад
Are the tactical battle maps generated based on the terrain on the strategic map? Like if there’s a major highway junction, that should appear on the tactical map!
@VulcanHDGaming
@VulcanHDGaming Месяц назад
They aren't really generated. There is just a pool of maps that is chosen from for each tile that corresponds to the terrain type.
@commisaryarreck3974
@commisaryarreck3974 Месяц назад
Can't remember many games that did that aside from Total War: Rome (the old one)
@kismaaja226
@kismaaja226 Месяц назад
Abraham become Hero in game
@wheelcha1rman2
@wheelcha1rman2 Месяц назад
Does this campaign simulate REFORGER?
@zitterotter8850
@zitterotter8850 Месяц назад
Fulda Gap and Bruderkrieg are day one campaigns, so I would say no. Maybe the other ones, they're later in the conflict
@briann6710
@briann6710 Месяц назад
As a newbie to this game, I learn a lot from your tactics. But I don't understand how the AI still has any forces left after all your wins? Every battle you destroy 100+ units and lose almost none, but the big map is still full of their units. Do their losses not carry over 100% to the campaign map?
@korsucx
@korsucx Месяц назад
nice use of recon units 5:00. I also have very good optic infantry recon with tow2 sections in buildings. works like a charm.
@scottdinser9483
@scottdinser9483 Месяц назад
I just don't think this will scratch my broken arrow itch
@Thegrassman555
@Thegrassman555 Месяц назад
Hi
Далее
The Defense of Alsfeld - Warno Memes
11:31
Просмотров 121 тыс.
Новые iPhone 16 и 16 Pro Max
00:42
Просмотров 563 тыс.
WARNO: NEW 101ST AIRBORNE gameplay
32:10
Просмотров 710
Semifinal #1 (Warlords 3)
2:23:27
Просмотров 44 тыс.
ТЫ НЕ МОЙ СОСЕД
30:06
Просмотров 251 тыс.