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I don’t mind Nuclear and Psy being gone. I’m ecstatic that Bless and Curse skills have carried over though, it was something I was hoping to see with SMTV, but better late than never.
@@lemonlime8949 just the instakill skills from what I remember. And even then, they only one shot when striking a weakness, standard damage for everything else. Shells of their formers selves.
@@MrCrimsonMaster the point still stands that they were shells of their former selves. At least in Apocalypse they could potentially instakill neutral targets so long as you were smirking. With it only having a chance on a weakness hit, the instakill aspect only serves as a lucky time save rather than a gamble. Admittedly it does remove the bs from some encounters though. I’m just saying by having standard elemental damage moves for Bless and Curse, you can keep the instakill skills intact.
If you look at the new screenshots released, there's one of Junpei's Persona gaining a skill. On this screen, only Slash, Strike, Pierce, Fire, Ice, Electric, Wind, Light and Dark affinities appear. Therefore, that means Nuclear and Psych skills are not in the game, and I'm doubtful they'd be added at this stage of development. A real shame too, as I was honestly looking forward to them...Doesn't deflate any of my hype tho.
I'd prefer 3 types of physical skills than psy nuclear skills all the way. it's just the same magical but different elements. but 3 type physical will make the game even better with physical variations. also much stays to the og p3
I’m kinda worried about the game being a bit too easy with the additions to the combat like shift, but I believe that they’ll balance the game around these mechanics, rather than just adding them in for convenience like party control in P3P.
It looks fucking amazing, I still cannot believe there were people trying to kill the hype because there is no FeMC few months ago and now they joined the hype train pretending like nothing ever happened
Ooohh boy, it was the only thing I was seeing in the community. Now, the people that were complaining suddenly stopped and jumped on the hype train for the game, but to be fair, this isn't new for the persona fandom. This will likely happen when persona 6 is announced and isn't in a college setting or something else.
I dont understand it anyway why she is so loved. First of all that she is happier doesnt make Sense because most People would be that depressed after such a Fate. And i think People are only thirsting for her. I remind you she dated a Kid! And Makoto is the Original Character anyway.
wonder how psy will work because Milady (haru persona) is a dlc persona for p3 but also uses gun damage so might be a complete shift of her kit idk they might just complete rework haru persona, also makoto's Johanna nuclear dmg lol
they will likely just give them different elements or perhaps status. millady could be pierce and possibly sleep or confusion. yo-mamma could have ice or fire instead of nuke
dont think nuke and psi are coming. we have seen persona stats screens and they arent there. i guess the 3 physical types returning make up for it though.
I'm plenty excited and all, but it's a real letdown to get news that they're removing the split up function, they added baton passes, and that shuffle time isn't actually a shuffle anymore 😔 The split up function was EXTREMELY useful in Tartarus because it allowed grinding for treasure easier and made finding the stairs a breeze all at only a mild risk of danger. (They better not remove Fuuka's music player 😐) And baton pass was something that I personally wish stayed unique to Persona 5 because that felt like part of it's own unique identity and now that's being diluted for the sake of convenience when P3 doesn't need it
they said you wouldn’t be able to split up your party members YET, they only got to play through to the first full moon boss so the feature could instead be added after one of the full moon bosses like how in the original P3 wherever you defeated a full moon boss you would be able to use a new tactic command for your party members.
p3 needed a baton pass and saying it should be unique for persona 5 I don't understand. if its good mechanic it needs a return imo but they really did shuffle minigame wrong
So just to be clear. You have fully Control over your Party right? Like in P3P? Not like the Original where you could only choose for a "Tactic" but not which skill your companions will use.
shuffle time isn't hard, it's a fun little minigame but it's not hard at all. persona 4 golden is too easy because every battle is essentially a level up through the stat increases
i prefer the p4g one over the p3 shuffle time. i do think p4 did give it too many benefits for stats and lvl ups. But the mini game being trying to get all the cards is fun imo.
I know Persona 5 isn’t everyone’s fav Persona but the addition of the baton pass mechanic, and nuke and psy skills are incredible and should be in all the future Megaten games
nuke and psy should not be in all future megaten games, they were just an interesting (re)addition to persona. persona has quite a lot of elements that they haven't used since persona 2 that i'd like to see back, even temporarily, and nuke was one of them
@@daiyahigashikata press turn system is very different, it gives everyone the same amount of increased turns, baton pass just gives your op protagonist *all* of your turns. the only way to make baton pass not busted is to make the MC the same strength as the rest of the party so no fusion, no wildcard, no overleveling personas, it just wouldnt work
@@night104 Would make Ken and Koromaru more interesting, being the only ones to learn Kouha and the dark attack, not the insta kill ones + Frei and Psio.
@@joaolima7131 But they learn Agi and Zio aswell, they could change that, making Koro use Eiha/Frei and Ken Kouha/Psio, then you had a reason to use them more.
Ehh not really, from what it sounds like they are already easy to get and wouldn’t be worth it. Plus this is a Paid Triple A game that kinda stuff doesn’t happen.
@@bruhman6940 really? $60 AAA games dont charge you extra to get ahead? where have you been the last 10 years? (but no i dont think atlus would do that)
@@morcatna4767 P5R runs on their engine. P3R runs on cranked up unreal engine. Plus what it looks like from the trailers the graphics are too heavy. So sadly I do not think a switch port is coming. But if you want to play it portably consider a Steam Deck
The person playing the demo said the game was still hard like the original. Sure it might be cuz early game and P5R’s difficulty early game wasn’t bad. But they did also say they wanted to keep the “roughness” of the original game and we can only hope that they tried their best to retain some difficulty
unfortunately there's at least two "persona 5 royal personas" dlc packs so they're getting their izanagi no okami to steamroll the game with. insane easy mode dlc packs are probably the standard now, but hopefully they can leave the rest of the game alone.
ah it kinda feels like they are getting rid of what what makes persona 3s battle mechanics unique. not being able to split up your party might be the nail in the coffin for me. i might just replay fes at this point
controversial take but i dont like baton pass. it diminishes the value of your allies if all they have to do is hit 1 weakness, then pass to joker/makoto over and over. when your broken, overleveled mc gets 4x turns than everyone else it gets really stale. this is almost the sole reason P5 was laughably easy. imo persona 4 had the persona battle formula perfect, fixed the annoyances of p3 but didnt go too far in making it pointless like in p5
I disagree, baton passes made the flow of gameplay amazing and was a key part in making P5 peak turn based for the mass majority, the real problem was the confidant skills and technical hits especially on merciless. Since the protagonist goes first outside of special cases, you'd just be able to hit all weaknesses and kill them with an all-out attack in the protagonist's turn anyway, although they could probably restrict the requirements a bit more tho or maybe even some sort of risk to it, like you can baton pass only on hitting weaknesses or if you baton pass to someone, they won't go again in that turn or smth like that