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Phoenix FD for 3ds Max - Tips and Tricks 

ChaosTV
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19 сен 2024

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Комментарии : 34   
@MaxFkh
@MaxFkh 5 лет назад
Great video ! A lot of useful informations and I really like your way of talking, it is very clear and straight to the point, thank you !
@demoscenes
@demoscenes 5 лет назад
Very great examples! This is really how to optimize and get that special spice out of Phoenix. Those particle effects are right up my alley :)
@mae2309
@mae2309 5 лет назад
More of this plz.. this is great!!
@TeraPixel
@TeraPixel 5 лет назад
Thank you! I think I should experiment more with Phoenix particles. My particle simulations, with a bit outdated workflow can easily take hundreds of gigabytes of cache, and take many days to save and simulate.
@moonjam
@moonjam 5 лет назад
Fantastic! More videos like this please! :D
@williamminnaar6311
@williamminnaar6311 Месяц назад
Hi there, how would I make a water balloon explode and then fly and attach the particles to a Logo? Thank you kindly!
@nouutolba9587
@nouutolba9587 5 месяцев назад
i make all the steps right and it doesn't work , it says cannot start the re-simulation, i'd like to know what's the problem
@AlexanderMarks
@AlexanderMarks 5 лет назад
Love this one... Make more please!
@John-mz8rj
@John-mz8rj 4 года назад
Even with the Wright scale presets shows up so thay can hardly be seen. Simpler interface needed potions to hidden.
@Phoenix-gz9xb
@Phoenix-gz9xb 5 лет назад
Stupid question. I'm using the student version and just graduated. Am I able to show my work made from the student version to get clients or on my webpage for clients, employers, etc. Just seeing how far that "no commercial use" goes
@silvioreyesq
@silvioreyesq 2 года назад
Hey! Thanks por these tips, really helpfull. Do you have any trick for when my PC crashes un the middle of a large simulatión? How do I continue from a given point without restarting from zero. Thank in advance.
@Guevonsaso
@Guevonsaso 4 года назад
Great tutorial!, I'm currently trying to animate a simple liquid falling down and I want the mesh to have the particle's color based of their speed. The PhoenixFDGridTexture is supposed to help me with that but I cannot convert to 'length' the 'speed channel' like you did with your particle's shaders. Any ideas? Thanks a lot!
@pouladpouladin
@pouladpouladin 2 года назад
thnaks ! it's very helpful
@Linkanus
@Linkanus 4 года назад
How can i export the Phoenix FD 4 animation object from 3ds max to unity?
@sergioandreslarrottareyes2552
@sergioandreslarrottareyes2552 5 лет назад
i can not see the buttons with the tryal version, somebody knows why ?
@UnrealArtist
@UnrealArtist 2 года назад
Hey, great video bro, You earned a SUB
@zepedroo.s
@zepedroo.s 4 года назад
how did u add the particle liquid to particle shader?
@randomcommenter6734
@randomcommenter6734 5 лет назад
phoenix fd for C4ddd
@graphic-nations
@graphic-nations 4 года назад
super useful
@GD15555
@GD15555 5 лет назад
please add an easier method to put out the fire beside wetmaps procedure
@SvetlinNikolovPhx
@SvetlinNikolovPhx 5 лет назад
Hey, do you have suggestions how you would like this to work from a user point of view?
@stevenls9781
@stevenls9781 5 лет назад
If anyone reading this could help, I have followed the steps with the vrayDistanceTex example.. but my large box and the 'footsteps' object emit smoke. I am not sure why the whole box is still emitting. When I render I can see the white area around my my shape. I have dragged the material to the mask slot.. just not sure what is missing.
@GeorgiZhekov
@GeorgiZhekov 5 лет назад
Hey, did you plug the Distance texture in the Phoenix Source so it can be used as a mask?
@Ediranii
@Ediranii 5 лет назад
I love ChaosGroup's products. Phoenix is an incredible tool. But is there no way to make gpu accelerated sims? If you can optimize the process to use CUDA for example it could save a lot of time. (That said I have no knowledge in programming so I have no idea what the limitations of stream processors are and how hard writing software really is)
@SvetlinNikolovPhx
@SvetlinNikolovPhx 5 лет назад
Hey, thank you! GPU sims are definitely doable :)
@jamescoletta1912
@jamescoletta1912 4 года назад
Very cool
@akentos666
@akentos666 5 лет назад
amazing
@benjones5799
@benjones5799 5 лет назад
Any chance you could teach us how to make a realistic beach scene from scratch. The last one on this channel made no sense and didn't turn out at all like was shown (pretty sure she skipped a lot of steps)
@SvetlinNikolovPhx
@SvetlinNikolovPhx 5 лет назад
Hmmm, gotta check if that tutorial still works the same with a latest Phoenix 3.13. It was made with Phoenix 3.0 a couple of years back. In the meantime, you can check out the Beach example scenes - we've updated them recently and they should be working correctly: docs.chaosgroup.com/display/PHX3MAX/Example+Scenes#ExampleScenes-Beachwaves and docs.chaosgroup.com/display/PHX3MAYA/Example+Scenes#ExampleScenes-BeachWaves
@Markomaniax
@Markomaniax 5 лет назад
more...moreee!!
@CGFUN829
@CGFUN829 5 лет назад
sample file plz ?
@teamEP789
@teamEP789 5 лет назад
Dude. sweet.
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