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Photogrammetry 2 - 3D scanning with just PHONE/CAMERA simpler, better than ever! 

Prusa 3D
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26 авг 2024

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Комментарии : 827   
@ArtByFinch
@ArtByFinch 3 года назад
My grandfather was a photogrammetrist back in the 60's until he retired in the late 80's, He died when I was young but it's amazing to think that he spent half his life working with the same mathematic formulas they use for measuring photos to print models in this video lol
@Przemolob1
@Przemolob1 2 месяца назад
Do you have some examples of his work?
@MrBizteck
@MrBizteck 5 лет назад
Bookmarks for me. 0:30 Recap 02:10 Taking Photos 04:15 Standard Reconsturction 04:50 Hit Start Or Structur for motion out Tip 05:30 Troubleshoot capture issues 05:45 when Happy Complete Cpmputation 05:55 Notes Turn Green as they c0mplete May take a while 06:12 Double click TEXTURE BUTTON 06:30 Export Model to Edit 06:45 Augmented Reconstruction 08:14 Live Restruction 09:10 All Mesh are Hollow-Plane Cut 09:30 Change Scale 09:43 Sculpting 10:03 Wiki Wiki Time! step 1 Drag photos into Programme Step 2 Right Click Structure from motion-Compute Step 3 Wait until computed Step 4 When Happy Finish Compution Step 5 Double Click Texturing Note to View the model Step 6 Export Model Step 7 Plane Cut in 3D sotware Step 8 Change Scale to suit
@JB0lant3
@JB0lant3 5 лет назад
thanks. Love your comment
@kernelpanic615
@kernelpanic615 5 лет назад
thx for the bookmarks realy helpfull
@blackcat49345
@blackcat49345 4 года назад
love you
@zashbot
@zashbot 3 года назад
Very helpful thanks
@elonprince9868
@elonprince9868 3 года назад
You prolly dont care at all but does anybody know of a trick to get back into an instagram account? I stupidly forgot the login password. I appreciate any assistance you can give me.
@tobiaszstanford
@tobiaszstanford 5 лет назад
This is unreal technology. Going to be using this for scanning objects for my college game project. Can’t thank you enough for showing this.
@Faiq_h
@Faiq_h 5 лет назад
imagine drone preprogrammed photo sequence shots. you can get some nice details of sculptures now.
@logitech4873
@logitech4873 5 лет назад
I did this with a local cathedral (with permission, of course). My results then weren't great however, so I may have to try reprocessing the images with this software.
@Acerbjorn
@Acerbjorn 5 лет назад
I'd imagine a cathedral with all it's arches and stuff would also be a very complex model to photogrammetry.
@logitech4873
@logitech4873 5 лет назад
*+Acerbjorn* - Look up "Lofotkatedralen", it's not the gothic type :p
@Mavi222
@Mavi222 5 лет назад
There is a Litchi software for DJI drones that can do that. You just set the waypoints and camera angle and it should work (but be careful if you use that)
@REDxFROG
@REDxFROG 5 лет назад
@@logitech4873 you either need a better camera or fly closer. If you used Photoscan or even RealityCapture, you will not see improvements in other software.
@polydynamix7521
@polydynamix7521 3 года назад
This is the most amazing thing I've seen in at least 24 days. Now I don't know if I want to 3d print something or put it in Unity... or whether I want to mod my house into GTA5... or build a rig that automatically rotates the camera around an object.
@talharoxen
@talharoxen Год назад
how can u make mod for gta from 3d file?
@polydynamix7521
@polydynamix7521 Год назад
@@talharoxen you mean putting the 3d model into GTA? You use the mod tools, I forget which one you use to export to rockstar format but it should be easy to find. There's 5 or so tools in total that help you mod, it's not as easy as a Bethesda game but it's not that hard thanks to lots of documentation and community support.
@talharoxen
@talharoxen Год назад
@@polydynamix7521 Thanks. I will try to find them. always wanted to make and mod cars in gta
@ipanzerschrecku4732
@ipanzerschrecku4732 4 года назад
Note: Always take note of what focal length you're shooting at - take not of what lens, focal length, camera type and settings you're using. If your scan comes out wrong it can help you when having to enter metadata manually if a problem occurs. It's especially important to make a note if you're using a smart phone camera because often vital data such as focal length is not recorded in the metadata - which is some cases makes the pictures unusable if you can't figure out the focal length and enter it manually. I can strongly recommend people using the following trick: Import the photos into a program like Photoshop or GIMP and add a mask around your object removing detail in the background. You can also zoom in if you couldn't get close enough to the object in the first place. Remember to retain all metadata while exporting your photos.
@GioMdeM
@GioMdeM 2 года назад
Thank you!
@damagedtalent
@damagedtalent 5 лет назад
This is by far the best video about meshroom. There are tips here that Google has a hard time finding. I am impressed.
@ericwebster6911
@ericwebster6911 5 лет назад
Going to scan my MK3 and print out a pocket sized version. :P
@antdx316
@antdx316 4 года назад
how did it turn out?
@Thebigbean114
@Thebigbean114 3 года назад
why not just print a new one
@ooocarneiro
@ooocarneiro 5 лет назад
Great video! Just a small correction: Wikipedia is another website. Many sites have wikis, but Wikipedia is something else. 😉
@roidroid
@roidroid 5 лет назад
I bet you can also take in-game screenshots to effectively "export" asset 3d models from games that dont allow you to access such data.
@4WDJUSTY
@4WDJUSTY 5 лет назад
I tried it and it sucks, game graphics are not that close to reality... :/
@sementhrower420
@sementhrower420 5 лет назад
@@4WDJUSTY How many shots did you take?
@bytebender
@bytebender 5 лет назад
you might be interested in GL Intercept github.com/dtrebilco/glintercept here is one possible application (note this guide is quite outdated): brian-horning.com/google-earth-to-obj-using-glintercept/
@thomaswei8416
@thomaswei8416 5 лет назад
I did that with an ingame item from csgo. Worked quite well actually. Used 120 shots or so!
@iacchoiai39
@iacchoiai39 5 лет назад
You can also take screen shot of google map (3D buildings) make a model, and sell it for 15 USD (yes some people actually do that)
@shrinkhh79
@shrinkhh79 4 года назад
Awesome, i know exactly where that first statue is, one of my favourite spots in Prague. I go to the cafe in the National gallery and that restaurant to the right all the time :)
@Mr3buna
@Mr3buna 5 лет назад
TIP for photogrammetry 3 tutorial - about making whole model of the object - including a bottom (or sole).
@johnnasta
@johnnasta 4 года назад
If it's a small object you could use armature wire to hold it up so that you could see under it. In any case, try to put the model on a base that is smaller than the model.
@stephenfoster2532
@stephenfoster2532 5 лет назад
He touches on it in the video, but the single most important thing you can do to achieve high-quality results is to use a good camera. Yes, you can get good results with a Gopro, cellphone or point and shoot cameras, but if you compare a model generated from a GoPro to a model from a DSLR/mirrorless camera using a good prime lens, the results from DSLR are absolutely superior. When comparing models between lower-end cameras and high-end cameras, look at sharp corners/edges, photogrammetric reconstruction with lower-end cameras struggle to produce sharp corners, they come out more round. If possible, use a full-frame camera. Make sure you move between shots, no standing and pivoting. Take steps in between photos. Take the photos in a systematic way: go low, medium, and high all the way around. For tall structures, you can also scan vertically (take photos as you move up the structure, scoot over a bit then come back down until the whole thing is covered). You want to disable autofocus as it causes focus changes between photos and will cause pixel blur when the algorithm looks at different photos of the same feature. Set focus to infinity and leave it there. You want to achieve high overlap between successive pictures, both vertically and horizontally (like 70% to 80% overlap). More overlap means more matched features means a more dense point cloud which means a tighter mesh. If you want to know how good a job the software is doing with your photos, turn the textures off and look at the raw surface. The texture hides lots of artifacts. Use a fast shutter speed as well to take motion blur out of shots if your shooting by hand and not with a tripod (this is especially important if shooting from a drone). Use a polarizing filter to help reduce glare if shooting outdoors. Like hard shadows, the software struggles with how to handle it. Post-process your photos to increase contrast in shadowed areas.
@gernrene
@gernrene 5 лет назад
It has advantages, but also disadvantages. This is why we combine different scanning techniques for perfect results. Great video and great progress in the software!
@mageenderman
@mageenderman 5 лет назад
What other scanning techniques do you normally use?
@datarioniboii3986
@datarioniboii3986 3 года назад
@@mageenderman Well, I dont work with photogrammetry, but I have read that they also use laser scanning. Its the most precise way to scan a object and the results are outstanding. Here is a video by Konami scanning Schalke 04 stadium and showing previews from the game: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qAkUF4Kbgxk.html
@tangentarc7477
@tangentarc7477 4 года назад
Just when my modelling abilities were starting to improve, this comes along and makes modelling obsolete. I've wasted my life. It is rather cool though. Can't wait to try it!
@Prusa3D
@Prusa3D 4 года назад
Hey they're not obsolete! For mechanical parts, CAD is still the best option. And for organic shapes, you'll be really happy to know basic modeling when working with photogrammetry meshes, they almost always need a bit of editing/clean up before printing :)
@tangentarc7477
@tangentarc7477 4 года назад
@@Prusa3D It's good to know I'm not worthless just yet lol. It's funny you should mention CAD, as I recently started using CAD to design machines, and have also sucessfully made game assets from CAD models. All of the metal targets in my FPS game are actually real-world products that I produce. The game models are just slightly reworked CAD models.
@movax20h
@movax20h 5 лет назад
Awesome video! Would be nice if you do a live tutorial on 3d reconstruction of more problematic objects, like ones with shiny and flat surfaces without texture. I.e. like reverse engineering old injection molded parts with glossy surface and flat color, or something like this.
@de4mator
@de4mator 3 года назад
Oh wow, I've recognized the accent and the statue of Dvorak, then I found the video about your printing farm. Great job you're doing there! I wish I could visit the farm one day and film interview with you!
@sausagesmcgee7079
@sausagesmcgee7079 3 года назад
you're asking basically the daddy of the whole maker scene for an interview :-) he's a legend for sure...
@vejymonsta3006
@vejymonsta3006 4 года назад
Yes meshroom is great! I tried to use meshroom at work to create a reference model of a complex assembly, but management was too stupid to understand why it was necessary. Let's just say the original documentation was useless for building something with thousands of parts. A 3D model of the entire assembly could've been built with photogrammetry in a couple of days, then distributed to every assembler for reference. NASA did something similar for their space craft where they always built two of everything. Photogrammetry is a much more affordable alternative to this.
@PossumMedic
@PossumMedic 2 года назад
4:19 - the main thing I learned was that you can graffiti bushes! 😂 Great vid thanks! I'm trying it out now! 😃
@Javawok
@Javawok 5 лет назад
Awesome video. I am loving photogrammetry. My favourite hobby and will definitely give meshroom a try
@sevak2435
@sevak2435 5 лет назад
OpenCL support, please.
@wernervienna
@wernervienna 2 года назад
Thank you for the video. I was new to the topic and tried to read up on it, but your video was just perfect to get into it. Especially the hint that you can make ideal photos on cloudy days has helped - on cloudy days it is not lacking here with me anyway...
@toyotaboyhatman
@toyotaboyhatman 5 лет назад
this looks very promising, can't wait to try it out this weekend!
@AngadAnkalaR
@AngadAnkalaR 3 года назад
Did you try it out!! Just curious
@daveys
@daveys 2 года назад
Thanks for explaining this. I have Meshroom already but hadn’t got it working properly yet.
@subsyairsoft
@subsyairsoft 2 года назад
Brilliant! Wow! We’re moving on aren’t we?!
@newsjunkie3000
@newsjunkie3000 5 лет назад
What a time to be alive!
@dafoex
@dafoex 4 года назад
The live reconstruction might be fun if you have some sort of file syncing tool. Take pictures on your phone and have the model already processing by the time you get home.
@roblesliemedia
@roblesliemedia 3 года назад
Awesome work. Great tips and I can vouch for many of your tips from my own experience getting Meshroom finally working this week.
@GaryMcKinnonUFO
@GaryMcKinnonUFO 4 года назад
Better than spending £350 per year for autodesk recap pro subscription! Liked and subbed.
@OrlovIV
@OrlovIV 11 месяцев назад
never seen meshroom worked corretly
@crossthreadaeroindustries8554
@crossthreadaeroindustries8554 4 года назад
Great vid - this gets at what 3D printing is really useful for - graduating beyond Thingiverse downloads.
@techsavvyhero
@techsavvyhero 5 лет назад
Great video!! Thanks for introducing Meshroom to us and a tutorial on how to use it for photogrammetry :) I was going to start doing this soon with Autodesk ReCap, but this might be a good alternative as well.
@joinronin9693
@joinronin9693 4 года назад
Thank you for making this photogrammetry tutorial. Very informative and helped me.
@sibernetikvehububata.s7158
@sibernetikvehububata.s7158 4 года назад
About 11-12 years ago, there was a prototype of this tech. Looks like it reached to it's full potential over the years.
@Prusa3D
@Prusa3D 4 года назад
There's still plenty of room for improvement, especially when it comes to speed and ease of use. But yes, it's pretty incredible how fast did the technology improve :) - Mikolas
@dannyKurt
@dannyKurt 5 лет назад
This is awesome. Planning on getting a prusa very soon.
@crazyskull88
@crazyskull88 4 года назад
This was very good explanation of the mesh program I definitely give it a try since it has been updated.
@ruinsage2677
@ruinsage2677 5 лет назад
This is going to be awesome for my 40k conversion projects
@user-br9ux4kf5t
@user-br9ux4kf5t 3 года назад
This reminds me of the "Building Rome in A Day". Great video! :)
@kaibrendel9387
@kaibrendel9387 4 года назад
Meshroom only works if you have a NVIDIA grafic card. I you have another one, there is no chance to create a 3 D model.
@supersixx1
@supersixx1 3 года назад
YA I JUST NOTICE THAT , FUCK
@darthjump
@darthjump 8 месяцев назад
This calls for an Update.
@nickname7828
@nickname7828 2 года назад
Is there any way to use this technology with an older mac? i have a MacBook Pro (13-inch, 2017, Two Thunderbolt 3 ports) All Photogrammetry programms ive tried wont work with my system. Very grateful for any tips, or programms that i could use
@GiorgioTedesco
@GiorgioTedesco 5 лет назад
Woooo... I just discovered last month!!! Awesome software!!!
@UncleJessy
@UncleJessy 5 лет назад
I hate your teams amazing video editing ability ;) another RAD video guys
@florianjuri
@florianjuri 5 лет назад
Rad
@dreggory82
@dreggory82 5 лет назад
This makes me excited to try photogrammetry again.
@AngadAnkalaR
@AngadAnkalaR 3 года назад
Me Too... Absolutely!!
@mohammedinnat8995
@mohammedinnat8995 Год назад
Amazing. Thanks for sharing. Just looking for something like this.
@gmt1
@gmt1 4 года назад
For symmetrical objects, you can save time by taking photos of one side and mirroring it in post.
@Prusa3D
@Prusa3D 4 года назад
Good tip!
@iantaylor1341
@iantaylor1341 3 года назад
I look forward to prusa’s insight on the new iPhone lidar capability to do this
@3DGeekShow
@3DGeekShow 5 лет назад
Amazing!! Hello from Brazil!
@Prusa3D
@Prusa3D 5 лет назад
Hi!
@3DJapan
@3DJapan 3 года назад
I've tried Meshroom because I wanted to do a tutorial on it but I found it complicated and really had trouble getting good results. These days I use Reality Capture. It's not free but pretty cheap.
@TechnicallyaNomad
@TechnicallyaNomad 5 лет назад
Glad someone else also loves Dvorak! Got a favorite symphony?
@wogalwogal
@wogalwogal 2 года назад
this is Awesome thank you for taking the time to make this video
@kazansky22
@kazansky22 5 лет назад
I really want to do this with an airplane to get a good model for CFD simulations.
@daveys
@daveys 2 года назад
I was thinking of using drone for photogrammetry. Years since I did any photogrammetry and it was all manual measurements when I last did it.
@dudeabides23
@dudeabides23 2 года назад
We've been doing it since WW2. Probably the most common photogrammetry
@daveys
@daveys 2 года назад
@@dudeabides23 - Indeed. I learnt photogrammetry from a guy called Sid Ray, who I suspect had a fair bit to do with military photographic interpretation around that time.
@hightde13
@hightde13 5 лет назад
Very cool. thank you for letting us know about this program. I've not been super happy with photogrammetry since 123d Catch was taken down and this looks like it may get me back in to it again!
@theannoyedmrfloyd3998
@theannoyedmrfloyd3998 5 лет назад
Cosplayers could be photographed for figures this way. Oooh!
@FilipBrowny
@FilipBrowny 5 лет назад
I doubt its possible since the object needs to be perfectly still during photoshooting
@fundatufan1678
@fundatufan1678 5 лет назад
so good for new beginners! thank you!
@kyledoll2869
@kyledoll2869 4 года назад
the WOW at the beginning though
@MikeyFirst
@MikeyFirst 5 лет назад
Thanks! Will try the software again sometime.
@Rikalonius
@Rikalonius 4 года назад
Can you use a turntable, a fixed camera, and a light box, or is this no better than moving the model?
@Ixpiria31
@Ixpiria31 2 года назад
i am amazed
@poolec404
@poolec404 5 лет назад
Hi Josef, would love to see that 3d sculpting episode! (especially with Blender and 3d printing in mind).
@Prusa3D
@Prusa3D 5 лет назад
Blender 2.8 all the way!
@brutal6129
@brutal6129 5 лет назад
Best photogrammetry tutorial
@TechTroppy
@TechTroppy 5 лет назад
Thanks a lot it's exactly what i was looking for.
@TKs3DPrints
@TKs3DPrints 5 лет назад
great video. i always use photogrammetry but now also use projected light scanning. but the texture maps is the main reason for photogrammetry.
@jezzluck
@jezzluck 3 года назад
I plan to do a Kratos sculpture to print.
@pirobot668beta
@pirobot668beta 3 года назад
I've used PG on old footage from movies or documentaries... Comparing the models made from old footage with models made of the same scene with newer footage reveals subtle changes in shape. Besides buildings and construction, it is fun to see a hillside 'heave' during the rainy season and 'shrink' by the end of summer. Sure, it's only a few feet out of thousands of cubic yards, but is can be measured! Similar things are seen with Grand Canyon footage; old fly overs and newer ones show lots on interesting 'shifts' in form. Are volcanologists using this?
@PrimiusLovin
@PrimiusLovin 5 лет назад
The traditional way of 3D modeling real-world objects is time consuming, so an automated, easy and affordable way of using photogrammetry that reduces production times where 3D modeled objects are used is a good thing.
@chuysaucedo7119
@chuysaucedo7119 4 года назад
Thanks for this tutorial. I will give it a try
@Prusa3D
@Prusa3D 4 года назад
Have fun! Once you try it, you'll see photogrammetry opportunities everywhere :)
@sychrov81
@sychrov81 3 года назад
Wow, uprime videl sem thumb asi pred 3 tydnama nebo kdy a az ted sem se k tomu zase nahodne dostal a koukam ono to ma pres mega sheldnuti a je to cech :D ... no nic, tohle pokud se mi vysledek podari dostat az do UE4 tak to bude super. Diky moc za info ohledne meshroom!
@movsesmovsesyan8231
@movsesmovsesyan8231 4 года назад
This looks really cool
@ipodtouch470
@ipodtouch470 5 лет назад
Props to give james maxwell the respect he deserves
@JerryFisher
@JerryFisher 5 лет назад
I love doing photogrammetry. The only thing that I wish was different is that there were more software that runs natively on a Mac. I know Macs are a smaller part of the overall market. Before anyone says "Get a Windows machine!" I'm planning on adding an Nvidia card to my Mac Pro and make my hard drive dual boot to have both macOS and Windows. I just know Mac better than Windows right now.
@JFK_Speedwagon
@JFK_Speedwagon 5 лет назад
Dangit! Im on an Amd Radeon 580 and i cant do this! i hope there is a work around or update that can make it compatible with Amd graphics cards.
@AuXXKeyz
@AuXXKeyz 3 года назад
For those that dont have Nvidia & don't have to means to get a graphics card. you can use a virtual machine in Microsoft Azure that has it. it comes about 60cents per hour
@spikekent
@spikekent 5 лет назад
Awesome, will have to give this a try soon. Great work guys
@pazcentral
@pazcentral 3 года назад
Thanks Josef always sharing your knowledge ;D !
@JulesGoldstein
@JulesGoldstein 5 лет назад
Nice. I wish there was a MaxOS version.
@RVS_3D
@RVS_3D 4 года назад
Great video
@pandaDotDragon
@pandaDotDragon 5 лет назад
6:10 CUDA only >
@moclan582
@moclan582 4 года назад
Same... Killed it for me
@zachmoir
@zachmoir 4 года назад
Thankfully I have Nvidia
@mauriciolima1088
@mauriciolima1088 4 года назад
fuck
@JohnWick-hj4ep
@JohnWick-hj4ep 4 года назад
😢😢😢
@elukok
@elukok 4 года назад
Yeah, dont get why developers use something stupid as cuda when there are free open source alternatives that work on any GPU.
@Haegemon
@Haegemon 4 года назад
Best results are: 1. Record with a videocamera. 2. Use video editor to save video as frames. 3. Use a chroma to minimize false nodes.
@johnnasta
@johnnasta 4 года назад
What's a chroma?
@arloc_official
@arloc_official 5 лет назад
great video for more advanced scanning!
@AshLordCurry
@AshLordCurry 5 лет назад
Dannng thoses shoot, so pleasant to watch
@geoffrey5045
@geoffrey5045 4 года назад
could use a polarizer filter for gloss control
@Prusa3D
@Prusa3D 4 года назад
That's an excellent idea! :)
@AshLordCurry
@AshLordCurry 5 лет назад
I have an idea, with the same setup with the white background, just use a motorized rotating plate in the bottom, and use an automatic shoot every 1 sec
@RonFloyd
@RonFloyd 5 лет назад
Excellent - very much worth a visit.re-visit! Thanks!
@AshLordCurry
@AshLordCurry 5 лет назад
Just as usual, beautiful video, incredibly made
@MichelBricole
@MichelBricole 5 лет назад
Awesome, thank you for your great work!
@salesmeltingmints701
@salesmeltingmints701 4 года назад
Awesome video, very informative
@KoMaHu3aM
@KoMaHu3aM 3 года назад
keeping those algorithms happy
@morningsidetattoo
@morningsidetattoo 2 года назад
Thank you for this tutorial!!!
@DonKiwi87
@DonKiwi87 5 лет назад
Would this work with a water fountain? Or will the water movement spoil the end image? Anyway great technology!!
@naminogiri
@naminogiri 3 года назад
1:11 Verona Italy (Dante statue at Piazza Dei Signori)
@PaulDve
@PaulDve 5 лет назад
What if there was a add-on camera the attached to print head to reconstruct an object on the print bed? You already have a machine that can move across the axis. You place an object on the bed choose scan the printer takes as many pictures as needed then you choose size and print a copy. Next step x-ray.
@CapitanRender
@CapitanRender 5 лет назад
How well explained! Subscribed..I would like to see a next video with a drone capture of an urban space.
@albinoraven8087
@albinoraven8087 5 лет назад
stl for the spinx?
@echtvergoldet
@echtvergoldet 2 года назад
Imagine how far we will have come in 20 years. Conveniently scanning everything within seconds with our "phones", if they are still called like that in the future.
@ColinWatters
@ColinWatters 5 лет назад
Presumably it uses background details to work out where photos were taken from and that's why rotating the object on a white background doesn't work well. So perhaps it would work if you place the object on something like a chessboard on a turntable. That way you get a background it can use as a reference.
@Prusa3D
@Prusa3D 5 лет назад
The further & closer the objects in the scene are the better. Having some buildings or trees far away is great for matching, even if they're not what you want to reconstruct.
@JulesL_82
@JulesL_82 3 года назад
Somedody might suggest a blog, forum or fb channel where to talk about meshroom, and ask suggestions? I tried some attempts but i can't get a mesh done, and I don't know where is the problem:( thanks! This is a very well done video and thanks :)
@asdcdweadasd
@asdcdweadasd 5 лет назад
But why didn't you print it with the MMU :
@ivanmunoz1074
@ivanmunoz1074 5 лет назад
Some advice on photogrammetry: 1-Use softboxes to illuminate your scene...lights must be flat and casting the least hard shadows as possible. 2- use a solid background..white, black or green..ive gotten good results with blackand very little image retouch. 3- mask or use chroma key on your pictures..this will eliminate all the innecesary information from the image, letting software create tie points only from the points of interest. 4- use a DSLR..really. Most DSLR equipments include important exif data such as focal length, iso, shutter speed and the type of lens used...some of them can even estimate yaw, pitch and roll..which helps most photogrammetry softwares compensate errors in the alignment procedure by using such camera info...effectively tying more points from the pictures overall. 5- use a turntable...keeping your camera fixed in one place and rotating the object of interest can produce amazing results..but due take in account you must forcibly mask your picture...this process can take some time...take in account that there is a point in which taking more pictures will not make a significant difference on the fidelity of your model..you dont need to go up to the fivehundreds or thousands of pictures for something you can easily reconstruct with only 30 to 50 pics. Keep it simple. 6- Postprocess your photos...i recomend using adobe bridge with the camera raw add-on to increase the contrast of multiple pictures simultaneously..this will help software distinguish borders more easily and an overall result in a less noisy point cloud. Just remember to not clip your highlights or crush your shadows too much. 7- Reconstruct in a low or medium quality so you can save time...if you are conviced with the results..simply repeat the process in a higher setting..this will help you save extra time..since medium reconstructions can take only minutes, you can realize faster if the photos you shot were good enough to really reconstruct your model or if they were a complete miss.. 8- Play with your settings...overall experiment...photogrammetry depends on multiple factors...photo rig..lighting..the complexity and material of the model..background..image noise..photography postprocessing...keep tweaking until you amount enough experience to realize how to have smoother workflows. 9- You will make mistakes, learn from them...my first reconstructions looked like chronenberg monsters, very little tie point clouds, bad lighting, bad photo quality...you will learn from these mistakes along the way. Today I can reconstruct models up to a million+ poly count with realistic textures and so can you. The important lesson here is that you learn a long the way and keep trying new things.
@Prusa3D
@Prusa3D 5 лет назад
Unfortunately, we can't agree with some of those. Especially for Meshroom! 2,3) Do not use background and definitely do not chroma key your pictures, this decreases the quality significantly. We talked about it with the developers: "the results are worse because we will only have points on the object which represent a small sub-part of the image, so the camera parameters are less constrainted which leads to less precise results" 4) EXIF data are included in pictures from phone for almost a decade, we got excellent results just by using smartphone camera 5) No turntable with Meshroom
@cibo23
@cibo23 5 лет назад
Noob question!!! How can i put a design on a constructed image? I would like to get the 3d design of a motorcycle and play around with colors etc to see how it looks like
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