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PHYSICS OF ELITE DANGEROUS 

Down to Earth Astronomy
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PHYSICS OF ELITE DANGEROUS
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7 авг 2024

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Комментарии : 25   
@skydancer1867
@skydancer1867 5 лет назад
Come on, no mention of the fact that the game has a top speed in space?
@deinuniversum
@deinuniversum 4 года назад
Hello D2EAstronomy! ..i really like this kind of videos from you, about the science in/about ED! i would love to see more of this! Greetings from Germany & keep up the good work!
@mattyl9299
@mattyl9299 3 года назад
I wish the fsd jumping sequence was like the black hole scene from interstellar, imagine the pitch black void and all the stars moving past would look glowing dust particles flying past like a noisy sand storm
@semibiotic
@semibiotic 3 года назад
In ED ship constantly fires main engines, then moving forward with constant speed (at least, in FA-on mode). In real physics world, then engines is on, ship should accelerate itself, and no engines should be fired during constant movement.
@Shadow__133
@Shadow__133 3 года назад
Have you tried turning off flight assist?
@semibiotic
@semibiotic 3 года назад
@@Shadow__133 Hmm, physics should work correctly in both, FA-on or FA-off modes. I use FA-off for purpose, but I didn't do actual check how engines work in FA-off mode.
@Shadow__133
@Shadow__133 3 года назад
@@semibiotic The way I see there is a speed limit that is not realistic. The flight mechanics are not very realistic because they had to make it fun for combat and you need to go faster than light (unlimited power). But the physics are very realistic, including orbital mechanics and such. With fa off you keep drifting at constant speed, however the speed is still limited... so you are right, but the picture seems to be more complex.
@MrRickstopher
@MrRickstopher 3 года назад
I agree, it seems like standard Newtonian acceleration and deceleration doesn't apply. Thrust should be measured by g's of acceleration with kph and velocity as a different measurement in relation to the other orbiting bodies in the system. If you accelerate for an hour at 1g then you need to decelerate for one hour at 1g or 1/2 hour at 2g and so on. Deceleration is like 50% of real space flight. Everything in warp flight has the "suspension of disbelief" benefit but not standard thrust.
@tylerstrong2746
@tylerstrong2746 6 лет назад
I feel like the population is WAY too high for 3300. It seems every system in the bubble has 1B + Edit: I dont care though, I definitely wouldnt want less population when im looking for a fuel stop in a large ship lol.
@thefelipelacerda
@thefelipelacerda 4 года назад
Great video! About the number of stations, I have to disagree. We are talking about 1200 years,. Cold you imagine how much time a blacksmith, 1200 years ago, could take to make a simple knife? Nowadays, a factory can make thousands in a single workday.
@ollyk22
@ollyk22 3 года назад
Can you talk about hyperspace jumps(why do we see the gas clouds flow past) and the interaction between ship and planets and star interaction when in frameshift
@ollyk22
@ollyk22 3 года назад
I hate how there is no real diversity of stations though. There is no way that there would be about 3 types and various sub-types... Surely there would be many more varieties?
@microbyte0019
@microbyte0019 5 лет назад
With the thing about stations, think about how many humans there are. The population keeps on growing and in 3,000 years, there are probably hundreds and hundreds of billions of people. So, them making all those stations is still not 100% plausible, but more plausible than if there were only as much people as there are today.
@RameyBarbieri
@RameyBarbieri 7 лет назад
Just my opinion. Ahead of time, I'd like to send my kudos and appreciation to Down To Earth Astronomy, I appreciate your work, as a newcomer I'm just catching up with some of your older work. I love what you do and wish more folks would just come out create some short vids for fun on subjects they wish too and have fun! Forgive the length and arrogance of the message here, I type 120wpm so by the time I look up I have written a bunch and perhaps overreached with my personal opinion. It should be said, that to even imagine a possibility we first have to know the questions needing to be answered...at this stage it's merely entertaining to think of the future and question what can be. But really, do we even know the questions needing to be asked and answered before we could hope to achieve any of this? #1. RED SHIFT and other "strange" visual stuff. Some of the visual things you mention wouldn't be an issue in the future. To get to my point lets consider that being close to a star would be extremely blinding, if we think it hurts to stare at our own sun...well lets just say that is nothing compared to being bombarded by photons at close range...so the workaround in the future is simply to automatically filter our view of the outside world. This can also be noted when you drop in behind the "dark" side of a planet and all the sudden it upshifts in brightness. Let's just assume that's our filter system hard at work actually allowing more outside light into us. Red shift could be disorienting, it at the least would look strange, and would not be useful for humans to observe in flight. I would say for the sake of gameplay let us just imagine that in the future our systems are filtering red shift and all sorts of strange physical behaviors and effects to limit in some cases our observations...for our own good and in some ways our health. #2. The questions of stations was another opinion I take issue with. Your opinions here were based on limitations we experience today, today in 2017 it is possible to erract a skyscraper in weeks...a hundered years ago carpenters had bragging rights over being able to erect a brick building in the same time; "If they could just get the neighbors to help." What sorts of automation will be available? Nanomaterial creation, population explosion? How many workers will be available? Robotic workers, and how fast do these robots work? We are talking hundreds of worlds, with their assorted populations being assisted by millions of traveling workers, with technology we can scarsely imagine. Its very easy to note that there is a very modular system being used here, that while most objects are built on site there is a system of plans which have been used for hundreds of years...we already know that once we are on site in space it takes much less energy to build large structures. I disagree with you mightily on the subject of station building. #3. Totally agree with rings! They suck! Not just the physics either but nearly all of the gameplay around them...mind you, I have seen some breathtaking vistas from around rings, and even within... But how do you mirror reality in a game, with trillions of potential objects? Still, they suck. There is a theory that much of the mining process of rings will involve ships that act like vacuum cleaners, scooping in micro particles up to meter sized grinding and refining the dust. Consider that everything in space will be about efficiency, and zapping a giant rock using tons[literally] of energy isn't a very good exchange when for the most part setting a course using relatively small amounts of energy letting momentum carry us as we slowly digest what comes our way may take some extra time(or maybe not in rich areas) but it would be extremely efficient. One might believe this would be boring gameplay though...and one might be right. But now imagine our ship comes in from above scanning for elements and especially rich areas where specific things we're looking for are...we order our "limpets" into these areas and hover above in a management of the process..perhaps switching between our lil' friends to nudge them a bit here or there. They of course return drop their various findings for the mother ship to refine and pick up some fuel from the motherships stores and return to their paths or can be ordered elsewhere...
@mrfleetwood2287
@mrfleetwood2287 8 лет назад
Great video :)Obsidian orbital was a community goal, and is a new station. Also planetary stations have been created.
@DowntoEarthAstronomy
@DowntoEarthAstronomy 8 лет назад
Yeah you are right about the planetary stations, but still if you are going for pure realism you would expect to see several new space stations each month.
@theloniusmoine9928
@theloniusmoine9928 7 лет назад
I think of stations as cities or supercities. You'd expect a stage of fast expansion at the beginning of a new era (as for instance after a colonization, or the dawn of an industrial era). Once powers/nations are settled you don't expect to see supercities pop up every now and then. Do you?
@huehnerfaust
@huehnerfaust 7 лет назад
Good video, but i have to point out that the S171 or NGC 7822 is a known stellar forge. There are several papers written on it. You may notice that the "ray" heads to sol, cause of our oberservations. The game is pretty acurate, it has nearly every star atlas involved. Watch Scott Manly video "Elite: Dangerous - Where Do Star Names Come From?" he gives a pretty good explanation. secondly, your calculation for building star stations and outpost and such, misses some kind of growth rate of the population? See, there are hundreds of system with billions of people. i could imagine that they can build such amount of stations? But your question, why did they suddenly stop seems still valid. Maybe the milkyway would be colonized way to fast in the end? regards and keep on making videos!
@DowntoEarthAstronomy
@DowntoEarthAstronomy 7 лет назад
First thanks for a great comment. I have noticed the star "columns" in S171 and in the eagle nebular. I was very puzzled at first but after talking to some people around the forums I came to the same conclusion that this is simply an effect of inaccuracies in the distance measurement . I know my calculations of the station production rate was very crude, but it was just to highlight the point that it is odd that we don't see that many new stations any more. I understand why they have done it as the have, since the human bubble would expand way to fast otherwise.
@danny1229c
@danny1229c 4 года назад
i would personally prefer it if there were only 10 or so stations and each superpower was just starting to branch out rather than the big dense bubble we have now.
@dtgs4502
@dtgs4502 5 лет назад
Imagine how much easier mining would be if you could just use the fuel scoop to collect ore.
@avatharbehemoth
@avatharbehemoth 6 лет назад
very big thinking error when you talk about stations. since. well there may be new construction methods... but more importantly. people living in specific systems would construct stations for specific systems. why should it be some sort of centralised construction programme... and how would you transport those stations? we dont even have warp capability yet. and those stations look like they would need a pretty big warp drive.. what would you do with the warpdrives after the station was transported??!!??
@MrRickstopher
@MrRickstopher 3 года назад
Orbital mechanics.
@newman1702
@newman1702 6 лет назад
One suggestion - while putting in random gameplay as a background works fine, mining + the fact you haven't muted the gameplay sounds make for a little distracting experience, particularly if you're watching the video on the second screen while playing Elite yourself. Perhaps using footage of exploration with muted sound effects in the background kinda like Obsidian Ant does it would work a little better. Otherwise, good work. Just my 5c. As for the opinons, in some way you seem a little pedantic for no good reason. Your "too many stations" argument seems to fail to take into account that not all of those stations - or even most - are a product of Earth building them. As the colonies got established and became self sufficient industrial powers in their own right, they were able to build their own stations and expand into other systems on their own. As a result, you would see an exponential growth with many new epicenters, not just one planet churning out 1400 stations or whatever then number was. And your Jaques argument is simply false. It's neither a new station (lore says he just bought an old one and made it jump, it wasn't built at Colonia), and there has been many new stations since the game launched, Obsidian Orbital being the most famous example but far from being the only one. There have been many in Pleiades and Colonia alone. Now the "station building boom" in the bubble itself would naturally subside as the expansion slowed down and requirements for new ones diminished, but you've based that whole argument on what is basically a false assumption.
@bodhisattvaofthedharma7176
@bodhisattvaofthedharma7176 2 года назад
So I have a question do you have your own space elite game? If the answer that question is no you have no right to critique it. One of my pet peeve’s is people who don’t really have what they are critiquing…
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