This video demonstrates some of the interesting parameters used in the title screen of Pikmin 2. I hope you find them interesting!
At 1:13, I look at parameters for the title screen in general.
At 5:37, I look at more specific parameters for the Pikmin that form the logo of the game.
At 8:07, I look into BOID parameters, which govern the flock-like movement of Pikmin when they aren't stationed in their logo.
I hope to demonstrate how much effort was put into making this title screen not only detailed, but able to work under many Boids scenarios.
25 июл 2024