Whenever he goes in a cave without a headlamp the creatures don't come out of the darkness to come after him. He come out of the darkness to go after the creatures. That is really good how he has memorized the maps
@@treehousegames7903 in dark caves, several pieces of information are hidden from the player if they don’t have the headlamp. This is just one of the ways it does that.
Well I’d imagine those are done already since they’re super short. They would just fit cleanly into an existing speedrun since dandori challenges pause the day clock
I don't think they can use Dingo in the actual 100% category since you need gold medals in all of them. I'm not sure if the time spent in them will change the routing or not though. I also don't think that doing one day 100% will be optimal for the full speed run because Louie is gonna make you go back to some of those locations.
@@Paperbag34 only applies to caves. as far as i can tell you have as long as youd like for dandori missions because you are constantly able to retry them.
When he just skips the dandori challenge completely oilman be like “OH NO ITS A SPEEDRUNNNER DINGO PLS NO I DONT WANT TO BE EMBARRASSED IN FRONT OF MILLIONS OF PEOPLE PLS NOOOOOOOOOOO 0:43
So cool. One of my favorite parts of the Pikmin series has always been watching people who have it down to a science play, and 4 continues the tradition very strongly.
As usual, you used several techniques in this run that I never would have thought of. I'm no speedrunner, but I'm still definitely going to use some of these tricks for fun. Looking forward to the rest. 👍
i cannot wait for a developer to see this and nod their head in approval when the whole series comes out considering they had 3 showing where on the bell curve you were for the various challenges and boy did i grind those out like i did the first game.
In an interview with some of the devs, they actually talked about things like Deathless runs and they said essentially "that's cool, but we'd never do that".
I don't the time it takes to open up the menu, select bombs, clsoe the menu, drop the bomb, and wait for it to explode is more effecient than letting pikmin dig it up. Also, by using bombs, you kind of have to wait for the whole process to finish, if you want to collect the treasure then. Otherwise, you have to come back to the trasure to get it. If you have Pikmin dig it up, it more of an automated process. Of course it depends, and using a bomb rock might be situational, but it could be useful!!! It just depends. The community as a whole will have to do lots of trila and error to see what saves the most time
@@LuckyOwI777 You could at least save time on the menuing part by assigning Bomb Rocks to a shortcut button, but I'm still not certain if the time waiting for the bomb to explode would be faster than having a pikmin swarm or Max Dig Oatchi go at it. (Of course, if your pikmin and Oatchi are off doing different things, then it would be useful, but I'm not certain if there's any scenarios where that would happen.)
@@QJrocks Yeah for sure. having no )or few) Pikmin would be a good scenario. I also completely forgot about the shortcuts, lol. Still not used to being able to assign so many different options to buttons
What are the 13 days for 100%ing all areas? 1 - Tutorial Day 2-3 Sun-Speckled Terrace 4 Blossoming Arcadia 5 Serene Shores 6 Hero's Hideaway 7 Giants Hearth 8-9 Primordial Thicket 2 Night missions, one for Bernard and one for Olimar That is only 11, are more night missons needed? Or does the day counter go over since you need to talk to Bernard the next day?
Both. Yes, the day counter includes the morning when you talk to Bernard to leave, but you also need to do at least one more night mission because Bernard is always the 3rd Leafling you get from the Dandori Battles, meaning you're forced to cure the first two as well. Your first two night missions are forced to be Ancient Arches and Rugged Scaffold, but after that you can pick any base location you've discovered, and a couple of them (Misshappen Pond and Water's Edge specifically) let you get 2 cures in one night, and you can then use THOSE cures on Bernard and Olimar. Also if your curious, the minimum number of days to FULLY 100% the game, including all side missions, is 33.
@@Luigifan305that's the tutorial, 1 day per area (plus an extra day for terrace and thicket) for a total of 9, 16 night missions for a total of 25, one day for both Shipwreck Tale and the trials, and 7 days for Louie's quest?
@@ajaxmajor shipwreck does not take a day, so you can do that and the trials of the sage leaf in one day. Unless you count the days within shipwreck tale, but I'm not counting that.
@Luigifan305 if your first 2 night missions you can only obtain 1 cure, wouldnt that imply 4 missions needed since you can't cure Olimar at the same time as Bernard one cure would be wasted on a generic leafling. You cure Bernard on your 3rd night mission, but the other cure will be used on someone else, requiring a 4th for Olimar, no? Edit: This video I just found takes 10 days to rescue Olimar ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dGuqZZIgMxI.htmlsi=OfDOs5TFkb2F5Xkv using night expeditions on day 6,7,8 and 10.
Im surprised pikmin can carry gold pieces up the stick ladders. I figured they had to use their hands to climb up that. I had no idea what the purpose of the stick ladder next to the top of the castle was lmao
Wow... I wondered how long it took for pikmin to respawn in caves. I thought it'd be 2-3 days, not... instant. (I am on the final level of the postgame, so the only treasure I still need is the one that requires Purples....)
I’m sure you’ve answered this before, but what’s with the dandori battle skip? Is there an actual glitch/ exploit/ skip that you are doing? Or are you just cutting it out as it’s always a set time and doesn’t really matter?
I've been trying to figure this out myself. Very impressive! I only watched the first few minutes because I don't want to spoil an answer and want to figure it out for myself, but I wanted to ask how you got oatchi's paddle skill up? In my testing it doesn't show up in the skills list until you've been to Serene Shores once, and I've been routing around Oatchi being unable to carry things that are underwater.
Is that thing he does he does to the purple candypop buds just a purple pikmin trick or does it work with all of the flowers? What is even happening when he rushes in to the candypop buds that causes the purples to sprout midair?
He does it later on a Pink candypop bud as well. It looks like as it's shooting it out, when you crash into it, it "shakes" the entire flower causing the animation to cancel of the sprouts coming out making them default to sprouting in mid-air.
This was day 7, so I'm assuming two night missions were completed? Do you need to complete night missions for the first 4 dandori battles, or just the 3rd and 4th?
0:42 "Yellow Pikmin are excellent diggers, *_but they're not great at fighting."_* I CAN'T BELIEVE A LOADING SCREEN TIP LIES. Yellow Pikmin have the same attack strength as Blues; in other words, 10. If being weaker than Reds makes you "not great at fighting," then only Reds, Purples, and Rocks are any good at fighting. Here are all the attack strengths for comparison: Reds/Purples = 15 (yes, they have the same attack strength; not entirely sure why Purples seem to feel more powerful despite that) Rocks = 20 (their attack interval is significantly slower, though, which makes their damage-over-time weaker than Reds more often than not, unless you specifically use the whistle-throw-repeat technique) Yellows/Blues = 10 Whites/Winged/Icies = 5 (Icies are still powerful, however, due to them basically being walking Ultra-Bitter Sprays in this game)
@@ice_cube Ah, that would make sense. Then I suppose in terms of combat ability, it'd go Purples > Reds > Rocks, with Rocks trumping Reds when manually throwing them yourself. But ultimately, Purples will reign supreme since their pound attack seems to have a strength of approximately 40.
Oh, ok, so if you don't encounter the Wraith before his boss battle at all on Engulfed, the Submerged Castle theme doesn't play at all. That's a nice detail? But considering how mostly nothing this game's ost is, i wouldn't have minded the song playing at all times. Which also applies to the other caves, wouldn't have minded things like Frontier Cavern or Jellyfloat Pool returning in this hub area's caves, for example.
Since they are 100% each area before they have a chance to night mission it, the only optomizations there are killing things faster and getting more glow seeds. Also I think all night missions after the first 2 can be dingo’d
This is part of a full 100% route right? Is there not enough time in the day to do all the Dandori challenges for Platinum + the rest for 100% Area or is it just generally faster to go through the NPC at the base at the end Or does 100% only account for Area Completion and not all missions
Time is paused in the Dandori challenges and battles so it makes no difference with respect to routing. He’s specifically trying to get the area map to 100% in this video so he probably is just skipping them to make repeat attempts less time consuming.
This is for an All Areas 100% Minimum Days run. Rank on Dandori challenges doesn't effect area completion, so as a speedrun, actually playing them just wastes time.
If i tried to do this i would waste so much time second guessing whether or not I actually collected all treasures or not before moving onto the next sublevel
You can check by pausing the game! If you're in a cave, and pause, check the upper right-hand corner, and it will show your completion level for the cave overall, and for the sublevel you are currently on. I believe that percantage includes treasures, castaways, and onions/flarics. I don't think it counts raw material
@@superguy9834 Yes...I know. I am able to understand that, thank you. Taking 1 to 2 seconds to check the menu is a pretty good tradeoff for not missing treasures, imo
@@ShuckleShellAnemia you mean if there were sprouts on an elevated surface and you charge into the edge it sprouts them? That seems like a very niche mechanic I can’t see that being that useful apart from this with candy pops. 😂 Still cool though
@@Jacob.2s0 I think the “intended” place to use it is in the below-grade discotheque. But they might’ve built-in the feature before they had major plans for it regardless. Just Nintendo doing their thing where you go “I wonder if this works?” and you’re rewarded for it because it does work