"He went in the tunnel..." 19:42 What a great sequel to the original game. Those Super Jackpots can get out of control! Thanks to Farsight Studios, Williams, and ZZ Top!
RED-LINE-MANIA. Shoot the loops, play as hard as you can for Supercharger, occasionally lock a ball if the game decides to let you, and rack up Redline Mania as many times as you can. Figured that out in the VP9 version, and I've already scored a billion myself in Arcade. You're still a lot better than me, though; that's a hell of a marathon, especially for a (mostly) non-mode based table.
Now that this is finally in TPA, I'm hoping for some more car-related pin games. I'd love to see Corvette and Indy 500. I'd also love to see Rollergames and No Fear: Dangerous Sports, but I don't know how much of a licensing hassle they would be. And it looks like F-14 Tomcat may be next. Time for a flyby on General Yagov next month...
+Anton Vlasjuk I'd love to see it, but as I said, F-24 Tomcat appears to be next, and I think Mary Shelly's Frankenstien may be after that for a Halloween themed table. I do hope to see Indy 500, though. Maybe as the table for May?
The DX11 version allows you to adjust room brightness and game bulb brightness. DX11 has better graphics and all, but it plays in slow motion for me for somr reason.
They really ruined the Supercharger on this one. The way the ball spins around the track is unnatural and unrealistic looking with lots of slowdown. Everything else about the game is great though. It is a fairly accurate translation of the real machine, which I own