Back when this table originally released, the mansion / vertical playfield was incredibly tough to get proper aim on. More often than not, I ended up getting an early Cliff Jump instead of clearing all the ghosts with the ray. A fun table, otherwise, with the varied hurry-ups and unique multiball modes.
Jackpot increase rate per spin was before the nerf on FX3, but that did not stop the trillion scores on both FX2 and 3. Here's hoping we get some more balance on this front going into Unreal.
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6 янв 2024