@@rodrigob8164 Perhaps he is, but I think Thanos is not even close to this level of CGI because he looks so fake and too matte/non-greasy. Whereas Davy Jones looks so amazingly real.
Well, I mean, it depends on situation. Keep in mind that the same people who made this ageless work of art four Pirates of the Caribbean Dead Man's Chest, also thought it would be a good idea to create the plastic artificial looking monstrosities for Pirates of the Caribbean Dead Men tell no Tales. It just depends on two things for both CGI and practical effects. One, budget, and two, the skill of the people making these designs. If you have one without the other, the end result is probably going to be something that looks bad
@@theblackpearl3880 They didn’t “Think it was a good idea”. Around 15 years ago, studios didn’t want CGI companies to do so much when it came to VFX, and did more simplistic things. Studios wanted the VFX companies to take their time, because it was relatively new. Now, not only do studios want companies to do the craziest shit ever, it’s starting to take a toll on them. They have to get so much done in such little time, usually in a few months at the max. And they have to do rush jobs to pump these things out faster. Then, studios won’t give the company the money they need to survive, and the VFX company is basically fucked because the studio forced them to invest too much money, and they could possibly go out of business. So many VFX companies are dying out because of this, and no one is doing anything because nobody really cares about it. The last few companies standing are ILM and Weta, and even they have some jarring CGI.
Now this is CGI. It's not just about making something that can't be filmed practically. The fact that you can do anything gives you so much more responsibility to utilize everything at your disposal towards making a great design and communicating it effectively.
I still wonder if he is CGI or not every time i re-watch it. Even though i already know the answer. Even the sequel At Worlds End does not look as good, i'm sure a lot of fans notice this as well. Its quite unbelievable what they achieved in Dead Man's Chest and i think the movie is undeservedly bashed
@@Wilma_Dickfit_huh Dead Man's Chest is quite long without that much happening. The Cannibal Island and the three-way sword fight in a hamster wheel were both far longer sequences than necessary. Honestly, the only thing that makes Dead Man's Chest such a good movie, is Davy Jones.
@emdiuenmaxi Yes, Gollum, Davy Jones and the Navi are superb examples on how to use CGI correctly. Many filmmakers do not get how yo work with visual effects tools.
@Jugem16 1. It is hard since many people are doing it . 2. Start as early as you can ( i mean it ) 3. If you can afford cg college do it , be a great student and you should get hired hopefully right off the bat after college. 4.I'd recommend sticking with 3ds max or maya , photoshop and zbrush/mudbox , these are industry standards . 5.If you cant afford college with a degree etcetera you are going to be unemployed a LOT .and going freelance is a bit hard to acheive and you must be really good .
If there's someone professional here, please anwer to my following question: After making the model, how its possible to combine the movements of your actor and of the animated model? Also is there any way to get the same gray uniform and how to make up properly the actor so to combine actor and animated model movements...aa.
It's on the DVD Special Features, not sure if it'd be on youtube though, sorry. But maybe 'Pirate of the carribean at world's end special features' would do?
The 3D character is rigged with a skeleton which gets its animation from the on-stage perfomance-capture system. This is what the retroreflective dots on the suits are for. And these suits are neither expensive nor hard to make yourself, but the propriatary mocap software/hardware and techniques of ILM's are not accessible to anyone outside the studio.
"For this reason Davy's facial performance was keyframed by animators rather than by using a facial motion capture" THANKS Learn people, learn. When you use motion capture you are not leaving the acting to the actor, you are leaving the acting to the machine that translates this acting without any control.
The animations are from bones from 3ds max, first the model is rigged, in this video it shows only the head rigged,meaning they attached the model to the bones. Then each bone is moved per key frame to get the animation. It is a long process. Even motion capture you have to tweak and then add sound to to mach up each frame,this tale a long process, months.