Тёмный

Pixel Art Class - Making Pixel Art Worth Animating 

AdamCYounis
Подписаться 235 тыс.
Просмотров 131 тыс.
50% 1

Heya Pals!
Today I've got a good chunk of content for you all about preparing your pixel art (and yourself) for the animation process. I initially was just going to cover some basics for sprite design, but ended up going down the rabbit hole on animation methodologies too, so I hope you enjoy the ramble haha.
Let me know what you'd like me to cover next!
Thanks!
- Adam
Chapters:
0:00 - Introduction
1:33 - What not to do
7:42 - Visual Semantics and Motion
14:13 - The Challenge of Animating Pixels
16:27 - Personal Animation Examples
19:52 - Keyframing vs Straight Ahead
23:06 - Straight Ahead Process Demo
29:48 - Keyframe Process Demo
35:35 - Creating Animation-Ready Sprites
40:36 - Conclusion
40:58 - Outro
Music:
Rifti Beats - Chocobo & Chill [Gamechops.com]
"Disney Animation" Footage:
AaronBlaiseArt
"Anime" Footage:
Dragon Ball Z - Akira Toriyama & Toei Animation
----
This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST.
Twitch: / adamcyounis
Twitter: / adamcyounis
Discord: / discord
Become a Patron at / adamcyounis
Download assets and games from the stream at uppon-hill.itch.io/
Later, pals!

Наука

Опубликовано:

 

24 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 151   
@vn74m3d
@vn74m3d 4 месяца назад
It's a pity that people who are not specifically interested in pixelart miss out on all your clear understanding of semiotics/semantics. What you point out in all of your videos between the lines, so nicely illustrated by pixelart, matters for all design and art related departments, or even put further, matters for everything regarding communication and lastly our whole perception of reality. Your content is never just a cheap trick, your genuine understanding of the matter is a promise always kept, and if one wants to, one can learn a lot more than pixelart from this. Thank you Adam!
@Dumbunny420
@Dumbunny420 5 месяцев назад
Just spent five hours making all angles of my character sprite, then made the idle animations, then started with the walking, and realized the legs were so hard to try an animate, went back and changed so much that I hated my sprite, and now I'm remaking the entire sprite, so 10 hours total were wasted on something that I no longer even have but I'm going to continue to convince myself the practice was worth it
@360dom360
@360dom360 2 месяца назад
Sounds like a good learning experience
@Mgsthpv
@Mgsthpv Месяц назад
So in other words: learning time :) dont sweat makin mistakes and wasting time. Not a waste if you enjoy doin art :)
@whitehairedpleb954
@whitehairedpleb954 20 дней назад
Truest words
@eboatwright_
@eboatwright_ Год назад
Me: "Hey, can I watch you make your pixel art, to see your technique?" Adam: "Yeah, sure" Me: "Ah yes. His technique is being way better than me."
@flamesofhellstudio
@flamesofhellstudio 6 месяцев назад
Practice and understanding why they're doing what they're doing is how they get this good. And likely knowing themselves and knowing when to rest to avoid burnout.
@MediHusky
@MediHusky 3 месяца назад
me, doing basically stick figures but in pixel art: Hmm yes the folds of the shirt yes, indeed. Indubitably. Quite.
@eboatwright_
@eboatwright_ 3 месяца назад
@@MediHusky Facts 😂
@alexeykosogov2652
@alexeykosogov2652 Год назад
I have the same technique as you, and I use copy-paste in simple animations like breathing. You gave me so much motivation by showing that you spend a lot of time on your animations just like me. But you working non-stop, no matter what! Now im so tired Im not even open Aseprite for 2 weeks. But today, im gonna show that pixels, whos the boss! Thank you so much. I love you, man.
@apoxfox
@apoxfox Год назад
Those spider animations are insane, always feel so inspired after watching one of your videos
@JumbaJumby
@JumbaJumby Год назад
The tip about using separate layers is pretty huge. I already started with the most defining motion and built everything to support that with contrasting colors, but using separate layers for quick iteration is a game changer. I don't know why I didn't think of that lol.
@The_Crucifix
@The_Crucifix Год назад
Literally best man in the world. The amount of invaluable, essential pixelart information you provide is staggering. I always sit down to draw after your videos, because they are very inspiring and put my own practical ideas in place. I'm sure your videos will grow a lot of good pixelart artists
@pn4960
@pn4960 Год назад
Your comments at the beginning reminded me of the “ligne claire” style developed by Hergé, the creator of Tintin and one of the most renown Franco-Belgian comic books author of the XXth century
@i-am-the-slime
@i-am-the-slime Год назад
Comic book author
@i-am-the-slime
@i-am-the-slime Год назад
Oh and renowned
@Jhakaro
@Jhakaro 4 месяца назад
Great video but just want to point out for others watching that Keyframe animation has absolutely nothing to do with copy and pasting aspects or holding frames for longer with only minor altercations. That's called limited animation and is animated on 2's or 3's or even higher sometimes, meaning, every 2 or 3 frames of actual on screen time, only one new drawing is made. In anime, due to time constraints, most studios will generally try to keep certain elements static as much as possible, only moving what is necessary to convey the emotion or movement. This is also true for even high budget movies like Klaus made by expert animators in "the west" where characters in the background will be stuck in place and unmoving as the main focus is on the foreground characters. Most won't even notice as their eye is drawn to the movement up front. Keyframe animation is done for multiple reasons and was and IS used WIDELY in western animation. 1) it helps keep the volume of an object or creature consistent. You plot out the basic structure of the movement, beginning, middle, end essentially and as long as those volumes are all the same, then you go in, add breakdowns, which are basically minor keyframes to accentuate specific main keyframes you've drawn. After that movement is looking solid, you then go and do in-between animation which is to smooth out the movement. The in-betweens use the keyframes and breakdowns to transition smoothly between the main points of action and using the breakdowns, you know which parts of a movement to favour in your in-betweens. If you in-between everything evenly, you'll get a bland uninteresting animation. This is often called slow in and slow out, where we slow down the action as we enter it or exit it. 2) in many studios, the keyframe animator is different than the breakdown artist or the in-betweener. Keyframes are the most vital drawings that set up the entire movement and flow for the others to follow so the idea is that the senior and more experienced animators keyframe the main movement, make the big decisions. Then lower down artists handle the breakdowns based off of their keys and then junior animators often worked on the in-betweens which have the least amount of responsibility or artistic choice/decision making (though still a very important skill in and of itself), all in order to save on time so keyframe artists can work on more keyframes rather than doing an entire scene from beginning to end. This aspect of not doing an entire scene yourself, however, varies greatly from movie or movie, project or project. In many Disney movies a scene might be mostly just one artist that handled everything but even then, most of the time they still used keyframes to keep the sense of volume the same and sketch out the movement first. Straight ahead animation is less technical and more flowy. Free. Feel it out. But the main issue with it is that often you might start an animation and spend days or weeks working on it only to realise that the movement you made isn't quite what you wanted or the volumes are inconsistent, off-model etc. the character grows from frame 1 to frame 110 without you realising (especially when on paper as you can only roll about 5-6 pieces of paper at a time on a light desk). And if that happens, you now have dozens or even hundreds of frames wasted that you need to fix or redo entirely. For small, simple animations straight ahead can work well but for very long or complex scenes, keyframes are often nearly a requirement. Both have their uses and often honestly, it just comes down to the animator themselves and studio workflow
@thcrtn
@thcrtn 5 дней назад
I enjoy the technical theroy and history blend into "this is how it's done"
@msv266
@msv266 Год назад
Thank you for putting so much effort into your tutorials. Your videos really help understand complex concepts and are so motivating
@pottingsoil723
@pottingsoil723 Год назад
Just in time for my morning coffee. Thank you Adam, this was exactly the animation help I've been needing lately. ☕👍
@Erika10016
@Erika10016 Год назад
Thank you so much for making those videos! You explain things so well and I've learned a lot from you!
@goldenPixeler
@goldenPixeler Год назад
I don't know why your new videos does not hit the 100k views cause you are doing a lot of work 🥺
@collin2401
@collin2401 Год назад
Woah, those animations are super smooth! I'm making my own game right now and trying to keep the visuals as basic as possible, but I'd love to make a Metroidvania with pixel art like yours one day when I have more experience. Anywho, thanks for making such high quality videos! They're very helpful for newbies like me lol
@Pockeywn
@Pockeywn 7 месяцев назад
your intro does what an intro should. i clicked in a video about animating pixel art and immediately saw well animated pixel art and knew i was in the right place
@dailyshadow
@dailyshadow 5 дней назад
Damn the difference between your earlier sprite and the newer one is huge. At first I thought the animation was really good for the older one (which it still is) but then it’s really clear what you’re saying with using shapes to make animations more traceable. God I want to be this good someday.
@alejandrovelezsainz2440
@alejandrovelezsainz2440 Год назад
Wonderful job!! A great workflow video for indie devs and graphic designers
@rolitae
@rolitae Год назад
Insightful video, Adam! Great job 🥳
@matthiasklostermeier6799
@matthiasklostermeier6799 Год назад
Thanks for a new video!! Always love them. Sometimes I watch you on twitch, but honestly most of the time I am just not awake or on my Mac when you stream, so the more compact youtube videos are much easier to watch and concentrate :-)
@stonecoat_art
@stonecoat_art 5 месяцев назад
hey adam, im lucky enough to work as a pixel artist and animator. I gotta say that your videos were instrumental in getting my career off the ground, and i still revisit videos like this one when i feel myself slipping a bit with my art. thanks for everything man
@MyNamesHunter75
@MyNamesHunter75 6 дней назад
As someone with art experience specifically digital sketching/painting i feel it's helped me quite a bit already. I do feel pixel art in general helps me think even more of shape and relation of light - dark more than digital or traditional art because of the size restrictions and feel it's helped my art outside of pixel art as well which is always really fun to see. I like using pixel art for idea's and brain dumping where i can get out a lot more because I'm not as absorbed in the minor things and more focused on the overall concept and design aspects
@0yaSumi6908
@0yaSumi6908 Год назад
I am so glad I subscribed to this channel, it's the best pixel art channel I've ever found:)
@Sackwiz
@Sackwiz 23 дня назад
Your animations are absolutely amazing... I'm amazed. Well done.
@rageheals1607
@rageheals1607 5 месяцев назад
Your animations are so smooth. Really great video, thanks.
@Microbex
@Microbex Год назад
Uhmm yes, the spider and staircase animations are particularly great. Great masterclass! 👍☺️
@Skeffles
@Skeffles Год назад
Great to see how your process works!
@Dooby_Gooby
@Dooby_Gooby 2 месяца назад
So freaking good. I've been animating pixel art for quite a while now for my game, and this has shown me just how much room I have to improve. I sincerely thank you sir.
@Spaaace
@Spaaace Месяц назад
You're an inspiration, Adam. Thank you.
@nemo9396
@nemo9396 4 месяца назад
Very interesting and liberating approach this one
@Jojos_bro
@Jojos_bro 7 месяцев назад
simplify is another level of getting better! nice video
@jerrygreenest
@jerrygreenest Год назад
Rotating tower to simulate 3D looks so sick!
@SmashAdams
@SmashAdams Год назад
Great video Adam. very insightful
@jerrygreenest
@jerrygreenest Год назад
AdamCYounis: Don't do this while making animated pixel art Me: I never intended to. I'm not even a pixel artist. Just having pleasure to see a professional in work.
@SebsterLive
@SebsterLive Год назад
That's my name on the top haha! Useful video as always!😁
@bitbraindev
@bitbraindev Год назад
I am trying to apply your technique as well now. My sprites are 16x16 and I find it way more difficult to animate properly on such a small canvas (with sub-pixel animations) but on the upside I am much quicker _per frame_ I love these videos of yours and cannot wait for Insignia to come out!
@saku-ra8813
@saku-ra8813 Год назад
Good luck with the animation :)! Small sprites are a pain to animate
@lonelyfloat2582
@lonelyfloat2582 Год назад
@@saku-ra8813 Especially walk cycles, every time i try i get stuck trying to make the leg motion readable
@otto2853
@otto2853 7 месяцев назад
Pain to animate, blessing to draw xd
@antoniojimenezperez50
@antoniojimenezperez50 3 месяца назад
Very good stuff here❤
@morticias5043
@morticias5043 2 месяца назад
wow i never knew of this trick of animating the moving limbs first, and then filling colors when needed. crazy. i usually find it difficult to move and animate a lot of the details.. and this way makes more sense
@GaryParkin
@GaryParkin Год назад
Very interesting. Thanks Adam. I'm just starting out with 2D, and it looks like something I'd want to use. Been doing 3D and modeling for ages.
@jonathanspangenberg1563
@jonathanspangenberg1563 4 месяца назад
Wow, your videos are so helpful. You are such a natural teacher. Do you also do the programming for your game? I would love to hear about that side of things too; the game production side of things. Thank you for your hard work and commitment to this channel.
@Floki-us7gq
@Floki-us7gq Год назад
Hi just got aseprite. Glad i found this channel, im already involved with some blender modeling and animation, but id like to start doing some pixel art too. Im glad you feature relevant art advice for game dev and animation. Thank you
@HenkkazoR
@HenkkazoR Год назад
These videos are very helpful thank you
@gigaman007
@gigaman007 Год назад
You doing great job 💪
@hugoclarke3284
@hugoclarke3284 Год назад
Brilliant video
@benjipixel1438
@benjipixel1438 Год назад
Adam asks: Tutorials? Dev vlogs? Adam gives: *both in one video* Me: happy
@Blinaka
@Blinaka Год назад
18:44 This is incredibly amazing in a totally positive way, woowww
@vincentboulet1937
@vincentboulet1937 Год назад
Amazing video!
@ennizodev
@ennizodev Год назад
Easy to Understand, thanks~^^
@DaniPotatoArt
@DaniPotatoArt Год назад
Excellent video
@jumpkut
@jumpkut Год назад
I'm a simple man. I see a new AdamCYounis video, I click like.
@jamstarx
@jamstarx Год назад
This is a good one!
@NK-kk9sv
@NK-kk9sv Год назад
Hey man, I love your videos, but I have a unusual request. In one of your older videos "Pixel Art Class - Platformer Jump Animation" you explained a very cool practice of using different sprites for different velocities ("5:24 - Velocity Based Animation Code Breakdown"). Sadly I am new to Unity and did not understand the full process and I couldn't find a fitting answer elsewhere. Could you please do a very short video explaining this a little more detailed? Thank you in advance.
@rcjvet
@rcjvet Год назад
Great work, as always. Adam, do you take freelance work?
@MaxW0lf
@MaxW0lf Год назад
Is there any reference on how to make sprites for a top down game for mobile? Like size of the canvas vs how the tilemaps have to be, so the character doesn't look to big in a small world. Gladly appreciated if you could let me know! Thx a lot! Started seeing all your vids and this gives me hope that i can make a game, and animate sprites and other stuff. Thx! And good luck in your projects!
@sam-bk8hg
@sam-bk8hg Год назад
i love your videos ❤
@ricksto87
@ricksto87 8 месяцев назад
8:30 Excellent point. What a revelation
@c64cosmin
@c64cosmin Год назад
Pixel Art Master Class* Thank you very much!
@stephenrose3202
@stephenrose3202 7 месяцев назад
Your shirt is excellent. It is Fall here and I now want a plaid shirt with yellow highlights and my roommate wants a nightgown in the same pattern. 😊 With your old pixel art having a faded brown compared to the new red, you could have him have the old brown haircut in flashbacks? 😂 Yay for art 🎉
@sebkolind
@sebkolind 4 месяца назад
So good. I can’t even make a simple run animation lol
@Ralgondo
@Ralgondo 8 месяцев назад
The staircase looks great, you could just make a gif of him running down the stairs and use it as a loading screen or something
@timpawlovich9522
@timpawlovich9522 Год назад
Amazing :)
@Cottee93
@Cottee93 Год назад
Hey legend, incredible tutorial as always! I have a question - if you wanted to include character customization in a game that uses pixel art and frame-by-frame animation, how would you go about that? Is it possible? Would it have to involve unspeakable hours redrawing each frame for changes in hairstyle/clothing etc? Keep up the awesome work!
@Taehl
@Taehl Год назад
One of the simplest ways to do it, in my humble opinion, is to let players pick the colors used on their character - hair, skin, shirt, pants, and/or whatever you feel is appropriate. Then you cut each recolorable thing into its own layer (if they're not that way already) so you can export spritesheets of each separately (eg., spritesheet 1 has just the hair, spritesheet 2 has just the skin, etc.), which in this case should all be in bright greyscale (no color, just shading - like they've all been painted white). That's because when you draw your final sprite in-game, you put those pieces at your character's coordinates and render each with the custom colors that were chosen (instead of drawing them with white like you do for full-color sprites). It's is an age-old trick that used to be done with palette swapping on old hardware, but modern variations like this can still be seen in games like Starbound, Stardew Valley, and so on. There are other ways you could go about it, but I can't think of anything that would be less work to implement (unless you already have some sort of elaborate system that generates all your sprites for you, like if you already made all your characters in 3D and have Blender rendering your spritesheets (like they did for Factorio) or something).
@themelancholyofgay3543
@themelancholyofgay3543 Год назад
the guy on the thumbnail looks so cute, i am practically drooling
@hewicopter8878
@hewicopter8878 Год назад
Can you do a set up video of, programs, hardware, etc. you use for doing pixel art? Thank you so much for your videos !
@panampace
@panampace Год назад
Wow that staircase. Just wow.
@80Apoc
@80Apoc Месяц назад
I'm Looking forward to my lack of detail being an artistic choice that conveys meaning efficiently, instead of my lack of detail conveying a lack of artistic ability.
@codydragonstone
@codydragonstone Год назад
I wish I had a fraction of your talent.
@ethanix6815
@ethanix6815 Год назад
Hello I am creating a 2d pixel game in unity You are helping me a lot in the process Your videos are amazing, your way of teaching is fabulous One thing I ask for is the way to implement some magic effects from scratching to importing it to unity Like some water bending or fire bending That would really be great! You are the best Good job and wish you luck👏🙏
@aliakhtar6079
@aliakhtar6079 Год назад
Thanks for an amazing video Adam once again, I wanted to ask why does my animation flicker when I export it to gif 😞
@Winterhe4rt
@Winterhe4rt Год назад
So all this is really great advise but do you have any advise on how long a single frame should be hold in ms? I see you got this great animated ball with just a couple of frames used. I personally would need at least double that amount to make it even somewhat close. Is there some rule of thump on how long a single frame for such a purpose should be?
@GINGINSHAAN
@GINGINSHAAN Год назад
The best 🤝
@krmzdomates1851
@krmzdomates1851 Год назад
AdamCYounis Can you make a video about the frame properties (duration milisecond).
@psyboyo
@psyboyo Год назад
6:54 Please, whats the name of that palette? You are amazing!
@jessiwillfressi_3866
@jessiwillfressi_3866 Год назад
What did you study to know all this stuff, this is so interesting how you know so much about colors, shapes, drawing in genereal
@yonanovack4140
@yonanovack4140 7 месяцев назад
commenting for engagement lol great video adam
@lethalxarchon7332
@lethalxarchon7332 5 месяцев назад
Absolutely love this video. Only gripe is you're using a lot of similar shades of red for examples and color blind people might have a harder time following along and seeing what you're talking about.
@rachi7629
@rachi7629 Год назад
Holy crap that window better be a main fucking character
@vincentjeorgedapito789
@vincentjeorgedapito789 Год назад
can you make a tutorial video showcasing animated tilemaps? I'm curious how to make that, like animated waterfall.
@SpiderSamYT
@SpiderSamYT Год назад
What's the name of the program you're using? Because this video was so well done I wanna animate some pixel sprites again, I just dont know what the programs called
@AdamCYounis
@AdamCYounis Год назад
Aseprite :)
@pg3648
@pg3648 Год назад
29:53 me (Adam) watching Adam talk about Adams animation
@wicgamesdev
@wicgamesdev 6 дней назад
+1 thanks you!!
@xSPESHERx
@xSPESHERx Год назад
Yo Adam. Do you use Graphical tablet for drawing pixels? Or only mouse?
@TheCrawliX
@TheCrawliX Год назад
11:21 There's hardly anything here but we know it's a head. -Me seeing a steak hanging upside down :"oh"
@frediculous1191
@frediculous1191 Год назад
Hi Adam! I'm sorry if you covered this at some point and I missed it, but what framerate/frame duration do you recommend to use with animations? I'm struggling to find one that I like.
@AdamCYounis
@AdamCYounis Год назад
I've been working with 10fps (100ms) for a long time as a standard. Faster animations I'll go to 12 or even 16.
@frediculous1191
@frediculous1191 Год назад
@@AdamCYounis Oh wow, for 10fps your animations look super smooth. Thank you so much for getting back to me!
@bevouliindesign7777
@bevouliindesign7777 Год назад
Hi that's an awesome guides. What is the name of the software you use to make the sprites? thank you very much in advance!
@AdamCYounis
@AdamCYounis Год назад
Aseprite!
@bevouliindesign7777
@bevouliindesign7777 Год назад
@@AdamCYounis Thank you very much, just bought it!
@gilbert4351
@gilbert4351 7 месяцев назад
Found another great channel! 😃
@dnajlwosqkdasjczdbkahdwcs
@dnajlwosqkdasjczdbkahdwcs 2 месяца назад
3:05 Man runs like Steven Seagal
@endergame8267
@endergame8267 5 месяцев назад
The rule i kept from you is start simple, stay simple
@3kluffy719
@3kluffy719 Год назад
Adam can you make video about using supertiled2unity with aseprite
@PixlMoon
@PixlMoon 2 месяца назад
Final fantasy 7 lofi in the background thoughh
@abdoulraoufgambo
@abdoulraoufgambo Год назад
coooooolll
@Jaredbud
@Jaredbud 4 месяца назад
hear a year late but gonna ask anyhow....When it comes to idle animations, how would you add a subtle blink to the animation. Would that make it too busy or would it be too much?
@PixelKnight93
@PixelKnight93 7 месяцев назад
Hey Adam, I am looking for your video on canvas sizes, but I can't seem to find it.
@Kichu0Kalamity
@Kichu0Kalamity Год назад
Hey guys, what is it that Adam mentioned about digital principles in psychology ? Cant find a specific book or article
@AdamCYounis
@AdamCYounis Год назад
Gestalt principles :)
@Kichu0Kalamity
@Kichu0Kalamity Год назад
@@AdamCYounis aaaah thanks a lot :D
@noelleciento7590
@noelleciento7590 Год назад
Nice. Your art is the right fit for Faketown 2nd creative competition. Faketown is the OG metaverse and it is a popular game back in the early 2000s. It's similar to Sims, but in 8-bit form.
@gutenpog
@gutenpog Год назад
Question for you Adam would it be ok to learn pixel art just by using a mouse no tablet included?
@shiwanmi
@shiwanmi Год назад
I'm interested in hearing his opinion as well, but I'd say absolutely! In my experience most pixel artists start on a mouse. I certainly did and many very skilled artists I've talked with use a mix of tablet and mouse depending on the scale of their work. Many use mouse or even track pad exclusively! Don't wait until you have all of the tools you may eventually want. Start now!
@figates9220
@figates9220 Год назад
@GutenPogging @Shiwanmi Check out Brandon James Greer - guy uses only touchpad of his laptop and is doing great
@plague_doctor0237
@plague_doctor0237 Год назад
Yes, it's a valid instrument to use, it only depends on the skill
@theotutuianu5567
@theotutuianu5567 Год назад
i use a mouse. i want to move to a stylus but i have done soo much art and animation with a mouse
@apoxfox
@apoxfox Год назад
I use a drawing tablet for digital art but I’ve only ever used a mouse for pixel art. You don’t really need to worry about making perfect straight lines in pixel art so I would say a mouse works great! Totally your preference though
@phnkcell710
@phnkcell710 Год назад
Crazy both versions . OMG mine looks like make by a child
@ridiculouslycoolguy
@ridiculouslycoolguy Год назад
It pisses me off how skilled this guy is at literally everything.
@John-hm6yh
@John-hm6yh Год назад
Does anyone know what theme Adam uses?
@AstriaTVTruthExposed
@AstriaTVTruthExposed 8 месяцев назад
What program did you use to do this ?
Далее
Pixel Art Class - What's The Right Canvas Size?
38:05
Просмотров 263 тыс.
An Aseprite Crash Course In 30 Minutes
31:47
Просмотров 1 млн
Я НЕНАВИЖУ УТРО! (анимация)
05:21
Просмотров 385 тыс.
Kim bo’ldi bu qiz?
00:17
Просмотров 1,1 млн
I Try to Explain Sub Pixels in Animation
6:07
Просмотров 175 тыс.
The Ultimate Pixel Art Tutorial
14:15
Просмотров 1,4 млн
How To Fail At Game Feel
3:48
Просмотров 61 тыс.
Games Where You're NOT the Main Character
14:52
Просмотров 1,6 млн
Pixel Art Class - Top Down Style Analysis & Tutorial
43:51
Pixel Art Class - How To Use References Effectively
23:35
12 Animation Principles You Need To Know
8:13
Просмотров 140 тыс.
WWDC 2024 - June 10 | Apple
1:43:37
Просмотров 10 млн