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Pixel Art Class - Top Down Style Analysis & Tutorial 

AdamCYounis
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27 сен 2024

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Комментарии : 313   
@dangerouscolors
@dangerouscolors 2 года назад
it cannot be overstated how valuable ur analysis and tutorial series are for inexperienced artists. all the work and love and effort put into these are very very appreciated!! 💛
@mrzenox9835
@mrzenox9835 2 года назад
I Couldn't say it better
@DrWolves
@DrWolves 2 года назад
Absolutely agree. I'm not even really an artist and I so highly value his work.
@darsoma95
@darsoma95 Год назад
This guy is the bob ross of pixel art. Calming voice and the art begins "okay, drawing some shapes, I got it". Look away for a few minutes, look back "HOLY CRAP IT'S A POKEMON OR ZELDA BACKSPLASH"
@zaftnotameni
@zaftnotameni 2 года назад
every time i watch adam's videos I crave to improve my pixel art... i really really really love both the systematic approach to art and of course the insane level of skill he demonstrates on every video
@tristangonzales3589
@tristangonzales3589 2 года назад
How is your art going? Maybe you would like to join the creative competition of Faketown that is going weekly. The NFTs will be in the UGC collection on rarible and its possible to be minted for the game.
@AdhuPrime
@AdhuPrime 3 дня назад
​@@tristangonzales3589 i know it's late but can i join if it's available
@DaShikuXI
@DaShikuXI 2 года назад
The weirdest thing about this perspective to me is the characters. The world is usually drawn at an angled view, but the characters tend to be full side or front views. I think that is one of the trickier things to make work.
@ledumpsterfire6474
@ledumpsterfire6474 Год назад
It's weird. Like the older Pokemon games are a great example, because when characters are facing up (away from the camera), they're almost always angled in a way where you can see part of the top of their head. When they face down (towards the camera), you have a full frontal. You aren't seeing any part of the top of their heads. It's odd that it somehow looks so natural that people don't question that more, but it's basically achieving experientially consistent FEELING perspective by having different objects in the game using objectively different perspectives. When you really sit with that, it doesn't seem like it should work. When you sit and stare at it from that frame of reference, it can start to look like it doesn't work. But when you just take it as it is without questioning too much, it works just fine.
@Azeveco
@Azeveco Год назад
Couldn't agree more. For my eyes, it just doesn't fit. Eastward is beautiful, but the characters are side scrolling. Weird. Yeah, I know this is the standard, but it shouldn't be.
@smillbag97
@smillbag97 7 месяцев назад
I didn't really notice this until recently, when I replayed Legend of Zelda: The Minish Cap. Interiors in this game to me seemed like an extreme example of what you're saying
@EpicMugenBattles
@EpicMugenBattles 7 месяцев назад
wouldn't work the way you think is right, just stop lol
@EpicMugenBattles
@EpicMugenBattles 7 месяцев назад
why not? do you really think it'll work the way you think is the right? do a game yourself and let's see how it goes@@Azeveco
@IAmAjiuman
@IAmAjiuman 2 года назад
These past days I've been struggling with topdown tilesets (trying to create one for my game). So this video comes right in time for me. Thank you so much your tutorials and analysis, they are always top notch
@SimplyRicky420
@SimplyRicky420 Год назад
what program did you use to make yours?
@IAmAjiuman
@IAmAjiuman Год назад
@@SimplyRicky420 Aseprite to create the tilesets and Tiled to create the tilemaps
@EpicMugenBattles
@EpicMugenBattles 7 месяцев назад
bro just make a great game, look at undertale, people don't look graphics too much, do it decently but don't get stuck with it
@trupacalist
@trupacalist Год назад
One of the most important things as well, in making pixel art for top down games, is the direction from which the light is traveling. So you would create a theoretical light source, and make sure that the lighting is all coming from that direction, and casting shadows from that direction. Love the video, thanks so much for the tutorial and analysis. I feel like I learned a lot about contrasting for the different reasons you pointed out. Thanks so much for the video!
@TinTinFin
@TinTinFin 3 месяца назад
YESSSS!! Oh this is the pixel class I was hoping to find!! :D I have recently been getting into pixel art for a possible experimental project and I am so glad you did a video on top down! * ^ * This style of game has always been a huge inspiration for me and I really hope to be able to create something with that kind of feel to it. Thank you so much for the Pixel Art Class tutorials they really have been invaluable
@RewdanSprites
@RewdanSprites 2 года назад
These style videos are so awesome. I love the comparison of art styles. I've been waiting for someone to do this kind of thing as I'm too lazy to analyse it all myself.
@ZanthireDGS
@ZanthireDGS Месяц назад
I've recently decided to pick up game development, and pixel art has always fascinated me since the early Harvest Moon/Final Fantasy days. These videos have probably been the most helpful in learning Pixel Art.
@jedgrahek1426
@jedgrahek1426 2 года назад
5:00 I get what you're saying about the way ALttP very elegantly handles communicating grass visually to the player without visual noise, for sure. It's one of my favorite games ever, and I love the art style it uses. However it is also a very early SNES game, and right above it there are a couple of examples of later games for the system (Secret of Mana/Seiken Densetsu 2 and especially Chrono Trigger) which very successfully do show detailed grass and foilage without sacrificing contrast or causing any other problems, that I can see, anyway. This is certainly also to some extent a matter of personal taste, I would think; as in, some people are more drawn to 'clean' looking styles while others prefer more 'chaotic' or busy/detailed styles, however one wants to look at it. I think it's not that uncommon in JRPGs of that era to have the horizon visible in the background... usually not as extravagantly as that, generally just in mountain scenes as a way to imply elevation and view to the area, but it isn't that uncommon in that specific genre.
@KahlilAngeles
@KahlilAngeles Год назад
3:45 when you described top down games as looking down and you can't see the sky made me feel a bit claustrophobic lol
@Destructivepurpose
@Destructivepurpose 2 года назад
Thanks Adam, this tutorial helped me so much in identifying the environmental aspects of my game that weren't quite clicking yet. Huge help!
@johnslack9623
@johnslack9623 11 месяцев назад
I really appreciate how wonderfully organized your videos are. Really fantastic job articulating information. I got so much value out of this!
@TwistedSisler
@TwistedSisler 2 года назад
This video was so helpful and informative, thank you so much! I've been trying to get into top down pixel art for game development and information like this is invaluable. I know top down isn't your go to, but I hope you consider doing more of these videos in a top down style. Character frames are especially challenging for me right now. Would love to see a video discussing that.
@jamescalo9276
@jamescalo9276 2 года назад
Yes please! More like this! I love top down and you've given me a huge headstart and inspiration! Would love to see how you would then go from this to a tileset! My artistic capability is lacking so I need to catch it up to my programming level :P
@KDSBestGameDev
@KDSBestGameDev Год назад
I never did 2D Art greater than sketches for my 3D Art. This analysis helps me alot to up my 2D Art. Thank you! Very interesting to see your perspective on Color. I learned a ton!
@robertmcdonell831
@robertmcdonell831 2 года назад
Adam you are awesome you have no idea how long I've been waiting for you to do a top-down pixel art tutorial😆 I know you've done a few top-down things, and that there are other teachers who do top-down tutorials but your art style has a professional quality that I have really been wanting to emulate. Keep up your awesome videos thank you so much!
@geshtu1760
@geshtu1760 2 года назад
This is the best! So much info in here. I'll probably rewatch sections of it a few times as I go. This is invaluable for the game I'm working on. Thank you!
@benfarahaymen9553
@benfarahaymen9553 2 года назад
I have improved a lot with your tutorials....i tried pixelart before im good now! i improved a lot in pixelart but also i fnd that your tips can work really on digital art ...thank you adam you are inspiring💓
@GabeWilliams
@GabeWilliams 2 года назад
You really put 3 of my favorite top downs in the thumbnail you know how to get me. Another amazing example is Minish Cap.
@stuff3862
@stuff3862 2 года назад
In Cadence of Hyrule theres definitely some sort of lighting trick going on, all the sprites cast an angular shadow and Im pretty sure its automated. Would love a tutorial on how to do something like this.
@BelleSproot
@BelleSproot 11 месяцев назад
Just starting out with pixel art, I feel like the thing I most often overlook is the environment design. Thanks for this resource, I'm still learning artistic principle on the whole, so watching through your reasoning while you work is really helpful for learning how to get into the artistic mentality
@ChristopherLMunoz
@ChristopherLMunoz 2 года назад
Pure gold right here. This breakdown is fabulous.
@IvanTheBikerFromSpace
@IvanTheBikerFromSpace 2 года назад
This guy should have his own Masterclass
@Audiojack_
@Audiojack_ 2 года назад
Could you make a similar type of video for creating top down urban environments, like a more or less modern town or city. Pokemon has some good examples but I still struggle with making such an environment look relatively realistic but not too boring and monotone. I think this is a good video, but I feel like there's already a lot of tutorials covering these types of lush fantasy environments...
@chrismanuel9768
@chrismanuel9768 2 года назад
Vary building heights, don't be afraid of color, and remember not to make every building a box. Rooftop air conditioning units and water tanks are good for breaking up the monotony.
@TheSurreptitiousSquirrelCabal
@TheSurreptitiousSquirrelCabal 2 года назад
Your videos are very inspirational and pedagogical. I've learned a lot from the them. Love the minute detail focus in everything, whether it comes to application of different techniques, composition, or how to approach all the different kinds of challenges one can be faced with. Basically: getting a glimpse into how you think when creating pixel art. Thank you.
@DazzlingAction
@DazzlingAction 2 года назад
youtube couldn't recommended me this faster. Do more of theses! I think we'd like to see em!
@rmt3589
@rmt3589 Месяц назад
9:48 OMG! THAT'S ON PURPOSE!?!?!? So, growing up I always noticed when items in movies and shows were movable. They were in a different artstyle, and I wondered why they could never look the same. Was coming up as a kid with theories anout animation physics, where I assummed it was physically impossible to match color on separate objects in animation. (I was single digit. Dragon Fable and other BattleOn games would blow my mind later. Gifted in pattern recognition, but was ignorant or oblivious to everything else, lol)
@JakeTheJay
@JakeTheJay 2 года назад
Man, I've been waiting for a video like this to pop up on youtube. Thanks a lot, Adam!
@MarionPlank
@MarionPlank 2 года назад
I‘ve been doing pixel art for 8 years now professionally but I still looove your videos and analysis! Thanks!
@Ekpap
@Ekpap 2 года назад
I'm working on my first full-fledged Indie game and bro, you're saving me. Thank you for the high quality vids.
@OWLyMULLET
@OWLyMULLET 2 года назад
Adam its so cool to see how much your channel has grown i haven't made it to your stream in probably 8 or 9 months so coming back and checking out your channel was exciting to see how much it has grown so happy for you and hope to pop in on some live streams soon! Youre the man i hope all is well!
@geocrude1300
@geocrude1300 2 года назад
Oh God, this couldn't have been any better timing, only thing I need now is a top down character tutorial. Thank you
@FalkyraXD
@FalkyraXD Год назад
AAAAY I was hesitant to click on to your vid as I needed to learn q lot of other aspect of unity before this but now clicking on you im 10 minutes in and I'll be sifting through your work through the coming weeks
@vintagetechno
@vintagetechno 2 года назад
Something you didn’t mention in the eastward screenshot but I noticed while you were talking about it was there’s almost a vignette effect without having any kind of filter. I love that😍 just a well crafted game visually
@pokepoke1889
@pokepoke1889 2 года назад
Man I love your channel, you explain the topics of the channel so well and expertly. Thanks so much Adam! You definitely deserve all subscribers both Twitch and RU-vid Subscribers you get!
@mayacarter8034
@mayacarter8034 2 года назад
yay! So excited you're getting into top down stuff. I love your tutorials and find them so helpful, and am personally making top down games.
@kulart.school
@kulart.school Год назад
Thank ypu for the video! The qulity of the content is on the top!
@bitbraindev
@bitbraindev 2 года назад
I waited for this for so long. NICE!
@Jack-xz3dg
@Jack-xz3dg 2 года назад
video came out at the perfect time. was literally just beginning to look into top down
@johnwright5126
@johnwright5126 Год назад
This is such an amazing series! Thank you!!!
@PchipsPresents
@PchipsPresents 2 года назад
Thank you very very much for making this video. It is very informative and inspirational for my N00B pixel artistry. I plan to make top-down games at first, so this video is bullseye material. Wrote 4 pages of notes watching this. Thanks again mate! Big respect :)
@GingerNingerish
@GingerNingerish 2 года назад
No way, totaly needed this right now. Good Timing.
@tttm99
@tttm99 2 года назад
As a living art-focused silicon-brained fossil, watching this wasn't so much informative and necessarily new as it was just incredibly inspiring. It was a joy to see someone not only so expertly doing something they clearly love but also being so tremendously good at explaining while doing. This looks like a fantastic channel and I'll definitely be watching more!
@veni_art5689
@veni_art5689 2 года назад
Reeallyy good class. Currently I'm doing a non pixel art game and even though this video helps me quite a lot, love it! Thank you very much, I think you saved me many hours of headache😄
@OWLyMULLET
@OWLyMULLET 2 года назад
1:45 i feel like hyperlightdrifter really played with that concept in such a good way.
@rolitae
@rolitae 2 года назад
Really nice! I always appreciate your breakdowns 😊 More top-down in the future you say? Sign me up! It's my fav game perspective~
@jestersraven408
@jestersraven408 8 месяцев назад
working on making my own game and since I am broke decided to learn Pixel art this was a very helpful video and I will definitely be looking at your other videos as I learn Pixel Art
@idontwanttopickone
@idontwanttopickone 8 месяцев назад
17:50 It's about the feeling those different colours invoke. One, like you said, is a summer beach feeling, the other is a grim and grimey dirty rock face that could lead to a creepy dangerous cave. Remember these textures are likely going to be used across a whole game, so will have to invoke different feelings when combined with other textures. The rock face is clearly designed so it can be used in combination with a bright palette or a spooky cave entrance pallet without ruining the effect of either. I feel like (so far) you have forgotten to mention movement. Things that move catch our eye far better than any amount of contrast. And we'll move around a world, so transitions between very different colour pallets will be necessary - like the rock face.
@CryptoIncursion
@CryptoIncursion Год назад
you didn't get rid of the grass noise on the shadow edges on your path! lol great video thanks friend
@DELTA12STUDIO
@DELTA12STUDIO 2 года назад
You have a great video here! I wish I had found something similar when I was starting to create my game, but even though I already have a bit of experience, I learned a lot from this video. Thank you 👏🏽😁
@mememan5466
@mememan5466 2 месяца назад
I couldn't not click on that thumbnail. 3 incredibly beautiful games
@workwithflair1903
@workwithflair1903 2 года назад
really love watching your tutorials mate!!! amazing job :)
@quintinwood4397
@quintinwood4397 2 года назад
This was such a great analysis! Thank you, you're very easy to follow.
@nxtmaster
@nxtmaster 2 года назад
This is right on time for me, have been working on a top down mockup :D
@TheLoscayos
@TheLoscayos 2 года назад
Insane vid, would love more of top down pixel art
@shuffle8
@shuffle8 2 года назад
Awesome tutorial! Thanks for sharing your expertise, it was really fun to watch :)
@justpeachyrl
@justpeachyrl 9 месяцев назад
THANK YOU. This video was incredibly informative and provided some excellent insight :)
@chrispalmer3219
@chrispalmer3219 2 года назад
Thank you so much for your content. Its always concise, and simple to follow however with lots of detail. Keep up the good work
@lionart5230
@lionart5230 2 года назад
Thank you Adam, nice tutorial. Can't wait for next one!
@microdavid7098
@microdavid7098 2 года назад
epic vid. Perspective especially is difficult in top down. Like differentiating train tracks from say, a wooden fence
@majidoujaa5592
@majidoujaa5592 2 года назад
Shading
@microdavid7098
@microdavid7098 2 года назад
@@majidoujaa5592 thanks
@KH2FanLover
@KH2FanLover 2 года назад
I needed this. You did this video. I feel blessed. I feel complete. Thank you.
@light_fos
@light_fos 2 года назад
please make more videos on this perspective, it would really really help me and alot of other people. There aren't many tutorial videos on this perspective.
@hades_head_empty
@hades_head_empty 2 года назад
i hope to eventually publish a videogame, and making my own art is a big part of that. i'm not great at it, but i just need to practice more and learn more. your videos have really been helping with the latter
@leoguado7454
@leoguado7454 2 года назад
This is another of your sooo much helpful tutorials, thanks!!!
@baronzad2056
@baronzad2056 2 года назад
I'm completely art illiterate, and your videos are like mana from the heavens.
@quinndepatten4442
@quinndepatten4442 Год назад
Something interesting to note is how with pixel art it's much harder to make softer edges. Every part is sharp and detailed even the places where details are blended together in a single color.
@reidschott5517
@reidschott5517 10 месяцев назад
Not sure if there you have a video for it but it would be helpful to see how you would go from a mock up like this to an actual tileset or assets.
@CasualChris247
@CasualChris247 2 года назад
thank you for the great video as always adam
@overratedprogrammer
@overratedprogrammer Год назад
Stardew Valley's color palette stands out so much to me compared to all the other games on the first grid view. All the other games seem to have "blend together pastel colors". I'm not sure what it is. Saturation, vibrancy?
@TheChickenenchilada
@TheChickenenchilada Год назад
Super helpful video thank you so much!
@InarusLynx
@InarusLynx 2 года назад
I really like your work here. I hope I can get to your level some day, but I don't have nearly enough time. I am excited though to try a cyber-punk futuristic styled look.
@faelanroney9717
@faelanroney9717 Год назад
I'm surprised you didn't mention anything about Earthbound, still to me one of the best looking top down rpgs from that early era
@simpson6700
@simpson6700 2 года назад
i find the very contrasty look of stardew valley fatiguing. muted color pallets feel comfy to me. which i find odd, because stardew valley is supposed to be a relaxing game.
@pacosp4052
@pacosp4052 2 года назад
Thank you, I need this for the game I have planned
@momo8563
@momo8563 Год назад
that was so informative thank you
@Verbalaesthet
@Verbalaesthet 2 года назад
It's so amazing how you can turn a green nothingness into an almost Zelda quality "game" which I wanna play even though it doesnt exist.
@RikkiRB
@RikkiRB 8 месяцев назад
I really like this tutorial but I do not agree with the brightness observation when talking about the tower and the lower level rocks that have shading at 16:01. I searched real life images and found several examples where the tower is fully bathed in consistent sunlight but the lower street levels all have major shadows on all the buildings because they are lower and much narrower, just like the rocks that are on a different level, the sun does not reach the lower part of the rocks. To me this made it much easier to grasp that there was a little cove bit on a lower level 😊
@fudgecameron_
@fudgecameron_ 2 года назад
This is sooooo helpful! Thanks my friend
@AluminiumPanda6
@AluminiumPanda6 3 месяца назад
Top down games: Hey lets use asset density and noise to tell players they can't go in an area without having to spell it out. 2d side scrollers: What if the player could pass through this part of the wall that's been totally solid up to this point and has no visual difference from the rest of the wall in order to get a secret power-up?? Thanks, Megaman, for making me spend an extra 15 minutes on each mission sliding down all of the walls and repeatedly dying by jumping off platforms hoping another one below that I couldn't see would break my fall...
@teo2805
@teo2805 2 года назад
More episodes on this please!
@dreamland7661
@dreamland7661 2 года назад
Amazing game, Excellent video!!! I love 2D platformers These games inspire me to CREATE MINIGAMES!!!
@gibran800
@gibran800 2 года назад
Thanks a lot! I struggle a lot with top down
@alfonsoesteves5090
@alfonsoesteves5090 Год назад
Greate video! I'd like to see exaclty how much impact does the "making shadows bluer" has. Is there a video or web page that has examples of the same image with and without bluer shadows?
@Joe-bob
@Joe-bob 2 года назад
Can you do an analysis for top down character as well?
@minabasejderha5972
@minabasejderha5972 12 дней назад
This video is *so* good.
@jesse9056
@jesse9056 Год назад
You are more of an important piece in this world than you believe to be. Thank you so much for sharing your knowledge!!
@LympyDownunder
@LympyDownunder 2 года назад
I love your vids and your research and hence your knowledge is exceptional but I I can't shake that you sound like my history teacher. Then I realized that you have a superb amount of knowledge but you when you deliver information it should be exciting with stories, not just pictures. Your information is super valuable, I just wish it was more accessible, it's exactly the same way we make games. TL:DR: I love the content but it bores me that I find it a chore to watch
@xgvargas
@xgvargas Год назад
Awesome content! Thanks!
@matt5726
@matt5726 Год назад
I loved the explaainer thank you!
@Kevinmil99
@Kevinmil99 Год назад
I love eastward
@eboatwright_
@eboatwright_ 2 года назад
So close to 100k! WOOHOO
@ToH1ZZL3
@ToH1ZZL3 2 года назад
I just subbed, this is great stuff
@cedricquilal-lan1616
@cedricquilal-lan1616 2 года назад
man, This was very helpful!
@andresjuarezmerino9483
@andresjuarezmerino9483 2 года назад
more videos talking about this style please
@subbu6572
@subbu6572 2 года назад
thanks a lot dude, this helped me a lot.
@TomTomSoup
@TomTomSoup 2 года назад
Far out I need to work out how to use that shading brush!
@analog.dreamworld
@analog.dreamworld 3 месяца назад
Love this video. If I were to dabble with getting into creating fun pixel scenes for fun in the style of Pokemon GSC and even GBA version of Link to the Past, and also Pokemon Ruby, and even Fire Red style, which software options would you recommend to me? Any help would be greatly appreciated!! Thanks in advance 😁
@mypkamax
@mypkamax 2 года назад
Do tiles need to be squared or are they allowed to be more rectangular for perspective correctness?
@brunoandrade8973
@brunoandrade8973 2 года назад
Amazing! 😱 TKS!
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