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Pixture Idle - Made with NextJS (Demo Version 2) 

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Pixture Idle - Made with NextJS (Demo Version 2)
[ Update List - Version 2 ]
- Character Avatar
- New Main Character with Animation (for test only)
- Updated: Status system (Added Temp Status before Apply)
- UX/UI Status & Details
- Inventory system
- Item Tooltip
- Added: Monster Background
- Submenu Upgrade (Enchant/Skill/Passive/Special)
- Rune system
#pixtureidle #nextjs #javascript #typescript #creategame #idle #idlegame #clickergame #pixelart

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7 окт 2023

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Комментарии : 2   
@zeffa
@zeffa 9 месяцев назад
This is amazing man. Is it possible to share the repo ? I really would to be inspired by this. because I was making idle games, I couldn't figure out exactly how this is possible on the next.js side.
@MeteorVIIx
@MeteorVIIx 9 месяцев назад
Thank you @zeffa, Below is the project file you see in this video, which has not been significantly developed beyond what you see in the video. This means you'll receive all the code that I've created for every system. Link : github.com/guysuvijak/nextjs_idlegame.git Next.js is powerful for server-side rendering, which is essential for my goal of creating an idle-style game on the web, with some online features. Additionally, I want player data to reside on the server, such as Firebase Storage and MongoDB. With my strong knowledge and understanding of ReactJS and NextJS, I've chosen NextJS for the development of this game. Furthermore, Next.js being SSR makes online game development much more manageable since it requires efficient WebSocket usage to connect data simultaneously for many players. The basic system of the idle game is not fully implemented yet, and here are the missing elements that should be part of the idle game: - Offline Reward - Equipment - Upgrade Status - Auto Attack - Item Drop
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