Pretty decent remake, I like the idea of having to use all of the power-ups in CTOP, but CTOP is just way to long, and it turns it from an epic escape sequence, to an overwhelming one.
TCTOP looks like hell to play but still cool looking mod I do like how it puts everything in the game into one level tho In that level btw when you switch to Gustavo and brick it should replace the Gustavo following you with Peppino if possible
i should've mentioned this in the other video but please don't set the hub areas and tctop bgs to loop, it looks cursed seeing land fly also i wouldnt suggest making a gustavo and brick section in tctop, since there will be 2 gustavo and bricks and no john ghost since john is actually satisfied with you breaking down the tower and thus wouldnt chase you
@@realpupswlamir Because the context is different. In wasteyard, that's a cloned john who's just sitting there keeping the place up, when you suddenly kill him out of nowhere. In the crumbling tower of pizza, that's the original john who's been used and abused for so long, to the point where his face doesn't even react when you hit him, essentially you're bringing him to peace.
I want a breakdance attack in this "GOLDEN" remake of the game Breakdance attack is somewhat pretty useful If you press breakdance 2 times You will gonna unleashed a butt attack Also if you press breakdance 2 time then hold dash It will leads you reaching Mach 4 fast
if you're talking about the emerald mod, then I know about this mod, but it works exclusively for those who also have this mod, and I want everyone to play this mod!
Im quessing that its the same bug that happened to me before. I placed those blocks and they seemed to be placed correctly visually but their hitbox was actually somewhere else.
@@enzokoksu2519 I think its uh because if you flip them, because that happened to me with the john blocks(the ones that turn off in the escape). Yea i flipped the blocks, so they bassically act like how if you flip the john blocks(the ones that turn off in the escape) and they wont look like they have been flipped when you play the level but in the level editor they look like they were flipped so yea just remove them and place them again.
This is not a remake, it's just tweaks. Sure they're pretty, but they don't qualify as a remake. Play Scoutdigo. It has nothing to do with this but go do it anyway.