I hope the lighting system is changed for anyone making dark rides, they should look the same during day and night. Also if they’re adding full hotels, I’d love the opportunity to build a full resort, with building/managing separate parks, parking lots/garages, transit etc.
I was shocked when I saw your sub count. This video is super high quality! My biggest question is how many coaster types are returning from Planet Coaster 1 and how many new coaster types will there be at launch? Or will it just be the B&M surf coaster?
I truly appreciate that! I have only been been posting videos for about a couple of weeks! So I’m just getting started but I am hoping that it really goes somewhere! It’s nice to hear you say that about the video quality, I spend a lot of time trying to make it look professional 😊 I am VERY curious about what will be returning from Playco1. I’m hoping a lot, BUT with the cross platform being brought in, I’m not holding my breath. I expect to see just a few classics perhaps, but that’s it.
I’m hoping they do something similar with planet zoo 2 only with aquariums in your zoos, so you can add sharks, stingrays, and dolphins to the larger aquarium habitats and smaller fish like spades, parrot fish, clownfish, and octopi to the smaller aquarium exhibits, but I am really exited for planet coaster 2 to finally come out!
maybe im a bit late but im really hoping they'll add scaleable flat rides it is criminal to me that the most intense drop tower currently in the game is like 3 feet tall
All I know is they BETTER NOT limit the PC version with a "complexity meter" for the sake of consoles. I would revert RIGHT BACK to the 2007 era of crusading against consoles for ruining PC games.
Ye chacho will be mad and so will i think there could possibly be a setting to turn it on / off with a warning as a compromise as i understand the console community may not be able to run larger parks
@@johncunningham1889 I don’t see that. What I expect is that there will be a line that PC users can’t cross, and once they do the park becomes PC only.
I think in the deep dive they say the pc version has no limit, but console will have a limit. They also said something about pc players being made aware of what the console limit is when they upload blueprints if they want to make them accessible to the peasa- I mean console players
Do you think we could have the option to have tubes at the beginning of the slide path entrance and guest have to get one from there go up with it then use it on the slide, or maybe a tube elevator that takes the tubes from the bottom pool and puts them on an elevator all the way to the top (possibly for larger tubes, like rafts?). And we will have to buy each tube and there is a risk of the tubes popping and deflating. Do you think we could get these features? Do you also think we will be able to have pool lights?
@@Amss0 to be honest, I’m not sure. We’ve seen very little about the water park side, so it’s a big mystery as far as everything we will get. I do think that pool lights are almost assuredly going to hapoen
What would be cool is if they could do what Little Big Planet did. That had a meter. You could build something, and all the pieces would fill the meter, but when you were done, you could turn it into one object and get most of your meter back. I am the weird one because I always loved the pathing in the game. Now, all they have to add to make me extremely happy is an arcade and boardwalk games.
@@robertcherman that’s what I am hoping they do with set pieces. You can already combine them into one object, but they remain separate in a complexity sense. I’m not sure how they make that work, but this is the first game that they actually designed for consoles up front, so I’m sure we will be able to do more
@@captain.ketchup30k guests is normal numbers for Disney and cedar point sized parks. It absolutely should be supported by the game if they want to let you simulate large parks.
@@thecoasterfollower3564 The key word is simulate. I want my system performance to go to other things, instead of just more people. In all of the parks i've built and see, the max guest count we currently have always looks normal. With 60k people in the park, like Disney manages, people would be waiting in lines for literal years in the park. How do you manage the thirst/hunger/tired options for a guest stuck in line from Year 7 to Year 9? It doesn't seem realistically manageable. But hey, if Frontier can do it without impacting performance, let's rock and roll.
@@captain.ketchup The point behind more people supported is because as a game that wants you to simulate, that is, the FULL park building experience, the goal is to get more guests. Problem is, that immediately breaks immersion when you realize you can’t actually get above a certain number of guests, so you essentially can’t go further. And then, when you do, it would, imo, see the challenges associated with crowd control. Real life parks set capacities too so it would be cool to set a limit that is similar to how a capacity is set for a park of similar size.
They’ve confirmed that Multiplayer will just be a feature that allows players to share save files without going through workshop. You can’t work on the park simultaneously- just edit the cloud/share save.
The only thing missing from this game is free roam multiplayer online mode. where multiple people can join random parks at the same time say (1-10) or (10-20) people in one park and walk around & go on the coasters and rides in each others parks. This would be next level🙌🏻💯. never the less i so can’t wait for Planet Coaster 2! i need some peoples Xbox one gamer-tags to play with people ☺️
One of the RU-vidrs that was invited to the exclusive promo mentioned a first person mode, and we know there is some sort of multiplayer so there’s hope.
my question is, will they be giving people an option to turn off the g force because that’s the one thing that ruins most of my coasters!! and my other question is, what about the packs that i’ve bought? like the ghost busters pack or the halloween pack, will i have to rebuy them or will they get transferred over to pc2??
@@PolterPup. almost 100% certain no DLC will transfer over. This is a completely separate game, so it won’t be useable. You won’t need to buy it again, it will be all new DLC. All of the PlayCo1 DLC is most assuredly relegated to that game only.
Will the rides that were on planet coaster 1 will they return will the big wheel return to planet coaster 2 If they only have 7 flat rides that will not be awesome
@@ThrillsofColdplay that’s a very real possibility! It’s also possible that since there aren’t a “ton” of graphical improvements, they were able to make the game a bit faster.
One of my burning questions is will it be Season Pass based or straight up purchase for the game and future DLC like Planet Zoo? And also will VR be included?
@@robgrant2795 I don’t personally think VR will be included, but I do think it’s likely there is an Ultimate Edition or Season Pass that includes at least some pre order bonuses and a few future DLC items
So, my biggest question/concern is the one you mentioned about PC being potentially limited because of cross platform with console. I don’t want that! My second question/concern is frankly how much I will like this game given that at launch it won’t have the themes that I build with and rely on. I am talking about Halloween stuff, English/fantasy stuff, Pirate stuff, Christmas stuff, classic pier stuff. and Western stuff. I don’t want a situation where half the stuff I like and want to use is trapped in one game, and the other half is trapped in another game. That sounds frustrating and awful and I worry about being in a cities skyline 2 situation where people are left without the content that they are used to and it feels like a downgrade and step backwards and empty. I am sure the waterslides will blunt that for a while, but I think I might get bored of them pretty quickly and will be wanting my old stuff from the other game back.
@@gregg5958 that’s valid, but to be fair most of the things you mention weren’t available from the start if PC1. It was all released much later, years later in some cases. I do think we will get the main game, with the option for some launch DLC, and I imagine we will see new DLC within 3 months of launch as well.
@@captain.ketchup Oh I have no doubt whatsoever that SOME of this stuff will be added back in future DLCs, but will everything I use and rely on be? I’m not so sure and even doubtful of that. So, I think there will be stuff that goes missing. The question is, what and how much.
@@imaginationsquare I know that is one feature (saw it after I had recorded the video) but I still wonder if that’s all it is, or it’ll there will be more features…
@@captain.ketchup the way one of the Frontier people worded it, I don't remember exactly how it was, but it was along the lines of "at first there will only be" but that was how a RU-vidr interpreted what their connection at Frontier said, but if this is true then real-time multiplayer (as in simultaneously building or maybe even first person park visiting in multiplayer, which has been speculated about a lot since an improved first person mode apparently is coming) could be coming at a later date as a free update, it simply needed more time in the oven to be optimized probably while they work out the kinks of the game. But all of this (besides the fact there will be improved 1st person controls) is speculation, but it's fun to speculate about none the less:)
Also that blue and white flat ride I did some digging in the trailer and at 0:37 in the trailer that yellow and pink ride is it and in the screen shot with Queen Splash and King Coaster in the background you can see that ride