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Planet Coaster College - How To Make Smooth Coasters 

Silvarret
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This is a tutorial on how to make smooth coasters in Planet Coaster with a realistic heartline and continuous roll, as well as satisfying control over your trackshaping at last - unfortunately it's not a very fun technique. I've had to timelapse a Planet Coaster College video, and that's saying a lot (note to self: these videos should really be a lot smaller). The technique is strange: build your entire coaster out of 4m long sections with a medium banking offset, then smooth it out by selecting 4 pieces of track, smoothing, moving up 1 piece, smoothing, doing that for the length of the track back and forth, and repeat the whole process 4 times. It's tedious, time-consuming and definitely not what Frontier wants you to do; but it results in super satisfying shaping so here it is for the needy enthusiasts anyway.
This is the Grapefruit technique, albeit it thankfully not the one you're thinking of.
I've linked this before and it will never seem less random - both Dustin being a NoLimits person and randomly doing this great Planet Coaster thing and the fact that I'm linking to it for a lot of people who know me but don't have a clue where this Dustin is coming from - but here you go, watch his video because it spawned everything:
• Heartlined Planet Coas...
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Subscribe to my channel! goo.gl/z1Py0z
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Follow me on:
►Twitch: / silvarret
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Production Music courtesy of Epidemic Sound: www.epidemicsou...
P.S. I have confession to make - this method is most time consuming for me because it causes me to spend more time just looking at the smooth results than I spend on achieving the results in the first place.

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24 авг 2024

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Комментарии : 350   
@crustin1
@crustin1 7 лет назад
How are you making these rides so smooth lol.. SCORCERY
@MrPatrickbuit
@MrPatrickbuit 7 лет назад
I just witnessed a pinned comment without any likes, that's even more so sorcery
@ShaneresRBLX
@ShaneresRBLX 7 лет назад
gASP
@5MadMovieMakers
@5MadMovieMakers 7 лет назад
I guess the developers figure that the average game player won't care about heartlining, but I think there's enough of a demand within the coaster community that they should add it!
@mgdragon4953
@mgdragon4953 5 лет назад
I did not expect seeing you
@ahryhorc
@ahryhorc 2 года назад
What are you doing here
@adriannn1180
@adriannn1180 Год назад
Still after 6 years, it’s not in the game… shouldnt be hard to add
@tom58358
@tom58358 7 месяцев назад
@@adriannn1180 it is no? banking offset?
@Jcontardo
@Jcontardo 7 лет назад
You can grab de middle part of the selection, the one with the < > symbol and it will "drag" the selection to either side of the track btw, no need to add and substract every time, saves you half the clicking lol
@cleetose
@cleetose 7 лет назад
Jcontardo I guess he skipped Planet Coaster Elementary School.
@Silvarret
@Silvarret 7 лет назад
Thanks - you may not have saved my life but you will save that of everyone who wants to try this now! I'm actually a huge noob when it comes to some of the basic PC controls, haha.
@TheLightningZap
@TheLightningZap 7 лет назад
+Silvarret do you have a tutorial on efficient structure building. I'm spending way too long trying to center things on a grid line, mirroring them over when there is no mirror tool and other stuff. There has to be another way. Maybe you know of a better way?
@dtracers
@dtracers 7 лет назад
You use the new update which has the ability to snap objects together Or press F on a wall
@HPD1171
@HPD1171 5 лет назад
Also use autohotkey or something similar for clicking the smooth all button. that saves a HUGE amount of time.
@uthris
@uthris 7 лет назад
This whole episode...was pretty smooth
@Silvarret
@Silvarret 7 лет назад
Oh Uthris-senpai (/^_^)/
@uthris
@uthris 7 лет назад
Oh! Silv-Kun. Anata wa o-genki desu ka?
@Silvarret
@Silvarret 7 лет назад
げんきです!ありがと。(messed up for sure, I still need to figure out this damn mobile keyboard)
@thechrisgrice
@thechrisgrice 7 лет назад
You missed a う in ありがとう . :P
@Linck192
@Linck192 7 лет назад
Wow I didn't expect to find people studying japanese here. SILVARRETの日本語のレベルはどう?
@arcade_matt
@arcade_matt 6 лет назад
I think part of the issue too is the POV cameras need tweaked to maybe "rattle" a little more for realism - No limits 2 does this PERFECTLY to when the train makes turns and whatnot, the camera movement isn't choppy.
@woutuuur
@woutuuur 6 лет назад
Matt3756 omg hey matt
@woutuuur
@woutuuur 6 лет назад
Matt3756 didn't know u liked planet coaster
@GOATCOMCLIPS
@GOATCOMCLIPS 2 года назад
yea, and the camera move very weirdly when going over hills
@PrimeAffinity
@PrimeAffinity 7 лет назад
You can probably contact Planet Coaster developers about the issue with no continuous roll personally through some email or direct message. Loved the video as usual and I can't wait to see more tutorials! You've really helped me so much and I'm sure you helped tons of other people. Thank you for being a part of this community!
@adrikerkhofs8892
@adrikerkhofs8892 7 лет назад
That is some damn sexy RMC track shaping right there... ;) BTW, I really hope someone from Frontier sees this video. A 'continuous roll button' is something we really need in the game.
@j-coasters
@j-coasters 7 лет назад
Lots of people say that, but they don't add it because of the people who fanboy over planet Coaster and get triggered by people who say anything other than the game is perfect. They only hear from the fanboys. Though it has been discussed a lot on their forums.
@adrikerkhofs8892
@adrikerkhofs8892 7 лет назад
Jayke Menges To some extent I do agree with you. Frontier only 'really' listens when there's a thread with 100+ responses with featured creators. However I can see that some people think the game is 'perfect' in their eyes. The game then probably has all the features they wanted.
@j-coasters
@j-coasters 7 лет назад
Adri Kerkhofs yeah that's kinda what I'm getting it. It's just if anyone says anything negative, even if it's true, they get shut down by fanboys denying the issues even exist.
@GottesScharf
@GottesScharf 7 лет назад
I hope that someday the coaster builder from Planet Coaster will get close to the coaster builder of NoLimits2. I don't think it will ever get that good, cause' NoLimits2 is made for reallife coaster layouts (it is used by big companies actually) but it could go to that point. Even if they bring in a "normal build mode", the one they got right now and for the other hand a "pro build mode" like the one in NoLimits2.
@stereokel
@stereokel 7 лет назад
There is a thread about the continuous roll problem in the official forum. It's actually more than 10 pages and no one of the devs answer to it ... Makes me a little bit sad. They have TO DO something about the smoothness problem. Otherwise the game will die for me in the next few months. Makes fun to build cool looking scenery and stuff, but if you can only build oldschool style unsmooth woodies with the actual coaster builder its completely useless. And about the negative things. If you say something negative in the Twitch streams you will be muted :/ @Roman S: Would be cool to have a pro build mode with 4 different views if you want to. Element shaping will be a lot easier :)
@ferb1915
@ferb1915 7 лет назад
Lets make frontier whatch this and change a little the coaster creator dynamix
@SubjektDelta
@SubjektDelta 7 лет назад
They should just add an algorithm which does exactly the same thing and you can click a button as much as you want!
@GeeorgeBeeedle
@GeeorgeBeeedle 7 лет назад
I'm sure they already know the issue. There's been continuous discussion on it on the forums for months, and they must've tested it themselves and seen the problem. No idea why they choose to ignore it.
@6105boe
@6105boe 7 лет назад
I don´t think they are neccessarily ignoring the problem if you want to use that word. I think it is a combination of a) not having a specifically defined goal for such a system besides 'make it smooth pls' which doesn't describe at all the current functions and algorhythms they use and especially not the desired end goal, and b) that this might be a lower priority item on their list but of course that is speculation at best unless anyone knows if they've made any statements or announcements about this. For the record though, I'd love them to a) change the current system to allow for smoother tracks or b) add more adjustable track items like barrel rolls and aileron rolls if you'll excuse the use of aviation terms.
@Aphid4
@Aphid4 7 лет назад
Might be a case of some simple things. Even some subsets of these would eliminate your problems: 1: Allow changing the reference point of rolls from 'on the track' to '2m above the track' (for inverted coasters, 1m below the track) for the smooth tool as well as the build tool (currently the smooth tool is fixed to 0m, while the bank point can be changed for the build tools). Now smooth preserves heartlines. 2: Allow the player to not only fix the location (X,Y,Z, track angle) at each point of the coaster spline, but also the first derivative of each of these four values thru the coaster builder. Currently when building pieces you can't directly set these easily. 3: Allow the player to 'lock in place' a section of their coaster while building/smoothing. 4: Add a single button that smoothes the coaster in ~2-4m sections backwards and forwards with a single press.
@6105boe
@6105boe 7 лет назад
Aphid4 we haven't seen the code obviously but at first glance that looks like it would solve the problem. I fear however that this is a case of do we a) go back and thoroughly fix something we already made, estimated revenue = 0 or b) develop some new feature or dlc, estimated revenue > 0 Ofcourse I would prefer the fix, but... :)
@ambydupuis
@ambydupuis 7 лет назад
It would not take that much time for the developers to include this into an automatic macro, they could just add a 'magic smooth' button on the UI, that would perform 1 back-and-forth pass over a selected part of the track, the player would be free to use this as many time as he wishes and on the part of the coaster he'd consider interesting. Plus it would remove a tedious time-consuming process, that could definitely be automated... I think, Sivarret, you could talk them into that ;-)
@feribaddie
@feribaddie 4 года назад
Perhaps a plugin/mod? Are those even possible?
@CptChaosNL1984
@CptChaosNL1984 7 лет назад
Just a little tip: it's sometimes hard to see which track segments are selected at day. Well, at least for me it's sometimes hard to see as I am colorblind. I switched to a night time and I could see the highlighted tracksegments much better!
@OVRxNxOUT
@OVRxNxOUT 3 года назад
I know I’m 3 years late but Silvarret, your an absolute God. You are the Michelangelo of Planet Coaster.
@combo-w7t
@combo-w7t 7 лет назад
The moment someone manages to make a mod or program that does this automatically will be wonderful
@asmylia9880
@asmylia9880 7 лет назад
Combokarel how about letting frontier fixing it instead of fucking this game up with mods? Because those wouldn't fix the game itself.
@PotholedAxe9985
@PotholedAxe9985 5 лет назад
because until it is fixed, then this mod will make our lives so much better because you dunno how long until this ill be fixed @@asmylia9880
@Rednaxela726
@Rednaxela726 Год назад
This is one of the few Planet Coaster Creations that I'd ride.
@Amythest
@Amythest 4 года назад
I actually used a modified version of this method, when I was recently building a hybrid coaster. Honestly your videos have helped me a lot, when I make coasters on Planet Coaster. Sidenote: For the blueprint of my hybrid coaster, I used the track layout of a wooden coaster that I made on the original RCT. It’s for a small project I’m doing for my own amusement right now. It’s envisioning a park from the late 1980s/early 1990s to a flash forward to the late 2010s. I’m just really excited.
@RudiRennkamel
@RudiRennkamel 7 лет назад
how on earth did he find out about this? I mean the coaster looks ridiculously smooth... but just why would you do this? taking just 4m pieces...ok, fair enough. but then this smoothing method? ...wow...
@chasebuccaran8447
@chasebuccaran8447 7 лет назад
Rudi Rennkamel It takes forever but it's SO worth it. Lol.
@RudiRennkamel
@RudiRennkamel 7 лет назад
XplosiveGamer oh I really don't doubt this. But still, how can you come up with this? like why would you do this.
@JoshuaHere
@JoshuaHere 7 лет назад
He told in the Grapefruit video that somebody else found out about it. His channel name is Dustin Sloane and there's a video in the description of the Grapefruit video of him having a coaster so smooth.
@jamesviago
@jamesviago 7 лет назад
i think, during alpha, when the smoothy smooth was revealed, during that video they did the technique briefly at some point. I've done it this way ever since. 4m sections and sliding the smooth. in my Woodland Road Fun Fair series, you can see the entire track is 4m pieces, but of course I cut out most of the smoothy smooth. yeah, it takes hours.
@coasterrocklol
@coasterrocklol 7 лет назад
try and error, I don't know how the Heck i can use all these pices ..
@coasterrocklol
@coasterrocklol 7 лет назад
if you have 4 pice selectet you can use the middlething and go further without "snaking forward"
@RubleTrillions
@RubleTrillions 7 лет назад
These are the kinds of things that I can never go back from. If it looks amazing, I don't care how long it takes. Thanks for the tutorial!
@gabrielludwiski4023
@gabrielludwiski4023 7 лет назад
I'm making the Shockwave at Six Flags Great America using this method and its turning out great. Thanks for the help man your awesome.
@Sinders
@Sinders 6 лет назад
Credits to Irelia - he did the 4m technique, but since it has some jagged movements, you can fix it with the autocomplete technique, which is explained in his video. With the 4m technique, going around the track 4 times will make it best, but if you combine the autocomplete it will achieve complete smooth after going round the track 2 times or on some cases 1 time. It reduces the time SO much, and I would recommend you try it out as it works out for all the cams too!
@TrainScott
@TrainScott 6 лет назад
This is a cool feature to make smooth coasters in Planet Coaster. Roller Coaster Tycoon World has two methods of building which is a spline system or the piece by piece system but it has no smooth function.
@julienoms4827
@julienoms4827 5 лет назад
Finally I found the video I searched for😂Making coasters smooth is one of the most important things in planet coaster, ty Silvarret🙌
@anton8019
@anton8019 7 лет назад
It sucks that we have to resort to tricks to make a somewhat decent smooth coaster.
@killwize
@killwize 7 лет назад
No one whats no limits level of complexity! It's not fun.
@DialgaMarine3
@DialgaMarine3 6 лет назад
Vicenzo Lampare I’m still leaning towards getting Planet Coaster honestly, because while it sounds hard and tedious, i can still get good results. I couldn’t even figure how to build a station in No Limits.
@sanchman6243
@sanchman6243 5 лет назад
planet coaster NEEDS to fix this it will be so much better.
@killwize
@killwize 4 года назад
@Eli Suryana Ya I guess your right, complexity usually go's hand-in-hand with depth.
@anton8019
@anton8019 3 года назад
@Casey Hulme nahh asking for a decent coaster builder for a game that literally has “coaster” in the name isn’t over reacting. It shouldn’t have been in issue from the beginning. We shouldn’t have to resort to time consuming cheap tricks for a “smooth” coaster
@GoesByJ
@GoesByJ 6 лет назад
Let’s talk anyhow amazing this RMC is.
@BCSJRR
@BCSJRR 2 года назад
Thank you so much. This technique helped me to create my smoothest coaster ever.
@askinni
@askinni 3 года назад
This definitley works. The only problem is that there're still some very small shakes in the sharper turns. For example, if you make a corkscrew, it can easily end up making some small shakes, but it's still NOTHING compared to building it the basic way. In that case if you want it to be completely smooth, it probably takes a lot more skills and mathmatic improvements. It works fine. Remember to save your coaster along the editing. A good idea could also be to mark the piece you are currently at so that you know where you stopped last time you played.
@artemis1783
@artemis1783 2 года назад
Something that helps save time: only use this technique if you absolutely need it. Use the standard track as much as possible and then use this for custom inversions etc
@Killabyte
@Killabyte 7 лет назад
I feel like this is something that can very easily be automated and implemented by Frontier. Really hope to see an update to the smoothing tool as well as better heartlining in the future.
@Oliver_T_03
@Oliver_T_03 7 лет назад
I'm waiting for Planet Coaster College on a B&M Sitdown/Floorless layout tutorial using the floorless coaster. Need to learn how to do a realistic curved drop
@ssj3brolyoffical675
@ssj3brolyoffical675 7 лет назад
slivarett can you put this and grape fruit on the steam market
@rubrixie7340
@rubrixie7340 7 лет назад
tiny breakfast burrito with some overwatch yeah please
@Channel5Gaming
@Channel5Gaming 7 лет назад
Amazing!
@aalever
@aalever 7 лет назад
They should def add an auto-smoothing option which uses this technique to instantly smooth selected rollercoasters. You could give it options on whether or not to ignore break and lift sections and the number of passes.
@TripleTSingt
@TripleTSingt 4 года назад
Would have loved a POV between each round of smoothing or like one before smoothing, one after 2 rounds and one after 4 rounds. To really see the difference side-by-side.
@gregchalmers364
@gregchalmers364 7 лет назад
when you guys start sealing off the park, you could use mountains, and out things on them like maybe another coaster kinda like garuda but more tropical and maybe a hang gliding sation or parachuting. You could also put like a mountain side hotel or like a hiking trail or something like that. Also mini golf should have 18 holes but you could just cut down on them to conserve time. You could also do a zip line, it might be hard to do though. Also imagine how cool it would be if you had like a helicopter tour, it would be extrememly hard but eould be sooooo cool to see a helicopter in the sky! You could do so many things with a simple tropical mountain range! Btw this stuff is awsome!!! I want to do exactly what you guys do I just don't have the stuff to do with thanks for your time! See you next episode! This for koali btw
@woutuuur
@woutuuur 6 лет назад
Greg Chalmers ??????
@mallenwho
@mallenwho 7 лет назад
despite breaking the game, the fact that it is such a formulaic process means that it should be absolutely simple to mod, or for frontier to include as an advanced option. No reason they couldn't include it in the engine (perhaps with a condition or disclaimer requiring the 4m segments)
@ryanstrembicki5234
@ryanstrembicki5234 7 лет назад
Hey silv just saw when you were moving the selected track peices you were dragging one end and then the other but I just wanted to let you know if you drag the middle of it it will drag your selected section over as a whole. Sorry for the awful wording
@A_Hironaka
@A_Hironaka 7 лет назад
Thanks for making this video! I desperately needed this for my Swarm recreation, as any twists always come out rough if you don't get lucky or use a method like this to smooth it out.
@LightningQ7
@LightningQ7 7 лет назад
Hey silv you can select the parts you wanna smooth out by simply dragging the dot between the bank, the curve and the height buttons. If you are now confused because this is a really bad explanation, No problem! I'm too! But if you don't understand what i mean i can try to explain this more precisely! =) And btw: thankzz for dad nice tutorial!
@GottesScharf
@GottesScharf 7 лет назад
Uh, ein Bremer ;) (zumindest SV Werder Fan)
@charliegriswold1445
@charliegriswold1445 3 года назад
If you want, you can use autocomplete on some of the sections that aren’t as smooth to make it even better. If you don’t use it on sections that are too large, you can keep your heart line. But it still takes away a lot of it, so only use it when the normal four meter method isn’t cutting it for a certain section.
@c3d3ric5
@c3d3ric5 4 года назад
I hope the makers of planet coaster will see this awesome vid and change the coasters with the hartpoint thing Sorry for my bad English 😂.
@realcoastertrack6642
@realcoastertrack6642 7 лет назад
dustin, silv, you're my heroes
@randomporpoise
@randomporpoise 3 года назад
what i usually do is make my layout using medium sized pecues and smooth normally but whenever theres an inversion or any element i cant get smooth i redo with this trick, its a lot less effort but for a still good result imo
@AdamChallice
@AdamChallice 7 лет назад
Now I have to spend more time in Planet Coaster. Perfection
@WhatGrenadeWhere
@WhatGrenadeWhere 6 лет назад
This method reminds me of NL1 hand smoothing. Thx Dustin and thx Sil
@therideanalyst6794
@therideanalyst6794 6 лет назад
The way I see it, if you wanted to make a realistic coaster with continuous banking and/or with a consistent heartline, you might as well use no limits 2 instead of planet coaster. Planet coaster is a game made for making parks with coasters and scenery with guests. The coaster creator isn’t really the center aspect of the game. The creativity and scenery aspect is. With no limits 2, you can add lots of scenery too, but the coaster builder is the center of the entire program. If you would spend all that time in planet coaster to build a smooth coaster, you might as well just use no limits instead. I’m not saying that the smoothing method you have shown is bad, or that planet coaster is bad, because I love planet coaster and I have used this method multiple times, but it is because of this method that I decided to give no limits 2 a try. Just a thought.
@cjtucker4451
@cjtucker4451 5 лет назад
This is what an RMC conversion of Coney Island’s late Tornado Roller Coaster probably would have been like.
@Randios187
@Randios187 7 лет назад
It'd be nice if there was a function built into the game to do this automatically. It'd be cool if some prominent community members tried to push for this too :P
@MrIceSlipper
@MrIceSlipper 7 лет назад
Watching your videos is like watching bob ross, so relaxing and interesting
@TYouXB
@TYouXB 7 лет назад
Def. going to try this on my next coaster! Thank you Silvarret 😁
@Dennis-xy4ud
@Dennis-xy4ud 7 лет назад
hey silvarret, your coasters are always awesome! can you put them in the steamworkshop so we can all enjoy them? love your videos!!
@chrisvorhees6677
@chrisvorhees6677 7 лет назад
I just rode that coaster that was in the beginning of the video a couple days weeks. It's called Storm Chaser and it's one of the best coasters I've ever ridden. It looks sketchy as hell and is kind of hidden away in the park, but God damn.
@chrisvorhees6677
@chrisvorhees6677 7 лет назад
OK.. That sounds not the Storm Chaser, but it looks a lot like it.
@somepersonthatlikesrollerc8932
This method works SO well! The first coaster I made with the method was Sky Rocket at Kennywood.
@ericthehighlander
@ericthehighlander 7 лет назад
Reminds me of Storm Chaser. Great method I must say.
@Bossatron-dv6ey
@Bossatron-dv6ey 7 лет назад
The beginning of this roller coaster reminds me of storm chaser at Kentucky kingdom
@alakasplashh7012
@alakasplashh7012 7 лет назад
Wow. I love this, please make scenery for this with some western theming and PLEASE upload it as a blueprint coaster as well as a video for it
@MartinHalldin
@MartinHalldin 7 лет назад
I wonder if you could make a new smoothing algorythm based on this technique? To use whatever method they are now as a baseline but then separating selected selections up into smaller pieces and smoothing each piece one by one. It'd probably be more time-consuming but at least we'd get smoother coasters with less effort. Frontier, get on this!
@TheDullDutchMan
@TheDullDutchMan 7 лет назад
silv you can also slide the middle square in the selection to move the selection of 4 over the tracks. Saves 2 clicks ;)
@jessett7827
@jessett7827 6 лет назад
Silvarret: The lord of patience
@alexius_1
@alexius_1 8 месяцев назад
Upgrade: Get The ACSE Smoothing Tool For Smoothing All And Going Forward, Backwards Or Bursting Smooth (smoothing to max)
@phillipcollins2859
@phillipcollins2859 6 лет назад
You don't have to move each grip on either side of the selection. You can grab the midpoint grip and move the entire selection.
@trucker0werner
@trucker0werner 7 лет назад
instead of pushing the two arrows on the 4part track selection, you can also use the center ball to push it to the next part of the track, or is that not easy to select. because i think you only need to push is forward press smooth all and go a little bit further again. also i think hartline is something that you need to use almost always
@xmangameplay9579
@xmangameplay9579 7 лет назад
I just went scrolling on your Twitter and then I was like is it out yet? He said it would be out... Then I refreshed RU-vid... Thx For Vid :)
@WilliMel
@WilliMel 7 лет назад
I'm so excited to get this game. Not until Christmas though.
@16Duvald
@16Duvald 7 лет назад
Nice video, Silvarret. I tried your technique using the Wooden Gnarler and it worked. Thank you.
@willmm9507
@willmm9507 2 года назад
You can drag the center "" symbol instead of having to move both the edge selectors which saves time
@rubrixie7340
@rubrixie7340 7 лет назад
Can you please add this on the steam workshop. This coaster is FANTASTIC! I am going to use this in al of my parks
@vollzeitschwabe5495
@vollzeitschwabe5495 7 лет назад
you can grab a selection of 4 pieces with the blue tile in the middle of your selection (< >) and move it, so you dont have to move first forward and pull the selection back to the 4 selected pieces ( i hope you know what i mean)
@CoasterTopia
@CoasterTopia 7 лет назад
Can you PLEASE upload this in the steak workshop? I love this and just want it in my own park i'm building for myself for fun. Not for RU-vid.
@squidwardshouse5431
@squidwardshouse5431 7 лет назад
Wow! This is working really well! I've just made a jojo roll for my floorless coaster! Thanks!
@matsv201
@matsv201 7 лет назад
I love how they made the U-Beam in the right way to make them load bearing. But that makes it even more annoying how they put a bolt in the middle with not strengthening
@yasu3d
@yasu3d 7 лет назад
Ooh my God! This ride is SOO smooth! I built a recreation of Kumba! (Almost 100% accurate) And it turned out to be the smoothest coaster, I made in Planet Coaster... WITH HEARTLINIG! I want to make a POV soon... But I didn't make it with your / Kyle's technique. 🤗 BTW. I love your work!
@Underdisc
@Underdisc 7 лет назад
Y'know, if modding was a thing for PC, making a script for something like this would likely be trivial. I actually bet someone on the PC dev team could implement a feature that does this in a few hours. It's a lot of operations for a single input and would cause a frame freeze for sure, but it would be a damn nice thing to have.
@Vipersnake21
@Vipersnake21 2 года назад
Hope that planet coaster 2 gets a better smoothing tool
@TS_Mind_Swept
@TS_Mind_Swept 7 лет назад
I don't remember where I said it, but I raised the question somewhere that if you hit "smooth banking" only on the heartline rolls, shouldn't it leave the offset in tact?
@VinceB00
@VinceB00 7 лет назад
Just thinking about cutting your mouse clicks in half, when in smoothing mode instead of moving from the ends you can move the selection forward and back one piece from the center and the selection should still be 4 4m sections. Might help speed up the process.
@lucybaars4460
@lucybaars4460 7 лет назад
Well, we could've expected that Dustin came up with this.
@Superscount1992
@Superscount1992 7 лет назад
Nice Video! Could you give us some tips about how to improve the scenery building Process? Grid, Layout etc.
@Texasjohn55596
@Texasjohn55596 4 года назад
HOW how does that roller coaster look so realistic my coasters look like they came out of a cartoon
@Jimzwf
@Jimzwf 7 лет назад
2:22 that was colossus at thorpe park!!!
@porpsi
@porpsi 7 лет назад
Thank you for your videos! Amazing work
@Phazzeron
@Phazzeron 7 лет назад
We are Planet Coaster players. We put several hours into building a toilet house. I don't think we're afraid on spending too much time smoothing out a coaster. LOL.
@Blistic101
@Blistic101 3 месяца назад
Yo just so you know it’s poseble wile smoothing to move the bal in the middle of your selection it’s way easyr
@user-je7pp6kv7y
@user-je7pp6kv7y 7 лет назад
Ho, I can't understend a very lot beacause I'm french but, Silvarret you'r very good at planetcoaster
@keesanker4241
@keesanker4241 7 лет назад
je m'appele CookPiggy, Je ne parle pas bien le français, mais il ne cherche
@earllarrabee7026
@earllarrabee7026 7 лет назад
I am wondering if you could use the 4m track elements in specific areas with barrel rolls, twists and over banked curves and then use larger sized pieces in areas where it may not be necessary to smooth the track as extensively (hills or standardized helixes for example). I think you could still come up with amazingly smooth coasters and also save a ton of time by using this technique selectively where it is needed.
@NolePTR
@NolePTR 7 лет назад
I've been doing something like this for a long while. I use 6m pieces with 2m, and for very tight inversions, I use 4m... it's a tad faster and just as good.
@DaSpookyNuts
@DaSpookyNuts 7 лет назад
Man, I can't help but think that you sound a lot like Richmond from The IT Crowd! And your accent is awesome for a Dutchie :)! -------------------------------------------------------------------- Man, jouw stem lijkt zo erg op die van Richmond van The IT Crowd! En menig Nederlander mag jaloers op jouw accent zijn :)!
@filipklominek3527
@filipklominek3527 6 лет назад
You should do a tutorial on inverted coasters. 🎢
@vxxmpevil
@vxxmpevil Год назад
Usually I like using longer track pieces and it's still smooth. Not ultra smooth but alteast very smooth. The issue I have with this method is that it takes forever and can still have shaky parts.
@vxxmpevil
@vxxmpevil Год назад
BTW: You can literally use heartling without the 4 meter method. So this is a little useless
@MangoTango7
@MangoTango7 6 лет назад
Pro tip. You can select the “” button to move the selected track. Rather than removing and adding a section of track ;)
@e-starkplay6185
@e-starkplay6185 6 лет назад
Thank's a lot for this tuto ! I want to build, build and build more ... my social life is finish but thank you 😜
@Poodz_
@Poodz_ 7 лет назад
It'd be fantastic if the devs implemented an automated way of doing this smoothing algorithm.
@j-coasters
@j-coasters 7 лет назад
Poodz or they could just add a continuous roll function
@Poodz_
@Poodz_ 7 лет назад
Yeah I suppose, implementing the smoothing algorithm would just be the really lazy solution haha.
@seppe.van.de.voorde
@seppe.van.de.voorde 5 лет назад
Smooth coaster and Nice layout/you are the best
@nolanluther5541
@nolanluther5541 5 лет назад
I love your music. can you say what is it
@Jonny493
@Jonny493 7 лет назад
can't u just pull the middle of the marking?
@SwitchbackSylveon
@SwitchbackSylveon 7 лет назад
you should do a planet coaster college episode on kiddie coasters.
@zodayn4767
@zodayn4767 7 лет назад
It would be great if there was an automatic why to do this. Given that it's the same method for every type of ride it should be possible..right, Frontier?
@tommyblindkilde922
@tommyblindkilde922 4 года назад
3:09 so satisfying
@christarsitano3245
@christarsitano3245 5 лет назад
Can you please make a newer version for the continuous roll now that we have that?
@happyhurricane5921
@happyhurricane5921 6 лет назад
SO SMOOTH!!
@GottesScharf
@GottesScharf 7 лет назад
And now use this method for your "Jägerhorn" Coaster. :) It will get even better.
@thelightdesigner4490
@thelightdesigner4490 4 года назад
lmao after playing NoLimits2 for a year now, this coaster is still quite rough and I cant believe the things you have to do to achieve this. I just wish that NL2 was more user friendly.
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