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Plants vs. Zombies has a Genius Tutorial 

Alec Tryan
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One of the best tutorials you'll ever play is the result of Plants vs. Zombies' designer George Fan following a few simple rules.
Source:
George Fan GDC Talk:
• How I Got My Mom to Pl...
Further Reading/Watching:
PvZ 10 Year Anniversary Interview with George Fan:
venturebeat.com/2019/05/10/ho...
Zombies On Your Lawn Live by Laura Shigihara (feat. George Fan)
• Zombies On Your Lawn (...
Games Featured:
Animal Well
Immortals of Aveum
Plants vs. Zombies
Rollerdrome
The Elder Scrolls V: Skyrim
Watch Dogs
Soundtrack:
Plants vs. Zombies
- Main Menu
- Day Stage
- Pool Stage
- Zen Garden

Игры

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14 июн 2024

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Комментарии : 126   
@jumpwithkarl
@jumpwithkarl 23 дня назад
4:08 those snow peas are doing absolutely nothing 😭
@dartmonkey7484
@dartmonkey7484 23 дня назад
Moral support
@concernedlego897
@concernedlego897 22 дня назад
Well they slow down zombies eating the tall nuts because at that point they’re in the peas range even with the slope wonkiness
@Dartmonkey_
@Dartmonkey_ 22 дня назад
​@@dartmonkey7484brother?have we popped 10 bloons?
@ZarHakkar
@ZarHakkar 22 дня назад
​@@dartmonkey7484but the m is silent
@BoredMann
@BoredMann 22 дня назад
​@@ZarHakkar. No
@Reido50
@Reido50 24 дня назад
Plants vs Zombies feels like one of those games that's about as close to perfect as you can get. The definition of leaving you wanting more. RIP Popcap and I'll never forget what EA did to PvZ 2.
@somerando1107
@somerando1107 23 дня назад
i know! the only valid criticism i can think of for PvZ1 is just that it’s too easy/there’s not enough extra content. then again, mods can do that lol
@blocks4857
@blocks4857 23 дня назад
Pvz 2 is a good sequel. Blame popcap for ruining it after 4.6
@_LunaticMoon
@_LunaticMoon 23 дня назад
​@@somerando1107I don't really mind Pvz1 being too easy but extra content I can kinda agree on, especially since you only get a few extra plants after completing adventure mode
@agentmanface6255
@agentmanface6255 23 дня назад
Pvz2 is a very good game and better than the original in nearly every way, pre leveling tho.
@TherealJ404
@TherealJ404 23 дня назад
popcap did ea just buyed them
@James_Pangartica
@James_Pangartica 23 дня назад
When I was little I played the web version without knowing how to speak English. So I didn't read the instructions telling me to collect sun. Didn't know you had to click the sun to collect it and couldn't beat the second level. I still tried to play the game a few times afterwards until I tried clicking on the suns falling from the sky...
@Helloiamraymond
@Helloiamraymond 6 дней назад
You wouldn't be able to beat the first level because the game only starts spawning zombies after the second peashooter is planted.
@phrotonz
@phrotonz 22 дня назад
My mum always struggles whenever she plays games with more than a few mechanics which are required to know right away. Her most complex game she enjoys is Mario Kart, and even then she rarely uses items and never drifts. However, she has beaten the entirety of the Adventure in PVZ. This is almost certainly due to how fluid the mechanics are taught throughout the game. There’s no massive curveballs thrown at you, apart from maybe Fog-10. 10/10 design when it comes to a good combination of complex mechanics in a simple environment!
@ritter3723
@ritter3723 12 дней назад
Even then, fog-10 isn’t THAT bad. Just listen to the audio cues, which the game gives you 39 other levels to learn. Also the periodic lightning strikes provide enough vision.
@theAcum
@theAcum 22 дня назад
5:43 didn't know this existed, the attention to detail
@RadioactiveBluePlatypus
@RadioactiveBluePlatypus 22 дня назад
Imagine if they made a third game where literally every level has a wall of text before it to explain everything
@Muho_is_me
@Muho_is_me 22 дня назад
Lemme guess Pvz3 has walls of text to explain everything doesnt it
@dudecuzynot555
@dudecuzynot555 21 день назад
Like thats ever gonna happen, unless popcap gets bought by EA or something
@Dr.jerk1357
@Dr.jerk1357 21 день назад
OH WAIT!!!
@Homophobic_racist_sexist
@Homophobic_racist_sexist 20 дней назад
Didn't know patients were allowed to use the internet at the mental asylum
@riccardocicoria1631
@riccardocicoria1631 19 дней назад
​@@Muho_is_me Bingo! Almost every level is a tutorial!
@Muho_is_me
@Muho_is_me 22 дня назад
5:38 i never knew this text existed
@Dreidelium
@Dreidelium 19 дней назад
that's because you were smart back in the day
@qoombert
@qoombert 22 дня назад
i remember reading the dialogue of the crazy guy and not knowing what "because" meant
@PoshBeard
@PoshBeard 19 дней назад
Formative memory
@Helloiamraymond
@Helloiamraymond 6 дней назад
BECAUSE I'M CRAZY!!
@qoombert
@qoombert 5 дней назад
Crazy?
@qoombert
@qoombert 5 дней назад
I was crazy once
@qoombert
@qoombert 5 дней назад
they locked me in a room
@pedroivog.s.6870
@pedroivog.s.6870 23 дня назад
I didn't even know english when I played this game, to have an idea of how intuitive it is (Sure, my mother sometimes helped me) However, I just wished they teached some more advanced tips later in the game, like: - it's better to plant the sunflowers in front of the attackers (though maybe not even the devs realized it); - the conveyor belt sends less plants the more are in store; - But especually this: zombies will spawn faster the faster you kill them
@yes_and_so_what
@yes_and_so_what 22 дня назад
I feel like the last two problems could be fixed with just a few effects like a zombie checking if they need to send any more or the conveyer's animation slowing down by high amounts. but I feel as if there isn't a clean way to show the player that defense is higher priority over economy other than a simple text bubble that says "sun is pretty useless if you cant place your plants"
@sansclone1874
@sansclone1874 22 дня назад
No, this game already doing good. Like boy the matter of this game is to learning while doing it.
@eldritch_whispers1654
@eldritch_whispers1654 21 день назад
all of these things are more like the tools on how the game works than actual "tips" you could give, and learning them is something players should learn themselves. putting sun producers in the front is a strategic choice. Telling your player to put them there would be like if a chess tutorial said "always start the game with E2>E4". Sure, it's a good move, but that's something you need to learn yourself. Same applies to conveyor belt levels. They are rare already, so saying "spam plants as soon as they appear!" would take away from players that want to play strategically. An experienced player should learn that themselves, not be told by the game Same goes to wave management, which is even more of an advanced technique - it's something you need to learn for yourself, or it'll become cheap to be given on a silver platter; cause now you know the best strategy is to stall the early game to accumulate sun by not killing early zombies fast and putting your sun producers in the front. Now you'll play that way the rest of the game and learn nothing as you to, cause u were already given those things before
@dzmandweimcfist1310
@dzmandweimcfist1310 23 дня назад
This video deserves more like damn
@xspeedyer
@xspeedyer 23 дня назад
Agreed
@reygenne1
@reygenne1 19 дней назад
thought that said dantdm lmao
@FiberobutcalledFibero
@FiberobutcalledFibero 21 день назад
0:05 Ironically the very first instinct i have upon starting ANY game is to do everything but starting the game, like pressing settings before start, yeah, it's as weird as you think XD
@alejandrocortinas4805
@alejandrocortinas4805 20 дней назад
PVZ 1 was probably the best example of “let the player learn about new threats by experimenting and learning about their characteristics and counters” compared to PVZ 2 currently and PVZ 3 which just don’t do it as well since OG PVZ 2 kept with the original formula but now modern PVZ 2 is just a slow, force tutorials in face of the player and make it want you to use money and WE DONT TALK ABOUT PVZ 3
@dombelly3343
@dombelly3343 22 дня назад
0:50 ok that's a clever use of show don't tell
@BIOSHZRD
@BIOSHZRD 21 день назад
This was a really insightful video, it reminds me of some musing I did on how Potato Mine teaches the player a while back. There’s a trend in Nintendo games where you have the player do something intuitive, and reveal that the action they performed also did something more strategic that may have been a bit less obvious. Wario Land 4 has a bit where you ground pound to destroy a block, and when you land a nearby enemy with a spiked shell flips over to expose its soft belly. Plants Vs Zombies uses Potato mine as a more complicated version of this. The first level you have it, a zombie shambles onto the field, and it’s pretty much the only offensive plant you can afford. Because of the long arm time told to you in the almanac entry, you place it to the far left of the field, where the zombie will take a long time to get to. While you wait, you place down some sunflowers, and you’re already engaging with one of the games strategies. More zombies only spawn when the current wave has been eliminated. Earlier waves are smaller, so you can wait and still take them out safely close to base. If you stall the earlier waves, you can build a bigger defense. Its utility is very limited to teach you how to play, until the game feels confident enough to give you a more versatile option (squash). Being able to swap it out later on allows the developers to make it an incredibly specific teaching tool that does nothing but what you want the player to do with it. The main thing that’s missing though is an indicator of what the player did. Using the strategy does make it easier on the player, but without telling or showing them what happens if you load the instakill at the front line, I don’t think they’re likely to keep doing it once you take the training wheels off.
@borneorinsun7468
@borneorinsun7468 21 день назад
7:16 bro forgot tall-nut exist💀
@socialfox8061
@socialfox8061 21 день назад
THATS WHAT IM SAYING
@Localii4129
@Localii4129 20 дней назад
Mannn, just now discovered your channel and i'm so glad i did, keep the amazing work king!
@EdwardChan.999
@EdwardChan.999 17 дней назад
Great video! I'm sending this to my game dev friend whose games are always missing tutorials 😅
@Slap_Poggr
@Slap_Poggr 24 дня назад
This video is criminally underrated lmfao
@joshuazurkon823
@joshuazurkon823 20 дней назад
I didn't even notice any of this when I started playing the PvZ franchise.
@Helloiamraymond
@Helloiamraymond 6 дней назад
Yeah, you don't realize what makes a great tutorial so great, you just enjoy the game without understanding why.
@Glatier
@Glatier 21 день назад
This is exactly the kind of video to get 100k+ views within a month. People who are getting into game design can actually learn from this.
@Evil_Jyan
@Evil_Jyan 19 дней назад
Pvz 3: hold my beer
@averagemicrosoftpaintenjoy7115
@averagemicrosoftpaintenjoy7115 23 дня назад
this tutorial misleads players into using only 5 sunflowers even when it's not optimal to do so
@Idonthaveausernameyet
@Idonthaveausernameyet 23 дня назад
It also kinda implies that sunflower is best in the back when it's better to have them in the front
@Sonque123
@Sonque123 22 дня назад
Wait, it isn't!?
@mikespiehs8860
@mikespiehs8860 22 дня назад
@@IdonthaveausernameyetNot really. It doesn’t explicitly say to put your sunflowers in the back
@mikespiehs8860
@mikespiehs8860 22 дня назад
I don’t really get this. Sure, you should have more than 5 sunflowers but considering how easy the game is, it’s fine to do this in exchange for more space. Not to mention, you can easily find this out once you feel your sun output is too low.
@averagemicrosoftpaintenjoy7115
@averagemicrosoftpaintenjoy7115 22 дня назад
@@mikespiehs8860 It says "sunflowers are extremely important plants", and while the game means "you shouldn't enter a level without sunflowers", the players, considering they get given a number by the tutorial, take it as "individual sunflowers are extremely important" when they aren't worth that much.
@jzh4805
@jzh4805 23 дня назад
When is 20 hour Skyrim essay?
@InternetCrusader-rb7ls
@InternetCrusader-rb7ls 22 дня назад
This is so well put together. You have big potential and I hope to see you grow.
@martinharyoutube
@martinharyoutube 25 дней назад
Great video! I learned a lot from this :) As someone studying UX design videos like this are super useful, so thank you ❤
@kaet8333
@kaet8333 20 дней назад
I remember finding this game's free demo online and understanding the mechanics even though I didn't speak a lick of english as a child, goes to show how well designed it is
@detaaditya6237
@detaaditya6237 21 день назад
Peak user experience right there. PvZ is so well made that a lot of non-functional aspects are satisfied perfectly
@limejelo
@limejelo 17 дней назад
Just a suggestion, I think this video would get a lot more views if you got rid of "teaching by doing" in the thumbnail. I've seen this video before but didn't click on it before because, although enticed, I realized the thumbnail reduced the topic to nothing more than "this tutorial applies hands-on teaching", and figured "He's just going to take 8 minutes to teach me a concept I understand perfectly just by reading the thumbnail". Adding something more ambiguous in the thumbnail adds a sense of mystery, and leaves the viewer wondering what magic went into something as overlooked as a mobile game tutorial. Not meant to be a hate comment; I almost clicked on this video yesterday, and I thought it would be helpful for you to know why I didn't (since for some reason I got recommended it again today). Keep up the good work :)
@MusicJammer607
@MusicJammer607 23 дня назад
Great video bro!!!
@enderallygolem
@enderallygolem 19 дней назад
Plants vs Zombies has such a good tutorial that it has successfully brainwashed everyone playing it to place sunflowers at the back, rather than a much more optimal position a couple columns closer the front
@adweck
@adweck 19 дней назад
hi enderallygolem
@ProbablySoon-pv6ee
@ProbablySoon-pv6ee 17 дней назад
How is that optimal
@lance2580
@lance2580 6 дней назад
@@ProbablySoon-pv6ee Because everyone’s last line of defense should be a Sunflower, right?
@ProbablySoon-pv6ee
@ProbablySoon-pv6ee 6 дней назад
@lance2580 everyone should place the sunflowers in the middle where the zombies are more likely to eat them instead of placing them in the back, right
@felps6071
@felps6071 23 дня назад
AMAZING VIDEO
@Bryce_the_Woomy_Boi
@Bryce_the_Woomy_Boi 22 дня назад
This is a really well made video, good job.
@RmtCtrl
@RmtCtrl 21 день назад
this is called glaze 101 (i agree)
@aguywithahelmet6467
@aguywithahelmet6467 23 дня назад
Great Video
@Najmimalays176Ilham
@Najmimalays176Ilham 21 день назад
Nice
@SpathiCaptainFwiffo
@SpathiCaptainFwiffo 22 дня назад
5:15 I thought there was going to be a sponsor💀
@ThatFoxxoLeo
@ThatFoxxoLeo 22 дня назад
This feels like a quaint but timeless video, so imagine my shock seeing it was uploaded 3 days ago. Great insight into PvZ!
@jumpplay5384
@jumpplay5384 22 дня назад
underrated video + channel
@frostyelkk
@frostyelkk 22 дня назад
'grok' jumpscare, I did not expect that lmfao
@FurbyBeanie1
@FurbyBeanie1 23 дня назад
Great stuff, too bad its currently really underrated. Hope you grow big soon!
@JazzyOfTheHarp
@JazzyOfTheHarp 22 дня назад
Another thing that comes to mind would be Hollow Knight, if you ever stopped to take a moment at the very intro of the game, it will actually tutorialise you somewhat if you hang around instead of progressing, but most will just start moving and don't need ot be taught the most basic controls, so they might not even see that the game ever has control tooltips. While the controls themselves are hard to master and the game can be difficult, they still manage to tutorialise almost everything with timed popups for players who need basic controls, and intentional optional signs for new players to read and learn when the mechanic, like healing, needs direct explaining.
@pikminpro2001
@pikminpro2001 15 дней назад
yeah, the best tutorial is just plain simply not much of a tutorial, of course in the very first level you can do a little tutorial (If its a level based structure that is) and then just leave you alone for the rest of the game. most of my favourite games do this.
@janeswara8199
@janeswara8199 22 дня назад
Meanwhile in PvZ 3:
@FrostyTheCookie
@FrostyTheCookie 22 дня назад
I wouldn't call it genius, this is just the absolute basics of making an actually good tutorial lol. If players don't get to apply what they learn, they won't retain the information. I'd actually say pvz is subpar at this because it also drags out the beginning tutorial for so long, the first 10-15 minutes of gameplay shouldn't be the most mundane tutorial you've ever played. It's a B tier tutorial, it does the minimum for what makes a good tutorial but pads it out for longer than necessary. Could definitely use some refining.
@littlehorn0063
@littlehorn0063 22 дня назад
It's slow and well enough. Most of Popcap's games were like that. Better to slow it a little than try to rush too much
@FrostyTheCookie
@FrostyTheCookie 22 дня назад
@@littlehorn0063 Yeah but I still wouldn't call it "genius." I'm not saying it's an outright bad tutorial, just like not as amazing as it's being given credit for. It's pretty average, maybe a little above average. It's good enough and gets the job done. It's just following the basics of tutorial design and doesn't do it spectacularly enough to be called "genius." It's just standard.
@af2547
@af2547 22 дня назад
@@FrostyTheCookieIt’s good for today’s standard lmao
@FrostyTheCookie
@FrostyTheCookie 22 дня назад
@@af2547 I mean in a sea of trash something decent seems great, but I wouldn't call a shiny rock in a trashcan a diamond just because it's surrounded by shit.
@LegalizeTax
@LegalizeTax 21 день назад
"I'm not gonna spend 20 hours analyzing Skyrim" Bro did not like PatricianTV's video 💀
@Ottergaming26
@Ottergaming26 22 дня назад
351st like!👍
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