NOTE: Plask was free at the time I made the video since it was in Beta. Now there is a limited free plan and a paid fully featured plan. Check plask.ai/ for details.
I thought up an entire 3d animated short in my head yesterday, including camera movement and focus, lighting, and of course, character animation. It has some pretty complex sequences so without any sort of motion capture equipment I was unable to suck these plans from my head and into a scene without week(s) of work. But now it looks like I'll be able to do it in a day! Raw mocap is messy, but will be absolutely perfect for previs purposes. Thanks a lot!
The model from 1 minute onwards was a blast from the past! I remember years ago when I first started and was using this character in my ue4 games..What a throwback to memory lane! Awsome video as well
4:57 You didn't mention these filters. You select the bone and set the filter to maximum, it clears the motion and greatly reduces that Armature shaking
@@CGDive 4:57 The upper right part of the screen, below Transforms, you activate filters with the white slider, then you set their value between 0 and maximum. I'm not sure how Fomin is different from Beta.
That empty constraint foot locking to ground plane technique was boss. Will add that to my Mocap clean up techniques and credit your video here whenever I use it. Thanks a billion bro! I been working on the clean up process myself, and been getting great results however your techniques make it far more accurate I believe. Less time consuming as well I think. Oh and the actions thingy is awesome I never really cared to create them, I remember learning years back about them though. For the retargeting purposes I been using the glb file format when I export from Plask. It seems to correct the FBX issue of poor rig compatibility out on Blender.
Awesome! I'll check out your videos. I tried glb but it seemed to import the characters at a weird angle. So I stuck with the evil I know better (fbx) :P
I knew this would be coming and I can't wait until there is a Blender addon that does AI animation automatically, using a "script" of stage directions that the user types in. I'm sure it'll be here one day. It seems like most of the necessary components for such an addon are already out there. They just need to be assembled together with a nice UI. Thanks for sharing! Exciting times!
Great video. For anyone having retargeting issues: I am not sure if you mentioned this anywhere, but I just figured out that Plask sets your rest pose to whatever frame you are on while exporting. So it has the first frame as the T-Pose but it might not use that as rest mode if you are on a different frame. I spent hours in blender trying to retarget and literally just discovered this by accident.
@@CGDive I don't know if there is a fix, I just know that the curser has to be on frame 1 for me for the rest pose to be a T-Pose. I only started Plask it last week. Thanks for making a great video though, learned a lot from this!
Thank you for this, had a lot of problems with plask didn't think to smooth the key frames to fix the jitter, also adding the bone to an empty is a good work around as well I Was trying to do it manually, I may give it another chance now.
You are a life saver! I’m planning to make a demo of a sci fi game based on a novel I wrote to pitch it to publisher I thought I gave myself too little time because in novel there is a lot of action of lot of characters, you just saved my project!😀
Thanks for covering this, bro. 👍 Also, for a providing a good example of why so many women prefer to dance with EACH OTHER. (My wife doesn’t even ask me anymore.) 🤔☕️🎩🎩🎩✌️
A few months ago, I started using plask AI MoCap after watching this series of videos. Recently, I wrote a blender addon: Inverse Lock Bone. It's helpful for MoCap which needs to lock the foot (and recalculate the location of the master/root bone). Hope it helps in some way.
Thanks! Yeah, I have Patreon because it's popular but honestly, I don't like it that much. Meaning, I don't think the platform provides a great experience for people who are supporting me. This is much better!
HI, thank you so much for explaining Plask ai to me! I have a question, I am using th eblender addon you gave us to out my mocap animation onto a model of my own choice, but when I select the two armatures in the right order and then hit "Constraint to Armature" it does nothing, am I doing anything wrong, or did I forget a step?
The addon works based on Bone names. Both armatures need to have bones with the exact same names. In the example in the video, I got both armatures from plask so it works. My guess is that you are trying to connect armatures with different bone names which are not supported :) If the bones do have the same names, then it could be a bug/problem. Please send me your blend file for inspection :)
I have a problem with fixing the rest pose issue. I already applied the T-Pose for the rest pose, but when I'm done baking the animation after retargeting process, the rest pose now has the same animation and not a T-Pose. Any ideas how to fix it? Thanks in advance!
Hello, at the end of the video, I saw that you used your own model to bind a skeleton and used it in software. Can this skeleton be the 3Dmax Bip bone system, or do I have to manually create a bone system myself ? THX !
Thank you very much for this tuto. what is the diffrence between a bind pose and your dance pose? Because I don't have `bindPose` with the Plask.ai last version. I have only `empty motion` and my pose extracted from my footage.
Yeah, I haven't used Plask recently so not sure what changed. The bind pose is basically a T-pose or an A-pose. A neutral default pose. It's useful for many workflows. If you export the character before applying a motion, it should be in that pose.
Hi there, thanks for everything you do for us ! Is there a way to use an autorig pro rig with plask ? Even with fbx importer it can't seem to work for me ... thanks !
@@CGDive no, I mean, I export the entire rig generated by autorig pro and import it in Plask and it doesn't work ... Should i just export the armature generated by autorig pro ?
@@rgbstudio4881 oh, that won't work for sure. The ARP rig is too complex. What I'd do is use the default plask characters to get the motion, import it into Blender, and target to the ARP rig.
Yeah, check out my Retargeting Playlist. There is no need to watch all videos if you are familiar with retargeting in general. The Complete Guides to Rokoko or Auto Rig Pro contain info about retargeting to Rigify ru-vid.com/group/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP
Thanks! Looking forward to more advanced smoothing techniques. I tried plask with a simple profile walk animation. I took one cycle and brought it into blender and tried to make it loop. I spent an hour before giving up. Do you know how to do this? It would be very useful to make a collection of custom walks, runs, dances, etc.
The most basic step that you can take is to copy the first keyframe for all bones to the end of the cycle. That will give you a loop. But it will probably look unnatural so you'll have to edit the poses to make it look good.
I got a walk cycle working from my own video footage of me walking, and brought it on to Blender. It's not perfect, but it worked. You'll need to correct the legs swinging action though and head positioning, spine etc... As they turn out crooked due to the walk in the video being at an angle. The AI Mocap cannot extract the walk data aby other way but crooked if you wish the model to actually walk rather than walk in place. You could get a tread mill though and that would create a far more accurate walk cycle using Plask's AI Mocap. As it would deliver you a far more stable walk in place video extraction. I'm going to invest in a good quality tread mill, or maybe try to create my own in the future just for these AI Mocap tools.
@@virtual_intel This channel has a lot of actual walks on a treadmill :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cVjIqr8CTtQ.html check it out!
@@binyaminbass Hey, I'd be interested to check out your file and see if I can fix it. I am planning to make videos about such problems so it could be a nice exercise and I could help you in the process. To get in touch: cgdive.com/contact
I have a question, is the option to Constraint the armature name in the Blender retarget add-on. Or would I need the "game rig tool"? Is the explanation for using the Retarget add-on in another video? Other than that, this video is amazing. I appreciate your response.
@@CGDive hehe ye, if i compair with the default rig from ue4. Importing this animation you just made here, to ue4, to work with the default ue4 mannequin, do we need to do another retarget for that? ( i think this one is missing the rootbones from the default one)
Now Plask has T pose as first frame of the animation by default. Every time i do from mocap to blender armature transfer i got problem with clavicle bones goes down, i manage to fix this, later transfer another mocap and again same problem and i dont remember how to fix it, i understand that i need to change mocap armature arms (no clavicle) to a pose as my character and set Current in rokoko addon, but im doing it.
The addon is installed as any other addon. I just made a video about that. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4NnMn74uA6o.html Did you install the Zip file?
Yeah, it's no longer free. If the site is slow, check your browser settings for something like "hardware acceleration." and turn it on. Freemocap FTW :P
I have problem with scaling the armature, when i scale it and move it. And when i play the animation the armature reset the scale and position to the original imported position.. Do you have any suggestions?
@@EvolvedSurvival I'm not an expert but I think you should avoid loose clothing. Also make sure the color of you cloths is different than the background.
there is www.kinetix.tech/ I think it's still free but it may go the same path as Plask, we'll have to wait and see. Plask still offers some free 30 seconds a day. That's not too bad. :)
"Weird" is not something I can analyze and offer help with :) I haven't tested it will long videos, to be honest. I would suggest contacting Plask Support about that. They are very nice.
@@davidcripps3011 I tried it quickly after reading your comment. Take with a grain of salt since I only tested with two videos ... but Plask seems better (a lot better), at this point at least.
Did you actually try the clear all rotations on that first model and then set it as tpose. Was just wonder if that would be faster vs that reimport of different model and then retarget
@@CGDive yeah but what pose is that actually. Since most rigs use either A- or T-pose. It's weird this had that awkward pose. So clearing rotation sets it to that fighter stance, that's really weird.
Perhaps especially when you use their app to rig an upload, it also starts in either a or T-pose. Kinda weird it exports in a different oose. But then again, perhaps that's due to how blender imports something
@@RomboutVersluijs not every app has the same concept of rest pose as Blender. So guess something gets mixed up in the export process. Glb actually exports the rest pose correctly but it had other problems. There may be a better workflow but that's what I found.
@@CGDive yeah that was sort of the same i was thinking of. Still wonder if that app actually exports a tpose or apose. But since you said glfb does have it. Could be couple other issues. I'm not familiar with how other apps interpret a tpose when importing a armature or rig
not sure if I understand. The addon is here gumroad.com/a/286676083/NNQRs Are you unable to download it or use it? Include as much information as possible, otherwise I can't help.
Seems like this isn't exactly free. On their page there is a Free version which allows you to do 30 seconds of animation a day and 1gb of storage. Whereas the premium gives you 60 minutes a month, plus lets you do multiple characters, foot locking, etc.
It was fully free when I made the video. Then they introduced the pricing. I expected this to happen so I think I said something like "free for now" somewhere in the video.
Let's say I want to record an animation of me approaching a chair and sitting on it. How to calculate where in the room should I put the chair to match animation to the chair position in Blender?
I can't get anything out of it. First i had 0 credits after account creation. Then next day i got 900. Now when i want to try it, it says "899 credits are required on this. You will have 1 credits remaining.". I click on extract and then this message pops up and i can only click cancel or upgrade: "You have 900 credits left. 899 credits are required on this. Upgrade to MoCap Pro to get more credits." wtf?
@@CGDive I think the site is broken. I managed to get a capture when i did go somewhere way below the 900 credits in use. My 30 seconds became 3 seperated captures, but the 3rd one didn't wanted to work. I can't use all credits that i have got left. And with every capture, the less it let me use the credits i have.
You mean making the legs look stable on the ground, right? To make that look really well you need IK controls. Either retarget to an IK rig or use something like Rig on the Fly which can generate temporary IK easily, I'll have tutorials about that this year.
Thanks for the comment. I hope you understand that I can't do much about that :D Either the video wasn't valid or the site is not functioning. Get in touch with the people from Plask!
I am retargetting a mocap made using plask to a rigify rig watching ur previous tutorial on rokoko retargetting But the results are very poor the shoulders are bending too much the hands are crossing each other all the whole bended left side I can't figure out the solution after watching the video 2-3 times Can u plz help me in this or make a short video of retargetting plask motion to rigour It will be a great help for me plz
yeah I am using rokoko I have changed the pose of the plask rig to A pose and use current pose while retargetting as mentioned in ur previous video of retargetting
I am not familiar with vmd, sorry. I know it's part of the mmd stuff which I am not familiar with either. So happy googling and let me know if you find something :)
I'll say "no" to be on the safe side. You can request tutorials even without being a patron. I always take notes and I've made many tuts based on people's input. Input from patrons is prioritized slightly. But making there videos takes time. It won't be possible to make everything that you request within reasonable time 😊
Please send them ea message on their website :P But I did hear that they had an increase in traffic and that caused problems with the app. Try it again now.
Still same thing to me, from Italy. 1.40am on 24th of Feb, not working the Export feature. Warning An error occured while exporting the model. If the problem recurs, please send us a message on our website.
@@ernestomarchi2009 I can confirm but I can't do anything about it. I am just a guy who made a video about Plask. I expect it will be fixed soon but I can't promise anything. So I have to stress a part of the error message you're seeing: "please send us a message on our website." :D