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Plasticity CAD Data to Quad-Polygon Mesh | Cinema4D zRemesher Overdose 

Kuechmeister Swagger
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Plasticity CAD Data to Quad-Polygon Mesh | Cinema4D zRemesher Overdosen
How to model this car:
• xNURBS in Plasticity 3...
you can help me on patreon
/ kuechmeisterswagger
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/ christianschweger

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24 авг 2024

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Комментарии : 18   
@MrKayoed
@MrKayoed Месяц назад
I,ve learned that if you’re using plasticity to create for games. Don’t use fillets. You can use quad remesher and check the find hard edge with adaptive mode on. You can fillet after you get a clean mesh.
@iKaGe01
@iKaGe01 Месяц назад
This is very impressive but I'm damned if i managed to get the quad remesher plugin to work anything like this out of C4D. I now just throw on a plasticity remesh using highest values and call it done. Awful but it shades okay. Maybe not for games
@chillazchillazius7634
@chillazchillazius7634 Месяц назад
Wow! I tried to convert stuff I made in Plasticity in blender using the quad remesher but didn't get such nice results. Maybe the secret lies in using sheets? Very impressive!
@Kuechmeister
@Kuechmeister Месяц назад
This is more a quick an dirty demonstration but when you add some manuelly repair work it can be perfect, you can also mark vertex maps as guides or the best way is the direct iges or step spline import to c4d, this splines you can use as hard edge guides.
@spaceman-pe5je
@spaceman-pe5je 15 дней назад
@@Kuechmeister Hey, would you recommend Plasticity over Moi3D for cars? To put it another way, is YOUR workflow in Plasticity faster than it would be in Moi3D, as a power user of both? I know XNurbs makes a big difference now, too
@Kuechmeister
@Kuechmeister 15 дней назад
@spaceman-pe5je Plasticity with xNurbs is easier for cars, but with Moi3d you could use the sub-d scripts, some people like this more.
@spaceman-pe5je
@spaceman-pe5je 15 дней назад
@@Kuechmeister Thanks for responding. As someone experienced with Blender SubD, does Moi3D SubD pose any benefit? Like combining SubD surfaces with NURBs operations or something?
@Kuechmeister
@Kuechmeister 15 дней назад
@spaceman-pe5je yes, you can generate quadmeshes out of the iso's of the patches, to get a clean flow without thinking. instagram.com/p/CzbYVoYKHyK/?igsh=MWI0cmxvdzl5NmN2dA==
@cadbuildflyrc3784
@cadbuildflyrc3784 Месяц назад
How long have you been using Plasticity?
@Kuechmeister
@Kuechmeister Месяц назад
Since it exists, April 22 I test one of the first alpha versions, with the old c3d kernel. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0cYRcq6pVYY.htmlfeature=shared
@Kuechmeister
@Kuechmeister Месяц назад
...and since december 22 the first version with the parasolid kernel after kernel change ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yZRlQg7DcDQ.htmlfeature=shared
@MIchaelSybi
@MIchaelSybi Месяц назад
@@Kuechmeister I thought It had parasolid from the day 1
@Kuechmeister
@Kuechmeister Месяц назад
​@MIchaelSybi No, it was first the "C3d" kernel. A russian kernel. The licences are not so expensive. Plasticity should first be a very budget mini CAD tool for 25 dollar. But the war made it impossible to be save for the licences.
@MIchaelSybi
@MIchaelSybi Месяц назад
@@Kuechmeister Happy to hear it as Ukrainian. I think everyone benefitted from switching to parasolid
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