I'm a Solidworks user at work and Blender user at home. I've been learning plasticity recently and it's been SO helpful for sketching forms and designing master models I can then take into Solidworks. I've been doing some of the tips you have in this video already, but a lot of it is new to me. Thanks!
This is wonderful. Please more of these tutorials that include dimensioning and accuracy. You're tutorial style is very helpful and easy to follow, thank you.
Hi Nikita. When you adjust the size of the grid you see a lot more and the snaps actually make sense. Set it to 1 cm as that is the scale you are working on (sometimes when you need something in the middle set it to 0.5 cm). 1 cm is good in general though.
Hey I love these tutorials! I’m catching points in the tutorial though like in the very first step, to create a circle curve you need to click the origin point, then click tab, enter numeric value, then click return two times (not once) for the curve to be created. Those are the little things that confuse the beginners like me. If you can keep those types of things in mind when making these videos it’s greatly appreciated! These are the areas where I struggle to follow along. Otherwise awesome! I subscribed to your channel immediately. This is essential learning material.
Good habit when one starts to build the model is to start with one plane rather than 3d view, usually one goes with curves or basic 2d shapes before extruding. In your case I would go to Z plane and start building from there. Like someone mentioned - scaling grid to lower numbers to will have more control over snapping. Good work Nikita!
Please, can you create some video - usage for woodworker construction? If is possible to add dimmensioning, cutting plans (even manually). A lot of woodworkers/furniture builders should need something, and for hobbyist, or do it yourself, I do not want super expensive sw, or data on cloud, or yearly payments, and Plasticity all this fulfill. Also price is sweet.. Please, some wardrobe example.. 😊🙏🙏
Looking good! Do you have a solution for putting an objects evenly spaced along an elipse? Right now if you use curve array on an elipse, objects are closer together at the top/bottom than the sides. And there doesnt seem to be a setting for it in curve array. 😢 Making curve array only usuable on perfect circles.
hi nikita , a saw all your video of plasticity , exelent work, but you did this one a little complicated , there is an easy way to do the same with fewer lines, but thanks
Thanks for your feedback and really proud to have you as a viewer!:) There is no other tutorial on that topic out there on Plasticity, so it will get better and better with time, as I figure out good workflows🚀
I was waiting for someone to ask that :D It's just drawn few lines in Photoshop and added some numbers. As Plasticity doesn't really show those measurements
Do you have any videos that show what the exported 3d mesh looks like inside Zbrush or Blender or Maya ? I am curious about how Plasticity converts NURBS to polys on export and what the normals look like in other software?
no. You can only import STEP - Plasticity - Image - Mesh - Parasolid - IGES - SAT - Rhino in the current Studio version. They come in as null objects and cannot be edited inside Plasticity. Only as references.
Der absolute Großteil meines Publikum ist englisch sprachig, deswegen fokussiere ich mich auf dieses. Außerdem möchte ich nicht 2 Sprachen auf einem Channel mixen. Aber auch für deutsche sollte alles relativ verständlich sein
Plasticity is targeted at artists and is only tangentially related to CAD. If you are a cad user please feel free to use the many many over complicated software options available to you.