Thank you so much Greg. I cant get the hang of it with other tutorials but I'm following along super easily with your great instruction. cant wait to crack on with part 2. Great study piece too. More of this please. 👍
Great tutorial. Side note, at 21:52, 3DS Max can do the same thing. Just grab any face and Shift+Drag it through an object and it will boolean the same way.
You told about NOT micro-filleting in Plasticity because of the render of Modo, But, if we want to go in Real Engine, is possible to Render Soft Rounded Edges in it ? Thank you for the tutorials.
mm, I don't think so. Rounded edge shading requires ray tracing - and I don't think that's been incorporated into game engines yet. You can BAKE rounded edges though. Here's a tutorial (old but relevant) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pFZLITaAsS8.htmlsi=Jw-mEKsWgrol6AyI