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Platicity Surfacing Tutorial | Home Appliances | 

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Complete modeling process of a handheld showerhead using XNurbs

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1 июл 2024

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Комментарии : 13   
@Leevy27
@Leevy27 29 дней назад
The tutorial looks good, but you should put in the title that this was modeled with the XNURBS version of Plasticity!! There are some user working with the non XNURBS version of Plasticity.
@Polycad-3D
@Polycad-3D 29 дней назад
Thanks for the observation friend! In the video description clearly says that: XNurbs is used in the modeling process. The tittle Will be to long. Sorry for my english 😂
@FaretraDesign
@FaretraDesign Месяц назад
You are the best man! I enjoy watching your videos!
@Polycad-3D
@Polycad-3D Месяц назад
Thanks man, really appreciate your words!
@zafarhusain2376
@zafarhusain2376 Месяц назад
A million thanks
@Polycad-3D
@Polycad-3D Месяц назад
You're welcome friend
@zafarhusain2376
@zafarhusain2376 Месяц назад
@@Polycad-3D keep it up sir
@Kuechmeister
@Kuechmeister Месяц назад
4:54 in this special case a looped loft of the 4 "edge bridge splines" with the edge G2 guides could make a cleaner result.
@Polycad-3D
@Polycad-3D Месяц назад
I totally agree man... xnurbs was giving me strange results and that's why I decided to use 4 sections but you are absolutely right.
@TheDarkone890
@TheDarkone890 Месяц назад
Loved it , pls on tutorial for indie version, I don't have xnurbes
@Polycad-3D
@Polycad-3D Месяц назад
I'm glad you liked it man! In the next video, I will try to show the two workflows, (Patch / Loft) and XNurbs. They are practically the same, except that XNurbs is a little easier but in general it is 90% the same. If you allow me some advice: go for the STUDIO version when you can if you want to do (organic) modeling. If you're only going to make very angular objects, stay with INDIE. Sorry for my english, i just speak spanish :(
@tomlaionyt
@tomlaionyt Месяц назад
At 14:48, what is Shift+X command ... cannot find it in the F command list
@Polycad-3D
@Polycad-3D Месяц назад
@@tomlaionyt Hey Thomas! Shift+X= Delete selected face. Then i use patch command to close the resultant hole with G1 and G2 curvature on the sides. Hope it helps!
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