Fascinating. Enjoyed seeing how head tracking was integrated. For Apple devices, if could emulate a bluetooth game controller, then think you'd might be able to edit program logic and operate the controller without needing to reboot modes.
NICE! I just finished turning an Elliptical exercise thing into a game controller.... It's SO amazing to walk, jog, run in STALKER. Makes gaming SO much more immersive and fun! STALKER has only digital inputs so it was a simple first game, with no quick travels. I think next game will have to have an analog in so i can walk the same speed as my character. I don't think i will do head tracking tho. I bob around too much and i just have a thumb stick at the top of one of the arm things that allow u to do the look when u need to. (DON"T BUY CHEEP ANALOG THUMB STICKS) lolz.
Great video! I did the RC controller thing with an Arduino. Feels much better to me than a gamepad for simulators. Would love to develop a hybrid controller with more buttons and a separate brake lever.
Yeah, the average gamepad doesn't feel very precise and often has a huge deadzone in the middle, not to mention the unnatural feeling of using a stick to steer a car. The iomixer has 37 inputs so it could be used to set up a nice 'simpit', but I'm not so serious about driving games that I'll be doing that... I think. The RC controller was an easy middle ground that works well enough for me.
Following along with interest ............ a bit off-topic but curious where you buy your NRF transceivers. Most I end up with are short on range, even with suggested fixes. Price seems irrelevant as some charge what they want for most clone regardless of quality.
Usually AliExpress these days. The ones I'm using in this video are quite short range. Maybe 30 meters in open air if you're lucky, or through one interior wall (no brick or dense cladding). So basically they are only useful within the same room. For the 'long range' version you want the one with a metal can on it, they typically go by the name of "E01-ML01DP5". For those, it can sometimes help to have a 10uf cap across the GND/VCC but I have just as many where it seems to make no difference. The iomixer has a 10uf cap near those pins anyway. For the long range models the antenna quality comes into play.
Could you use a compass for the yaw? I think that would be more absolute and would have less drift. Maybe combining the sensors if a compass doesn't have enough granularity.
Yeah I'm using my air controller for DCS, XPlane and Arma3, it works great but still need to reach for the keyboard sometimes. The setup procedure for those is pretty similar as what I showed in this video (just use iBus inputs instead of PWM) so I didn't bother covering it this time, but I did make a video years ago that you might find interesting. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1HOykcWysjM.html That was not iomixer though, so the program needed to be recompiled every time I made a change, and other features like wireless head-tracking would take a lot of work to set up. Hmmm.... I actually haven't tried head-tracking in the flight sims yet, will have to do that sometime....
@@iforce2d It definitely would be an immersion boost. Don't worry about having to reach for the keyboard I've got some actual controls and still have to reach. Forgive me if I'm forgetting something but I would suggest trying to tie that head tracking into a camera that rotates on your actual RC planes. I bet that would be an experience.