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Play/Fight : Example play experience breakdown 

James Benson
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Same visuals as the other video, but here I actually break down the specifics of the mechanics in a frame by frame way

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15 сен 2024

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Комментарии : 4   
@GavinRich
@GavinRich 9 лет назад
These are really cool! Are you blocking these out in Max, or was it captured from Unity? Keep em coming!
@Harishimomo
@Harishimomo 9 лет назад
this looks really cool!
@HeWhoBagsTheTea
@HeWhoBagsTheTea 9 лет назад
does your sword button change into a dodgeroll when you have no sword? it seems like it would be pretty overpowered if you could do it whenever you want. plus once you've thrown your sword you would have a button that doesn't do anything
@Wegnerrobert2
@Wegnerrobert2 9 лет назад
looks pretty cool! could you possibly make 2D version with the players being circles and their color indicating the height (darker = lower, lighter = higher). Maybe that can be done without much trouble and this game is a really cocept.
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