@@neep2 The game is based off Hours, the characters in this game are SCPs. How did we go from a game about these tragic characters (Albeit with barely any lore) to a SCP combat game?
One thing with the diffrent attackers is that. Rigged: Has both NPC and Dummy Attacker skills but gains normal income NPC: Has the dashing ability and killing normal dummies gives you 7.5 points (11.2 in events) Dummy: Has the running ability and killing normal NPCs give you 4 or 4.5 points Also NPC and Dummy the attacker (And 049-2) can only be played after completing the first page.
Fun fact you can use 035 to play as the crosslink dummy if you get them to linger around long enough near your mask so I'm probably sure 035 is just expensive as hell for the reason of being able to play as unusable npcs briefly not sure if he works on the entity tho
no, not at all. The thing is, is that it will only heal a little bit, but it is almost gonna stay at that hp and once you get enraged you can't keep your hp the same for 25 seconds.
610 spreading infections is actually bad,unless you just want alot of minions for fun,as for example,lets say minion 2 is made by minion 1,minion 1 will get 30% of minion 2's rewards and you will get 30% of minion 1's rewards,so specter is actually better than grinding than him.also,attackers are all still really op if you can just,use your brain to "time" attacks,also the back of the sword hits too.
fun fact: the entity is from a sub-place in Ordinary tds rp called "Hallways" and is an npc you gotta avoid (The game is made by the same owner if anyone's wondering)
One time I was playing as gunner noob and another player tried killing me but I one shoted him but he was angry he said they need to nerf it ( I dissagree)
Dummy the attacker is kinda op that's it but when you see aggressive event or player you already know you're dead And also Npc the attacker can gain most points now