In my opinion, Peanut just isn't that good. While it does compress two other plants, it doesn't do it well. Peashooter is a plant that wants to be in the back, while Wallnut wants to be in the front. This wouldn't be much of a problem, but when Peanut reaches half health, his dps is also halved. Thus, you can either put him in the front, missing out on some damage, or in the back, missing out on his extra health. Also, Peashooter's recharge is faster than Peanut's. I agree with pretty much everything else.
@daonioneater that is a fair opinion. I always liked peanut so maybe I am a bit bias. Creeps20 made a video talking about just peanut if your interested in that.
Also you get punished when you choose between front and back. Add it to the back. You get punished by not being able to use its defense ability. Put it in the front. Get punished by not using the peashooter ability. And you get less damage when you get damaged.
@@daonioneater I think peanut is fine as he's just pretty much a faster recharging wallnut however you have better options, also I heard it's a counter for jester idk how it literally shoots peas, jester is most known for countering peas
@@DJ_Wolfy5 mostly I would place my sun producers on the above part of the lawn Becuase they would act as meat shields. But moonflower is NOT a plant that likes to be a meat shield if u know u know why but murkadamia nut acts lie a child of endurian and wallnut and is a wall plant which defends moonflower so it makes the plant better
@@h.r2375 fair enough, but moonflower likes being at the back and coated in attacking plants a *lot* more than Sunflower, who is spammed everywhere and is fine everywhere. Moonflower is not well suited to walls, especially when dusk lobber is a much better use of space than a situationally better endurian
I remember playing this vasebreaker penny pursuit level with moonflower and murk nut with minecart. I put a moon flower on the minecart and everytime the jelly almost break i just move the minecart up and down to reset it
i would personally place guard shroom a lot higher, since the tiny shrooms not only boost some mushrom plants, are basically mini chompers which powercreep chomper (again), they also make a plant repeat its plantfood when they are on a plant
@@DJ_Wolfy5 it deserves low s tier I used h8m in arena WITH mega Gatling pea and pea ine and you know those are top tier and it worked and the fact that it attacksflyomg zombies is crazy Asf
Guard-shroom definitely is better than a B. It is a wall plant that can actually kill zombies, has a great plant food ability, blocks flying zombies, protects other plants, peppers the lawn with mini chompers that have high health, buffs shroom plants etc. Plants protected by mini Guard-Shrooms also get their plant food effects activated twice. And since you mentioned peanut's synergy with reinforcemint and ranked it higher, Guard-shroom's plant food insta kills 5 zombies, so it's pretty nuts too. I'd rate it high A since it requires a bit more thought than the S tier walls.
@@DJ_Wolfy5 Hehe I was going to say "in your defense, Guard Shroom is fairly new" They're still producing new plants as we speak so the rankings would change based on that as well. Just amazing PvZ2 has gone on so long. Though I hope the trivia for the new spider hints at new worlds. The game is ITCHING for a mode other than Penny's Pursuit to really let us test our plants.
Popcap: "when we combine peashooter with another peashooter no one bats an eye... But when we combine two different plants. SOCIETY. SOCIETY SAYS WERE WEIRD" Its always weird to me how people say they dont like plants that are just fused versions of other plants, and proceed to love Repeater
Bugs me too, some of the most creative plants are fusions, and frankly there's always reasons to use the individual versions if you don't need the combined powers. The variety is what makes Plants vs Zombies fun.
Upcoming Updates of PvZ 2 v11.7.1 • New Plants: 🌱Doom-shroom (Bombard-mint Family) - Doom-shroom explodes when destroyed. Depending on the growth stage, Doom-shroom explosion radius will increase and it may even spawn additional Doom-shrooms. 🌱 Frost Bonnet (Winter-mint Family) - Frost Bonnet can switch between Fire and Ice bloom. Each mode deals a different damage type, allowing Frost Bonnet to both either set zombies on fire or freeze them solid. 🌱Blaze Leaf (Pepper-mint Family) - ??? • Thymed Events: 🔋High Seas Clash - is an upcoming event Thymed Event centered around the Pirate Seas zombies invading the player's front yard. 🔋Tombastic Adventure - is an upcoming event Thymed Event found in the code for Plants vs. Zombies 2. it appears to be the sequel to the Tomb Tangled! event from 2022. It will run from October 1 to October 14. 🔋Harvest Festival - September 9 to September 22 • Plant Rarities - Rarity values for each of the plants have been found in the code for Plants vs. Zombies 2. The list of plants also includes hidden plants like Baby Bruit and Noctarine' gas cloud, and scrapped plants like Sunpod and Burnade. • Penny's Pursuit (Featured Plant) 237) Nightcap 238) Goo Peashooter 239) Mega Gatling Pea 240) Pea Vine 241) Tumbleweed 242) Blastberry Vine 243) Boom Berry 244) Mangofier 245) Boom Balloon Flower 246) . 247) . • Plant Of The Week Event 237) Boom Berry 238) Arma-mint 239) Olive Pit 240) Draftodil 241) Buttercup 242) Contain-mint 243) Shine Vine 244) Hurrikale 245) Shrinking Violet 246) Gloom Vine 247) Bombard-mint • Arena Seasons/Tournaments + Blast Spinner Season - Blast Spinner Tournament - Draftodil Tournament - Draftodil Boosterama Tournament - Buttercup Tournament - Buttercup Boosterama Tournament - Blast Spinner & Friends vs Zomboss Tournament (Pirate Seas) + Tournament Of Champions - Shine Vine Tournament - Hurrikale Tournament - Hurrikale Boosterama Tournament - Shrinking Violet Tournament - Shrinking Violet Boosterama Tournament - Gloom Vine & Friends vs Zomboss Tournament (Dark Ages)
"Set Zombies on fire" Are they finally making "Fire" actually do something outside of Frostbite caves? cause that would be fantastic. As it is, Fire plants literally are a weakness to the player because they thaw frozen zombies for...nothing. They aren't even more powerful than other plants. Would be really cool if they had the Poison effect of doing damage over time, but it damages the armor so Poison has the armor piercing effect still and Fire is a lot more common, would make pyrovine and Peppermint a lot more useful. (though there's no saving Pepper pult...rip)
@@MarioMastar Yeah there are some fire changes that have been leaked. I think it will be able to damage zombies multiple times. (so like a jalapeno rather than doing damage 1 time it does damage 9 times. One for each tile)
@@DJ_Wolfy5 + Mini guard are basikly Pumpkyn and Chomper at onec. + Guard shroom have sma tall like tall nut bloching air born and continuesly resumon the mini guard
at least acording to me its one of the moust Brouked plants what they relesed Period. + there is funn stratedy in areny with guard shroom power tulip and litelary any plant with strong plantfood (like scary shroom or primar potatoes)
Guard shroom is actually incredibly OP. It’s amphibious nature is useless, sure, but since those mini guards make a plant use it’s plant food twice when fed, and works with tile turnip, with just 2 guard shrooms you can essentially DOUBLE any arena strategy’s power that uses tile turnip (which is most tbh) Oh not to mention the mini guards are just really good stallers and decent attackers and guard’s PF is really good
@@DJ_Wolfy5 And not only boosts the mushroom plants His little shroms that he drops DOUBLING the plant food effect for plant So you have sunflower with that small one You give him an plant food And he does effect 2 times
I'm glad I leveled up Explode-o-Nut plant to Level 7. I agree this is a very good wll plant, which works as a bomb while holding up one line of zombies. 🙂
Here's another one, rank every plant that pierces through zombie, not every spear-mint, but every plant that's attack can phase through multiple zombies
I'll admit I was afraid he was talking about Holly Barrier when he talked about a plant that hurts you if you touch it (Endurain) cause Holly Barrier is GOATED. (easy A tier, arguably S if your blover timing is on point). However hey may have ranked it in "best plants that require manual activation". I'm not sure.
I just have a question isn’t Gumnut technically a wall plant because it’s ability is to put gum on zombies that also affects other zombies. I’m just wondering if Gumnut is a wall plant because he’s not in the tier list
It just has a horrible reputation for not doing enough and being the only plant rendered useless if you self sabotage, but if you see anubis zombies, it's probably worth bringing one in, especailly after the buff. Doesn't make it "good" but like Hot potato, it has a niche that makes it at least worth bringing in if you see certain zombies.
i love the argument you have for murkdamia nut is that to get it powered you have to place your sun producer moon flower to the right of the lawn and you said "sun producers don't lie being of the right side of the lawn" now i have leanrned something about sun producers a while back and it helped me a lot and it's that they are the least important plant cast in the game and spamming them all over the field is a great strategy not even just great sometimes id say overpowered so this argument is invalid. Otherwise this video is great Amazing ranking !
What about Explode O' Vine, Kiwi Beast, Holly Barrier, Bamboo Spartan, Bramble Bush and Torchwood? These plants have high HP or at least near Chard Guard
@@DJ_Wolfy5 Well an argument can be made for Kiwi beast as you WANT it to take damage and then heal back with Aloe vera to maintain it's stronger form, it has the same strategy as Bean sprout. But yeah, the rest really aren't walls. Torchwood was buffed to be more like a wall but it's really a buffer, Bramble Bush is a trap more than a wall, Explodovine is also more a trap as it has very low health and it's plantfood just makes it explode twice and instantly. and...I don't know what Bamboo Spartan does, but it seems to be more like the offensive version of Blocklee, an offensive plant that happens to have good health. and yes we agree on Holly Barrier, but given it's nature to launch itself. it's kind of used more for it's offensive traits than defensive, even though it's meant to be a defensive plant, but hey...so is the buffed Peanut.
@@MarioMastar Yeah Bamboo is more like pokra, Kiwi beast makes sense, and so does holly barrier. Also I love the name of holly Barrier. (because berries.)
It also competes with Grim rose, Dusk lobber and Shadow Pea shooter. "Why block a zombie when you can just kill them?" Given those three are free and can be farmed in adventure mode, it makes Macadamia nut kind of worse by default. Though frankly I think it should've been introduced in Modern day INSTEAD of Nightshade....the worlds slowest melee plant that somehow makes Citron look top tier.... (and is the ONLY shadow plant that gets a NERF when influenced by shadow, as it loses some attack power in exchange for regrowing it's leaves and turning them to projectiles.....again...just use Citron....)
D tier wall plants: agreed B tier wall plants: agreed A tier wall plants: agreed S tier wall plants: mostly agree blockoli’s dmg is meh its good with pf tho i would say between a and s
@@DJ_Wolfy5 I think you nailed it too. I agree with the list. Even despite my "rant" about people's peception of Explod-o-nut, there's no denying it's the best "wall" plant in the game, but that's mostly cause PvZ2 is a game where Offense >>>>>>>> Defense, especailly in harder missions with leveled up Zombies like Penny's pursuit and Arena where frankly, every plant that isn't Explod-o-nut (and maybe Peanut and Bean sprout) is completely useless because they'd get eaten instantly despite thier health. Also...odd Kiwi Beast isn't there, it's very similar to bean sprout in that it's a defensive plant that gets stronger the more it's attacked and is one of few plants with synergy with Aloe Vera, mentioned in game.
Wait if Explode-o-nut is in S tier, shouldn't Hot date also be in S-tier? I mean it attracts zombes from 2 other lanes, and burns a whole lane on death.
Infinut is the reason why I never had to experience Fisherman Zombie being annoying (tbh, I only realized how annoying he can be when I saw other people complaining about him)
@@Wario_loves_Garlic Have you tried the AloeGuard combo? It's like infi-nut without recharge timer, can live through almost anything except gimmicky zombies
Peanut is a very specific plant that doesn't usually work. It can block against zombies that skip over some of ypur defenses like imps thrown by gargantuars. That's literally the only thing I could think of. I think it needs to lose its dps debuff to be usable. Maybe even allow it to tank a single instakill. (One hit destroys the top half while the second finishes it off.) The speed at which they come out compared to a wall nut is nice for faster levels, but ultimately worse compared to just using imitater on a better wall plant.
You can’t be putting peanut in B, it’s a wall plant that wants to be on the left, losing out on its defensive capabilities, and a shooter that wants to be on the right, halving the damage it deals and losing out on it
Explod-o-nut is arguably one of my favorite plants not because it's OP, but because it's the most interesting when it comes to balance. Many people assume that explod-o-nut absolutely breaks the game and is easier mode than Gold Bloom, but the truth is, you don't compare it to Cherry bomb as much as Primal Potato mine and in that sense, it's "weakness" becomes a lot clearer. Cherry bomb is meant to be an instant 3x3 destruction, which is SUPER necessary for taking out bosses like Z mech and the like, or zombies that don't attack at all. PRimal Potato mine does more damage by default, but also triggers based on proximity (and can multiply itself with plantfood) allowing for more coverage and getting that insta boom when the zombies touch it. Explod-o-nut is kind of like Jalapeno. you need a large number of zombies attacking it on it's own lane to get it to explode and while you can do some neat stuff with garlic or maybe Thyme Warp to catch several zombies in an explosion, it's arguably better to use primal potato mine or even cherry bomb since they will explode instantly catching other zombies. Plus many zombies don't actually eat (like Wizards or static zombies) which absolutely cripple Explode-o-nut. Thus used right, it's a powerful plant, but used wrong and you clearly show you're thinking of the numbers and not the application. I see mods trying to nerf it by doing sh8t like making it cost 400 sun and have a slow recharge..... why? So it's literally unusable at all? 200 sun would be balanced with the others as it's literally a cherry bomb and Wall nut, but it CAN hurt you more than help you if you spam it and NEED the explosions to go off before Wizards turn most of your plants to sheep and it's just sitting there near death but didn't die cause you killed the one zombie attacking it before it went off, then you gotta shovel it, or let that space remained occupied with a frankly useless plant. YOu'd never shovel up a Cherry bomb cause you can't, and you'd never shovel a primal potato mine cause it'll trigger on wizard zombies and boss zombies. That's why it's my favorite plant. You have to appreciate the fact that any nerf to the plant doesn't make the plant worse, it just makes the GAME worse. Keeping in mind the modders are the same kind of people who "hate" Blover because it has insta kill strats.... like forgive us for having a tower defense game with OPTIONS... if one HAS to nearly lose at BWB or Arena mode, then be our guest, but it doesn't make them a better player to deliberately use suboptimal plants just for bragging rights, then demand every other plant be nerfed.
I think that Explode-o-nut is comparable to Explode-o-vine. Explode-o-vine causes an explosion when planted, and another when eaten. Keep in mind, Explode-o-vine has somewhat low health, but costs 3 times more sun than Explode-o-nut. While it is a vine, and it is meant to be planted on other plants, you lose value on the explosion and the on death blast, so it just makes sense to use it like a Cherry Bomb. Edit: Not exactly sure how much damage it does. Apparently, it's 1200 for when it's planted and 1800 on death. The wiki doesn't say, so this could be wrong. Could be considered as broken, as it has a 10 second recharge, which is the same as Explode-o-nut.
Hey DJ_Wolfy Guard Shroom in Plants Vs. Zombies 2 can actually boost mushroom plants like Scardy Shroom and also poison plant like Imp Pear when the little fuzzy Shroom things are on the poison and Shroom plant when feed by plant food the Imp Pear plant food will do it two times in a row and for the Scardy Shroom will do it two times the plant food when boosted by the fuzzy shrooms.
indurian is mactually based on a fruit called durian, like in pvz2, it has a spiky outside, but durian is well known for its stinky smell and garlicy taste, it would be cool if they add the garlic plant effect when eating indurian or gets the garlic plant effect when lvled up
Guard shroom is actually busted when used with peanut and reinforcemint. The little shrooms produced by guardshroom are not only a pvz1 chomper, but also double the plant food effect of the plant in the same tile, so when using reinforcemint every peanut that has a shroom on it's tile has double plant food effect. It has a similar synergy with the broccoli, so I think it's one of the best wall plants in the whole game.
They should've made peanut fire two peas at once. It fits with the design, and the longer recharge would make up for basically being a cheaper repeater.
wow, we have the exact same speech impediment, nice to know im not alone (sorry if im wrong about this-) by the way you forgot holly barrier, my beloved :3
Explode-o-nut's recharge is also insane, I'm pretty sure it's like 10 or 15 seconds, making it outclass wall-nut, cherry-bomb and primal wall-nut all at once, utterly insane
What about gumnut? I’d also like to point out that explode o vine is a wall in most eyes because of its elevated health (1.5k) and is essentially a weaker pumpkin mixed with explode o nut. But like seriously how is gumnut not here? It’s got the health, with a regular 8k and extra added on when the zombie is tougher, and it definitely block zombies off alright. ?????
Facts: When a glitter zombie is in modern day and u use thyme warp on it the zombie glitches and it doesn’t have a rainbow effect but the rainbow effect is just moving by it’s own :a op sun producing fact: If u use primal sunflower and put a moon flower infront of it it’s very op bc it can imitate the large sun primal wall sunflower gives
Red Stinger, Celery Stalker, Garlic, Kiwibeast, Holly Barrier, Torchwood, & Explode-o-Vine are also a Wall plants Aloe, Gumnut, Bramble Bush, & Bamboo Spartan could also be considered walls
There is 1 HUGE problem for exlpodonut: it doesn't get better with levels AT ALL, I MEAN 300 DAMAGE BUFF FOR AN EXPLOSION IS BAD, JUST USE PRIMAL POTATO MINE AT THIS POINT. NO DURABILITY UPGRADES AT ALL
Things about Infi-Nut and Murkadamia Nut Murkadamia vs Infi-Nut Toughness: Weaker than Wall-Nut just like Infi-Nut. If Murkadamia eaten, you lose the plant, if Infi-Nut eaten, you don't lose the plant as long the projector didn't get trampled by Gargantuar or other zombie that have trample type attack like Barrel Roller or Piano Zombie Versatility: Murkadamia need Shadow tile to generate Jelly that gradually recover itself and deal damage, that means you need Moonflower or Shadow Vine (Shadow Vine cover Murkadamia which make it useless). Infi-Nut needs nothing Plant Food: Murkadamia just get a tiny shield which weaker than extra HP of Wall-Nut Plant Food. Infi-Nut generate a barrier in 5 lane vertically that very strong almost like Tall-Nut extra HP from Plant Food that can mitigate (not instant death) Gargantuar damage up to 7-8 attack, block Jet Rider Zombie, Dodo Rider and Balloon Zombie from passing through, can't be shoveled by Shovel Zombie, prevent Fisher Zombie, holding Rugby Robot for several attack just like Gargantuar and blocking Snow Ball from Zombie (I forgot the rest). This is the best Plant Food ever for a World Plant. And as long the projector there, the barrier won't instantly deleted even if the Hologram die from something like beam of Relic Hunter Zombie (the one holding Crystal Skull). The only weakness is the barrier can't stack on the same place from multiple Infi-Nut Synergy: Overall Murkadamia are trash because it felt wasteful to put Moonflower behind her and you can't even use Shadow Vine to boost her as the Vine protect first while being a literal Melee (only 1 block range of attack) that it put high risk as Murkadamia being sitting duck letting Zombie eat Shadow Vine. Infi-Nut + Reinforce-Mint + Blover shut your mouth enough
Another thing on infinut is that he can tank infinite amounts of nmt garg's shockwaves as the holo itself only will get defeated, not the whole plant. Although I am not sure about this feature since I mainly play the reflourished mod.
I think that guard shroom is one of the better ones cause yes it's not strong in toughness compared to others, but it's mini shrooms are just good with it killing gargs honestly pretty easily, plant food could be better but for 200 sun, I'd say he's a top 7 guard plant
just to note, guardshoom had two extra abilities, one, it boost some shoom-type plants, example seashoom get added lifespan, and second, it that doubles the effect of plant food to any plant cover by a minishoom, i would ranked two spaces up just for that.