Join me as I play The Legend of Zelda: A Link to the Past on the Super Nintendo Entertainment System (SNES) and review my experience as I beat the game!
Link to my Zelda 1 video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-r6O6WlfM9Rw.html Link to my Zelda 2 video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_Qs_QOfI-Rg.html Link to my Link's Awakening video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-m_y7PiOsEsE.html (pun intended)
Link becomes a bunny in this game, cause his original form was supposed to be a wolf, but that would've made the players too OP for the early part of the Dark World, so they nerfed him into a bunny. And yes, it's the same (or very nearly the same) wolf we get to play as in Twilight Princess, kinda where they got the inspiration, lol
I definitely felt that way as well. I was so excited when I finally beat that wizard and then when I was "drawn into the dark world," I was completely taken back. For the longest time, I felt like the dark world was impossible, especially since I missed the moon pearl in the mountain tower. What I would give to experience this game for the first time again!
First time i played i didnt know you had to follow Agahnim by swiping the curtains with your sword. Took me days of going up and down the castle before I worked it out 😂.
So it wasn’t just me lol I wasn’t much of a gamer back in the day. Link to the Past was such an experience. When I beat Agahnim I was so proud, game defeated! Nope. I was a little disappointed and a little pissed! I got over it quickly and now this is my fave game of all time
So, my mom and I played this game everyday till we beat it(I played while she watched and helped figure out puzzles with me. I was like 8 or 9 at the time, and she was no gamer, but she really enjoyed this game). First: we had no idea you could use your sword on Wizard in the light world. The first few times I beat him and was sent to the dark world, we used the Bug Net to knock the projectiles back. 😂 Your battle with the dw 4th palaces' boss was just to easy. That fire butterfly was probably the hardest boss in the game for me. Though, I've heard you weren't supposed to swing your sword, you were suppose to poke him with your sword extended. Idk if that's true, I've never setup my SNES find out. The bombo's medallion is very useful in dungeon 5: the ice palace or any ice rooms for that matter. My mom passes in 2018, so I will always hold this game close to my heart and for that reason alone, this will always be not only my favorite Zelda game but my favorite game I've ever played.
You were supposed to use your fire rod against the moth boss, it's the key to beat him, but before I knew this, I actually went and got the black glove from dungeon 4, left got the 3rd sword with it, and then went and crushed the moth boss in D3 with it lol
Very sorry for your loss 🙏. Great story. I can relate.. My mom was an even bigger Zelda gamer then I was...she passed right before Christmas 2021. Totk is the only Zelda game she didn't play and beat
Amazing. My mom never even looked at a game, except Munchman (Pacman clone) on the Ti. She never paid attention to one game on Nintendo, and she even called it the "Intendo" for years. But then when it comes to the grandkids, she played Mario Maker 2 and even the old emulated Mario games with them...
I love this. I played this game with my mom when I was a kid. We got stuck in the intro section , and didn’t realize you could lift a bush to uncover the castle sewers LOL. But we figured it out somehow and played until completion. I remember her crying during the ending cutscene showing all the characters and people we met along the way. It’s one of my most cherished memories. My heart goes out to you because I know how special that kind of experience is. What a blessing
This is my #1 favourite Zelda title, and my absolute favourite videogame of all time. My first videogame at the age of 6 (the GBA port, which I got for my 6th birthday along with my GBA), and I fell in love with it instantly. 21 years later, and I still love it just as much as my 6 year old self did. Absolute masterpiece of a game in my opinion.
Question for you; being the version you played first, do you prefer it over the SNES original? Are there things you like better in one version or the other?
@@IndohNintendo Personally? I own it for SNES but it's nicely boxed up and I don't love unboxing everything to play it. I prefer my Anbernic 351P handheld for anything Dreamcast and below, I just hit power, choose console, choose game. I know I'm SUPPOSED to enjoy my collection more than I do. It's just a hassle hooking everything up, and a solid emulation device with current firmware (I use 351Elec aka AmberElec) runs pretty much flawlessly.
It seems you missed a few things in the game: - after getting the hammer, you can fall down the well next to the backsmith house. You'll find a weird statue in there. Use your magic powder on it, and a small bat-kind of thing will grant you a nice power: every magic-using item will only cost half what it was costing before :) Makes using the cape way more convenient, which helps in return going through the long spiked room to get the Cane of Byrna, in the Death Mountain. - I think you probably missed the Cane of Byrna - You can upgrade your boomerang to get the Magic boomerang by throwing it into the fairy pond that is hidden behind a waterfall, in the river next to the Witch house. Lot of optional things to do in that game :D
Don't forget that every time you come across those flying skulls with the red orbs (dark fairy) thats a free fairy after throwing some magic powder on em
As an add on, if you throw your blue starter shield into the same pond as the one you throw your boomerang into, you can get an upgraded shield that can deflect fireballs in addition to the standard projectiles.
There's nothing telling you the Silver Arrows are in the Pyramid of Power exactly, but the game does tell you you'll need them to defeat Ganon and there are a couple hints about the Bomb Shop as well as there being something inside the Pyramid: "Hah! Thank you. To tell you the truth, I found incredible beauty inside the pyramid, but someone sealed the door. You can't do anything with a standard bomb, they say... " "Hocus pocus! You will buy a new kind of bomb in the Bomb Shop." "Abracadabra alakazam! You will find something inside the pyramid of the Dark World." "Abracadabra alakazam! You will need Silver Arrows to give Ganon his last moment." Also, a small note: to access the Bomb Shop, you don't need to upgrade your sword to Tempered. You just need to have collected Crystals 5 & 6.
There's also the fact that you can see that obvious crack in the very different-looking section of the pyramid's wall that your bombs can't do anything to every time you go down it. Which, unless you're playing through the Dark Word in one sitting, should be quite a few times. And the bomb shop guy tells you he is working on a more powerful bomb and to check back later.
@@-wolfpacsnakepit Yeah, I get the feeling that he rushed through the game a bit. Notice he is missing several things, including the Cane of Byrna and half magic.
Glad you read the manual and resolved not to use save states or look things up. You really are doing your best to have the authentic experience. Much respect!
17:17 My view on this ever since I played the game as a kid was that the strength and capabilities of your Dark World form are dependent on how evil you are, or at least on how much like Ganon you are. The evidence for this is Link's bunny form, the relatively weak forms of the helpful NPC's in the Dark World, and the powerful forms of the evil dungeon bosses loyal to Ganon (of which, Blind at least was a human in the Light World).
Another thing to consider is that this game was made by the Japanese, and if we look at the Japanese view of the rabbit we can decipher that Link is a man of kindness, of sacrifice, a peacekeeper, one who will bring prosperity to the Kingdom of Hyrule. These are things that are associated with rabbits in Japan and it makes sense for the hero to have those qualities.
I thought the reason Link turns into a rabbit is because the moon looks likes a rabbit in some cultures. (Look at a picture of the full moon; you can see the full body of a rabbit in the lighter parts.) You represent the light, so in the dark world you turn into a form that represents the light. The moon pearl helps suggest this if you know about the connection between the moon and rabbits.
Another thing to consider are the qualities the Japanese associate with rabbits. In the story of the rabbit on the moon the rabbit sacrificed itself. They're also associated with peace, kindness, prosperity, and (obviously) fertility. In LttP Link is a man of sacrifice, a kind man who served as a peacekeeper who brings prosperity to Hyrule.
The game literally says you take the form of what's in your heart... either you guys are dense or very lazy. No manual or Nintendo Power required for this very obvious answer.
The strength of Zelda games (in general) is how free-form they are, and how many fun, hidden things there are to find. Zelda 1 reflects this -- especially for its time period. And this one does so beautifully, too. There are so many ways to accomplish tasks, and so many little hidden things. That makes it always fun to come back and play through. It's especially fun to beat only the minimum dungeons necessary, until you can hand over your sword to temper it, and then go through and beat them (or just go through and get all the major items out of them) without your sword. Creative free-form. It makes this game fantastic.
I remember hearing recently a discussion about games being released in like a tier format that allows for more access depending on what you paid or something to that effect... Like the devs were kind of saying that games should be monetized differently because it's an interactive on going experience etc and like... I get what they're saying kind of but like... The people who paid for the first Zelda game back in the day Dec got their money's worth considering there were still some kind of major discoveries being made in the game decades after release... I feel like wanting to make things like that,that may never even get found much less appreciated... That's clearly a labor of love and when any community is making their content based on that kind of thought process it is always going to be to the benefit of everyone that is involved or cares about that specific thing, be it art or music or video games.... The whole discussion to me felt like devs kind of were looking at things from a perspective of just flat out, what's the least we can give for the most amount of returns or inversely how can we make people pay the most for the same amount of effort ... It was a slippery slope kind of thing cuz of course devs should make a living, everyone should but like.... IDK it was just a wild concept and I believe got backlashed into oblivion almost as quickly as it got brought up but games like this just go to show that people working on a project they were enthusiastic about and really took some personal pride in they seemed to want to pack in as much as they possibly could. Sorry to rant just... An intangible little thought that I've had rattling around for a while.
The location of the Sliver Arrows is spelled out for you in another book that came with the game in addition to the instruction book- the hint guide! It’s a small, black book that had a seal you had to break to get the hints. I had LttP as a child, and this little book was essential to that part of the game.
There was a hint book that came with the game!? Maybe that was later editions? Somewhere in my collection I have a cib copy, but doesn't have a hint guide. Though, that'd be a very Nintendo thing to do
Fortunately that's the formula with these games. I was expecting all games to be the same hero in different environments and circumstances but I was glad it told a different tale in every game with mostly new Links. I appreciate how they enrich Zelda history, lore and many other aspects with each game. The only downside is you can't play some of the games because of the time and consoles they were launched on.
maybe the thief in the secret area that gives you the rupees is doing so in order to keep you from discovering his real stash which is a lot bigger than that. Kind of a bribe
If only you found the Mad Batter in the Smithy's Well. If you enter the well from the well, "Well" there's a room to the north and you can use the Magic Powder on the Altar and if you say Yes when he asks if you're ready. He will give you half magic cost, while treating it like a punishment which confused a lot of kids XD
I think the cracked wall was your clue for the fairy. That was enough for me to solve it back then. I think the bomb spawns in the shop once you have the dark world's 5 & 6 crystals, regardless of having the Tempered Sword or not.
I think a small edition they should have added would have been if you placed a regular bomb in front of it, it could have changed the crack a bit but then add dialogue saying something like "a more powerful bomb is needed". That would have at least reduced the cryptic part of it.
When I play, because I can't be bothered to do the Ice Dungeon puzzle correctly with pushing the block through the floor, I do the dungeon that gives the Magic Cane that creates Magic Blocks and use those to complete the Ice Dungeon.
Sadly that trick only works on the SNES version that part of the ice palace got redone on the GBA remake that you can't even reach that switch on the GBA version to use the Red cane from Misery Mire on it. Also Tempered Sword before Skull woods would kill the Skull woods boss in like 4 hits use the Magic cape to avoid the damage from the moving spikes in the Background else it takes a little over 20 FIRE rod its to kill that boss. For the ice palace boss 1 use of the Bombos medallion will cause it to break apart into the 3 mini bosses else it takes TOO many FIRE rod hits do to do the same.
I first played this game back a friend's house when it first came out and it made me beg my parents for a SNES for Christmas. Until then I had the NES, played and loved first two Zelda games, but this one has always been my favorite. I like the 3D Zelda games. They're good, but I just loved the formula perfected by this one too much. I've played this game over and over again to have just about everything in it memorized and I like to play the randomizer hacks for it too.
I remember playing this in the 90s and my friends and I mispronouncing Sasparilla's, I mean, Sasharalla... Shisharishirish's name differently every time it came up.
On your second playthrough you have to skip to the harder dungeons to get the item to free the brother to make the gold sword early. You can also increase your magic meter in a cave in the dark world.
I was absolutely mesmerized by this game as a kid. The legendary Zelda world I had only dabbled with a little bit was brought to life by the amazing graphics and feel.
Things like the lake and superbomb were so obvious. Because things didn't exist without a purpose back then. They had to maximize an extremely limited space. If something like a distinctive and extra sturdy cracked wall. Or a place you can't easily get to, has something you can interact with. They wouldn't be in the game unless they have a purpose. Because they couldn't spare the space back then. The dungeons may have numbers but you can do them in any order. And people were more able to explore and experiment with everything in a game. So that was a more major part of gaming back then.
Also: from what i was told, links pink hair is also technical limitations in the palette set and they couldn't easily set his pink bunny skin and still keep him blonde/brown
I hated that because I kind of overlooked it and by the time I fought the boss that requires it later I had no idea it was even an item in the game. I had to look up how to beat it and it turns out there is an otherwise seemingly optional item in the overworld that is required to beat the boss in a dungeon. I was not a fan of that lol.
@@timbrosiusI don't think you actually need it. I remember when i first beat the game as a kid i had barely any items. And i think i just got the first gloves. And i never really used the bombs because i was afraid of them. i think i might have even lost my shield. From what i remember you could just brute force pretty much everything except the land barriers.
Actually you do need it the boss of Turtle Rock has 2 heads and in order to get rid of Both you need to use the Fire rod on the Ice head and the Ice rod of the FIRE head in order to attack the 2 heads with normal sword hits so until you kill both heads of that boss it will never die.
Like other's have said: - You missed the magic demon beneath the Blacksmith house in the light world. throwing magic powder on the Pedestal in the cave beneath the Blacksmith will prompt a demon to reduce your magic usage of all magic items by half, making Turtle Rock more doable without a green potion - If you do Misery Mire first, and have the Cane of Somaria, the backtracking puzzle in the Ice Palace is trivial. just pop a block on the switch instead of redoing the whole dungeon! - In the Area of Death Mountain in the dark world where the bully is, jumping off a ledge will lead you to a cave full of spikes. At the end is your missing item, the Cane of Byrna, which grants you invulnerability when used - In the Light world, right outside Zora's domain, you can swim into the waterfall for another Faery fountain where you can toss in your boomerang to get the Magic Boomerang. You can also toss in the level 1 shield to get the Magic Shield which can block fireballs. This is one hint about possible other upgrade Faery fountains - The Magic Shield can also be purchased from a few shops in the Dark World. - The skull enemies with the red fireballs around them are called "Anti-Faeries"... as their name suggests, sprinkling them with Magic Dust will turn them into Faeries you can capture and store in a bottle! - You can also store Bees in a bottle to attack enemies - There's also a Golden Bee - You can pick up a fish after draining the dam in the light world, and walk it all the way back to Kakariko Village where you can sell it to the bottle vendor for rupees. - Some bombable walls (circular cracks) can be destroyed by charging into them with the pegasus boots, saving bombs - The game came with a sealed black booklet of "Top Secrets" which when opened will divulge the main puzzle in every dungeon, as well as tell you how to get the Silver Arrows, and other tips from Sahasralah.
One thing I learned today was the fish selling and the sealed hint book. Growing up poor in a poor area, we all pretty much either had used games or rented games. Knowing there was a hint book means what I thought was a "cib" copy of zelda that I had is in fact, not complete
Back when this game came out along with the instruction booklet, it came with another book called Top Secrets that would tell you some of the cryptic stuff that you might have missed.
There is one thing you missed. there is a room where you throw magic powder on a shrine and it awakens a demon that curses you. This cuts down your magic usage by 1/2. makes using magic more useful.
For me it was Ole' Trusty which solved the Silver Arrow issue. To be specific old games, RPGs or otherwise, you often just did everything you could. I can say with certainty back then I through every single item I had into ponds after getting the first green bottle, which of course leads to the boomerang upgrade. With the later Fairy I through every single item I had in the first time, and it takes a while, but so does your bomb/arrow upgrades and by that point it was a habit. It also got me a better sword, so I can't say it was a bad idea. This is what I think many miss about games from back then. Time between game releases was a lot longer, so you had all your spare time on one game. So you ended up trying tons of things to find answers. I don't know how long it took me to beat the first few times I played the game, but I did probably play through it 5 or 6 times that first year. For me I was 9 when it came out, and I had 1 and 2 and had beaten them also when younger, so bombing walls and trying everything wasn't exactly a new mentality. Essentially we just tested everything back then that we could. Some people had money and bought the guides or called the Nintendo hint line (1900 number for help and they charged for it). For everyone else it was just "test everything" which is still a gaming habit really. I check every box in RPGs to this day. You wouldn't believe how long BG3 is with that mentality. Its a hard habit to break, as modern games don't hide as much shit or they expect you to google things to find answers and they do things differently. No need to check every crate anymore. The 'Meta' is kind of annoying, which is also something I hate about games like Elden Ring or others. If I have to Google an answer, when I am the type to try everything, then often there is a problem that only 'Meta' can solve.
I feel like you really lucked out finding good strats for some of the bosses immediately. My memories of dying a dozen times to Mothula and Vitreous back when I was 12, in 1992, will stick with me forever.
the skill gap also, between an adult professional gamer and a 12yo kid who barely start to assimilate the concept of the directional pad. I certainly died a lot in the time.
My first Zelda game and still one of the best! Surprised you didn't find the 1/2 Magic powerup. Also, always get the cane before doing the ice dungeon so you can skip the annoying puzzle and just activate the switch.
For the ice stairs, the Pegasus Boots will adjust your aim if you're close enough, making it a lot easier to go down them. It's rare to get that on the first playthrough though...
You can also swing your sword to control yourself better, but I like rapidly taping the A button to use the boots. You'll stick in place for a moment as Link begins to charge the dash up.
@@TheJadeFistYou don't even need to do all that. Just charging straight at it with the Pegasus Boots will cause the game to push Link over up to half a tile so he enters the stairs, widening the potential region to aim for by about a full tile in total, so you no longer need to be pixel perfect for it.
You got that right about the Dark World, that was amazing. I really had a fantastic time with Link to the Past. I must say though, I didn't feel like replaying it very much & only re-finished it once, whereas I kept replaying the first two for years after.
I remember when i was young and i had to go to work with my grandmother at a hotel. They had a Super Nintendo demo system in every room where you had 15 mins before veing ejected to the demo menu. This game was one of them. I spent so much time trying to go as far as possible into the game. Thanks Mr. Wlison for making Wilson World Hotel.
This is my far my all time favorite zelda. Its also the one that introduced me to randomizers, throwing an amazing but sometimes irritatinf challenge and twist on ALTTP
I grew up on these Zelda games, and this one in particular. I don't remember having trouble finding the silver arrows... but... we spent hours wandering around and trying stuff, and when my brothers and I saw a crack that couldn't be bombed, we obsessed about it... the moment we stumbled onto those super bombs, we took them straight to that crack. Great games, thanks for the video. :0)
Fun fact, the enemies you can't hurt that drain your health and magic (see 30:22 's frame for a reference) can be turned into a fairy with the magic powder. As a Zelda fan from all the way back when Zelda 1 came out I'm embarrassed to say it took me nearly 2 decades to learn of this.
You can also powder the yellow ones in the dark world that turn you into a rabbit if you touch them. As long as you powder them before they start moving.
The silver arrows, I figured that one out. I never forgot the cracked wall when I saw it and spent a lot of time trying to pen it so when I discovered this golden bomb would follow you, first thing I tried was bringing it to the cracked wall. Loving your videos, any chance you can post the full playthrough for all of your Zelda videos?
I think a lot of people these days don't realize how gaming used to work. There was no internet. If you saw something like that, you remembered it. You didn't need a guide to tell you something was there. You just went back to that screen every time you got a new item and tried it. I made a similar comment on a video about the flute-hidden level in the original game. It wasn't "near impossible" to figure out without a guide. It was one of the very first things you tried. Ah, nostalgia.
I'm surprised that you didn't find the magic upgrade in kakariko village in the dark world. If you get it, it cuts your depletion of magic in half making turtle rock a lot easier.
13:33 So as not to disappoint ;P In addition to upgrading bomb and arrow capacity, the fortunes given at the Pond of Happiness also affect a hidden "Luck" stat. The middle two options of "A Little Luck" and "Good Luck" have no apparent effect, but getting "Big Trouble" will cause the next 10 enemies slain to not drop items, whereas the "Great Luck" fortune will guarantee that the next 10 enemies slain will drop items.
stumbled onto this in my recs. i’m old as fuck in youtube terms, played this game new on snes as a kid, and i still regularly do randomizer runs. absolutely magnificent game, and easily my favorite of the 2D games. looking forward to the video and seeing what you struggle with, lol. and of course how you feel in general.
31:00 you can also use the hookshot to stop your sliding. That's what I do to get to the stairs: as soon as I'm "on top" of the stairs, I shoot the hookshot, which immediately stops, link, then I walk down. and, yes, please make a video of Chris Houlihan :)
I just played this game for the countless time last week, indeed the game doesn't tell you where to get the silver arrows, but there is an NPC in a cave in the Dark World who tells you about the crack in the wall of the pyramid. He points out that ordinary bombs can't break it, too.
With the Super Bomb thing. I don't remember ever getting stuck at that part because, for me at least, revisiting places later that seem pointless now is a core part of the Zelda experience. Because of this, I found the super bomb shortly after it was available and, because the bomb crack on the pyramid was just such a blatant and obvious tease, knew exactly where to take it. That is to say that I found the silver arrows before I even knew I'd need them just because of the way that I learned to play the game. Not defending the choice to make something necessary to beat the game so obscure but if you play the game in the way that I think was intended, you'll probably end up with them before you need them.
awsome take on link to the past loved it u were just shy 2 hearts for the full 20hearts and the blue cane on death mountain it took me a while to get that cane 2 and also the magic reduction thats under the old blacksmith in the dark world and ofcourse the 4th pot u get for takin the brother back haha but thx ps i also had the players guid it was amazing back in the day
Man I miss it when my mom took me to the game store to buy a game and reading the manual all the way home. Just getting super pumped all the way home. Those were the days.
The boss of the fourth dungeon is actually named Blind and hes the leader of the thieves. The game gives you hints of his existence and whereabouts. He definitely is really hard and can be unforgiving. Fortunately, thanks to the game allowing player freedom, its possible to fight him with much better equipment and ore hearts if hes kicking your butt too much. You can always return with the orange sword and the cane of Byrna and thats usually what i do before fighting him to make sure i can beat him first try. I actually find the crabturtle that you almost died to to be harder because theres really not much you can do except fight him with 3 bottles of fairies or potions and you usually only have like 10 hearts so you can't tank much against him.
Just a tip to make one of the most unnecessarily frustrating parts of the game much easier. In the ice palace, the stairs, line yourself up at the top of the screen then go down when the fireballs pass. You have enough room to position yourself without having to run back and forth. Makes it a lot less annoying
I freeze them with the ice rod then smash them with the hammer. They almost always drop magic refills. Most of the other enemies that you can freeze and smash will drop magic refills as well.
You have earned my sub. It is great to see someone much younger then I playing the old games I played when I was a kid. You also missed the 1/2 magic power and I think it can go to 1/4 magic (I kinda forget), it has been a long time since I played this. But anyways if it only goes to 1/2 then it consumes half your magic power when using a magic item. Helps you save mana or magic power or whatever it is called... The green stuff!
Fun note: The character says it'll double the magic you'll use up, but it's mistake cuts it in half instead. And for 1/4 magic power, it's not available in game but I think you can hack it in with a game genie code.
@@Epic_C been so long, yeah I know that devil guy did claim to make your magic cost more and when I was a kid I use to think it did but after testing I found out it did not. Even being that young I tested shit in games lol
An eye for an eye doesn't mean his eye is a weak point, it means the same attack will hurt them. So a bomb for a bomb. So it is not a mistranslation. Edit: nevermind, it is a mistranslation. My apologies. Whoever translated it back in the 1990's probably didn't understand the metaphor.
Actually many items return as better versions or you'll get more back from the chunky fairy. We mostly got the silver arrows by throwing every item possible into the fountain. The blacksmith rescue isn't random though, that's already how you got your sword tempered before. And that cracked wall in the pyramid stood out the moment we saw it, so when the super bomb does show up it wasn't hard to figure out. The thing is, other kids were the internet before there was one, so if any kid knew a secret in Zelda it had a chance of becoming well known, like that's the only way we got through 1 and 2 on nes was as a community.
The boss of the Dark Palace name is Helmasaur King. You can use bombs to destroy his mask btw. Good video. There is a fairy fountain hidden in a waterfall near the area where you get the flippers. You can upgrade your boomerange (it goes further than the blue one) and shield upgrade (you can reflect fireballs projectiles). Also tossing empty bottles in the water earns you a free potion (per bottle)
Do you know a funny thing is, if link had not obtained the moon pearl, and the twilight mirror before fighting Agahnim. Then when he transport you to the twilight room as his big FU move. Would’ve led to being stuck in the twilight, realm and stuck as a pink bunny. So while his particular attempt doesn’t pay out and actually ends up helping you in the long run if it hadn’t been for miscellaneous items you gathered through your travels you would’ve been screwed.
A link to the past was the game that pulled me in and turned me into a gamer. I have some notes on the things you noticed that might help clear some things up: 1.) Dashing makes walking on ice oddly more controlable and helps a lot with those stairs. 2.) The crack in the darkworld pyramid bothered me and my friends so much back in the day, we constantly sought for a way in and if you talk the fortune teller a few times, he wil mention a new type of bomb at the bomb shop being available soon, so I don't think the location of the silver arrows seemed cryptic back then, but I can see how one could miss the fortune teller's message. 3.) I'm not entirely sure, but isn't the dark world a past version of the light world? I thought that made sense with the name, and makes it a double-entendre, as it could be read as a literal link to the past, or it could mean it's link being sent to the past. But I could be entirely wrong here.
Got this game in a pile of like 4 SNS games from my aunt when I was around 10 yrs old. The others were Lagoon, Super smash TV, and Super Metroid. Pretty good haul. This was my first ever Zelda experience and it set the tone for how I would approach gaming for the rest of my life. I couldn't wait to play a Zelda game In 3D when OoT came out.
Watching or in my case, listening to you play since I’m actually doing stuff while I listen to your videos, reminds me of being a little kid and playing these games myself. I love your videos. You almost have a child like perspective with an adult wisdom when you play your games. That’s awesome.
29:07 If you talk to all the NPCs, you'll learn about the thieves' hideout in Kakariko Village! Including the leader, Blind, who was said to hate light! I put it together as soon as I saw the light on the floor, from where you'd bombed the ceiling of that room, that was the floor to the room above. And the fact that chick that, as you said, asked to be lead outside, wouldn't go outside! I was 9-10 when thos came out, and I did so many replays! That, and FF 3 (6) were the two SNES games that I poured tons of time into! Especially FF 3(6!) And they're still two of my all time favorites! With TOTK (I haven't played BOTW, as I got my TOTK Switch, with the game, for Xmas. But A Link To The Past, is an awesome game! And as far as the fun of it, and the features, such as the soundtrack, it definitely stands up, even now! I did a play through on our SNES Mini, and poured about 30 hours into FF6, right after we got the SNESM! Sadly, FF6 glitched, and left me stuck at the Opera House. But still had a great time until then! 😊
Talking to everyone, then again in case there's a 2nd dialog, and again after notable events, or if its been a while was a staple of the games of the time. Also Zelda games are about exploration and discovery, that includes the people as well as the places.
I can remember it clearly how Helmasaur King (the first Boss in the Dark World) was my first major wall in this game. He does a pretty big amount of damage compared to the previous enemys and i was not prepaired for that. You`ll drop like 4 Hearts each hit. I dont remember how i made it through the first 3 Dungeons, but the fourth was the end of my playthrough until some years later when I was a bit older. Such an amazing experience.
There were Zelda help lines in the 90's. I spent a fortune on my parents phone when I was 12/13 years old to complete this game. It was well worth the slapped arse i got. Most of the phone cost came from trying to explain exactly where I was in the game.
31:00 for anyone that hasnt played this game yet, or has and hates that staircase, there's an easy way to get down them. Don't walk into the staircase normally, instead use the Pegasus boots to run towards them. That makes it much easier to get down the stairs
If you do the mushroom quest in the lost woods you get the magic dust. You can sprinkle it on enemies for different effects. The skull guys that spin around the dungeons turn into fairies
This is probably the 1st snes game I played when I first got the snes. Hell I was so broke then as a high school student that I couldn't even afford to buy the game but borrowed from a class mate. I finally did got the game from an ebay snes game lot. Definitely one of my favorite games and one of the best games ever made.
I still remember when it clicked in my head how to get to the desert palace in the dark world. I was so excited because it was a puzzle I solved with no help from Nintendo Power or friends since I was pre-internet kid playing this on a little CRT tv in my bedroom.
Actually... we all have met Link's Mother in Ocarina of time. (From what I remember) Link is actually a hylian child and was brought to kokiri forest by his mother during the war in Hylia. Unable to handle the woods magical effects, she became the tree he wakes up in after asking the great Deku Tree to raise Link as one of the Kokiri. ((This is why he never gotten a fairy and partially the reason he can wield the Master Sword. (Some even say he's actually a prince but I dunno about that part xD)
Fairies are good to have bottled up early in the game when you have less heart containers to fill. They only fill up to 7 heart containers, though, so later on, it's better to have potions, which will fill you up all the way. Near the end of the game, I like to have mostly all blue potions so you can completely fill your health and magic a few times.
I didn't have a guide or a Nintendo Power subscription... I did, however, have a friend who knew this game like the back of his hand somehow. And when I actually played it later 100% on my own as a teenager, I just remembered enough to get thru it all.
curious fact...its true that dungeons in zelda 1 were called labyrinths, but in the japanese version of zeldas 2 and 3, they were already called temples, the dark palace for instance is actually called temple of darkness in japanese
@@foreachepsilon You can spin attack him with your sword and do damage, but it is a tight window and takes multiple hits; the exact number depends on which sword you have for the fight. There aren't many video examples, but you can poke around for a "Silverless Ganon" tutorial.
Don't know if it was said, but something you missed in your adventure through Link to the Past: Hitting the post down beside the Blacksmith Brother's shop and going down the well, you can encounter the 'Mad Batter'. After waking him up he'll 'curse' Link, saying he cut your Magic in half, but in reality he cuts your Magic Consumption and effectively doubles what you have to work with.
I love how the storyline in the manual of A Link To The Past lines up so well with the new Totk story in 2023! The murals showing the Imprisoning War.. Dark world == Depths, 7 wisemen == 7 secret stones / sages .. and probably more .. 🤯
The brutal part about the Ice Palace was all the one-way paths. Wrong turns were punishing, with some even forcing you back to that gauntlet at the beginning. I was REALLY lucky I beat Kholdstare first try as a kid, because I wasn't sure I would make it there a second time any time soon.
I got stuck shortly after getting the hammer. Not because the puzzles were too hard or anything, but because I am dreadful at any non-turn-based combat and that was the point where I got sick of dying all the time. It's neat to see how the game finishes off.
I think the thief gives you money because he's worried he's been caught and he's paying you off to keep his recent haul a secret. Just imagine he stole 30,000 rupees (maybe by time traveling and stealing them from BotW Link lol), and 300 is a tiny pittance to keep the town guards off his trail.
you missed the upgraded red magical boomerang ;) gotta toss your blue boomerang into the waterfall of wishing fountain in the lightworld. also the 1/2 magic cost upgrade too :P
first game i actualy have memories of! i was around 6 or 7.i was obsessed with it! i am very fond of these memories such a peacefull time in my life. Ruins of tasos is a spiritual succesor to this game and it is fantastic!
For anyone who enjoys this game, check out BS The Legend of Zelda: Ancient Stone Tablets. The "BS" stands for "broadcast service," not... the other thing it could mean. It's basically a kind of remix of A Link to the Past with timed events and voice over narration. It's not as good as the original game, and you may have to jump through a couple hoops to get the narration working, but its still a fun experience. If you're like me, you've played the original game so many times that's is a pleasure to get that same nostalgic feeling but while experiencing some official new content.
Turtle Rock is much easier if you were able to find the 1/2 Magic Bat near the blacksmith's hut in the Dark World. Sprinkle a weird statue and it doubles the magic powder in your bag.
I always thought the old man doesn't sprint because Nintendo wanted him to always be visible in the light cone. And running too far would count as him "getting lost".