The fact that, Mario Builder was what started my love for drawing tilesets, and understand how Pixel art itself worked, is something that I just love to see everytime I see these types of videos
If it's a good idea and it uses Mario stuff, you can bet your bottom dollar that Nintendo will C&D it and then steal the idea. Nintendo being Nintendo, sadly.
I don't know any coding, but I do draw different concepts for games. And believe it or not, the beginning of my game concept making career started with me making knock offs of existing things or whatever. I had a concept for ANGRY BIRDS MINECRAFT when I was like 11. Then I made Mario clones where your equivalent to Mario was a black cat with Mario's clothes called Kittyo.
@@chainmengaming Haha me too! I think starting with knockoffs and ripoffs is a very normal part of the process. The only problem is if someone gets stuck there. Luckily, most don't
I mean... I don't get why people are making fan games with borrowed assets and licences from Nintendo, I know it's to make some kind of tribute or something but it's illegal and they'll still get in some legal trouble for it, when they could have easily redrawn those and make an heavely inspired game instead. guys there are rules, stop crying about the big bad nintendo/ sega/ or whatever.
When I was 9, I always wanted to play 4-player multiplayer. It took 15 years, graduating university and going to Mexico, but it was finally doable and it was great.
I also have several pages’ worth of SMB3-styled levels I drew on paper in 1990. I thought about creating them in Super Mario Maker only to realize my levels were far too short; you mentioned your levels were “incomplete,” and so were mine. I think there’s something about a kid’s mind that makes their own imagined scenarios seem much larger than they actually are.
The fact that this game was taken down actually pisses me off. This game seems to have a full on world editor and while yes, Mario Maker 2 would end up getting a world maker, what they made felt very unfinished. In Mario Maker 2, you can only place about 4 levels per world. I want to be able to place more than that. You can only have 8 worlds. Let me have 10 please! There's not enough unique world themes. You can't place item mushroom houses. 1-ups end up being very useless after a while. We can't place secret exits and cannons. And lastly you can't change the world theme. I don't mind super Mario world, but it would have been cool to change it to whatever fits the level themes. What's really infuriating though is that they stopped updating the game after that. So there's no chance that this unfinished level editor can even be fully finished.
oh hey, welcome surprise to see mario builder in a recommended video. i'm one of the few people who still use the old engine (the most recent one ofc), but seeing an older version i'm perplexed at how little it functioned. also nice to see someone else who drew mario levels out as a child!
Wow, wasn’t expecting to get Tingthing nostalgia. I used to play this all the time via Yoyogames and actually didn’t know there were versions that didn’t include Mario World assets. I have more nostalgia with Mario World assets here than I do with the actual Mario World. I also used to create dozens of levels via Poetpu’s Super Mario Flash browser, but that didn’t allow for direct save files and would wipe the level when you were done which led to a lot of heartbroken nights as a kid. Someone also posted to Yoyogames a very in-depth little sidescrolling Mario RTS game with it’s own cheat code system I don’t think has ever been recovered.
Well, I only drew it once. It was an Xmas themed Portal test chamber with Geometry Dash 2.2 minigame inside (yeah, that was 2017, the beginning of the 6-year long wait). I still remember every single detail of the drawing. Unfortunately, all my attempts to find it, failed, so it is possible they trashed it, thinking it's unimportant
respect to kid version of you for designing that many levels in first place. even if the gameplay isnt good, them being atleast playable is an achievement id say... tho, it's amusing how the first world is atleast an amateur mario attempt, and the second world levels are straight up unfinished it looks like. the creative juices hit a breaking point id say.
It is do awesome to see this. I remember when I tried to draw Sonic levels as a kid, brings back good memories. Purpl sent me this video and I’m also part of a small community of people who are still making games the most recent version of this old engine including myself. It’s crazy seeing just how less functional this older version of the game is but on the same token, it really does embody that barebones, incredibly janky, imitation of the source material that’s so off it almost becomes its own thing, 90’s-2000’s fangame feel. I loved this video and I’m definitely going to check out more of what you have to offer.
I love this, Paper Mario: Thousand Year Door was my favorite game after Zelda when I was younger and I had 2 Notebooks full of drawings of my ideas for a Paper Mario and drew out levels, companions, enemies, all that because I was obsessed with the game, this video brought back so many great memories and I'm glad I wasn't the only one drawing my own Mario games, even if it was different kinds of Marios
I used to create entire imaginary games through my drawings with story and all. I wanted to be a writer and/or graphic designer for games when I was 8.
I just remembered that I used to know about this engine too. I think i even downloaded it, but never got anything done. Man, that's really cool! Good job on finishing it! Really cool video!
Man, you may say you didn't cook but you gotta remember you were in 5th grade. For a 5th grader you cooked pretty hard there. Edit: Trust me, I would know, I got Super Mario Bros. X in 4th grade. I made way worse
Not gonna lie, I felt like this took a personal jab into my childhood because this is literally what I would do with random pieces of notebook paper. Nice video man!
I had a pretty similar experience where I wanted to make mario levels before mario maker, Learned about peoples level creators in gamemaker 8 (not this one but one by Hello) and then I ended up just playing hello's fanmade mario games and then learning gamemaker 8 on my own while I never published and lost most of the little games I made it still taught me a bunch about game development :3
In the 3rd grade in my free time, I did something like this. I would draw characters for my game, then make my levels. I desperately wanted to create my own video game back then 😢
I'm glad that I'm not the only one that loves design Mario levels so much that I drawed them on papers. This reminds me that the only level editor that is accessible(for me atleast) is super mario flash 2
I wish I could meet *my* younger self, preferrably so we could stay for a while or even move freely between the two worlds... In the last case we would be able to sell Vitas and limited editions of 2010s games in my world, and new versions and mods for games like GD and Minecraft in his world, and become rich Also don't forget lotteries and bitcoin
I like the fast Boo 👻 I wish Nintendo would give him a slightly creepier design and then make a somewhat difficult platforming level with that thing on your butt
I used to draw sonic levels the same way using the back of my note book. Didn't think anyone else did something similar but then again it anything is possible.
This and SMBX were the shit back in the day, especially as someone who was obsessed with level editors. I remember trying to make 2 things using Mario Builder. One was this story about Mario ending up at this deserted island with an abandoned town on it. But I only made like the title screen and maybe the first world map on that one (hard to remember). The other idea was this "free roaming" mario game idea I thought was revolutionary at the time where I filled the world map with path tiles. Tho that one didn't rly get far either. I think I have one of the versions of it somewhere. I should maybe revisit the game or smth
Wow, I'd never thought id see the day a youtuber would review Mario Builder, I used to spend hours and hours making horrible levels on that software when I was 6. I eventually lost all the levels so I have no proof except for a few photos my mom took back in 2010
@@peaknostalgia bad news its not the original levels from 2010 :( but its levels that I made in 2013 when I was like 8, and instead of an entire assortment of levels, its more like 2 levels then a completely unfinished one.
cool video! i was into mario builder when i was a kid too. last year i went and found a download of the latest version and made a whole world. it was so cool to go back and actually do something with it! mario builder in 2024! woo!
I'm not sure if it would be easier to use or not because i haven't tried it yet, because i'm in my "busy season" at work... but i'm planning on making a mario fangame using Super Mario Bros X. Game builder
I used to make levels in Super Mario Flash 2 and had some of them on the site they had for sharing levels. But sadly that's down and I can't find them on Internet Archive :( The most I can find are a couple instances of my profile page but that doesn't have the levels or links to them :(
Loved how you made an offhand comment ragging on how limited Mario Maker is before showing us a fanmade game with way more limitations than even launch MM1 had, and also the physics and half the tiles didn't work right
Well, it seems my first comment mysteriously disappeared right after posting it and I didn't get to edit in this clarification: I don't mean to rag on this game either. It's a cool fanmade creation, and I played a similar fan game when I was younger for dozens of hours. But the official Mario Maker launched as a solid release and has become excellent over the years. This was a neat novelty that has nothing going for it other than nostalgia and a small handful of exclusive features.
Not gonna bother typing out my original reply all over again, but the gist of it was, we saw several limitations you ran into in this very video like tiles you wanted to use either not being present or not working properly, and while there were also a lot of missing features in Mario Maker, every existing feature at least worked correctly and so did the physics. Plus most everything that was sorely lacking got patched in later.
As far as I'm aware, this fanmade mario builder was further along in its development with the last release being in 2013. For all intents and purposed stated in the video, it used a 2009 build of the game.
oh i LOVED mario builder. i cant say i used it myself(lol) but the projects built with it and djrellik's smb3 engine was what really got me into programming and stuff! i too started with gamemaker
bleh, this is making me think of super mario bros x. which was taken down by a fake nintendo apparently, but wasn't worth the effort to put back up. the dev made terraria afterwords though, so we have that going for us.