I remember my dad not being a fan of video games up until he decided to try Red Dead Redemption after seeing it just sitting there on our shelf still in it's plastic wrapping and it was the very first ever time I saw him actually glued to the TV screen.
Similar thing happened with my brother but it was red dead 2, was really cool being able to finally talk to him about a game for once. There's a game out there for everyone.
@@Gr00t Had a similar experience with my dad. He didn't actually play it but he saw me playing 2 one day and just sat down and watched for a good 2 hours. This is a man who has always considered video games stupid and pointless but the realism and small detail in Red Dead 2 blew him away. "This is what video games are now? Why didn't anyone tell me before?" in a totally shocked tone is the funniest thing I've ever heard come out of his mouth. Considering last time he touched a video game was on an Atari, that's quite the difference huh?
huh, then the game did a shit job of communicating said feauture. Several of my freinds and me never discovered it and some stopped their playthrough because they couldnt be asked (rightfully so) to travel 10-15 minutes fro one side of the world to the other. Hell, I am not a teenager anymore. I dont have hours on end to do grindy tasks to get to the good bits here and there in between. Live is already grindy as it is, dont need that in my hobby time, where I want to experience at least some form of gratification.
How have I played both games and never realized that either of them had fast travel?? I have like 200 hours in the first redemption and never noticed it at all lmao
If I might offer a minor correction here, Gman clearly did point out the lack of fast travel in RDR2. He was actually correct, as the feature in the prequel is what's called "Slow Travel".
fun fact: at 18:38 the bandit was riding Bonnie McFarlane's horse that's why it was acting with agitation. Pretty incredible detail that they knew nobody would notice yet went out of their way to put that in the cutscene.
@@Pedro_Le_Chef The difference between 2004's Red Dead Revolver and Redemption because Revolver had anime art-style compared to realistic of Redemption's, and focus on comedy rather than Redemption's serious drama (Capcom was going to publish Revolver in 2002).
I love the slow burn of two. When everything goes down after breathing it all in it hits so much harder for me. I understand how people think its slow but i like that about it.
Fully agree. I had all the same complaints about the game feeling clunky when I played it the first time but when I played it again, I appreciated the way it forces you to engage with the world and with the people in your camp. Those emotional connections you build are really important for the story. Dutch losing his grip on reality and alienating you wouldn't be very affecting if you hadn't routinely seen him being a charismatic and caring leader in the first two acts. And if you hadn't gotten so much organic backstory about Arthur's history with Dutch. Hosea's death wouldn't be believable as the inflection point for the death of the gang if you didn't talk to him in camp regularly and go on a mundane feeling hunting quest. Those moments show you how he acts as a steady paternal figure.
My problem with it isn't that it's slow, it's that the controls are horrifically bad and the game has no sense of risk whatsoever. You play as an unkillable god who can survive multiple shotgun blasts and is never in danger. Aiming without auto aim feels atrocious and there's barely any duels in a wild west game. It's just such a massive disappointment compared to RDR1 in gameplay. It just isn't as fun. RDR1 also offers immersion but it doesn't force bad gameplay on you.
@@Pedro_Le_Chef good points indeed. I would of liked duals and more danger also. I cant say which one i like more. I just think they both are the best rockstar has to offer and iv been a fan since gta one on pc. I wish we could get a new manhunt and state of emergency. I still need to play bully, please dont give me to much shit on that. Can you play bully with an xbox ss? If so i will dl it forsure. Midnight club got me into great french techno like miss kitten and golden boy.
The thing about RDR2 is it actually has all of that fast travel stuff. You could board trains, hire stagecoaches, or just build a campsite in the wilderness. Edit: But yeah. The speed of the horses was a bit faster, and John's animations weren't so long. You could skin a buck in .5 seconds.
Havent played 2nd, only 1st but i get you. People are soo fucking stupid these days and whine in things arent handed to them as any small amount of effort, example go on a train or hire a stagecoach would be too much effort for them
The problem is that for the first two years of RDR2 we couldn't even fast travel from the player camp, and even now we still can't fast travel to waypoint, only to specific points and settlements on the map.
@@Pedro_Le_Chefyou can fast travel from camp after its unlocked lol and traveling to a town or train station nearest to your waypoint isn't really hard to do either
@@deadbodybaby1 "If you like any character you totally think you're them bro. Give me reddit upvotes and tendies I said the thing guys!!!" So sick of these weirdo NPCs. Literally void of an original thought. Actually disgusting. Take a shower.
@@DeathProfessor honestly, you’re a dork and taking RU-vid comments so seriously that I wouldn’t be surprised if this was just projection and you were a Reddit mod. Have a good day RU-vid guy
I was about to say, that was absolutely maintained. The only flat-out thing they could have done is when you use a stagecoach it brings your horse to the destination for your use.
They still ruined it. The map is so big having to go all the way to a camp is a huge pain in the ass and kind of defeats the purpose of a proper fast travel system. It would of been way better if it was how it was in the original red dead redemption.
Man, I hate the ending. Mostly because we spend a hundred hours getting out of impossible situations only for us to die to something we could’ve easily gotten through during the majority of the game. It works well form a narrative standpoint in a sense, sure. But within the context of the overall game it requires a lot of ludo-narrative dissonance. Also I just hated that Marston got a raw deal after all he’d done to help his family :/
@@slartybartfast1112 well, the point is that this is what was always gonna happen to Marston and he knew it in his heart. The whole game is him trying to buy a way out of being killed by the feds by killing off his former gang members for clemency. Long story short, 'Dont trust the government.'.
@@SlickOnTop I know man. I hate it because of how real it is haha. It’s just tragic. But I suppose he did reap what he sowed in his youth in the long run, even if he tried to change for the better.
Ya especially considering spoilers where not so prevalent back then. It was actually a shock to me and I thought I failed the mission or something. Shit was amazing. You can't really get that feeling now because spoilers are all over the internet especially for good games.
Red Dead Redemption is a masterpiece of storytelling and character development leading to have one of the best protagonists in the 7th generation John Marston and it captures of the tone and atmosphere of the Wild West. Now I need to replay this gem again and thanks for the video Gman.
Since the scale and settings it's in, in glad they went story focused. Since their ain't much activities than can be done on a western title retrospectively
@@R3TR0J4N Not much activities? The game has multiple minigames such as five finger fillet, liar's dice, blackjack, poker, arm wrestling and horseshoes. There's town jobs, infinite bounties, duels, random events and gang hideouts. And that's not even mentioning hunting and side missions. The game is packed with content outside of story missions.
It's the culmination and Rockstar after GTA4, it really shows how they mastered the engine and environmentally controlled or scripted NPC and interactions.
@@Pedro_Le_Chef couldn’t disagree more 2 evolves every gameplay mechanic from 1 and adds hundreds more…the world story characters and story is far more layered and nuanced
This game is a catalyst on why i love western style games. Its story was so go damn good and the characters feel so authentic. Easily the best game and best dlc of its generation.
Wondering what other western style games there are other then these? Other then Call of Juarez which seems like about the only franchise of note that released any after 2010. What ones have you played?
@@ducksoff7236 There is Gun which is better than Red Dead Revolver imo. Though haven't played Read dead Revolver myself I can only say that from what I've seen of its gameplay.
This has always been my fave game of all time. It still feels and plays great. The OG game was a huge inspiration for me as a teen to the point I had an old west punk rock themed design/merch brand. The 3rd game is why I started trying to become a voice actor
Love that detail of the Marshall being faster on the draw. Happens so fast and it’s such a small detail that really hammers home that he’s more experienced.
One other thing that Red Dead 1 did better than Red Dead 2 is that Animals didn't appear on the radar. Which really kept you on your toes while exploring forests. I remember absolutely shitting myself when I heard the sound of heavy breathing, only to turn around and see a Grizzly about to fuck me up
@@Bullevue Most people play with the compass on though, so they always know when they are about to be ambushed. And wild animals don't dare attack your horse in RDR2 and their attacks on Arthur are simple QTEs. RDR1 predators don't give a damn about your horse, they'll take it down to get to you and if they get close there's no QTE to save you, you just die.
@@Pedro_Le_Chef uh I’ve been bucked of my horse like a hundred times because animals run up on me. Also the compass doesn’t show enemies. Only the mini map does
Recently made it my mission to replay this game and finally get the Legend of the West outfit. Taking on Brumas the legendary bear last made it feel like the climb up the mountain to him was me cresting the summit of a decade-long nostalgic journey. It was completely bittersweet - as the fourth and likely last time I'll ever play through RDR1 from start to finish, it truly represented the end of a pivotal part of my childhood I was never able to achieve as a noob twelve year old. The feeling bridged a big gap between my younger and current selves, and then rode off into the sunset.
@@KeWDuI know it's not 'cool' to reply to replies, but I always keep coming back to this comment and it never fails to make me happy that my story resonated with you!
@@VorpalSlade lol who cares if its 'not cool' to reply. i'm glad i gave you something to look back on like that and even more glad you responded eventually to let me know.
I actually really like Red Dead Redemption 2 it was a perfect game for me at the time. I really wished that they kept working and supporting the online as well.
I had to stop playing when Arthur got sick just so I could prevent bawling. But finally finished his story 6 months later and the house building scene helped. The little blue Jay watching over the construction representing Arthur was nice.
@@Flanman113 That simple moment created something most games fail to do, it portrayed John Marston as a normal human being with the same wishes and desires as most of us and made him feel real.
Man the longer I watch the more I get the impression gman was just not in the right head space to play RDR2, its meant to be played slow. You have to fully buy into the realism aspect to get the most out of it, If you're just looking for a videogamey game with never ending stimulation, RDR2 is not it. Its a game that actually allows you to be alone with your thoughts for a while, to reflect on things that have taken place and wonder what's next. I think comparing it to RDR1 is not ideal, as its clear rockstar completely changed their design philosophy in the 8 years between games. Will always love RDR1 but I really think 2 is the better game if you commit to the play style and try to do/explore as much as possible.
You're absolutely correct. On top of that, he straight up criticized rdr2 for not having features in it which anyone who played more than 30 minutes knows that it DOES have those features (fast travel, through carriages etc). I can only conclude he played for a very short while and immediately stopped and made his mind up about the game simply because it dared to have a style that isn't a carbon copy of rdr1.
This is perfectly put. I think if you’re unable to do this or you’re not prepared to approach the game like this then it’s probably just simply not for you.
22:35 I never understood what people were talking about with the music track that plays when you enter Mexico, seeing as I did the open-world thing and immediately engaged in any and all unique wildlife and unique aspects of the new area. I recall this as how I immediately engaged with a mountain lion/cougar and started harvesting it, and I think that ended the music immediately. Didn't take away from the quality of the game overall, I just missed this seemingly iconic part.
RDR *and* RDR2 are fucking superb & I will not stand to have one slandered. The decay of the American West & the fragility of a man doomed to death were both concepts expertly explored across those two titles, with one being more thoughtful in its approach & the other catering more to the brutality of the frontier. That said; great vid. RDR fucks harder than Uncle's lumbago
It's anything but a great video. It's a mediocre review full of the typical "New bad, Old good" statements. 90% of the things he criticizes about RDR2 are core parts of RDR1.
Did you finish RDR2? It was definitely slow in the beginning but once you get past the prologue the game opens up to so many encounters with unique side quests, on top of the great story. Max honor was essential to having the true experience. Give it another chance.
Max honor is not essential at all. You just need to have above 40% honor (in regards to the honor bar) to get the good ending. You need to be really low in honor to get the bad endings. Max Honor does not give you the essential experience. You miss out on robbing people and being a proper outlaw if you only play high honor. And the gameplay in RDR2 doesn't get better as you progress. The gunplay is as bad as it is in the first half of the game, still inferior to RDR1's crispier shooting mechanics.
The fact that there even is a "true experience" which is just being a kiss ass and goody twoshoes for 100 hours in a game where you're supposed to be a criminal, is really, really bad writing.
Fast travel definitely isn’t as good as RDR1 though. RDR1 let you choose the precise coordinates for where you wanted to go whereas RDR2 forced you to only travel by towns and districts.
Red Dead Redemption takes place in 1911 so cars actually already had been around for over a decade. I'm not sure how historically accurate the game is, but I remember RDR2 having some reference to cars I think.
They weren't really commonplace outside of the biggest of big cities, and even then only very wealthy people owned them for the most part. The Model T was the first fairly-affordable car in 1908, and even that set you back around $50,000 if you consider inflation. Cars didn't really become a common everyday sight until the 1920s, and poor or disadvantaged people couldn't readily afford them until after the 2nd World War.
@@frogglen6350 Right, but, cars were something you had if you were either extremely wealthy or, once the Model T came along, had a well paying salaried job. Hell, the people that built them could barely afford them, and even then not everyone was convinced yet that cars were more sensible than horses. So it seems pretty believable to me that John wouldn't have access to one, nor would many of the people he hangs around or encounters.
@@frogglen6350 No, you're still not getting what I'm trying to explain. It's not JUST a money thing. Someone like Dutch or even John Marston would have no reason or use for a car considering what cars were at the time and how much they cost. They have to move around a lot, and quickly. So why spend a bunch of money on a slow, noisy, cumbersome car that you need to find gas for and fix constantly, when you can spend a smaller amount of money on a horse. It's faster, can go anywhere, and doesn't need repaired. Feed it every now and then and you're good.
Haha you've really got a bone to pick with rdr2. It's funny how most the things you hate it for I love about the game. Both the games in my eyes are absolute gold. Great video, as always keep up the good work.
He's got a nostalgia spoon up hes ass he keeps contradicting himself and says something bad about RDR2 and then a while later praises RDR1 for the same thing, Doesn't like riding a horse around in RDR2 but will sit on a train in RDR1 and stare at the scenery or the opposite like he says he loves the dead eye mechanic then hates it in RDR2 because it's the same??? Like what, make up your fuckin mind
@@godtlik5077 the level of detail in the game is 2nd to none. The characters, the writing, the graphics are all fantastic. It is both a game and a work of art in my opinion.
There's no game like RDR2 Very slow to immersive the player in the open world almost like a simulation I never fast travel as there are random events that make traveling unique and worth it the way npc are in the game are so realistic it's almost uncanny
@@andyolson8706 no other game has a more detailed world. Also I love how the world feels real because of the NPCs. Also I just ride around slowly listening to the games sounds and get fully immersed, masterpiece
Red Dead Redemption was originally a Red Dead Revolver remake before they decided to make it an original story. John was a reimagining of Red Harlow which I'm glad they went with the change. Redemption is one of my favorite games of all time
All three are in my opinion. I played all three and beat them again just a day or two ago as well. (Four if you count Undead Nightmares as it's own game) Edit: I love Gman mentioned Revolver, I really want him to make a video on the game. Edit 2: I can't believe you'd say it wasn't very good. It was great, and I played the multiplayer all the time. Also Red actually was a playable character in RDR1's multiplayer, and maybe I'm misremebering but I think they actually had a slight mention of him in RDR2, didn't they?
They mentiom the Brimstone competition at campfires a few times. Agree though, sure in 2022 Revolver isn’t great but definitely went too hard on the game. Played a shit ton when I was a kid. Also disagree with him on his Red Dead 2 opinions
Yeah, there's at least one guy at a campfire in RDR2 who will tell tall tales of Red Harlow. I like how it contextualizes the story of that game as folklore, like Billy the Kid or Jesse James. Like maybe there really is a Red Harlow, but the stories are probably exaggerated.
18:40 He is fighting against the movement of the horse because that's not his horse, it's Bonnie's horse, and its agitated so he is trying to calm it down. Neat detail most people haven't noticed.
The fact that Rockstar has pretty much squashed any chance of this game getting a remake or PC re-release is criminal. This will always remain one of my all-time favorite games.
The fact that Undead Nightmare was made as a joke and yet got a higher score than the original game shows that zombies can still be amazing if you do it right.
No. It was added a year or so after the game's release. You could only fast travel from the main camp of the gang but not from your personal campsite like in RDR1. Now it has been added to RDR2 but it's STILL more limited than it was in RDR1
Was that in from the beginning though? On another topic I distinctly remember not being able to store weapons when I first played the game, something that bothered me to no end as your weapon wheel becomes absolutely cluttered with weapons you never intend to use again. It took GTAO years to implement that feature and RDR2 about a year or so AFTER it was released on PC - it would not surprise me if the fast travel option was added in with a patch later.
I finished it twice, 100% and all. His criticisms are correct, lets be real. RDR2 is unnecessarily slow and unrealistic in many bad ways (Arthur is practically immortal). When it wants to be realistic it does so in such a bad way, such as the gun sway when aiming which feels horrendously bad.
@@TaRAAASHBAGS GTA V was a step back from IV in every way? I don't think thats fair. There was plenty of stuff you could do in V that wasn't even available in IV.
Red Dead Redemption has more replay value than its sequel IMO then you tack on the Undead DLC, and "chef's kiss" perfect. This is one of the few games that I wish would get a PC port (Rockstar and Bluepoint need to have a sitdown to figure it out). If for nothing else, but game preservation.
I really miss this game. I was nine when it initially released but I played it for several years and every once in a while I’ll hop onto online and play with randoms. This game was a HUGE part of my childhood because I put a ridiculous amount of hours into it. This game really captured the feeling of westerns and I loved the online. Red Dead Redemption 2 captures a good feeling but it didn’t feel nearly as “western” and the online felt soulless even though it had more features than RDR1. This video was a great trip down memory lane!
I love both red dead 1 and 2, but I have to say that 1 definitely feels more like a classic western despite it being much more towards the end of the Wild West. 2 should’ve been much more wild imo but maybe it’s because we were in the east and not new austin.
There is something unbelievably special about RDR2 that I just can’t put into the right words. I don’t think an achievement like that will ever be made in gaming again. The feeling the game gives me is something truly out of this word.
@@amuroray88 Yep, the controls are horrendous too. RDR1 knew that it was a video game first, and everything else was secondary. RDR2 should have learned from the first game and iterated on that.
I finally played the game for the first time recently and I gotta say, it plays, sounds and feels amazing. The characters, the story, the gameplay, all just top notch. When upscaled to a modern resolution via an emulator, it looks absolutely gorgeous, even today. Truly a timeless masterpiece. Back when Rockstar knew what they were doing, instead of endlessly shoveling tons of useless crap into Online and charging mad money for it.
The main reason why this game isn't on pc is because its a game built on about 7 years of spaghetti code that somehow, despite that, works on the consoles. Internally Rockstar considered porting it a couple times but gave up when they saw how much of a mess it is. The most recent attempt at a remaster/remake was canned when the GTA Definitive editions came out.
Fast travel IS in RDR2. Stage coaches and trains both take you to any city, you can buy an upgrade for the camp that allows you to travel. And you can also get an upgrade for your camp that allows fast travel.
I played RDR2 for the first time in may this year & I loved it so much I got the first game a few weeks later, the story is the best out of any game series that exists.
RDR2 does have fast travel, both from camps you make in the wild as well as your gang camp. You can unlock this via the ledger. :D Plus there are stagecoaches in towns, along with trains, and you can even steal boats.. and if you find yourself without a horse, you can hail (!) people on their wagons and request a ride.
No. It was added a year or so after the game's release. You could only fast travel from the main camp of the gang but not from your personal campsite like in RDR1. Now it has been added to RDR2 but it's STILL more limited than it was in RDR1
@@NinjaTyler Don't be a moron. The fast travel from campsite feature was not in RDR2 until it was added via an update a year after the game's release. You could fast travel from Dutch's camp but that is completely different, as there was only one Dutch camp on the map.
I'll never forget the first time playing this. I immediately went exploring instead of doing a mission. I helped the guy fight bandits who took his daughter only to miss the shot to save her causing her to die. Then my horse died out in the hills and I ran out of bullets and was fighting wolves with a knife in the dark. It was such an organic intense experience. I gotta give the best game nod to the sequel though. The constant world building made the characters so real. The camp idea was perfectly executed. Also just for the record I played read dead revolver when it came out and thought it was awesome. No doubt it's aged horribly but most games do.
Both games feel and play differently but I still love both immensely and thats what I think is so beautiful abt the Red Dead series (1&2). The combat in 2 feels weighty and feels like im pulling the trigger of a gun and when it hits its target, it feels like a i killed someone because the world feels so real. RDR1 is the complete opposite but I love it too because then it feels like im in a hollywood western shootout. Fast and snappy and it makes me feel like a legendary gunslinger. The world and characters in RDR2 made me feel like im experiencing an old American novel about a gang slowly getting consumed by the law and their misdeeds. While RDR1 feels like a movie adaptation of that novel. Amazing action and narrative but keeps the spirit. Even tho RDR1 came first lmao Either way. Both games provide vastly different but similar experiences. And which one you like more is just a matter of preference. But I can’t really find any fault in either.
I really hate when a developer makes their games from the same franchise feel and play drastically different. The faster paced Spaghetti Western vibe of the first game clicked really well with me while the slower pace of RDR2 completely turned me off and got in the way of my fun.
@@Pedro_Le_Chef I disagree, its slower than RDR1 sure, but imo it is super satisfying. it feels like im actually firing a weapon and the animations help the effect. like i said, its really down to personal preference but i disagree that it RDR2's shooting is trash. just different
@@cristhian900 its R*, they always innovate and experiment. sorry you couldn't find the enjoyment in RDR2. But if you ever wanna try it again, think of it more as a cowboy simulator and try to get as immersed as possible. otherwise, hopefully in RDR3 (if it ever comes) will find some perfect middle ground of fast paced cowboy shoot outs and the slow burn cowboy sim
@@theprototype1995 Personal preference affects how much you can tolerate a flaws system however that does not mean the system is not flawed. RDR2 has implemented mechanics that make controlling and aiming feels unresponsive, slow, clunky and unsatisfying to use. The animations and sound design are good indeed but for the player who likes good gameplay those things will not mask the input lag and the Shakey reticle while aiming. You can certainly prefer RDR2 for what it does offer while also admitting that on an objective basis, RDR1 has better aiming controls.
In my opinion Rockstar was at it's peak from 2008 to 2012. They put out Grand Theft Auto 4, The Lost And Damned, The Ballad Of Gay Tony, Red Dead Redemption, Undead Nightmare, and Max Payne 3! All those games are great and are still worth playing today!
I just wish the sequel didn’t butcher the progression of weapons. Having your arsenal gradually unlock in RDR1 was awesome as you felt like a powerhouse towards the end with the Evans repeater. But in RDR2 they limit your power and all the guns feel about as powerful as each other in the pursuit of realism.
3 things I liked about this game more than the 2nd one: You don't lose honor for killing someone in a dual. Fully Automatic Mouser pistols. You can kill an animal anyway you want and the price for its Fur won't drop.
Besides, you don't get judged and roasted by aggressive npcs for just walking on the street because the game thought you were rudely staring at people. And people from RDR2 Valentine or RDR1 Armadillo are NOT the type of people to call the laws when they get roasted by someone over 3 times. I don't know why Rockstar even made that "sensitive npc" AI and thought it was a good idea to begin with since GTA 5. It's NOT realistic at all because they only react to the players. They draw and start shooting when the player accidently hits them with his horse, but when they get hit by other npcs' horses, they're completely OKAY with it. How does it make the game more realistic? Just make everybody mind their own business like in GTA4 or RDR1 and that would be great.
Those few hour’s focused on Bill and doing repetitive missions until it finally let you fight him. It’s still a classic though for anyone who played it on release. Having that ending.
Ah Red Dead. Some of Rockstar's greatest work. I'd say the feeling you had with RDR2 feeling slow is a mix of rockstar's mission design becoming very on rails with how scripted a lot of missions are, and Rockstar being commited to put attention to detail in every single animation in order to immerse the player. The issue with that is how having an animation for every single action can break the pacing and break the immersion. I remember Game Maker's Toolkit asking the viewers wether it was worth it for Rockstar to play an animation of Arthur manually holding the corpse to loot the body, and it would play every time you looted a corpse. Those are small things, but they can add up and start to feel like a slog. My playthrough of Red Dead 2 is one of my best experiences of gaming, but I don't know if I'll play it more than once. As it can feel like a commitment at times.
"Red Dead takes place before vehicles ever existed" You are driven in a super early motor car later on in the story, as it is 1911 and they're just starting to get going on Motor car development.
Couch split-screen on Revolver was awesome. If memory serves, you basically played a hand of poker in real-time alongside the deathmatch, and a good hand would give you buffs and powerful weapons or debuff your enemies.
This game is my childhood,I remember finishing this 100%,the side stories where amazing and I remember being intears every time I finished Johns story,The online was pretty interesting at times too.
It's not the FBI lol. Government police didn't even exist back then. Those agents were from the Pinkerton agency, a sort of private police agency. This is explained in RDR2.
Considering he said he is obsessed with Max Payne and Metal Gear Solid I can understand why he doesn't like rdr2 as much (Max Payne and Metal Gear Solid aren't exactly slow, still great games)
Man I just discovered your channel a few months ago, but already went through most of your videos and look forward to every upload. Even if the game doesn’t interest me, you still entertain with your humor and share writing. Keep it coming.
Played red dead 1 like 10 years ago, i still remember every mission you showed in this video. Red dead 2 however i couldnt recognize a single clip, i think that says enough
The multiplayer was also fantastic for this game too. Way better than rdr2 online. The possy and bounty system was very good at getting randoms to work together.
The original version of RD Revolver by Capcom was leaked and you can find it, it's very small, and only one level is considered playable, with the rest being broken or very early on in design. Still interesting to check.
14:45 There is fast travel in 2 (you can only teleport to places like camps. settlements, and towns however) which can be used by setting up a campfire just like the first game. You just have to upgrade Arthur's tent through the camp ledger which unlocks fast travel at Arthur's wagon in camp, and his portable camp. you first have to upgrade Dutch's camp before you can upgrade Arthur's.
RDR2 DOES have fast travel and it is in exactly the same ways as RDR1. There's stagecoaches, trains, a map in your camp to fast travel (once you pay for it), and even fast traveling in the wilderness via the camp you set up too. Could've at least fact checked that
Fast travel from campsite was added a year or so after the game's release. You could only fast travel from the main camp of the gang but not from your personal campsite like in RDR1. Now it has been added to RDR2 but it's still more limited than it was in RDR1 as you can't fast travel to waypoint, but to specific settlements.
The worst thing about Red Dead Redemption is the fact its only on the 360/PS3 and never got a proper upgrade for modern consoles or EVEN PC. TO THIS DAY???
You’ve described my exact complaints with RDR2. RDR is in my top favorite games and 2 felt like it undermined the aesthetic and gameplay loop of 1. The humanistic spaghetti western play with all these flawed strange characters was replaced by what felt like an Oscar bait movie to me. 1 had a perfect mix of arcadey mechanics and theatrical scripting. I wish you touched on the multiplayer more, it showcases the biggest contrast between game design on 1 and 2.
That moment when I was entering Mexico, riding my horse slowly while soaking in the song and environment is just one of the best video game moments ever for me.
I love the snowy spaghetti western atmosphere in RDR 2 it's like the "The Great Silence" (1968) by Sergio Corbucci. The snowy atmosphere was perfect and the film is brutal also and the ending is not what you would expect it to happen unlike Sergio Leone's predictable western films.
Idk, man. The interactions and character development you have with your camp in Red Dead 2 is just peak. I loved coming back to the camp and having random discussions and interactions with my fellow friends. It really made me feel as if I were part of this community. I love both games and played both on the first day release, but I feel like the shade towards the second game is a little bit too much. They both are perfect. And Arthur, is a fantastic protagonist
Honestly, I like it more than RD2, because it had that sort of satirical feel as well as being serious at the same time, and I love that. RD2 was just serious, and while that’s perfectly fine, I just prefer the feel of RD1.
Excellent retrospective, some great insight on events I that flew over my head as a teen. Those moments when you hear actual songs (with lyrics) in the game are rare and precious. I remember riding into Mexico for the first time about halfway into the game and a beautiful track was swelling in the background. My stupid ass made the mistake of getting off my horse to pick up herbs or some shit, and that music faded immediatly. I knew right there that I robbed myself...
As someone who spends literal hours doing world stuff between missions sometimes even days. I see nothing wrong with 2's pacing since I did it both games. I wanted to draaaaaaaaaaag out the experience. It didn't take me 30-40hours. It took me well over 200 just to get to the end of each and wished for more!
Agreed. I took my time with RDR2 and loved every minute of it. Lots of stuff to do if you take your time and don't just plow through the story missions. I've even enjoyed Red Dead Online and wish that was still supported with new content. R* pissed me off when they pretty much killed that game and only because they couldn't make $$$ off it versus GTA Online and morons buying Shark Cards.
The problem with RDR2 isn't the pacing, it's the bad controls that make combat feel and play bad. It's the unbalanced health system that saps the risk from any fight and strips the game of any sense of danger. It's so much more bland than RDR1
Same Honestly just interecting with NPCs is fun and all the other activites. RDR2 and Kingdom come are really immersive. RDR2 feels more Like a western in terms of pacing and i love it for that. Really stands out then being fast paced game Like Maxpayne 3 for exsample.
@@alucard624 Yeah I would Argue RDR2 and Witcher 3 are best played like this. I have done 5 playthroughs and still found New things. RDR2 and Kingdom come Go against the 45 second rule for open world games and it makes them stand out. RDR2 was pretty risky being a slow paced game. That said I am 90 hours in to AC Valhalla and want it to wrap up at this point. Were as Witcher 3 and RDR2 Had me not wanting to finish them even after 100 plus hours.
@@Pedro_Le_Chef There is mode to make it more like Maxpayne 3. But RDR2 has some much more going for it with how interactive and reactive the world is and how much it has outside of.combat. I love the combat though but Robbing someone without needing to pull out a gun is great.
Red Dead 2 wasn't about the destination, it was about the journey. Yeah it started out slow but I always told myself it's going to get better for the worse. And it was all worth it in the end. ❤
Red dead’s ending is one of the few times I’ve openly wept when playing a video game. Every time I replayed the game and got there it still hit me like a truck. Even now I get a little chocked up thinking about it.
I don’t often comment, and I love Gman’s reviews, but he’s being way too hard on both Red Dead Revolver and RDRII. Regarding the former, I get that it’s janky and hasn’t aged all that well, but back in the day (and even now) western games were rare and that was one of the only ones. I loved the crap out of it, played through it at least 8 times and unlocked the silly wooden cowboy mode. RDRII has a superior story to the first and even more of a gut-puncher of an ending, so while I take his points about the slow motion and input lag, I still consider the journey to be more than worth it. He needs to give it another chance and maybe stick it out until the end before judging. Gman might come away feeling exactly the same, but I’ve loved plenty of games I hated during the first few hours, and the fact that he doesn’t know there’s fast travel in RDRII makes me think he didn’t play long enough.
RDR is my favorite R* game. The pacing is perfect and the typical restrictive mission design of R* doesn't bother me here. There's really no bad missions either, I don't remember a single one I found tedious or annoying (been like 8 years since I've played it tho). I remember just messing around McFarlane ranch at the start for hours and then mucking about Armadillo for another dozen, husting animals and dive bombing people from the rooftops. It's also a bit special because it's the first game my mom was interested in watching me play. She really likes westerns and grew up on them so she was naturally in awe watching the sunsets and starry nights mixed with the guitar riffs and bells.
The reason why RDR 2 is undeniably Rockstar's best game is purely from the technological factors, which are the only thing that don't come down to opinions but also facts, RDR 2 is the greatest open world game of all time, it has the attention and detail of The Last Of Us 2 but in a massive expansive open world that has so many different biomes and styles. The amount of content can be compared to a light RPG.
The story with RD2 lacked a lot of tone and subtlety missing from the first game’s theme of the wild west dying especially with the music giving you that sense of you being alone in a bygone era. Red Dead 1’s regions had its own blend of ambient music that gave it its own vibe for the part of the game. Each area/state of the map also had its own purpose and felt unique way more compared to 2 where a lot areas felt merged together and just felt too bloated for its own sake. The Appalachia region near the end of the game should’ve been a completely separate area from New Hanover and they also underutilized the snowy mountains from the first chapter. RD1 has Mexico
My favorite track from the entire experience was the one in Undead Nightmare as you're riding to the final confrontation. It's called "Bad Voodoo" and it sounds like something from a Rodriguez-Tarantino collaboration.
Dude, bravo on the editing on these videos. The transition from Revolver to Redemption was excellent...felt like Rockstar was doing an ad for the remaster haha!
No he is right. Fast travel from campsite was added a year or so after the game's release. You could only fast travel from the main camp of the gang but not from your personal campsite like in RDR1. Now it has been added to RDR2 but it's still more limited than it was in RDR1 as you can't fast travel to waypoint, but to specific settlements.