My son's desktop looks like yours, not the weird cartoon girl, but the amount of icons and folders. I don't know how you guys cope with such disorder. My OCD could never allow it
I'm more concerned how you need a $60 adapter to use their VR headset on PC in the first place. The PS5 hardware is x86=64 AMD Zen2, the same as a standard desktop PC. There's no reason there needs to be an adapter. It's just a large corporation being greedy, with idiots dumb enough to support them.
@@EasyXploits yes and no if manufacturers of graphics cards included this port we wouldn't need the adapter. And you could use older cards that have this port and then select your current GPU to play. I don't mind using the adapter. In comparison of pico 3 link cable this cable is 100 dollars. Other display port cables are expensive as well even the replacement valve index cable is costly. So 60 dollars is fine in VR for this .
@@owomushi_vr It wouldn't surprise me that GPU manufacturers were bribed to not include VirtualLink anymore so that more profit could be earned by VR manufacturers on adapters. It's incredible how some Chinese factory isn't producing the same thing for a quarter of the price, there's nothing special about what's needed, it's simply USB C DisplayPort with a +12v power line. GPU manufacturers briefly provided that for free, but of course, there's money to be made. So why not remove it and force people to buy adapters instead. Clown world.
Honestly, given the adapter from PS released on Aug7, it's probably just a matter of time until the Chinese clones start to be made. It's just early still.
@@EasyXploits usb C supporting displayport has more capabilities than this virtual link stuff. Its just sony using an outdated standard, thats it. Sony is the reason we need this adapted