I loved how Capcom squeezed every bit of the PSX had to offer, even doing manual shortcuts for save loading times. They pulled a SFA2 for SNES. The winner is the Dreamcast, but the PSX has an A for effort.
Obviously, the Dreamcast version is better since is from a next generation hardware, but the PS1 is a impressive effort, especially for a system that struggled with ports of 32 bit fighting games.
Dreamcast for me, showing full Arcade style graphics and presentation oh and the quickest load times...the PS1 still impressive that IT can run it but with sacrifices..
Essa comparação e no mínimo previsível , esse jogo foi desenvolvido para a placa NAOMI arquitetura adotada pelo Dreamcast em forma de console então é no mínimo o dever dele ter um port perfeito do mesmo. Mas realmente impressionante ver o resultado de um port desse no Ps1, não dá pra negar que os Loads são assustadores mas o game em si seja em gráficos, sons e Jogabilidade estão muito parecidos com sua versão original, até os detalhes nos estágios que normalmente sofrem em ports do Ps1 estão quase todos lá. Claro que essa versão tem cortes nos quadros de animação mas é algo que apenas os mais detalhistas notam e confesso que na época que joguei não notei kkk Isso é fruto de trabalhar há anos com um Hardware como esse é devido a isso a Capcom conseguiu extrair ótimos resultados. Ponto pra Capcom.
Sim, os desenvolvedores da Capcom eram alguns dos melhores do mercado na época. Os caras eram capazes de fazer milagre, incluindo portar SFA2 pra SNES e RE2 pra N64. Até imagino que, vendo o trabalho da TecToy com SF2 de Master e o da Virgin (se não me engano foram eles) com SFA de GBC, a Capcom entendeu que consoles antigos podem dar bons ports se bem aproveitados.
la versión de dreamcast obviamente es la mejor, pero tiene mucho merito la versión de psx, anteriormente no mostraba resultados parecido en juegos 2d como este. lastima que saturn no llego a tener estos títulos para ver hasta donde podía llegar.
La version de PS1 es mala tiene frames recortados no tiene intro Stage y largos tiempos de carga. Tenian que haber sacado este juego directamente en PS2 porque este juego lo publicaron en 2002 en ese tiempo ya estaba el CvS2.
@@codytravers123 murieron casi juntas oficialmente, aunque Dreamcast siguió sacando juegos hasta 2004, y sin licencia hasta hace poco. Saturn era hardware de esa época, muy potente en 2d y muy capaz de 3d, aunque la dificultad para sacarle provecho a su potencial, defectos en su arquitectura que provocaban cuellos de botella y las pocas herramientas mal optimizadas que tenía SEGA hacía difícil la tarea.. sacando juegos poco pulidos a nivel gráfico (hablando de 3d)
@@cristianramallo8042 pero cuando el mismo Bernie Stolar (ex CEO de Sega en América) en 1996 vió al Saturn como "una consola más muerta que viva", poco se pudo hacer para rescatarla.
It's also funny as how at 20:05, the 2 sceneries from both versions seems to be an mirrored version of it other and therefore, they complete the whole scenario on the video screen, LOL!
What? Have you ever seen a comparison on any 2d games? The Saturn port of street fighter alpha (zero) 3 was better than the Dreamcast... And I'm a huge Dreamcast fan
I agree! Part 1 is a better game EXCEPT at characters & gameplay, plus part 1 has more stages while part 2 has only like 11. Part 2 stages & presentations are WEAK; however, when it comes to playing with a group of people part 2 is the game to play
@@defendpolicedefunddemokkkr6976 C'mon, you guys don't think CvS2 has good backgrounds and presentation? Aomori, Shanghai and London was more memorable than any CvS1 had
I used to think this too but CVS 2 has better looking backgrounds due to how they masterfully used 3D but these backgrounds are more fun to watch. The Omega Rugal stage may be the sickest looking one over all.
Fugindo totalmente do assunto ... mas só de lembrar que essas duas GIGANTES fizeram uma parceria ... com jogos Excelentes como Capcom Vs SNK (meu preferido) E SNK vs Capcom .... Bons tempos .....booooons tempos
Gosto também do SvC Chaos por que, diferente das versões da Capcom, a versão SNK tem finais e personagens secretos (um deles utilizado no SSF2 Ultra do Switch), além de ter diálogos maneiros que foram base para o KoF XIII
@@fabiojuniooliveira6862 Lembrando que Capcom Vs SNK também tem muitos personagens secretos além do Geese Howard como chefão alternativo basta "comprar" os personagens com pontos depois de zerar que começam a aparecer os secretos.
I'm still mad that I bought the (US non-Pro) Dreamcast release new from EB Games, took it home, it wouldn't load past to even the character select past the menu, took it back to EB within less than 2 hours of buying it; they wouldn't take it as a return; and, they would only offer me a ridiculously low price to buy it back. I kept the un-working disc and never bought anything ever again from that EB Games, even though I had been going there for years. I still have that disc, even though it doesn't work. I never did buy another copy of CvS for the Dreamcast, though I did pick up the PS1 port on a whim later on.
Seeing as the Dreamcast version basically uses the same hardware as the arcade version just slightly downgraded it is basically arcade perfect. The PS1 version is very close overall much like the version of Street Fighter Alpha 3 that was on there. Eventually Capcom got much better at programming on the system after struggling with 2D games early on.
Thanks so much for uploading this! I freaking love this game and think that taking into consideration that the PS1 was still a 5th gen console running this game as well as is, it's very impressive and Capcom deserves all the pros for their accomplishment. Gameplay is fast and fluid, animation looks great, and all characters and special moves are present. Could you next maybe make a comparison video with JoJo Bizarre Adventure (another amazing port for the PS1) and Marvel vs Capcom 1? Keep up the good work!
Versão muito competente para psx, a Capcom em várias oportunidades demonstrou que mesmo com hardwares “fracos” ou limitado é possível converter grandes jogos mantendo a diversão, como sempre ótimo vídeo!
Yeah, you can tell The PlayStation was trying it's best. The FPS was in 30 instead of 60 (with the intro cutscene. & it has no stage cinematic/transition intros on the PSX port) & slightly bad Audio System. & the resolution is slightly off by looking at the Health Bars and by looking at the Super Meters. & of course the loading times. I have to say the Sega Dreamcast won this. But we at least need to give The PlayStation a shoutout for using so much efforts to use all it's potential. 'Cause that's pretty freaking crazy to see a console that dropped in stores in 1994 just to use all this power that it's giving.
I love this game. Im one of many in the SNK Cult that can say I was already informed about SNK before playing this. But anyway let me identify the differences in both of these versions of the game. For the Dreamcast: From what i'm seeing, it's an arcade perfect port. No graphical downgrades, little to no reduced frame animations, everything is there. But I have yet to play the arcade version since my PC sucks lol. Now for the PS1?PSX/Psone version, in there there are frame animations missing, backgrounds are more simplified with less graphical outputs, and the stages in there no longer have their stage intros like on Dreamcast. Even the menus in the game have been graphically donwgraded as well like the backgrounds for the character select, offline leaderboards, the cursor not glowing green by a horizontal gradient as quickly as the one on Dreamcast etc. However, I dare say that even the PS1 port is actually a decent port. You wouldn't be getting the whole entire arcade experience, but you get enough of it to the point where you don't feel like you're missing out (Unless you're one of those people who love graphics so much you just need to have he best graphics, not that it's a problem). As much as i love playing the PS1 version (mostly because i never knew this was on Dreamcast and when i did, i assume it as the same), i personally suggest you stick with the Dreamcast version if you want the full arcade experience. If not then you'll have fun playing the PS1/PSX/PSone version too.
A definição no Dreamcast é maior e com mais detalhes em cenas, mostrando as limitações que o PS1 esbarrava pra rodar games assim. Era um dos conhecidos pontos fracos do PlayStation, denotando bem a qual geração ele pertencia e amplamente dominou. A arquitetura NAOMI foi muito feliz nesse sentido e onde a Sega realmente pecou foi na mídia. Se tivessem optado pelo DVD que entrou em produção um ano antes, certamente o Dreamcast teria ido muito mais longe, não tenham dúvida.
Nem precisa ser dito que Dreancast era MUITO melhor , logo espero um video comparado Kof 96 do Psone e Sega Saturn, agradeço se um dia fizer esse video.
O pior erro destes Capcom vs SNK 1 e 2 é não terem finais para os times. Já SNK vs Capcom de Neo Geo tem endings, mas são mais difíceis de serem feitos
bueno la version de dreamcast es mejor , por tener mas cpu y mas memoria ram los juegos no demoran tanto en cargar y los escenarios son diferentes. saludos a todos
The PSone version had some great artwork and loading screens exclusive to the system here. The people who ported this did not slack one bit, and worked with what they had to the point where they have a passable game. Obviously the DC had impressive exclusives as well, and better graphics thanks to it being the next generation console. That of course doesn't make either game better than other and I'm definitely curious to see how they both play for myself. This is a game I skipped, or never really added to my library. It looks great though, and I should add it.
A Capcom Milagreira dos Anos 90! Fez o milagre do Street Fighter 2 20mb no PC-Engine, do Super Street Fighter 2 40mb no Mega Drive, do Street Alpha 2 de CPS2 no Super Nintendo, esse do vídeo em questão... Fora o Super Street Fighter 2x de 3DO e o Alpha 3 de Saturn, Pocket Fighter no Wonderswan... Tá maluco!
En PS1 era una cagada juegar juegos de Pelea en 2D porque estaban recortados graficamente y los tiempos de carga eran insufribles. Juegar KOF en PS1 era Horrible habia tiempos de carga entre Rounds eternos.
PS1 was 1993 tech released at the end of 1994.......it had 2mb of main ram and 1mb of video ram with a 2x cd drive... it is amazing what they pulled off since almost all the old capcom fighting game ports to the ps1 played really bad compared to the saturn.
Los ports de sega Dreamcast eran una pasada pues tenían su misma arquitectura de Naomi arcade dándole más poder a los juegos la versión de play station que tiene tiempos de carga se aprovecha para darle una mordida al sandwich y tomar refresco😁
Y la Version de PS1 esta recortada en graficos por las limitaciones de memoria ram de la consola. No entiendo porque este juego lo lanzaron en PS1 si ya en 2002 estaba en todo su apogeo la PS2.
@@felixpao84 por qué la consola aún vendía mucho y era demasiado popular y a pesar de que la PS2 estaba iniciando con todo,aún salían juegos para ps1 tales como Harry Potter Juegos de fútbol RPG Y otros más y de ahí se fue haciendo lo mismo Sony cuando la PS2 estaba en su último ciclo repitieron la misma fórmula pero está duro un poco más pues juegos como FIFA Madden WWE Need for speed Entre más estudios le seguían dando la misma disculpa sea mucho texto pero me gusta estás cosas de los juegos. Un saludo
I have both version, while the DC is the best, I really like the PS1 port, it's impressive what they acheived considering so many other fighting games had issues with the 2MB ram limitation.
Very impressed with the PS version but the Dreamcast is the clear winner. Smoother in every way and has all the flash I would expect from the DC. So glad I had this version back in the day
Ah essas duas versões desse jogo eu conheço muito bem. Eu já tive dreamcast e play1 e posso garantir que os loadings do play1 são insuportáveis ao ponto de vc chegar a desistir de jogar. Agora no dreamcast é uma maravilha, é tudo muito rápido.
Dremcast mucho mejor, la PlayStation su fuerte fueron las 3D en su época, Dremcast es más moderna. Sega Saturn salió al mismo tiempo que PlayStation, y era muy superior en 2D. Es lógico que Dremcast que es una generación siguiente salga ganando, y más si ya lo hacía Saturn.
Também acho o design compacto do dreamcast muito bonita assim como a do sega saturno, esses designs da sega eram muito bons na hora de criar as carcaças dos consoles , também gosto do design do ps2 fat!
@@TiagoSantos-qb4zc Vdd, mano..Hoje em dia infelizmente colecionar ficou praticamente inviável pra muitos como eu devido à esses preços surreais..Pelo menos consegui praticamente tudo que queria antes disso começar..
@@ProfGlaucio Sorte sua irmão, eu comecei a colecionar já no fim de 2019 quando conseguir um trampo ( mas já tinha um ps1, ps2 slim, ps3 slim e 360 slim ), peguei 2 n64 por 250 ( cada ), um wii completo na caixa por 500, gameboy sp por 200, ps2 fat por 100 ( só o console ), snes completo por 170 ( mais brindes ).. Agora os preços dos consoles e jogos tá muito elevado! os cara ficaram louco e gananciosos, é uma pena que hoje em dia videogame e colecionar virou moda e luxo.
Well Dreamcast but I respect the PS1 version for it's colors, character size, and effects. However at the @5:00 and @12:00 mark you really see how the additional memory and processing power allows for additional background elements, and resolution. Most stages you can see the difference in floor resolution sharper textures, and more detail foliage on the DC version. The one stage I thought the PS1 looked better was the exploded tanker stage. The lighting effects on the DC characters was a distraction. Other than that, DC on top.
The PSX version is awesome for it's time, a great game for those who doe not have a way to play on the DC or arcade versions! After the miracle of Street Alpha 3 for Sony's ' 1st system, this was expected to some degree!
The Dreamcast version is the definitive one, on PlayStation it was only a Capcom charity but it was still enjoyed. For me this game is cult and a great collector's item for whoever owns it. Excellent game and the best crossover ever.
Capcom vs SNK Pro de Sega Dreamcast es mejor y tiene el arcade Naomi original y se ve mucho mejor y también Capcom vs SNK 2 también me gusta mucho y agregaron mas personajes y escenarios y la música 😎👍👌 Sega Dreamcast es la consola que tiene 128 Bits y los juegos de peleas de 2d son muy buenos como Capcom vs SNK Pro, Capcom vs SNK 2, Marvel vs Capcom 1 y 2 , Gulty Gear X de Sega Dreamcast, King of fighters 98 , Mark of wolves Fatal Fury de Sega Dreamcast es bellísimo y me gusta 😎👍👌 también otros juegos de lucha de Sega Dreamcast Dead or Alive 2, Project Justice, Street Fighter alpha 3 y Street Fighter 3 Strike 😎👍👌 saludos
You know, with fighting games like this one, Marvel Vs Capcom, and Jojo's Bizarre Adventure that released on both PS1 and Dreamcast, I really wonder how the Saturn would've fared.
Na versão de arcade o '' K.O" vai lá atrás e volta...eu fiquei boquiaberto com esse jogo na época quando vi nos arcade pela primeira vez, e lembro também que no arcade aparecia uma mensagem que se você quisesse jogar o jogo em console tava disponível para o Dreamcast, ou seja, a Capcom tava fazendo propaganda pra Sega e apostanto muito alto no DC.
It should be mention that the PS1 version of Capcom vs SNK Pro was released in 2002, 1 year after the Dreamcast version was released and Capcom vs SNK 2 including its initial ports were released in 2001. So I guess Capcom wanted PS1 users to experience the Capcom vs SNK goodness without ever owning a Dreamcast or a PS2 even if the PS1 version was inferior to the Arcade and Dreamcast versions and the PS1 itself was in its twilight years by the time the PS2, Xbox, and Gamecube were released much in the same vein as the one from Street Fighter Alpha 2 on SNES or any other games that does this albeit varying degrees quality and effort or just outright same name different game like Call of Duty Black Ops 3 on the Xbox 360 and PS3, Just Dance 2020 on Wii, Tony Hawk's Pro Skater 4 on PS1, FIFA 14 on PS2, etc. Although the PS1 version was developed by Klein Computer Entertainment or/and Capcom, I'm not sure which one is true but you get the point. I mean the PS1 version was clearly the inferior version in terms of graphics, sounds, presentation, and has long loading times but overall it's not half bad and the gameplay is still intact. I mean they could definitely port Capcom vs SNK Pro to the PS2, but then again the sequel and its initial ports where released in 2001. So I guess Capcom saved some money in order to port Capcom vs SNK Pro to the outdated PS1 and release it on 2002 instead.
El juego en sí es casi igual. Pero dreamcast lo revuelca en tiempos de carga y presentaciones de escenario. Una vercion muy superior de una máquina muy superior. Sin embargo la ps1 sacó una vercion exelente para lo que la maquina podía dar. 🎸🍻
Capcom vs snk my favorite video game and I had it for both Dreamcast and PlayStation. Of course to compare them and how to compare gold with lead. It is obvious that the Dreamcast wins.
Que buena comparativa, se nota harto la diferencia entre ambas versiones, obviamente gana DC pero PS1 es digno de admirar considerando sus limitaciones. Me impresionó en Dreamcast el detalle de los reflejos de la luz en los personajes en la escena de los camiones y el incendio de fondo, ya que según si el peleador esta a la derecha de la pantalla, el reflejo de la luz se proyecta al lado izquierdo del luchador y viceversa.
I dont like the way of your comparisons. You are playing 2 videos at the same time so we hear mash up of sounds and cannot clearly recognize them. We also can't focus on two screens at the same time. But I see you are trying to play a game as similar as it possible. So why dont you show one screen and then another instead?
Eu tive as 2 maquinas . Olha a diferença é monstruosa com controle na mão . Muitos frames perdidos na psx . Mas é um port q mata a vontade de jogar. Mas a dreamcast é uma arcade . Sem tirar nada . Nem a psx2 se compara nesse genero ao glorioso dc . Único ruim do dc era o barulho do canhão de leitura.
Even though, most of them are very decent! If 2d fighters are the weak point of PS1, it's only a little weak. On the other hand, Saturn and N64 has weak points that really hurt the experience =(
The only gripe I have with the PS1 version is with those tacky looking load screens inbetween fights. They could have just put a logo of the game in the center and keep the "now loading" consistent with the other font that appears in game. It looks completely detached from the rest of the games graphics and really tickles my OCD :) Otherwise, it`s really impressive what they managed to squeeze out of PS1`s measly 2 megs of ram.
Certamente a versão de Dreamcast é melhor... As animações estão mais completas, os detalhes do cenário são mais bonitos (o fogo por exemplo, o train no segundo estagio etc). Mas é admirável também a versão de ps1.