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Playtesting Board Games 101 

Pam Walls Game Design
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You want to make a board game? You gotta playtest!
Playtesting is essential to creating a quality board game. In this video I explain what playtesting is, the playtesting cycle, how to prepare for a playtest, how to get the most out of playtesters' feedback and much more.
Let me know if you have any questions or comments below 👇👇👇
00:00 - Intro and What is Playtesting
00:19 - What is Playtesting
00:39 - Blind Playtesting
1:10 - Playtesting Cycle
1:35 - Golden Rule of Playtesting
2:42 - Where Can You Playtest?
5:01 - Preparing for Your Playtest
6:47 - Playtesting Your Game
9:24 - Gather Feedback
11:26 - After Your Playtest
11:55 - Next Steps
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If this video was helpful to you, feel free to buy me a coffee here: www.buymeacoffee.com/pamwalls
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Do you want feedback on your board game idea or have questions about board game design/the industry in general? Book a 1 on 1 session with me! Visit my scheduling site to book a session: calendly.com/pwgamedesign
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Buy my games 💜
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Website: www.pamwallsgamedesign.ca
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Опубликовано:

 

30 июл 2024

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Комментарии : 17   
@PamWallsGameDesign
@PamWallsGameDesign Год назад
I will add that after your playtest, you may decide to archive the game rather than update it and play it again. My video How to Tell Your Board Game Idea Sucks goes through how to tell when your game should be archived rather than continuing to work on it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vknx1fcpe88.html
@jurvanoerle2845
@jurvanoerle2845 3 месяца назад
2:00 it's not just about etiquette or giving back to the community either, you get so much more of a 360 view by playtesting other people's prototypes. You might get some inspiration, it helps tremendously with letting go of your own tunnel vision, getting in the creative atmosphere and helping others with their design choices is a great feeling and helps you better contextualize your own ideas and prototypes. Besides, it's just great fun! :)
@PamWallsGameDesign
@PamWallsGameDesign 3 месяца назад
Yes, yes and yes! 🙌
@NevTheDeranged
@NevTheDeranged 11 дней назад
So true! Like, if you don't get excited over other people's cool ideas just as much as your own, can you even really call yourself a gamer? That's why finding a community of like minded folks is such a blessing.
@PamWallsGameDesign
@PamWallsGameDesign 11 дней назад
@@NevTheDeranged 💯
@emmanuelukachu_lups
@emmanuelukachu_lups Год назад
I'm new to the Boardgames family. I'm glad I came across this channel. I have designed 35+ different boardgames
@PamWallsGameDesign
@PamWallsGameDesign Год назад
Wow that's great! Thanks for being here 🙌
@PamWallsGameDesign
@PamWallsGameDesign Год назад
What questions do you like to ask your playtesters?
@emmanuelukachu_lups
@emmanuelukachu_lups Год назад
Should I do a copyright on my boardgames before letting it out to playtester?
@PamWallsGameDesign
@PamWallsGameDesign Год назад
@@emmanuelukachu_lups No, you don't need to get a copyright for your game. The benefit from getting feedback from playtesters far outweighs any potential risk that someone will steal your idea (which is very low).
@ryanbarker5217
@ryanbarker5217 8 месяцев назад
@@emmanuelukachu_lups copyright exists upon the moment of creation. the benefit of registering it is that it gives you essentially an official timestamp if there are any legal issues down the road and you otherwise have no way to prove when it was made. note that the 'poor man's copyright' is nonsense -- mailing it to yourself without opening it isn't going to hold up in court.
@NevTheDeranged
@NevTheDeranged 11 дней назад
First and foremost: Did you have fun? I can usually tell if the mechanics are working the way I want or not. What I can't tell is whether it's enjoyable to play, especially since my brain works so differently than most people's. So the main thing I want to know is, *is there something worth pursuing in this design*. If nobody had fun, it's time to go back to zero and reevaluate.
@PamWallsGameDesign
@PamWallsGameDesign 11 дней назад
@@NevTheDeranged yes, for sure! If the players aren't having fun, then what's the point?
@xChikyx
@xChikyx 15 дней назад
where I live, getting playtesters is extremely difficult, and the other designers never test their games
@NevTheDeranged
@NevTheDeranged 11 дней назад
Do you have a local meetup? Or even an annual Protospiel event? If not, maybe it's time to start one!
@xChikyx
@xChikyx 11 дней назад
@@NevTheDeranged I got the meetup app and paid for the organizer thing, but almost nobody uses the app here. I still try to convince people to use it, but it has little to no effect... As for conventions and events, we have a few, but most of them have us (the board game designers) as the extra thing at the back, so people are not interested in playing most of the times. For example, in the last event (final weekend of last mont), I was there for 2 days, and ended up deciding to play solo so I had at least tested my game once in the event... There's one event that is 100% for boardgames, but that happens once a year, and even then the participation to test national games is low in my standards. I "lived" in london for a month and a half at the beginning of this year, and had more chances to test my prototype there than the rest of this year here...
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