Drop a like if you enjoyed the video and make sure to subscribe for more content :) ⇩ OPEN ME ⇩ ⇨ ALL MY SOCIALS ⇦ linktr.ee/Midbeast For Business Inquiries email midbeast@teamliquid.net #Midbeast #LeagueOfLegends #thebausffs
Ahh yes the new champion Quagmire Passive: Stone Cannon. Quagmire’s basic attacks are stone cannons that scale with ability power and can be charged for extra damage. Attack speed slightly increases the charge rate. After charging fires a stone cannon at the target that damages the first enemy hit, if the enemy dies stone cannon continues with half it’s damage until max range. Charging for more than 1 second consumes mana. Q: Eletric. Quagmire fires a lightning attack that stuns the first enemy hit. If eletric hits a wet area it stuns all enemies inside it. W: Quagmire. Quagmire’s signature move, creates a quagmire in target area that slows enemies inside it. Target area is wet for the entire spell duration. Enemies inside the quagmire receive extra damage. E: Frost Nova. Quagmire uses frost nova to freeze the area in front of him, if it hits a wet area it freezes all of it. Enemies that are in the area when frozen are snared. After the frozen area melts the area is wet for a brief period. R: Laplace’s Factor. Passive: Quagmire receives 50%/100%/200% extra mana from all sources. Active: Quagmire prepares to use a large amount of % mana on his next ultimate spell. (List of ultimate spells) Passive: Improved Stone Cannon. Quagmire’s next basic attack receives increased range, increased charge speed, increased charge maximum, increased projectile speed, armor penetration scaling with mana consumed, consumes up to 50% of max mana. Q: Cumulonimbus. Quagmires conjures a massive cumulonimbus around him, making the area wet and striking random enemies inside it with lightning strikes at time intervals. W: Massive Quagmire. A much larger quagmire, with increased slow and increased damage amplification. E: Absolute Zero. Freezes a much larger area in front of Quagmire and around him, enemies are initially stunned and later snared, after it melts the are is wet for a brief period. R: Nuclear Explosion. Quagmire uses fire and wind magic to canalize his most destructive spell, canalizes up to 4 seconds to fire the spell in the targeted direction, the spell explodes dealing massive area damage on the first enemy champion hit or at max range, area of the explosion can’t be wet or frozen for 1 minute. Quagmire can receive colateral damage from the explosion.
Passive - Casanova's Charisma: Quagmire gains bonus movement speed for each nearby enemy champion. Additionally, every third basic attack against the same target deals bonus magic damage and charms the enemy for a short duration. Q - Giggity Gatling: Quagmire fires a burst of irresistible charm in a straight line, damaging all enemies hit and applying a stacking slow. Upon reaching maximum stacks, the charm effect is activated, causing affected enemies to walk towards Quagmire for a brief duration. W - Sensual Swagger: Quagmire struts his stuff, granting himself bonus attack speed and movement speed for a short duration. Additionally, enemy champions within range are taunted, forcing them to attack Quagmire for the duration of the ability. E - Seductive Escape: Quagmire performs a seductive dance, mesmerizing nearby enemies and becoming untargetable for a brief period. After the dance ends, Quagmire gains bonus movement speed and leaves behind a trail of pheromones that cause enemies to be slowed when moving through it. R - Quagmire's Quagmire: Quagmire unleashes his ultimate ability, creating a large area of irresistible charm that expands over time. Enemies caught within the area take continuous magic damage, are silenced, and have their movement speed reduced. After a brief delay, the charm is fully activated, stunning all enemies within the area.
@@theoafman9068 Can't disagree the cool thing is where I from you automatically learn 3 languages first my native after that my national and then obviously English.
10:15 His willingness to stay and kill the Darius instead of run is likely the difference that got him Challenger in Korea. He knew a 1 for 1 benefits him more than them.
Played this build with grasp + frostfire + static + rapid + storm. Frostfire proc gives you free hook + you can stack another bonk before they leave field.
Hey midbeans, I have been playing Thresh top since they buffed static the first time. Your hunch was right, first strike into some comps/match ups is really good. Really enables ur 1 shot combos earlier and allows you to 1 aa squishies
As a Swede myself I find his accent very funny since we swedes are often very good at speaking and understanding english. Especially since he has been living abroad and been speaking so much english he should be much better. But I think its part of his charm :)
For some reason I ended up with a bunch of Swedish friends even though I live in Austria, and I do have to say that the strong accent is a hallmark of a Swede speaking English. Especially compared to the Dutch or Danish, which often have barely an accent
I prefer attack speed or cdr boots on AD thresh because often enough the damage is high enough without sorcs that it's better to have more utility to follow up the 1st auto.
i've tried thresh top before the stakikk shiv meta but i run with grasp and trinity pretty decent trinity shiv into anything u want either tank or damage u'll run them down like a beast the scaling is insane
7:06 That's why Neace is succeeding in his coaching business. His job is to remind people of the simple and obvious things that people are not applying in their games.