@@grey.7828 I've beaten gwyn like 15-20 times at this point at least and I don't even register the music until well after the fight is over. I'm trying to clear the damn boss.
Once... the lord of light banished dark and all that stemmed from humanity....these are the roots of our world, men are props in the stage of life and no matter how tender, how exquisite...A LIE WILL REMAIN... A LIE
I Lost evereything and remained here, patiently The throne will certainly recieve you. But the question remains... What do you want? Truly? Light, Dark or... something else entirely?
There is no path... Beyond the scope of light, beyond the reach of dark. What could possibly await us? And yet... We seek it, insatiably... Such is our fate.
Fun Fact, the song is entirely composed of natural notes because it symbolizes Gwyn wanting to keep the age of fire going, the light and he's afraid of an age of dark, letting the light die out.
This sent me back to the first time I beat DS3. I had beaten DS1 a long, long time ago, and had decided to play through the rest of the soul series just to cap off my addiction. Now, DS3 was a little luke warm for me. It seemed like we were just rehashing the same thing again. DS2 was a large departure, tried new things, some worked, some didn't. But where DS2 jumped off from DS1, DS3 seemed to crawl right back in. Even brought us all the way back to Anor Londo. Not just being similar, but having the exact same set pieces. It was amazing in the moment, a real wtf, but it seemed to leave a bitter taste in my mouth. A sequel should be about advancing beyond the previous, but here we were doing the same thing all over again. And from the top we again descend, back to the kiln of the first flame, back to where it all began. With cities upon cities piled on top of each other, like even the world was converging on this one place. I saw the Soul of Cinder, and as I approached, I heard the notes play, and the first words out of my mouth were: "Gwyn?" It was like the fog cleared. Everything that the game had been telling me suddenly made since. This wasn't just a sequel rehashing the old beats, it was a master class in the inevitability of the Age of Fire. The curse that Gwyn had put on this land. Countless ages, countless kingdoms, built on top of one another in an endless heap. A landfill of the past, of civilizations, born in flame and turned to dust over and over and over again to keep the flame going. It was madness, and after so long, this endless twisted rebirth could lead only to one place, as it had done time and time again. To the beginning. To the first flame, and to the man, not the god, not the king, but the man, filled with fear and greed who cursed the world to live and die in a ceaseless cycle. And me, just another warrior, who fought through the decay to reach it's end. For it had to end. Even the firelink I called my home was but one of countless others stacked on top of one another. And below this arena, deep in the decay, was the firelink all the way back in DS1. And below that, deep, deep in the dark below that was New Londo, and deeper still was Manus, the father of the Abyss, and the Age of Dark Gwynn so feared. One giant, twisted, converging pile. And the notes still played. Gwyn's song still played. It had to end.
This is making me so nostalgic because we'll probably never get Estus Flasks in a new game ever again. We've seen their worlds die numerous times but this time it's gone for good
The storytelling, atmosphere and characters are something that FromSoft could never replicate again. The combat might be old and crusty but no game played with my emotions quite like Dark Souls 1.
If i had a real piano in front of me i would play age of empires 2 intro and then this Because if i play plin plin plon first i'll be crying and couldn't play the other one
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Imagine being the bearer of the curse mark, going out on the pilgrimage to link the faded, misplaced scattered signals that are bonfires. And running low on ectus the lack of it's heat leaving you cold, hoping you find the best bonfire before you go hollow; so that you may stave off the cold of undeath.