Depends on what they're going for, in my opinion. I'd have to see more to render a proper perspective. It _looks_ like the level design is just for testing the mechanics for spring platforms, but it could also function as a relatively simple introduction to said mechanics. Reasons being: 1) There are only 3 spring platforms present 2) It's a very short level that doesn't utilize anything abnormal for this type of hack. 3) Each spring platform requires a distinctly unique interaction: - The first is originally intended usage that most people should be accustomed to. - The second is something I've never even seen before. - And the third forces use of the most extreme end of the spring platform, something actively avoided by most players wherever possible.