Seeing that everything was continuous, without having to split it up on the grounds of "this is how you'd expect it to be formatted by less capable accounts", adds to the value of the playthrough in its entirety, as opposed to being confused with something less.
Sheesh, I haven't played stadium in such a long time. This video reminds me how epic it was. How all the opponents had silly pokemon nicknames, how the music was new and catchy, how the silly animations were truly memorable, like gengar flicking his tongue out at the screen. There was always this one battle I could never beat...I think it was a starmie that ALWAYS kicked my ass.
If you try that, it gets brought down to 100 as long as it's evaluated in Stadium context, and the stats adjust down to match (so it's not like you're going to get a Chansey with 999 HP). The GB save file is untouched, so when you take the cart out of the transfer pak (or just use GB Tower) you can still see the abnormally high level and stats.
Actually, the added side-effect of Stomp that kicks in specifically on an opponent's Minimize only happens in generation 2 onwards. However, even without the multiplier, that Lickitung has Stomp, Screech, Disable, and Supersonic, which combine to prevent Chansey from putting up any effective defense. Some attacks may miss, but eventually it reaches the point where even one hit becomes lethal or irreparable.
Note that 2 Rock Slides from a level 50 is about equivalent to 0.53 Rock Slides at level 100, doubled to 1.06 when converting the type edge. Rhydon is strong, but Rock Slide doesn't normally get one-shot kills against random equal-level Pokemon on power alone.
No, it works perfectly fine; the move is just colored pink as if to say "Hey, I wasn't aware that Pokemon could get that move. Now, I don't know what the future may bring, so I'm not going to stop you; just providing a warning." Gengar actually does get off a huge Ice Punch against Cubone in battle 3.
The reason they have "x" there is because they're multipliers, so you multiply them all together rather than add. In this case, 1.5x2x2 would be x6 except that's not quite right. The critical bonus is a bit less than x2 in RBY, giving you about 5.73x at level 50. If Rhydon had been L100, the multipliers would be 5.86x.
By contrast, if the _Makeshift_ Announcer was on, you'd probably suffer from hearing loss by the end of the damn thing. And for that matter, the announcer would probably suffer from speech loss too. Good thing this video predated the concept by a solid year!
Block status effects, force the opponent to take more attacks and therefore have more chances to miss, and (particularly on Alakazam) set a pace that works well with Recover loops. Substitute does lots of good stuff, particularly in Stadium, and it's worth a try or four.
The Slash family hits critical on speeds all the way down to Venusaur, so speed isn't important for that one. On any other attacks, Mewtwo, Aerodactyl, and Jolteon manage criticals on barely 25% of attempts. That's much higher than what you see in later games and was toned down to make matches slightly more consistent, but it's not a glitch.
This is explained in the description. Stadium 1 knows what moves could legally be obtained as of the time of its own release, and any move that appears invalid still works, but shows up in pink. It couldn't possibly have perfect knowledge of what would be possible in future, though, and Gengar's Ice Punch (possible with a trip ahead to GSC and then a trip back) triggers a false alarm on that test because it's the best Stadium could know.
In reference to the over-10:00 status, check the earlier pages. If it's about the filesize, note that it's a low bitrate because Pokemon Stadium can get away with it for its comparatively low levels of motion, and the video file that was uploaded came in at 98.4MB.
when i watch you pokemon stadium videos i notice you have the same tm moves on a lot of your pokemon did you do the infinite item glitch( i cant rememeber if thats what its called) on your blue version
20 minutes is quite a stretch. If you watch the R-2 Pika Cup speedrun, you'll see that even a perfect fight (3 turns, 3 kills, opponent never gets a chance to move) takes about 1:58, and even if you have a special-sweeping Mewtwo, there are enough Pokemon out there that simply can't go down in one hit that the extra turns may well add up to 4:00 with no recourse. Furthermore, fighting the cup with level 50s leaves that far and away out of the question.
i recently began to play this game again, although i can't seem you find out which tournaments i've completed and which i haven't. I mean i haven't met mewtwo yet. How does the tournaments you've completed stand out from the once you haven't?
"Run" is equivalent to "Forfeit" in this game. It exists for situations where you know you're going to lose but don't want to play out the rest of the fight, so you can get to trying again quicker.
ProTip: Fissure, Horn Drill, and Guillotine can only ever hit if you're faster than the opponent. If you have fast Pokemon with either Thunder Wave or Substitute, you can easily play around that restriction and make it so you're never in danger of falling to those moves.
Pokemon do not typically need three supereffective hits to go down, and they aren't usually so fragile that a move like Acid (at normal effectiveness, and less than half the raw power of said moves that score 3-hits kills at x2) immediately breaks a substitute either. What moves _should_ be available for use here if not Thunder Wave and Substitute? The level discrepancy is simply too wide to go attack-for-attack with simple damaging attacks if you want any chance of getting through.
I'm impressed you got perfect IVs/DVs (whichever you want to call it) for your Pokemon. Otherwise, you couldn't max out all of their stats with Stat Experience. Is there an RNG method to get perfect IVs/DVs or did you keep trying to catch those Pokemon until they gave you perfect IVs/DVs? If there is an RNG method, I'd like to know.
Each trainer names their Pokemon according to a certain convention. In the Gambler's case, he reverses the two halves of the Pokemon's name, so MAGMAR becomes MARMAG. Additionally, all of Gambler's Pokemon know either an inaccurate instant kill move or Metronome. This match was dominated by Metronome, hence the oddities like Surf from Magmar.
Remember than Chansey is 55 rather than 50. Also remember that a level 0 Pokemon's stats consist entirely of offset (10HP and 5 all else) so that L50 stats are actually going to be a bit higher than just halving the L100 stats.
That'd be because I chose the Gengar. If a move isn't in the database as of March 2000, that move is pink, but if any of your chosen Pokemon have such a move, the player name shows up pink regardless of whether that Pokemon is actually out at the time.
Minimize is part of Chansey's "outlast package", which I had plans on using but which never fully materialized (Slowpoke made an unexpected switch against Minimize 1 and trying to Minimize up against Lickitung is not a winning situation). Under a level disadvantage, Seismic Toss hits at 55% of the capacity it would at level 100, whereas the moves going through the damage formula (which uses both attack and level) would only hit for 31%. Chansey really wants dependability over damage racing.
4. This team is much simpler when I don't have to face Seel. As tempting as a switch to Zapdos was, Alakazam could establish a winning position as long as Seel didn't get a critical within the first 2 hits. Magmar had 1PP left on Metronome when it went down. 5. Chalk this up to Gengar with Substitute; otherwise it's a pain. Psyduck's critical to 1 prevented me from being able to Substitute against the lone Eevee to stop all of its moves, so this match looked a lot closer than it really was.
More to the point, that Lickitung has Disable, Screech, Supersonic, and Stomp. The first three can't hit a Substitute, and the last simply can't hit Gengar under any circumstances, so it was drawing dead no matter what it used. Once I put up the substitute, I expected Lickitung to switch, allowing me to bring back Chansey and set up under more favorable circumstances, but if the opponent is willing to give me about 9 free turns, that works too.
i remember when i had this game, but then my 64 went haywire and i sold it all, i wish i still had this. great job on winning. watched the whole thing. btw how did you het a 50min vid on youtube?
They could. As I was hitting L to get to box 12, I passed over the rental list, where you can pick up your choice of Pokemon with bad stats, and more often than not bad moves as well.
It's the first "complete" one, and the first version that was available in the US. Apparently there was a more limited, Japanese-only version, but I don't have that and no one treats is very seriously in any case.
The one big hole in this team is the lack of Water-based offense. As such, that team has fewer random roadblocks that can potentially pick it off uncontested, and stands a good chance of getting through at least battle 6 at a level disadvantage. I don't know what your plan would be on 7, and 8 seems a stretch with 5 fliers and nothing that can use Psychic (mostly because of the Special down side effect) at all.
26:00 This actually reminds me of what happened in my White, against Bianca. This is in my videos too! Sylvester the Purrloin Vs Munna. Munna could not touch Sylvester because it's Dark type. True, it carried annoying moves like Growl (and I didn't even have Pursuit at the time!), but it had no way of damaging me because the only attack it carried was Psybeam. The exact same situation applies here, just in a different context. You knew Eevee couldn't touch you because it swapped to Psyduck asap.
I thought for sure that EEVANCE was going to kill chansey with that first quick attack. O_o And honestly, you got lucky against the scientist. Wrap/Bind could have destroyed you. Finally, way to wall that Lickitung! To sum up, incredible job; I was very impressed
i see, what happened if you taugt something like petal dance to bulbasaur (if it works) would it work the same? nice to meet ya (yes i know its randum)
I know Chansey, and 40 power even from a type match isn't going to be enough to stop it. I actually was vulnerable to double criticals in a row, but fortunately that didn't happen. Substitute is actually good against Wrap even if it didn't keep missing like it did here. If I have a Substitute up and Wrap breaks it, Wrap's duration ends immediately and I get to attack back right away, in the same turn. Regardless of what it looked like, I was basically in no danger for that battle.
7: I actually don't like how the Wrap moves kept missing until the last one, because it doesn't give me the chance to show how Substitute can be used as a partial counter to Wrap.
You can put Spore on Electrode if you want and it still works. In no circumstance does it stop you from using moves it isn't aware are legal; rather it gives the move-in-pink warning in all cases.
Battle 3 is harder than 2 in my experience. If Ice Punch doesn't freeze Cubone there, bad things happen. Mankey can run similarly amok, but at least having Psychic available for use there can shut it down consistently. 4 is easier than 3 (and perhaps 2), 5/6/7 go back to ramping up (6 possibly not so much), and 8 is vastly above 7 such that for years I had only been able to get through 7 battles at this challenge, before completing a test run that led to this.
If im bieng honest this was my favriote N64 game. I never got higher than ultra ball. Dont give me crap for that though its because i use on nidoking and nidoqueen. I use nothing else
Fourth: Now this, right here, is the first challenging opponent. That Seel alone took a toll on your team. And shouldn't that Magmar been resorting to Struggle after using Metronome so many times? Fifth: MUCH less tedious than previous battles. However, the difficulty is definitely rising, with her depleting your team down to their last bits of health. Sixth: That was DEFINITELY much easier than the previous. Only even need one Pokemon! :D
Pikachu's Surf was first obtainable in this very game, but you can't get to Battle Revolution from there. I believe it has something to do with Pokemon Box being able to provide you with a Surfing Pichu which you can then send there, but I'm not sure
You needed that critical on Poliwag on 7:27 because Poliwag was already on +4 special from those two Amnesias. It probably would have done less than 60 damage if it wasn't for the crit. I also saw a freeze on Cubone from Gengar's Ice Punch on 10:57 which you may have needed; any ground attack would have done you in. Pokémon never thaw out in gen I. Of course, freeze clause does apply. And on 24:40 I saw Gengar live a crit from Psyduck's BubbleBeam with 1 HP. Talk about close calls!
Mainly because there isn't one on my Poke Cup team, but back when I put it together there just wasn't room. I knew I couldn't run heavy artillery into the ground or I'd surely be outgunned at these levels; Alakazam and Chansey have great outlast packages and Zapdos/Gengar/Rhydon all guard against key types. I could potentially throw out Tauros for a fifth L50, but there's just no Water that stands out without encroaching on the rest of the team.
RBY can trade with GSC. RSEFL Pokemon can be brought into DP. However, the generation 2/3 barrier is hard and fast, and you can't send Pokemon across it in either direction (the feasibility of such is questionable to begin with due to the change in Pokemon structure over that time).
They're from my own game pak, as you can see by looking closely during the selection and seeing GB Box 12. Here's a tip: You can't rent L50s in Prime Cup.
You can make the case that it's a balance mistake, along the same lines as a unified Special stat being allocated points as though it was one stat, when it's really two--in this case both things were properly fixed in all subsequent games. But saying that it's a glitch is completely unfounded.
Of course evolved Pokemon get higher base stats. At 50 levels down, though, even weaklings from early battles outrank them on total stats. Sometimes the Pokemon I chose will be higher in a stat or two (observe Chansey's extreme outlier HP, and that Zapdos, Gengar, and Alakazam with respective speeds 151, 161, and 171 will outrace some Pokemon that aren't speed-oriented), but those anomalies are treasured because without taking advantage of them, this challenge isn't even completable.
No. The moves still work just as they're supposed to. I suspect it's there as a warning so that in things like 2-player play, your opponent can see easily that you have some move that didn't look right as of the March 2000 known moves database. Stadium isn't one to adjudicate between future possibilities (Ice Punch Gengar) and blatant hacks (Spore Electrode), so it doesn't stop you, but an opponent that sees something wrong can simply accuse you of cheating and drop out of the game.
Because this video came from a time when I still captured directly to PC instead of going through a DVD intermediary, the uncompressed video was over 17,000 MB. Because the space limit back then was 100MB, I encoded in a lower bitrate than usual, and it came out to 98.4 MB at that bitrate. If I had gone with the usual bitrate, it probably would have been close to 200 MB, judging by other long videos such as "1 vs. 24".
8: Like I said. Without a Gengar, Lickitung can do very bad things, and even with one it wasn't until I started using Substitute tech that I had a real answer to it. Usually Flareon is in place of Magnemite, and that does bad things too. In fact, if Slowpoke didn't get a critical when it did, my perfect streak would likely have ended (I found after the battle that Slowpoke had Confusion which is certainly lethal to damaged Gengar). Try and see how much more demanding battle 8 is than the rest.
If I took this team leveled up to the same levels as their opponents, it cakewalks through R2 Master Ball at least as easily as this team gets through R1 Poke Ball. Probably even more so. Rentals aren't designed to be serious contenders, which is why they're alternatively known as "bad Pokemon".
Under Game Boy rules, Substitute wasn't nearly as useful. I do prefer Stadium rules to the original, partly because Substitute can in fact be used as an effective counter to moves that otherwise wouldn't have any, such as Sleep Powder or Confuse Ray. You never got a chance to see it here, but Substitute also trumps Wrap et al. in a way: once the hold move breaks your substitute, its duration is automatically ended, and you get to attack back in the very same turn.
When the capability still existed (January 2007), I managed to fill out an application with YT and get it approved, earning the ability to add videos without regard to time limit (space limit does still exist, with the effect that this video had to be encoded in a low bitrate to fit in 100MB...but Pokemon Stadium can tolerate that).
That's pretty neat; I didnt know Sub breaks wrap holds. I really disliked Wrap in the old days; I remember when I reached lance in Gym leader castle and it came down to 2 of my pokemon against his Charizard, and he ended up winning because he was faster and got extremely lucky with Fire Spin.
Seventh: The only things that made this fight tough was him switching through his roster at the beginning, and the Dratini. Final: Not TOO difficult. Mostly an endurance test with the Lickitung while the Slowpoke was the real toughie.
How fast is your PC? If you're trying to emulate the game, bear in mind that your computer effectively has to translate the N64 MIPS opcodes into something that's performable on its native x86 or close variant instruction set, and do so over 93,000,000 times a second. If it can't keep up, then it can't keep up. I might suggest trying on an actual N64.
Back in January, when it was still possible, I filled out an application for being allowed to post over-10-minute videos. The 100MiB limit isn't removed, so I did have to cut back on the video bitrate, but that's tolerable since Pokemon Stadium isn't a high-motion game that demands a high bitrate.
Tri Attack is rather worthless is RBY. Swords Dance, Body Slam, Earthquake, Thunder Wave is made up of rather unoriginal moves, but you don't see a combination like that used too often, and on Kangaskhan it could be rather effective.