You ever wondered why the likes of Missingno. and other glitch Pokémon crash the game? Enjoy this short video essay on glitch sprite decompression effects!
Yellow is 100% held together by willpower and hope and I think the fact that it still runs even when things like this happen is proof of it. That game is clinging on by its' fingernails sometimes lmao
@@wernerderchamp I really wish to be able to play some modern games like Super Mario Maker without error checks to see how some crashes would behave. To be specific the (unintentionally patched because it requires the uploading process) glitch where you could move objects while in the naming menu during uploading, which when undone causes the object to be duplicated. I suspect it lead to stale references when deleting one of the clones but not the other, often leading to crashes even while editing
This video feels like an amazing follow-up to Retro Game Mechanics Explained's series on Pokemon Sprite Decompression (and how it breaks) - although that series was focused on R/B. Big love!
0:39 - Absolute perfection on full volume. I don't understand why zazz would warn us to turn down our volume so that we couldn't hear this masterpiece.
For those who wants to know, the music name from 00:00 to 00:07 is "Emerald Lakeside" (both "action" and "calm have the same intro) from Rabbit & steel OST.
Incredible work once again. The way I always think “but why tho” and you immediately follow with a “because [extremely thorough causal logic]” is so satisfying Edit: shook from the female glitch’s true cry being mythbusted. Nostalgic indeed
Even though people have found partial success in recreating 4 4's true cry, I'm really starting to think that it was a emulation inaccuracy the more I watch these videos. Gen 1 glitch pokemon are the original paradox pokemon.
Yellow Missingno's "true cry" being VBA emulation errors make sense, but it definitely made me nostalgic for 2011 glitch videos. Had to go back and find the upload dates too lol. Love reading through these breakdowns with every new upload 👀 Thanks for another video!
0:40 This sound made me physically nauseous, and my volume was pretty low, can't imagine this on actual hardware 😭 great upload today! I look forward to the next one
Retro Game Mechanics Explained made a very in-depth explanation about this. This was still very interesting to watch! I really like the live memory viewer!
I came here after watching a bunch of videos on the "Mochi Mayhem" mini-story built into some Generation 9 DLC pack. I guess this video (and channel) showcase what it's like when Generation 1 gets mochi-mochi'd. D: I like that this glitch showcase actually causes the game to look more lively by having Trainers wandering everywhere. 1:19: (insert the "jazz music stops" guy here) 4:14: Wild KRICKETUNE almost appeared! 6:44: Madness mantra.
In reality, the only glitch in Yellow that can destroy everything is 4 A 4. Some call it 4 4 but It's true name is 4 A 4. The massive sprite size is simply too big for the game to handle. If using the Jhoto Time Capsule Exploit from gen 2, it is Chikorita. You can also trade A from Red/Blue to get Chikorita. The second option is much safer
i mostly muted the audio during the cries due to being scared of destroying my headphones, even if such things shouldn't really happen when playing audio. afaik the only problem that *could* happen is the drivers melting due to overdriving, which isn't the case here. i'm just being unnecessarily careful…
OwO a new TheZZAZZGlitch upload! And an awesome one at that! I've never had the opportunity to say this until now: you're probably the one who inspired me the most to get into glitch science and I'm so pleased about it! Keep up with the good work!
Seems like you always discover something new about pre-existing glitches. All this time and it wasn't even the glitch Pokemon that were responsible for all the glitchy madness, it was just us forcing the game to show themselves to us... I'm sure there's something poetic to be said somewhere in there! It's kind of sad to know that Female Symbol and Yellow Missingno's 'true cries' are actually just emulation errors because they didn't accurately emulate the banks that were getting scrambled by the decompression of the sprites
I always thought that 0x0 pokemon are just so big they overwrite the entire RAM and thus bork the game by blowing up the stack, before the glitch soundbank even had a chance to do that. Edit: So almost every glitch sound bank slides into VRAM. Is there any specific reason behind it?
Ah so thats why 4 4's "true cry" you attempted to find was elusive years ago. It relied on sram data and chaotic pointer data into volatile memory AND a bad emulator. There was never a "true cry" to begin with.
4A 4 does have an internal cry but I haven't gotten it to play correctly since it always corrupts the audio bank… Its internal cry sucks compared to the static and PIKACHU crying!